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mutter-performance-source/src/compositor/meta-surface-actor-wayland.c

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window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2013 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include "config.h"
#include "meta-surface-actor-wayland.h"
#include <math.h>
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
#include <cogl/cogl-wayland-server.h>
#include "meta-shaped-texture-private.h"
#include "wayland/meta-wayland-buffer.h"
#include "wayland/meta-wayland-private.h"
#include "wayland/meta-window-wayland.h"
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
#include "compositor/region-utils.h"
enum {
PAINTING,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL];
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
struct _MetaSurfaceActorWaylandPrivate
{
MetaWaylandSurface *surface;
struct wl_list frame_callback_list;
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
};
typedef struct _MetaSurfaceActorWaylandPrivate MetaSurfaceActorWaylandPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (MetaSurfaceActorWayland, meta_surface_actor_wayland, META_TYPE_SURFACE_ACTOR)
static void
meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor,
int x, int y, int width, int height)
{
}
static void
meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor)
{
}
static gboolean
meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor)
{
/* TODO: ensure that the buffer isn't NULL, implement
* wayland mapping semantics */
return TRUE;
}
static gboolean
meta_surface_actor_wayland_should_unredirect (MetaSurfaceActor *actor)
{
return FALSE;
}
static void
meta_surface_actor_wayland_set_unredirected (MetaSurfaceActor *actor,
gboolean unredirected)
{
/* Do nothing. In the future, we'll use KMS to set this
* up as a hardware overlay or something. */
}
static gboolean
meta_surface_actor_wayland_is_unredirected (MetaSurfaceActor *actor)
{
return FALSE;
}
double
meta_surface_actor_wayland_get_scale (MetaSurfaceActorWayland *self)
{
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
MetaWindow *window;
int output_scale = 1;
g_assert (surface);
window = meta_wayland_surface_get_toplevel_window (surface);
/* XXX: We do not handle x11 clients yet */
if (window && window->client_type != META_WINDOW_CLIENT_TYPE_X11)
output_scale = meta_window_wayland_get_main_monitor_scale (window);
return (double) output_scale / (double) surface->scale;
}
static void
logical_to_actor_position (MetaSurfaceActorWayland *self,
int *x,
int *y)
{
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
MetaWindow *toplevel_window;
int monitor_scale = 1;
g_assert (surface);
toplevel_window = meta_wayland_surface_get_toplevel_window (surface);
if (toplevel_window)
monitor_scale = meta_window_wayland_get_main_monitor_scale (toplevel_window);
*x = *x * monitor_scale;
*y = *y * monitor_scale;
}
/* Convert the current actor state to the corresponding subsurface rectangle
* in logical pixel coordinate space. */
void
meta_surface_actor_wayland_get_subsurface_rect (MetaSurfaceActorWayland *self,
MetaRectangle *rect)
{
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface);
CoglTexture *texture;
MetaWindow *toplevel_window;
int monitor_scale;
float x, y;
g_assert (surface);
texture = buffer->texture;
toplevel_window = meta_wayland_surface_get_toplevel_window (surface);
monitor_scale = meta_window_wayland_get_main_monitor_scale (toplevel_window);
clutter_actor_get_position (CLUTTER_ACTOR (self), &x, &y);
*rect = (MetaRectangle) {
.x = x / monitor_scale,
.y = y / monitor_scale,
.width = cogl_texture_get_width (texture) / surface->scale,
.height = cogl_texture_get_height (texture) / surface->scale,
};
}
void
meta_surface_actor_wayland_sync_subsurface_state (MetaSurfaceActorWayland *self)
{
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
MetaWindow *window;
int x = surface->offset_x + surface->sub.x;
int y = surface->offset_y + surface->sub.y;
g_assert (surface);
window = meta_wayland_surface_get_toplevel_window (surface);
if (window && window->client_type == META_WINDOW_CLIENT_TYPE_X11)
{
/* Bail directly if this is part of a Xwayland window and warn
* if there happen to be offsets anyway since that is not supposed
* to happen. */
g_warn_if_fail (x == 0 && y == 0);
return;
}
logical_to_actor_position (self, &x, &y);
clutter_actor_set_position (CLUTTER_ACTOR (self), x, y);
}
void
meta_surface_actor_wayland_sync_state (MetaSurfaceActorWayland *self)
{
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
MetaShapedTexture *stex =
meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
double texture_scale;
g_assert (surface);
/* Given the surface's window type and what output the surface actor has the
* largest region, scale the actor with the determined scale. */
texture_scale = meta_surface_actor_wayland_get_scale (self);
/* Actor scale. */
clutter_actor_set_scale (CLUTTER_ACTOR (stex), texture_scale, texture_scale);
/* Input region */
if (surface->input_region)
{
cairo_region_t *scaled_input_region;
int region_scale;
/* The input region from the Wayland surface is in the Wayland surface
* coordinate space, while the surface actor input region is in the
* physical pixel coordinate space. */
region_scale = (int)(surface->scale * texture_scale);
scaled_input_region = meta_region_scale (surface->input_region,
region_scale);
meta_surface_actor_set_input_region (META_SURFACE_ACTOR (self),
scaled_input_region);
cairo_region_destroy (scaled_input_region);
}
else
{
meta_surface_actor_set_input_region (META_SURFACE_ACTOR (self), NULL);
}
/* Opaque region */
if (surface->opaque_region)
{
cairo_region_t *scaled_opaque_region;
/* The opaque region from the Wayland surface is in Wayland surface
* coordinate space, while the surface actor opaque region is in the
* same coordinate space as the unscaled buffer texture. */
scaled_opaque_region = meta_region_scale (surface->opaque_region,
surface->scale);
meta_surface_actor_set_opaque_region (META_SURFACE_ACTOR (self),
scaled_opaque_region);
cairo_region_destroy (scaled_opaque_region);
}
else
{
meta_surface_actor_set_opaque_region (META_SURFACE_ACTOR (self), NULL);
}
meta_surface_actor_wayland_sync_subsurface_state (self);
}
void
meta_surface_actor_wayland_sync_state_recursive (MetaSurfaceActorWayland *self)
{
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
MetaWindow *window;
GList *iter;
g_assert (surface);
window = meta_wayland_surface_get_toplevel_window (surface);
meta_surface_actor_wayland_sync_state (self);
if (window && window->client_type != META_WINDOW_CLIENT_TYPE_X11)
{
for (iter = surface->subsurfaces; iter != NULL; iter = iter->next)
{
MetaWaylandSurface *subsurf = iter->data;
meta_surface_actor_wayland_sync_state_recursive (
META_SURFACE_ACTOR_WAYLAND (subsurf->surface_actor));
}
}
}
gboolean
meta_surface_actor_wayland_is_on_monitor (MetaSurfaceActorWayland *self,
MetaMonitorInfo *monitor)
{
float x, y, width, height;
cairo_rectangle_int_t actor_rect;
cairo_region_t *region;
gboolean is_on_monitor;
clutter_actor_get_transformed_position (CLUTTER_ACTOR (self), &x, &y);
clutter_actor_get_transformed_size (CLUTTER_ACTOR (self), &width, &height);
actor_rect.x = (int)roundf (x);
actor_rect.y = (int)roundf (y);
actor_rect.width = (int)roundf (x + width) - actor_rect.x;
actor_rect.height = (int)roundf (y + height) - actor_rect.y;
/* Calculate the scaled surface actor region. */
region = cairo_region_create_rectangle (&actor_rect);
cairo_region_intersect_rectangle (region,
&((cairo_rectangle_int_t) {
.x = monitor->rect.x,
.y = monitor->rect.y,
.width = monitor->rect.width,
.height = monitor->rect.height,
}));
is_on_monitor = !cairo_region_is_empty (region);
cairo_region_destroy (region);
return is_on_monitor;
}
void
meta_surface_actor_wayland_add_frame_callbacks (MetaSurfaceActorWayland *self,
struct wl_list *frame_callbacks)
{
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
wl_list_insert_list (&priv->frame_callback_list, frame_callbacks);
}
static MetaWindow *
meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
if (!surface)
return NULL;
return surface->window;
}
static void
meta_surface_actor_wayland_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
MetaShapedTexture *stex;
double scale;
if (surface)
scale = meta_surface_actor_wayland_get_scale (self);
else
scale = 1.0;
stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
clutter_actor_get_preferred_width (CLUTTER_ACTOR (stex),
for_height,
min_width_p,
natural_width_p);
if (min_width_p)
*min_width_p *= scale;
if (natural_width_p)
*natural_width_p *= scale;
}
static void
meta_surface_actor_wayland_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
MetaShapedTexture *stex;
double scale;
if (surface)
scale = meta_surface_actor_wayland_get_scale (self);
else
scale = 1.0;
stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
clutter_actor_get_preferred_height (CLUTTER_ACTOR (stex),
for_width,
min_height_p,
natural_height_p);
if (min_height_p)
*min_height_p *= scale;
if (natural_height_p)
*natural_height_p *= scale;
}
static void
meta_surface_actor_wayland_paint (ClutterActor *actor)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaSurfaceActorWaylandPrivate *priv =
meta_surface_actor_wayland_get_instance_private (self);
if (priv->surface)
{
MetaWaylandCompositor *compositor = priv->surface->compositor;
wl_list_insert_list (&compositor->frame_callbacks, &priv->frame_callback_list);
wl_list_init (&priv->frame_callback_list);
}
g_signal_emit (actor, signals[PAINTING], 0);
CLUTTER_ACTOR_CLASS (meta_surface_actor_wayland_parent_class)->paint (actor);
}
static void
meta_surface_actor_wayland_dispose (GObject *object)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (object);
meta_surface_actor_wayland_set_texture (self, NULL);
G_OBJECT_CLASS (meta_surface_actor_wayland_parent_class)->dispose (object);
}
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
static void
meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
{
MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
actor_class->get_preferred_width = meta_surface_actor_wayland_get_preferred_width;
actor_class->get_preferred_height = meta_surface_actor_wayland_get_preferred_height;
actor_class->paint = meta_surface_actor_wayland_paint;
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint;
surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible;
surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect;
surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected;
surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected;
surface_actor_class->get_window = meta_surface_actor_wayland_get_window;
object_class->dispose = meta_surface_actor_wayland_dispose;
signals[PAINTING] = g_signal_new ("painting",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
}
static void
meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self)
{
}
MetaSurfaceActor *
meta_surface_actor_wayland_new (MetaWaylandSurface *surface)
{
MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL);
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
g_assert (meta_is_wayland_compositor ());
wl_list_init (&priv->frame_callback_list);
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
priv->surface = surface;
return META_SURFACE_ACTOR (self);
}
void
meta_surface_actor_wayland_set_texture (MetaSurfaceActorWayland *self,
CoglTexture *texture)
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
{
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
meta_shaped_texture_set_texture (stex, texture);
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
}
MetaWaylandSurface *
meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self)
{
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
return priv->surface;
}
void
meta_surface_actor_wayland_surface_destroyed (MetaSurfaceActorWayland *self)
{
MetaWaylandFrameCallback *callback, *next;
MetaSurfaceActorWaylandPrivate *priv =
meta_surface_actor_wayland_get_instance_private (self);
wl_list_for_each_safe (callback, next, &priv->frame_callback_list, link)
{
wl_resource_destroy (callback->resource);
}
priv->surface = NULL;
}