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mutter-performance-source/clutter/clutter-effect.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Jorn Baayen <jorn@openedhand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-effect-template
* @short_description: A utility class
*
*
* Since: 0.4
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <math.h>
#include "clutter-alpha.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include "clutter-behaviour-bspline.h"
#include "clutter-behaviour-ellipse.h"
#include "clutter-behaviour-opacity.h"
#include "clutter-behaviour-path.h"
#include "clutter-behaviour-rotate.h"
#include "clutter-behaviour-scale.h"
#include "clutter-effect.h"
typedef struct ClutterEffectClosure
{
ClutterActor *actor;
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *behave;
gulong signal_id;
ClutterEffectCompleteFunc completed_func;
gpointer completed_data;
ClutterEffectTemplate *template;
}
ClutterEffectClosure;
G_DEFINE_TYPE (ClutterEffectTemplate, clutter_effect_template, G_TYPE_OBJECT);
#define EFFECT_TEMPLATE_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE ((o), \
CLUTTER_TYPE_EFFECT_TEMPLATE, \
ClutterEffectTemplatePrivate))
typedef struct _ClutterEffectTemplatePrivate ClutterEffectTemplatePrivate;
struct _ClutterEffectTemplatePrivate
{
ClutterTimeline *timeline;
ClutterAlphaFunc alpha_func;
};
enum
{
PROP_0,
PROP_ALPHA_FUNC,
PROP_TIMELINE,
};
static void
clutter_effect_template_dispose (GObject *object)
{
ClutterEffectTemplate *template;
ClutterEffectTemplatePrivate *priv;
template = CLUTTER_EFFECT_TEMPLATE(object);
priv = EFFECT_TEMPLATE_PRIVATE(template);
g_object_unref (priv->timeline);
priv->timeline = NULL;
priv->alpha_func = NULL;
if (G_OBJECT_CLASS (clutter_effect_template_parent_class)->dispose)
G_OBJECT_CLASS (clutter_effect_template_parent_class)->dispose (object);
}
static void
clutter_effect_template_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_effect_template_parent_class)->finalize (object);
}
static void
clutter_effect_template_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterEffectTemplate *template;
ClutterEffectTemplatePrivate *priv;
template = CLUTTER_EFFECT_TEMPLATE(object);
priv = EFFECT_TEMPLATE_PRIVATE(template);
switch (prop_id)
{
case PROP_ALPHA_FUNC:
priv->alpha_func = g_value_get_pointer (value);
break;
case PROP_TIMELINE:
priv->timeline = g_value_get_object (value);
g_object_ref(priv->timeline);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_effect_template_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterEffectTemplate *template;
ClutterEffectTemplatePrivate *priv;
template = CLUTTER_EFFECT_TEMPLATE(object);
priv = EFFECT_TEMPLATE_PRIVATE(template);
switch (prop_id)
{
case PROP_ALPHA_FUNC:
g_value_set_pointer (value, priv->alpha_func);
break;
case PROP_TIMELINE:
g_value_set_object (value, priv->timeline);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_effect_template_class_init (ClutterEffectTemplateClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterEffectTemplatePrivate));
object_class->dispose = clutter_effect_template_dispose;
object_class->finalize = clutter_effect_template_finalize;
object_class->set_property = clutter_effect_template_set_property;
object_class->get_property = clutter_effect_template_get_property;
g_object_class_install_property
(object_class,
PROP_ALPHA_FUNC,
g_param_spec_pointer ("alpha-func",
"Alpha-Function",
"Alpha reference Function",
G_PARAM_CONSTRUCT_ONLY |
CLUTTER_PARAM_READWRITE));
g_object_class_install_property
(object_class,
PROP_TIMELINE,
g_param_spec_object ("timeline",
"Timeline",
"Timeline to use as a reference for the Template",
CLUTTER_TYPE_TIMELINE,
G_PARAM_CONSTRUCT_ONLY |
CLUTTER_PARAM_READWRITE));
}
static void
clutter_effect_template_init (ClutterEffectTemplate *self)
{
}
/**
* clutter_effect_template_new:
*
* FIXME
*
* Return value: a #ClutterEffectTemplate
*
* Since: 0.4
*/
ClutterEffectTemplate*
clutter_effect_template_new (ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func)
{
return g_object_new (CLUTTER_TYPE_EFFECT_TEMPLATE,
"timeline", timeline,
"alpha-func", alpha_func,
NULL);
}
static void
clutter_effect_closure_destroy (ClutterEffectClosure *c)
{
g_signal_handler_disconnect (c->timeline, c->signal_id);
clutter_behaviour_remove (c->behave, c->actor);
g_object_unref (c->actor);
g_object_unref (c->template);
g_object_unref (c->behave);
g_object_unref (c->alpha);
g_object_unref (c->timeline);
g_slice_free (ClutterEffectClosure, c);
}
static ClutterEffectClosure*
clutter_effect_closure_new (ClutterEffectTemplate *template,
ClutterActor *actor,
GCallback complete)
{
ClutterEffectClosure *c;
ClutterEffectTemplatePrivate *priv = EFFECT_TEMPLATE_PRIVATE(template);
c = g_slice_new0(ClutterEffectClosure);
g_object_ref (actor);
g_object_ref (template);
c->template = template;
c->actor = actor;
c->timeline = clutter_timeline_copy (priv->timeline);
c->alpha = clutter_alpha_new_full (c->timeline,
priv->alpha_func,
NULL, NULL);
c->signal_id = g_signal_connect (c->timeline,
"completed",
G_CALLBACK(complete),
c);
return c;
}
static void
on_effect_complete (ClutterTimeline *timeline,
gpointer user_data)
{
ClutterEffectClosure *c = (ClutterEffectClosure*)user_data;
if (c->completed_func)
c->completed_func(c->actor, c->completed_data);
clutter_effect_closure_destroy (c);
}
/**
* clutter_effect_fade:
*
* FIXME
*
* Return value: an alpha value.
*
* Since: 0.4
*/
ClutterTimeline*
clutter_effect_fade (ClutterEffectTemplate *template,
ClutterActor *actor,
guint8 start_opacity,
guint8 end_opacity,
ClutterEffectCompleteFunc completed_func,
gpointer completed_userdata)
{
ClutterEffectClosure *c;
c = clutter_effect_closure_new (template,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = completed_func;
c->completed_data = completed_userdata;
c->behave = clutter_behaviour_opacity_new (c->alpha,
start_opacity,
end_opacity);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_move:
*
* FIXME
*
* Return value: an alpha value.
*
* Since: 0.4
*/
ClutterTimeline*
clutter_effect_move (ClutterEffectTemplate *template,
ClutterActor *actor,
const ClutterKnot *knots,
guint n_knots,
ClutterEffectCompleteFunc completed_func,
gpointer completed_userdata)
{
ClutterEffectClosure *c;
c = clutter_effect_closure_new (template,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = completed_func;
c->completed_data = completed_userdata;
c->behave = clutter_behaviour_path_new (c->alpha, knots, n_knots);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}
/**
* clutter_effect_scale:
*
* FIXME
*
* Return value: a #ClutterTimeline.
*
* Since: 0.4
*/
ClutterTimeline*
clutter_effect_scale (ClutterEffectTemplate *template,
ClutterActor *actor,
gdouble scale_begin,
gdouble scale_end,
ClutterGravity gravity,
ClutterEffectCompleteFunc completed_func,
gpointer completed_userdata)
{
ClutterEffectClosure *c;
c = clutter_effect_closure_new (template,
actor,
G_CALLBACK (on_effect_complete));
c->completed_func = completed_func;
c->completed_data = completed_userdata;
c->behave = clutter_behaviour_scale_new (c->alpha,
scale_begin,
scale_end,
gravity);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
return c->timeline;
}