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mutter-performance-source/clutter/clutter-content.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-content
* @Title: ClutterContent
* @Short_Description: Delegate for painting the content of an actor
*
* #ClutterContent is an interface to implement types responsible for
* painting the content of a #ClutterActor.
*
* Multiple actors can use the same #ClutterContent instance, in order
* to share the resources associated with painting the same content.
*
* #ClutterContent is available since Clutter 1.10.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-content-private.h"
#include "clutter-debug.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
typedef struct _ClutterContentIface ClutterContentInterface;
enum
{
ATTACHED,
DETACHED,
LAST_SIGNAL
};
static GQuark quark_content_actors = 0;
static guint content_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_INTERFACE (ClutterContent, clutter_content, G_TYPE_OBJECT)
static gboolean
clutter_content_real_get_preferred_size (ClutterContent *content,
gfloat *width,
gfloat *height)
{
if (width != NULL)
*width = 0.f;
if (height != NULL)
*height = 0.f;
return FALSE;
}
static void
clutter_content_real_attached (ClutterContent *content,
ClutterActor *actor)
{
}
static void
clutter_content_real_detached (ClutterContent *content,
ClutterActor *actor)
{
}
static void
clutter_content_real_invalidate (ClutterContent *content)
{
}
static void
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *context)
{
}
static void
clutter_content_default_init (ClutterContentInterface *iface)
{
quark_content_actors = g_quark_from_static_string ("-clutter-content-actors");
iface->get_preferred_size = clutter_content_real_get_preferred_size;
iface->paint_content = clutter_content_real_paint_content;
iface->attached = clutter_content_real_attached;
iface->detached = clutter_content_real_detached;
iface->invalidate = clutter_content_real_invalidate;
/**
* ClutterContent::attached:
* @content: the object that emitted the signal
* @actor: a #ClutterActor
*
* This signal is emitted each time a #ClutterContent implementation is
* assigned to a #ClutterActor.
*
*
*/
content_signals[ATTACHED] =
g_signal_new (I_("attached"),
G_TYPE_FROM_INTERFACE (iface),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContentIface, attached),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterContent::detached:
* @content: the object that emitted the signal
* @actor: a #ClutterActor
*
* This signal is emitted each time a #ClutterContent implementation is
* removed from a #ClutterActor.
*
*
*/
content_signals[DETACHED] =
g_signal_new (I_("detached"),
G_TYPE_FROM_INTERFACE (iface),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContentIface, detached),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
/**
* clutter_content_invalidate:
* @content: a #ClutterContent
*
* Invalidates a #ClutterContent.
*
* This function should be called by #ClutterContent implementations when
* they change the way a the content should be painted regardless of the
* actor state.
*
*
*/
void
clutter_content_invalidate (ClutterContent *content)
{
GHashTable *actors;
GHashTableIter iter;
gpointer key_p, value_p;
g_return_if_fail (CLUTTER_IS_CONTENT (content));
CLUTTER_CONTENT_GET_IFACE (content)->invalidate (content);
actors = g_object_get_qdata (G_OBJECT (content), quark_content_actors);
if (actors == NULL)
return;
g_hash_table_iter_init (&iter, actors);
while (g_hash_table_iter_next (&iter, &key_p, &value_p))
{
ClutterActor *actor = key_p;
g_assert (actor != NULL);
clutter_actor_queue_redraw (actor);
}
}
/*< private >
* _clutter_content_attached:
* @content: a #ClutterContent
* @actor: a #ClutterActor
*
* Attaches @actor to the @content.
*
* This function should be used internally every time a #ClutterActor
* is associated to a #ClutterContent, to set up a backpointer from
* the @content to the @actor.
*
* This function will invoke the #ClutterContentIface.attached() virtual
* function.
*/
void
_clutter_content_attached (ClutterContent *content,
ClutterActor *actor)
{
GObject *obj = G_OBJECT (content);
GHashTable *actors;
actors = g_object_get_qdata (obj, quark_content_actors);
if (actors == NULL)
{
actors = g_hash_table_new (NULL, NULL);
g_object_set_qdata_full (obj, quark_content_actors,
actors,
(GDestroyNotify) g_hash_table_unref);
}
g_hash_table_insert (actors, actor, actor);
g_signal_emit (content, content_signals[ATTACHED], 0, actor);
}
/*< private >
* _clutter_content_detached:
* @content: a #ClutterContent
* @actor: a #ClutterActor
*
* Detaches @actor from @content.
*
* This function should be used internally every time a #ClutterActor
* removes the association with a #ClutterContent.
*
* This function will invoke the #ClutterContentIface.detached() virtual
* function.
*/
void
_clutter_content_detached (ClutterContent *content,
ClutterActor *actor)
{
GObject *obj = G_OBJECT (content);
GHashTable *actors;
actors = g_object_get_qdata (obj, quark_content_actors);
g_assert (actors != NULL);
g_hash_table_remove (actors, actor);
if (g_hash_table_size (actors) == 0)
g_object_set_qdata (obj, quark_content_actors, NULL);
g_signal_emit (content, content_signals[DETACHED], 0, actor);
}
/*< private >
* _clutter_content_paint_content:
* @content: a #ClutterContent
* @actor: a #ClutterActor
* @context: a #ClutterPaintNode
*
* Creates the render tree for the @content and @actor.
*
* This function will invoke the #ClutterContentIface.paint_content()
* virtual function.
*/
void
_clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node)
{
CLUTTER_CONTENT_GET_IFACE (content)->paint_content (content, actor, node);
}
/**
* clutter_content_get_preferred_size:
* @content: a #ClutterContent
* @width: (out): return location for the natural width of the content
* @height: (out): return location for the natural height of the content
*
* Retrieves the natural size of the @content, if any.
*
* The natural size of a #ClutterContent is defined as the size the content
* would have regardless of the allocation of the actor that is painting it,
* for instance the size of an image data.
*
* Return value: %TRUE if the content has a preferred size, and %FALSE
* otherwise
*
*
*/
gboolean
clutter_content_get_preferred_size (ClutterContent *content,
gfloat *width,
gfloat *height)
{
g_return_val_if_fail (CLUTTER_IS_CONTENT (content), FALSE);
return CLUTTER_CONTENT_GET_IFACE (content)->get_preferred_size (content,
width,
height);
}