2006-05-29 08:59:36 +00:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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2006-06-21 22:34:25 +00:00
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2006-12-12 20:20:04 +00:00
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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2007-03-22 18:21:59 +00:00
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#include "clutter-keysyms-table.h"
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2006-05-29 08:59:36 +00:00
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#include "clutter-event.h"
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2007-03-22 18:21:59 +00:00
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#include "clutter-private.h"
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#include "clutter-debug.h"
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2007-06-07 15:28:59 +00:00
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/**
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* SECTION:clutter-event
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* @short_description: User and window system events
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*
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* Windowing events handled by Clutter.
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*/
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2007-05-09 23:31:08 +00:00
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/* multiple button click detection */
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static guint32 button_click_time[2] = {0, 0};
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static guint32 button_number[2] = {0, -1};
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static gint button_x[2] = {0, 0};
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static gint button_y[2] = {0, 0};;
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2006-05-29 08:59:36 +00:00
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2006-12-12 20:20:04 +00:00
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/**
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* clutter_event_type:
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* @event: a #ClutterEvent
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*
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* Retrieves the type of the event.
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*
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* Return value: a #ClutterEventType
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*/
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2006-05-29 08:59:36 +00:00
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ClutterEventType
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clutter_event_type (ClutterEvent *event)
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{
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2007-03-22 18:21:59 +00:00
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g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
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2006-05-29 08:59:36 +00:00
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return event->type;
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}
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2006-12-12 20:20:04 +00:00
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/**
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2007-03-22 18:21:59 +00:00
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* clutter_event_get_time:
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* @event: a #ClutterEvent
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2006-12-12 20:20:04 +00:00
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*
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* Retrieves the time of the event.
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*
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2007-03-22 18:21:59 +00:00
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* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
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*
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* Since: 0.4
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2006-12-12 20:20:04 +00:00
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*/
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2006-05-29 08:59:36 +00:00
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guint32
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2007-03-22 18:21:59 +00:00
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clutter_event_get_time (ClutterEvent *event)
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2006-05-29 08:59:36 +00:00
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{
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2007-03-22 18:21:59 +00:00
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g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.time;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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return event->button.time;
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case CLUTTER_MOTION:
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return event->motion.time;
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case CLUTTER_SCROLL:
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return event->scroll.time;
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default:
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break;
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}
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return CLUTTER_CURRENT_TIME;
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2006-05-29 08:59:36 +00:00
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}
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2006-12-12 20:20:04 +00:00
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/**
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2007-03-22 18:21:59 +00:00
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* clutter_event_get_state:
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* @event: a #ClutterEvent
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*
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* Retrieves the modifier state of the event.
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2006-12-12 20:20:04 +00:00
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*
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2007-03-22 18:21:59 +00:00
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* Return value the modifier state parameter, or 0
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2006-12-12 20:20:04 +00:00
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*
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2007-03-22 18:21:59 +00:00
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* Since: 0.4
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2006-12-12 20:20:04 +00:00
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*/
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2007-03-22 18:21:59 +00:00
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guint32
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clutter_event_get_state (ClutterEvent *event)
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2006-05-29 08:59:36 +00:00
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{
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2007-03-22 18:21:59 +00:00
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g_return_val_if_fail (event != NULL, 0);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.modifier_state;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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return event->button.modifier_state;
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case CLUTTER_MOTION:
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return event->motion.modifier_state;
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case CLUTTER_SCROLL:
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return event->scroll.modifier_state;
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default:
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break;
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}
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return 0;
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2006-05-29 08:59:36 +00:00
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}
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2006-12-12 20:20:04 +00:00
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/**
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2007-03-22 18:21:59 +00:00
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* clutter_event_get_coords:
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* @event: a #ClutterEvent
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* @x: return location for the X coordinate
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* @y: return location for the Y coordinate
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2006-12-12 20:20:04 +00:00
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*
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2007-03-22 18:21:59 +00:00
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* Retrieves the coordinates of @event and puts them into @x and @y.
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2006-12-12 20:20:04 +00:00
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*
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2007-03-22 18:21:59 +00:00
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* Since: 0.4
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2006-12-12 20:20:04 +00:00
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*/
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2007-03-22 18:21:59 +00:00
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void
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clutter_event_get_coords (ClutterEvent *event,
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gint *x,
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gint *y)
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2006-05-29 08:59:36 +00:00
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{
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2007-03-22 18:21:59 +00:00
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gint event_x, event_y;
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g_return_if_fail (event != NULL);
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event_x = event_y = 0;
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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event_x = event_y = 0;
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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event_x = event->button.x;
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event_y = event->button.y;
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break;
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case CLUTTER_MOTION:
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event_x = event->motion.x;
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event_y = event->motion.y;
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break;
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case CLUTTER_SCROLL:
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event_x = event->scroll.x;
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event_y = event->scroll.y;
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break;
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default:
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break;
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}
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2006-05-29 08:59:36 +00:00
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2007-03-22 18:21:59 +00:00
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if (x)
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*x = event_x;
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2006-05-29 08:59:36 +00:00
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2007-03-22 18:21:59 +00:00
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if (y)
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*y = event_y;
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2006-05-29 08:59:36 +00:00
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}
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2006-06-22 14:31:19 +00:00
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/**
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2007-03-22 18:21:59 +00:00
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* clutter_button_event_button:
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* @buttev: a #ClutterButtonEvent
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2006-06-22 14:31:19 +00:00
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*
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2007-03-22 18:21:59 +00:00
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* Retrieve the button number of the event.
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2006-06-22 14:31:19 +00:00
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*
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2007-03-22 18:21:59 +00:00
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* Return value: the button number.
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*
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* Since: 0.4
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2006-06-22 14:31:19 +00:00
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*/
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2006-05-29 08:59:36 +00:00
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guint32
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2007-03-22 18:21:59 +00:00
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clutter_button_event_button (ClutterButtonEvent *buttev)
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2006-05-29 08:59:36 +00:00
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{
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2007-03-22 18:21:59 +00:00
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g_return_val_if_fail (buttev != NULL, 0);
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2006-05-29 08:59:36 +00:00
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2007-03-22 18:21:59 +00:00
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return buttev->button;
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2006-05-29 08:59:36 +00:00
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}
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2007-03-22 18:21:59 +00:00
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/* keys */
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2006-06-22 14:31:19 +00:00
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/**
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* clutter_key_event_symbol:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the value of the key that caused @keyev.
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*
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* Return value: The keysym representing the key
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*/
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2006-05-29 08:59:36 +00:00
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guint
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clutter_key_event_symbol (ClutterKeyEvent *keyev)
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{
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2007-03-22 18:21:59 +00:00
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g_return_val_if_fail (keyev != NULL, 0);
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2006-05-29 08:59:36 +00:00
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return keyev->keyval;
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}
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2006-06-22 14:31:19 +00:00
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/**
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* clutter_key_event_code:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the keycode of the key that caused @keyev.
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*
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* Return value: The keycode representing the key
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*/
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2006-05-29 08:59:36 +00:00
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guint16
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clutter_key_event_code (ClutterKeyEvent *keyev)
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{
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2007-03-22 18:21:59 +00:00
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g_return_val_if_fail (keyev != NULL, 0);
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2006-05-29 08:59:36 +00:00
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return keyev->hardware_keycode;
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}
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2006-06-22 14:31:19 +00:00
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/**
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* clutter_key_event_unicode:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the unicode value for the key that caused @keyev.
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*
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* Return value: The unicode value representing the key
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*/
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2006-05-29 08:59:36 +00:00
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guint32
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clutter_key_event_unicode (ClutterKeyEvent *keyev)
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{
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2007-03-22 18:21:59 +00:00
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g_return_val_if_fail (keyev != NULL, 0);
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2007-06-11 09:02:28 +00:00
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2007-06-19 09:10:37 +00:00
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return clutter_keysym_to_unicode (keyev->keyval);
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2006-05-29 08:59:36 +00:00
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}
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/**
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* clutter_keysym_to_unicode:
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* @keyval: a clutter key symbol
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*
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2007-06-11 09:02:28 +00:00
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* Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode)
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2006-05-29 08:59:36 +00:00
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* character.
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*
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* Return value: the corresponding unicode character, or 0 if there
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* is no corresponding character.
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**/
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guint32
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clutter_keysym_to_unicode (guint keyval)
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{
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int min = 0;
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int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
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int mid;
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/* First check for Latin-1 characters (1:1 mapping) */
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if ((keyval >= 0x0020 && keyval <= 0x007e) ||
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(keyval >= 0x00a0 && keyval <= 0x00ff))
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return keyval;
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/* Also check for directly encoded 24-bit UCS characters:
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*/
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if ((keyval & 0xff000000) == 0x01000000)
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return keyval & 0x00ffffff;
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/* binary search in table */
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while (max >= min) {
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mid = (min + max) / 2;
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if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
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min = mid + 1;
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else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
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max = mid - 1;
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else {
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/* found it */
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return clutter_keysym_to_unicode_tab[mid].ucs;
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}
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}
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/* No matching Unicode value found */
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return 0;
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}
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2007-03-22 18:21:59 +00:00
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GType
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clutter_event_get_type (void)
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{
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static GType our_type = 0;
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if (!our_type)
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our_type = g_boxed_type_register_static ("ClutterEvent",
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(GBoxedCopyFunc) clutter_event_copy,
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(GBoxedFreeFunc) clutter_event_free);
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return our_type;
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}
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static GHashTable *event_hash = NULL;
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2006-06-22 13:44:47 +00:00
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/**
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* clutter_event_new:
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* @type: The type of event.
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*
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* Creates a new #ClutterEvent of the specified type.
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*
|
2006-06-22 13:50:39 +00:00
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* Return value: A newly allocated #ClutterEvent.
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2006-06-22 13:44:47 +00:00
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*/
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterEvent *
|
|
|
|
clutter_event_new (ClutterEventType type)
|
|
|
|
{
|
|
|
|
ClutterEvent *new_event;
|
|
|
|
|
2007-03-22 18:21:59 +00:00
|
|
|
if (!event_hash)
|
|
|
|
event_hash = g_hash_table_new (g_direct_hash, NULL);
|
|
|
|
|
|
|
|
new_event = g_slice_new0 (ClutterEvent);
|
|
|
|
new_event->type = new_event->any.type = type;
|
|
|
|
|
2007-05-09 23:31:08 +00:00
|
|
|
/* FIXME: why do we put in a hash ? */
|
2007-03-22 18:21:59 +00:00
|
|
|
g_hash_table_insert (event_hash, new_event, GUINT_TO_POINTER (1));
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
|
|
|
return new_event;
|
|
|
|
}
|
|
|
|
|
2006-06-22 13:44:47 +00:00
|
|
|
/**
|
|
|
|
* clutter_event_copy:
|
|
|
|
* @event: A #ClutterEvent.
|
|
|
|
*
|
|
|
|
* Copies @event.
|
|
|
|
*
|
|
|
|
* Return value: A newly allocated #ClutterEvent
|
|
|
|
*/
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterEvent *
|
|
|
|
clutter_event_copy (ClutterEvent *event)
|
|
|
|
{
|
|
|
|
ClutterEvent *new_event;
|
|
|
|
|
|
|
|
g_return_val_if_fail (event != NULL, NULL);
|
|
|
|
|
2007-03-22 18:21:59 +00:00
|
|
|
new_event = clutter_event_new (CLUTTER_NOTHING);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*new_event = *event;
|
|
|
|
|
|
|
|
return new_event;
|
|
|
|
}
|
|
|
|
|
2006-06-22 13:44:47 +00:00
|
|
|
/**
|
|
|
|
* clutter_event_free:
|
|
|
|
* @event: A #ClutterEvent.
|
|
|
|
*
|
|
|
|
* Frees all resources used by @event.
|
|
|
|
*/
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
void
|
|
|
|
clutter_event_free (ClutterEvent *event)
|
|
|
|
{
|
2007-03-22 18:21:59 +00:00
|
|
|
if (G_LIKELY (event))
|
|
|
|
{
|
|
|
|
g_hash_table_remove (event_hash, event);
|
|
|
|
g_slice_free (ClutterEvent, event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_event_get:
|
|
|
|
*
|
|
|
|
* FIXME
|
|
|
|
*
|
|
|
|
* Return value: FIXME
|
|
|
|
*
|
|
|
|
* Since: 0.4
|
|
|
|
*/
|
|
|
|
ClutterEvent *
|
|
|
|
clutter_event_get (void)
|
|
|
|
{
|
|
|
|
ClutterMainContext *context = clutter_context_get_default ();
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
2007-05-09 23:31:08 +00:00
|
|
|
return g_queue_pop_tail (context->events_queue);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
}
|
|
|
|
|
2007-03-22 18:21:59 +00:00
|
|
|
/**
|
|
|
|
* clutter_event_peek:
|
|
|
|
*
|
|
|
|
* FIXME
|
|
|
|
*
|
|
|
|
* Return value: FIXME
|
|
|
|
*
|
|
|
|
* Since: 0.4
|
|
|
|
*/
|
|
|
|
ClutterEvent *
|
|
|
|
clutter_event_peek (void)
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
{
|
2007-03-22 18:21:59 +00:00
|
|
|
ClutterMainContext *context = clutter_context_get_default ();
|
2007-05-09 23:31:08 +00:00
|
|
|
|
|
|
|
g_return_val_if_fail (context != NULL, NULL);
|
2007-03-22 18:21:59 +00:00
|
|
|
|
2007-05-09 23:31:08 +00:00
|
|
|
if (context->events_queue == NULL)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return g_queue_peek_tail (context->events_queue);
|
2007-03-22 18:21:59 +00:00
|
|
|
}
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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2007-03-22 18:21:59 +00:00
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/**
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* clutter_event_put:
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* @event: a #ClutterEvent
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*
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* FIXME
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*
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* Since: 0.4
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*/
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void
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clutter_event_put (ClutterEvent *event)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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2007-05-09 23:31:08 +00:00
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/* FIXME: check queue is valid */
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g_return_if_fail (context != NULL);
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2007-03-22 18:21:59 +00:00
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2007-05-09 23:31:08 +00:00
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g_queue_push_head (context->events_queue, clutter_event_copy (event));
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2007-03-22 18:21:59 +00:00
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}
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gboolean
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2007-05-09 23:31:08 +00:00
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clutter_events_pending (void)
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2007-03-22 18:21:59 +00:00
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{
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2007-05-09 23:31:08 +00:00
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ClutterMainContext *context = clutter_context_get_default ();
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2007-03-22 18:21:59 +00:00
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2007-05-09 23:31:08 +00:00
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g_return_val_if_fail (context != NULL, FALSE);
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2007-03-22 18:21:59 +00:00
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2007-05-09 23:31:08 +00:00
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if (!context->events_queue)
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return FALSE;
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2007-03-22 18:21:59 +00:00
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2007-05-09 23:31:08 +00:00
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return g_queue_is_empty (context->events_queue) == FALSE;
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2007-03-22 18:21:59 +00:00
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}
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2007-05-09 23:31:08 +00:00
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/* Backend helpers (private) */
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2007-03-22 18:21:59 +00:00
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2007-05-09 23:31:08 +00:00
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static void
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synthesize_click (ClutterBackend *backend,
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ClutterEvent *event,
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gint n_clicks)
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2007-03-22 18:21:59 +00:00
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{
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ClutterEvent temp_event;
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temp_event = *event;
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temp_event.type = (n_clicks == 2) ? CLUTTER_2BUTTON_PRESS
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: CLUTTER_3BUTTON_PRESS;
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2007-05-09 23:31:08 +00:00
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clutter_event_put (&temp_event);
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2007-03-22 18:21:59 +00:00
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}
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2007-05-09 23:31:08 +00:00
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/* post process a button to synthesize double clicks etc */
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2007-03-22 18:21:59 +00:00
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void
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_clutter_event_button_generate (ClutterBackend *backend,
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ClutterEvent *event)
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{
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2007-05-09 23:31:08 +00:00
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guint double_click_time, double_click_distance;
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double_click_distance = clutter_backend_get_double_click_distance (backend);
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double_click_time = clutter_backend_get_double_click_time (backend);
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if ((event->button.time < (button_click_time[1] + 2 * double_click_time))
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&& (event->button.button == button_number[1])
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&& (ABS (event->button.x - button_x[1]) <= double_click_distance)
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&& (ABS (event->button.y - button_y[1]) <= double_click_distance))
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2007-03-22 18:21:59 +00:00
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{
|
2007-05-09 23:31:08 +00:00
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synthesize_click (backend, event, 3);
|
2007-03-22 18:21:59 +00:00
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2007-05-09 23:31:08 +00:00
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button_click_time[1] = 0;
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button_click_time[0] = 0;
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button_number[1] = -1;
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button_number[0] = -1;
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button_x[0] = button_x[1] = 0;
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button_y[0] = button_y[1] = 0;
|
2007-03-22 18:21:59 +00:00
|
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|
}
|
2007-05-09 23:31:08 +00:00
|
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|
else if ((event->button.time < (button_click_time[0] + double_click_time)) &&
|
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(event->button.button == button_number[0]) &&
|
|
|
|
(ABS (event->button.x - button_x[0]) <= double_click_distance) &&
|
|
|
|
(ABS (event->button.y - button_y[0]) <= double_click_distance))
|
2007-03-22 18:21:59 +00:00
|
|
|
{
|
2007-05-09 23:31:08 +00:00
|
|
|
synthesize_click (backend, event, 2);
|
2007-03-22 18:21:59 +00:00
|
|
|
|
2007-05-09 23:31:08 +00:00
|
|
|
button_click_time[1] = button_click_time[0];
|
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|
|
button_click_time[0] = event->button.time;
|
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|
|
button_number[1] = button_number[0];
|
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|
|
button_number[0] = event->button.button;
|
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|
button_x[1] = button_x[0];
|
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|
|
button_x[0] = event->button.x;
|
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|
|
button_y[1] = button_y[0];
|
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|
|
button_y[0] = event->button.y;
|
2007-03-22 18:21:59 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2007-05-09 23:31:08 +00:00
|
|
|
button_click_time[1] = 0;
|
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|
|
button_click_time[0] = event->button.time;
|
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|
|
button_number[1] = -1;
|
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|
|
button_number[0] = event->button.button;
|
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|
|
button_x[1] = 0;
|
|
|
|
button_x[0] = event->button.x;
|
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|
|
button_y[1] = 0;
|
|
|
|
button_y[0] = event->button.y;
|
2007-03-22 18:21:59 +00:00
|
|
|
}
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
}
|