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mutter-performance-source/src/backends/native/meta-renderer-native.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2011 Intel Corporation.
* Copyright (C) 2016 Red Hat
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Bradford <rob@linux.intel.com> (from cogl-winsys-egl-kms.c)
* Kristian Høgsberg (from eglkms.c)
* Benjamin Franzke (from eglkms.c)
* Robert Bragg <robert@linux.intel.com> (from cogl-winsys-egl-kms.c)
* Neil Roberts <neil@linux.intel.com> (from cogl-winsys-egl-kms.c)
* Jonas Ådahl <jadahl@redhat.com>
*
*/
#include "config.h"
#include <errno.h>
#include <fcntl.h>
#include <gbm.h>
#include <gio/gio.h>
#include <glib-object.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <xf86drm.h>
#include "backends/meta-backend-private.h"
#include "backends/native/meta-monitor-manager-kms.h"
#include "backends/native/meta-renderer-native.h"
#include "cogl/cogl.h"
enum
{
PROP_0,
PROP_KMS_FD,
PROP_LAST
};
typedef struct _MetaOnscreenNative
{
struct gbm_surface *surface;
uint32_t current_fb_id;
uint32_t next_fb_id;
struct gbm_bo *current_bo;
struct gbm_bo *next_bo;
gboolean pending_swap_notify;
EGLSurface *pending_egl_surface;
struct gbm_surface *pending_surface;
} MetaOnscreenNative;
struct _MetaRendererNative
{
MetaRenderer parent;
int kms_fd;
struct gbm_device *gbm;
CoglClosure *swap_notify_idle;
int width, height;
gboolean pending_set_crtc;
struct gbm_surface *dummy_gbm_surface;
CoglOnscreen *onscreen;
};
static void
initable_iface_init (GInitableIface *initable_iface);
G_DEFINE_TYPE_WITH_CODE (MetaRendererNative,
meta_renderer_native,
META_TYPE_RENDERER,
G_IMPLEMENT_INTERFACE (G_TYPE_INITABLE,
initable_iface_init))
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
static const CoglWinsysVtable *parent_vtable;
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
if (egl_renderer->edpy != EGL_NO_DISPLAY)
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static void
flush_pending_swap_notify_cb (void *data,
void *user_data)
{
CoglFramebuffer *framebuffer = data;
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
if (onscreen_native->pending_swap_notify)
{
CoglFrameInfo *info =
g_queue_pop_head (&onscreen->pending_frame_infos);
_cogl_onscreen_notify_frame_sync (onscreen, info);
_cogl_onscreen_notify_complete (onscreen, info);
onscreen_native->pending_swap_notify = FALSE;
cogl_object_unref (info);
}
}
}
static void
flush_pending_swap_notify_idle (void *user_data)
{
CoglContext *context = user_data;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
/* This needs to be disconnected before invoking the callbacks in
* case the callbacks cause it to be queued again */
_cogl_closure_disconnect (renderer_native->swap_notify_idle);
renderer_native->swap_notify_idle = NULL;
g_list_foreach (context->framebuffers,
flush_pending_swap_notify_cb,
NULL);
}
static void
free_current_bo (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
if (onscreen_native->current_fb_id)
{
drmModeRmFB (renderer_native->kms_fd,
onscreen_native->current_fb_id);
onscreen_native->current_fb_id = 0;
}
if (onscreen_native->current_bo)
{
gbm_surface_release_buffer (onscreen_native->surface,
onscreen_native->current_bo);
onscreen_native->current_bo = NULL;
}
}
static void
queue_swap_notify_for_onscreen (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
/* We only want to notify that the swap is complete when the
* application calls cogl_context_dispatch so instead of
* immediately notifying we queue an idle callback */
if (!renderer_native->swap_notify_idle)
{
renderer_native->swap_notify_idle =
_cogl_poll_renderer_add_idle (renderer,
flush_pending_swap_notify_idle,
context,
NULL);
}
onscreen_native->pending_swap_notify = TRUE;
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *cogl_renderer,
CoglError **error)
{
MetaBackend *backend = meta_get_backend ();
MetaRenderer *renderer = meta_backend_get_renderer (backend);
MetaRendererNative *renderer_native = META_RENDERER_NATIVE (renderer);
CoglRendererEGL *egl_renderer;
cogl_renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = cogl_renderer->winsys;
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
egl_renderer->platform = renderer_native;
egl_renderer->edpy = EGL_NO_DISPLAY;
if (renderer_native->gbm == NULL)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Couldn't create gbm device");
goto fail;
}
egl_renderer->edpy =
eglGetDisplay ((EGLNativeDisplayType) renderer_native->gbm);
if (egl_renderer->edpy == EGL_NO_DISPLAY)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Couldn't get eglDisplay");
goto fail;
}
if (!_cogl_winsys_egl_renderer_connect_common (cogl_renderer, error))
goto fail;
return TRUE;
fail:
_cogl_winsys_renderer_disconnect (cogl_renderer);
return FALSE;
}
static void
setup_crtc_modes (CoglDisplay *display, int fb_id)
{
MetaBackend *backend = meta_get_backend ();
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (backend);
MetaMonitorManagerKms *monitor_manager_kms =
META_MONITOR_MANAGER_KMS (monitor_manager);
meta_monitor_manager_kms_apply_crtc_modes (monitor_manager_kms, fb_id);
}
static CoglBool
_cogl_winsys_egl_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
egl_display->platform = renderer_native;
/* Force a full modeset / drmModeSetCrtc on
* the first swap buffers call.
*/
renderer_native->pending_set_crtc = TRUE;
return TRUE;
}
static void
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
{
}
static CoglBool
_cogl_winsys_egl_context_created (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
if ((egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) == 0)
{
renderer_native->dummy_gbm_surface =
gbm_surface_create (renderer_native->gbm,
16, 16,
GBM_FORMAT_XRGB8888,
GBM_BO_USE_RENDERING);
if (!renderer_native->dummy_gbm_surface)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Failed to create dummy GBM surface");
return FALSE;
}
egl_display->dummy_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(EGLNativeWindowType)
renderer_native->dummy_gbm_surface,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Failed to create dummy EGL surface");
return FALSE;
}
}
if (!_cogl_winsys_egl_make_current (display,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Failed to make context current");
return FALSE;
}
return TRUE;
}
static void
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
}
static void
flip_callback (void *user_data)
{
CoglOnscreen *onscreen = user_data;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
queue_swap_notify_for_onscreen (onscreen);
free_current_bo (onscreen);
onscreen_native->current_fb_id = onscreen_native->next_fb_id;
onscreen_native->next_fb_id = 0;
onscreen_native->current_bo = onscreen_native->next_bo;
onscreen_native->next_bo = NULL;
cogl_object_unref (onscreen);
}
static void
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
MetaBackend *backend = meta_get_backend ();
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (backend);
MetaMonitorManagerKms *monitor_manager_kms =
META_MONITOR_MANAGER_KMS (monitor_manager);
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
uint32_t handle, stride;
gboolean fb_in_use;
uint32_t next_fb_id;
/* If we already have a pending swap then block until it completes */
while (onscreen_native->next_fb_id != 0)
meta_monitor_manager_kms_wait_for_flip (monitor_manager_kms);
if (onscreen_native->pending_egl_surface)
{
CoglFramebuffer *fb = COGL_FRAMEBUFFER (renderer_native->onscreen);
eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface);
egl_onscreen->egl_surface = onscreen_native->pending_egl_surface;
onscreen_native->pending_egl_surface = NULL;
_cogl_framebuffer_winsys_update_size (fb,
renderer_native->width,
renderer_native->height);
context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
}
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
rectangles,
n_rectangles);
if (onscreen_native->pending_surface)
{
free_current_bo (onscreen);
if (onscreen_native->surface)
gbm_surface_destroy (onscreen_native->surface);
onscreen_native->surface = onscreen_native->pending_surface;
onscreen_native->pending_surface = NULL;
}
/* Now we need to set the CRTC to whatever is the front buffer */
onscreen_native->next_bo =
gbm_surface_lock_front_buffer (onscreen_native->surface);
stride = gbm_bo_get_stride (onscreen_native->next_bo);
handle = gbm_bo_get_handle (onscreen_native->next_bo).u32;
if (drmModeAddFB (renderer_native->kms_fd,
renderer_native->width,
renderer_native->height,
24, /* depth */
32, /* bpp */
stride,
handle,
&onscreen_native->next_fb_id))
{
g_warning ("Failed to create new back buffer handle: %m");
gbm_surface_release_buffer (onscreen_native->surface,
onscreen_native->next_bo);
onscreen_native->next_bo = NULL;
onscreen_native->next_fb_id = 0;
return;
}
/* If this is the first framebuffer to be presented then we now setup the
* crtc modes, else we flip from the previous buffer */
if (renderer_native->pending_set_crtc)
{
setup_crtc_modes (context->display, onscreen_native->next_fb_id);
renderer_native->pending_set_crtc = FALSE;
}
next_fb_id = onscreen_native->next_fb_id;
/* Reference will either be released in flip_callback, or if the fb
* wasn't used, indicated by the return value below.
*/
cogl_object_ref (onscreen);
fb_in_use = meta_monitor_manager_kms_flip_all_crtcs (monitor_manager_kms,
next_fb_id,
flip_callback, onscreen);
if (!fb_in_use)
{
drmModeRmFB (renderer_native->kms_fd, onscreen_native->next_fb_id);
gbm_surface_release_buffer (onscreen_native->surface,
onscreen_native->next_bo);
onscreen_native->next_bo = NULL;
onscreen_native->next_fb_id = 0;
queue_swap_notify_for_onscreen (onscreen);
g_object_unref (onscreen);
}
}
static CoglBool
_cogl_winsys_egl_context_init (CoglContext *context,
CoglError **error)
{
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_SWAP_BUFFERS_EVENT, TRUE);
/* TODO: remove this deprecated feature */
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT,
TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
TRUE);
return TRUE;
}
static CoglBool
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
CoglError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
CoglOnscreenEGL *egl_onscreen;
MetaOnscreenNative *onscreen_native;
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
if (renderer_native->onscreen)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Cannot have multiple onscreens in the KMS platform");
return FALSE;
}
renderer_native->onscreen = onscreen;
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
egl_onscreen = onscreen->winsys;
onscreen_native = g_slice_new0 (MetaOnscreenNative);
egl_onscreen->platform = onscreen_native;
/* If a kms_fd is set then the display width and height
* won't be available until meta_renderer_native_set_layout
* is called. In that case, defer creating the surface
* until then.
*/
if (renderer_native->width == 0 ||
renderer_native->height == 0)
return TRUE;
onscreen_native->surface =
gbm_surface_create (renderer_native->gbm,
renderer_native->width,
renderer_native->height,
GBM_FORMAT_XRGB8888,
GBM_BO_USE_SCANOUT |
GBM_BO_USE_RENDERING);
if (!onscreen_native->surface)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Failed to allocate surface");
return FALSE;
}
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(EGLNativeWindowType) onscreen_native->surface,
NULL);
if (egl_onscreen->egl_surface == EGL_NO_SURFACE)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Failed to allocate surface");
return FALSE;
}
_cogl_framebuffer_winsys_update_size (framebuffer,
renderer_native->width,
renderer_native->height);
return TRUE;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
MetaRendererNative *renderer_native = egl_display->platform;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native;
/* If we never successfully allocated then there's nothing to do */
if (egl_onscreen == NULL)
return;
renderer_native->onscreen = NULL;
onscreen_native = egl_onscreen->platform;
/* flip state takes a reference on the onscreen so there should
* never be outstanding flips when we reach here. */
g_return_if_fail (onscreen_native->next_fb_id == 0);
free_current_bo (onscreen);
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface);
egl_onscreen->egl_surface = EGL_NO_SURFACE;
}
if (onscreen_native->surface)
{
gbm_surface_destroy (onscreen_native->surface);
onscreen_native->surface = NULL;
}
g_slice_free (MetaOnscreenNative, onscreen_native);
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
onscreen->winsys = NULL;
}
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable = {
.display_setup = _cogl_winsys_egl_display_setup,
.display_destroy = _cogl_winsys_egl_display_destroy,
.context_created = _cogl_winsys_egl_context_created,
.cleanup_context = _cogl_winsys_egl_cleanup_context,
.context_init = _cogl_winsys_egl_context_init
};
struct gbm_device *
meta_renderer_native_get_gbm (MetaRendererNative *renderer_native)
{
return renderer_native->gbm;
}
int
meta_renderer_native_get_kms_fd (MetaRendererNative *renderer_native)
{
return renderer_native->kms_fd;
}
void
meta_renderer_native_queue_modes_reset (MetaRendererNative *renderer_native)
{
renderer_native->pending_set_crtc = TRUE;
}
gboolean
meta_renderer_native_set_layout (MetaRendererNative *renderer_native,
int width,
int height,
GError **error)
{
ClutterBackend *clutter_backend = clutter_get_default_backend ();
CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend);
CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
CoglDisplayEGL *egl_display = cogl_display->winsys;
CoglRenderer *renderer = cogl_display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
if ((width != renderer_native->width ||
height != renderer_native->height) &&
renderer_native->onscreen)
{
CoglOnscreenEGL *egl_onscreen = renderer_native->onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
struct gbm_surface *new_surface;
EGLSurface new_egl_surface;
/* Need to drop the GBM surface and create a new one */
new_surface = gbm_surface_create (renderer_native->gbm,
width, height,
GBM_FORMAT_XRGB8888,
GBM_BO_USE_SCANOUT |
GBM_BO_USE_RENDERING);
if (!new_surface)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Failed to allocate new surface");
return FALSE;
}
new_egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(EGLNativeWindowType) new_surface,
NULL);
if (new_egl_surface == EGL_NO_SURFACE)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Failed to allocate new surface");
gbm_surface_destroy (new_surface);
return FALSE;
}
if (onscreen_native->pending_egl_surface)
eglDestroySurface (egl_renderer->edpy,
onscreen_native->pending_egl_surface);
if (onscreen_native->pending_surface)
gbm_surface_destroy (onscreen_native->pending_surface);
/* If there's already a surface, wait until the next swap to switch
* it out, otherwise, if we're just starting up we can use the new
* surface right away.
*/
if (onscreen_native->surface != NULL)
{
onscreen_native->pending_surface = new_surface;
onscreen_native->pending_egl_surface = new_egl_surface;
}
else
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (renderer_native->onscreen);
onscreen_native->surface = new_surface;
egl_onscreen->egl_surface = new_egl_surface;
_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
}
}
renderer_native->width = width;
renderer_native->height = height;
renderer_native->pending_set_crtc = TRUE;
return TRUE;
}
static const CoglWinsysVtable *
get_native_cogl_winsys_vtable (void)
{
static CoglBool vtable_inited = FALSE;
static CoglWinsysVtable vtable;
if (!vtable_inited)
{
/* The this winsys is a subclass of the EGL winsys so we
start by copying its vtable */
parent_vtable = _cogl_winsys_egl_get_vtable ();
vtable = *parent_vtable;
vtable.id = COGL_WINSYS_ID_CUSTOM;
vtable.name = "EGL_KMS";
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.onscreen_init = _cogl_winsys_onscreen_init;
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
/* The KMS winsys doesn't support swap region */
vtable.onscreen_swap_region = NULL;
vtable.onscreen_swap_buffers_with_damage =
_cogl_winsys_onscreen_swap_buffers_with_damage;
vtable_inited = TRUE;
}
return &vtable;
}
static CoglRenderer *
meta_renderer_native_create_cogl_renderer (MetaRenderer *renderer)
{
CoglRenderer *cogl_renderer;
cogl_renderer = cogl_renderer_new ();
cogl_renderer_set_custom_winsys (cogl_renderer,
get_native_cogl_winsys_vtable);
return cogl_renderer;
}
static void
meta_renderer_native_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaRendererNative *renderer_native = META_RENDERER_NATIVE (object);
switch (prop_id)
{
case PROP_KMS_FD:
g_value_set_int (value, renderer_native->kms_fd);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_renderer_native_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaRendererNative *renderer_native = META_RENDERER_NATIVE (object);
switch (prop_id)
{
case PROP_KMS_FD:
renderer_native->kms_fd = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_renderer_native_finalize (GObject *object)
{
MetaRendererNative *renderer_native = META_RENDERER_NATIVE (object);
g_clear_pointer (&renderer_native->dummy_gbm_surface, gbm_surface_destroy);
g_clear_pointer (&renderer_native->gbm, gbm_device_destroy);
G_OBJECT_CLASS (meta_renderer_native_parent_class)->finalize (object);
}
static gboolean
meta_renderer_native_initable_init (GInitable *initable,
GCancellable *cancellable,
GError **error)
{
MetaRendererNative *renderer_native = META_RENDERER_NATIVE (initable);
drmModeRes *resources;
renderer_native->gbm = gbm_create_device (renderer_native->kms_fd);
if (!renderer_native->gbm)
{
g_set_error (error, G_IO_ERROR,
G_IO_ERROR_FAILED,
"Failed to create gbm device");
goto err;
}
resources = drmModeGetResources (renderer_native->kms_fd);
if (!resources)
{
g_set_error (error, G_IO_ERROR,
G_IO_ERROR_FAILED,
"drmModeGetResources failed");
goto err_resources;
}
return TRUE;
err_resources:
g_clear_pointer (&renderer_native->gbm, gbm_device_destroy);
err:
return FALSE;
}
static void
initable_iface_init (GInitableIface *initable_iface)
{
initable_iface->init = meta_renderer_native_initable_init;
}
static void
meta_renderer_native_init (MetaRendererNative *renderer_native)
{
}
static void
meta_renderer_native_class_init (MetaRendererNativeClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
MetaRendererClass *renderer_class = META_RENDERER_CLASS (klass);
object_class->get_property = meta_renderer_native_get_property;
object_class->set_property = meta_renderer_native_set_property;
object_class->finalize = meta_renderer_native_finalize;
renderer_class->create_cogl_renderer = meta_renderer_native_create_cogl_renderer;
g_object_class_install_property (object_class,
PROP_KMS_FD,
g_param_spec_int ("kms-fd",
"KMS fd",
"The KMS file descriptor",
0, G_MAXINT, 0,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY));
}
MetaRendererNative *
meta_renderer_native_new (int kms_fd,
GError **error)
{
MetaRendererNative *renderer_native;
renderer_native = g_object_new (META_TYPE_RENDERER_NATIVE,
"kms-fd", kms_fd,
NULL);
if (!g_initable_init (G_INITABLE (renderer_native), NULL, error))
{
g_object_unref (renderer_native);
return NULL;
}
return renderer_native;
}