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mutter-performance-source/tests/conform/test-conform-common.h

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/* Stuff you put in here is setup once in main() and gets passed around to
* all test functions and fixture setup/teardown functions in the data
* argument */
typedef struct _TestConformSharedState
{
int *argc_addr;
char ***argv_addr;
} TestConformSharedState;
/* This fixture structure is allocated by glib, and before running each test
* the test_conform_simple_fixture_setup func (see below) is called to
* initialise it, and test_conform_simple_fixture_teardown is called when
* the test is finished. */
typedef struct _TestConformSimpleFixture
{
/**/
int dummy;
} TestConformSimpleFixture;
typedef struct _TestConformTodo
{
gchar *name;
void (* func) (TestConformSimpleFixture *, gconstpointer);
} TestConformTodo;
typedef struct _TestConformGLFunctions
{
const GLubyte * (* glGetString) (GLenum name);
void (* glGetIntegerv) (GLenum pname, GLint *params);
void (* glPixelStorei) (GLenum pname, GLint param);
void (* glBindTexture) (GLenum target, GLuint texture);
void (* glGenTextures) (GLsizei n, GLuint *textures);
GLenum (* glGetError) (void);
void (* glDeleteTextures) (GLsizei n, const GLuint *textures);
void (* glTexImage2D) (GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
void (* glTexParameteri) (GLenum target, GLenum pname, GLint param);
} TestConformGLFunctions;
void test_conform_get_gl_functions (TestConformGLFunctions *functions);
void test_conform_simple_fixture_setup (TestConformSimpleFixture *fixture,
gconstpointer data);
void test_conform_simple_fixture_teardown (TestConformSimpleFixture *fixture,
gconstpointer data);
gchar *clutter_test_get_data_file (const gchar *filename);