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mutter-performance-source/cogl/cogl-gles2-context-private.h

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Collabora Ltd.
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
* Authors:
* Tomeu Vizoso <tomeu.vizoso@collabora.com>
* Robert Bragg <robert@linux.intel.com>
*
*/
#ifndef __COGL_GLES2_CONTEXT_PRIVATE_H
#define __COGL_GLES2_CONTEXT_PRIVATE_H
#include <glib.h>
#include "cogl-object-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-queue.h"
typedef struct _CoglGLES2Offscreen CoglGLES2Offscreen;
COGL_LIST_HEAD (CoglGLES2OffscreenList, CoglGLES2Offscreen);
struct _CoglGLES2Offscreen
{
COGL_LIST_ENTRY (CoglGLES2Offscreen) list_node;
CoglOffscreen *original_offscreen;
CoglGLFramebuffer gl_framebuffer;
};
typedef struct
{
/* GL's ID for the shader */
GLuint object_id;
/* Shader type */
GLenum type;
/* Number of references to this shader. The shader will have one
* reference when it is created. This reference will be removed when
* glDeleteShader is called. An additional reference will be taken
* whenever the shader is attached to a program. This is necessary
* to correctly detect when a shader is destroyed because
* glDeleteShader doesn't actually delete the object if it is
* attached to a program */
int ref_count;
/* Set once this object has had glDeleteShader called on it. We need
* to keep track of this so we don't deref the data twice if the
* application calls glDeleteShader multiple times */
CoglBool deleted;
} CoglGLES2ShaderData;
typedef struct
{
/* GL's ID for the program */
GLuint object_id;
/* List of shaders attached to this program */
GList *attached_shaders;
/* Reference count. There can be up to two references. One of these
* will exist between glCreateProgram and glDeleteShader, the other
* will exist while the program is made current. This is necessary
* to correctly detect when the program is deleted because
* glDeleteShader will delay the deletion if the program is
* current */
int ref_count;
/* Set once this object has had glDeleteProgram called on it. We need
* to keep track of this so we don't deref the data twice if the
* application calls glDeleteProgram multiple times */
CoglBool deleted;
CoglGLES2Context *context;
} CoglGLES2ProgramData;
struct _CoglGLES2Context
{
CoglObject _parent;
CoglContext *context;
/* This is set to FALSE until the first time the GLES2 context is
* bound to something. We need to keep track of this so we can set
* the viewport and scissor the first time it is bound. */
CoglBool has_been_bound;
CoglFramebuffer *read_buffer;
CoglGLES2Offscreen *gles2_read_buffer;
CoglFramebuffer *write_buffer;
CoglGLES2Offscreen *gles2_write_buffer;
GLuint current_fbo_handle;
CoglGLES2OffscreenList foreign_offscreens;
CoglGLES2Vtable *vtable;
/* Hash table mapping GL's IDs for shaders and objects to ShaderData
* and ProgramData so that we can maintain extra data for these
* objects. Although technically the IDs will end up global across
* all GLES2 contexts because they will all be in the same share
* list, we don't really want to expose this outside of the Cogl API
* so we will assume it is undefined behaviour if an application
* relies on this. */
GHashTable *shader_map;
GHashTable *program_map;
/* Currently in use program. We need to keep track of this so that
* we can keep a reference to the data for the program while it is
* current */
CoglGLES2ProgramData *current_program;
void *winsys;
};
#endif /* __COGL_GLES2_CONTEXT_PRIVATE_H */