2008-11-10 18:53:14 +00:00
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include "test-conform-common.h"
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2009-01-20 21:12:44 +00:00
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/* This test verifies that the simplest usage of the vertex buffer API,
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* where we add contiguous (x,y) GLfloat vertices, and RGBA GLubyte color
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* attributes to a buffer, submit, and draw.
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2008-11-10 18:53:14 +00:00
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*
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* It also tries to verify that the enable/disable attribute APIs are working
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* too.
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*
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* If you want visual feedback of what this test paints for debugging purposes,
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* then remove the call to clutter_main_quit() in validate_result.
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*/
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typedef struct _TestState
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{
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2009-01-20 21:12:44 +00:00
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CoglHandle buffer;
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2009-02-06 16:10:28 +00:00
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CoglHandle texture;
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CoglHandle material;
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2008-11-10 18:53:14 +00:00
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ClutterGeometry stage_geom;
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} TestState;
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static void
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validate_result (TestState *state)
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{
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2012-03-23 17:12:26 +00:00
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guint8 pixel[4];
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int y_off = 90;
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2008-11-18 12:54:34 +00:00
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if (g_test_verbose ())
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g_print ("y_off = %d\n", y_off);
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2008-11-10 18:53:14 +00:00
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/* NB: We ignore the alpha, since we don't know if our render target is
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* RGB or RGBA */
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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/* Should see a blue pixel */
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2009-06-17 13:30:44 +00:00
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cogl_read_pixels (10, y_off, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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2010-03-01 18:08:41 +00:00
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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2009-06-17 13:30:44 +00:00
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pixel);
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2008-11-18 12:54:34 +00:00
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if (g_test_verbose ())
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g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
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2008-11-10 18:53:14 +00:00
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g_assert (pixel[RED] == 0 && pixel[GREEN] == 0 && pixel[BLUE] != 0);
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2009-01-20 21:12:44 +00:00
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2008-11-10 18:53:14 +00:00
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/* Should see a red pixel */
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2009-06-17 13:30:44 +00:00
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cogl_read_pixels (110, y_off, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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2010-03-01 18:08:41 +00:00
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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2009-06-17 13:30:44 +00:00
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pixel);
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2008-11-18 12:54:34 +00:00
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if (g_test_verbose ())
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g_print ("pixel 1 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
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2008-11-10 18:53:14 +00:00
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g_assert (pixel[RED] != 0 && pixel[GREEN] == 0 && pixel[BLUE] == 0);
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/* Should see a blue pixel */
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2009-06-17 13:30:44 +00:00
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cogl_read_pixels (210, y_off, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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2010-03-01 18:08:41 +00:00
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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2009-06-17 13:30:44 +00:00
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pixel);
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2008-11-18 12:54:34 +00:00
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if (g_test_verbose ())
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g_print ("pixel 2 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
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2008-11-10 18:53:14 +00:00
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g_assert (pixel[RED] == 0 && pixel[GREEN] == 0 && pixel[BLUE] != 0);
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2009-01-20 21:12:44 +00:00
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2009-02-23 16:33:42 +00:00
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/* Should see a green pixel, at bottom of 4th triangle */
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2009-06-17 13:30:44 +00:00
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cogl_read_pixels (310, y_off, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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2010-03-01 18:08:41 +00:00
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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2009-06-17 13:30:44 +00:00
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pixel);
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2009-02-23 16:33:42 +00:00
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if (g_test_verbose ())
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g_print ("pixel 3 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
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g_assert (pixel[GREEN] > pixel[RED] && pixel[GREEN] > pixel[BLUE]);
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/* Should see a red pixel, at top of 4th triangle */
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2009-06-17 13:30:44 +00:00
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cogl_read_pixels (310, y_off - 70, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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2010-03-01 18:08:41 +00:00
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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2009-06-17 13:30:44 +00:00
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pixel);
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2009-02-23 16:33:42 +00:00
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if (g_test_verbose ())
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g_print ("pixel 4 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
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g_assert (pixel[RED] > pixel[GREEN] && pixel[RED] > pixel[BLUE]);
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2008-11-10 18:53:14 +00:00
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#undef RED
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#undef GREEN
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#undef BLUE
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2009-01-20 21:12:44 +00:00
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2008-11-10 18:53:14 +00:00
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/* Comment this out if you want visual feedback of what this test
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* paints.
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*/
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clutter_main_quit ();
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}
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static void
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on_paint (ClutterActor *actor, TestState *state)
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{
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/* Draw a faded blue triangle */
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2009-01-20 21:12:44 +00:00
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cogl_vertex_buffer_enable (state->buffer, "gl_Color::blue");
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2008-11-13 14:28:16 +00:00
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cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
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2009-01-20 21:12:44 +00:00
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cogl_vertex_buffer_draw (state->buffer,
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2012-03-23 17:12:26 +00:00
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COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */
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2009-02-06 16:10:28 +00:00
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0, /* first */
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3); /* count */
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2009-01-20 21:12:44 +00:00
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2008-11-10 18:53:14 +00:00
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/* Draw a red triangle */
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/* Here we are testing that the disable attribute works; if it doesn't
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* the triangle will remain faded blue */
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cogl_translate (100, 0, 0);
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2009-01-20 21:12:44 +00:00
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cogl_vertex_buffer_disable (state->buffer, "gl_Color::blue");
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2008-11-13 14:28:16 +00:00
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cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
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2009-01-20 21:12:44 +00:00
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cogl_vertex_buffer_draw (state->buffer,
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2012-03-23 17:12:26 +00:00
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COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */
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2009-01-20 21:12:44 +00:00
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0, /* first */
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3); /* count */
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2008-11-10 18:53:14 +00:00
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/* Draw a faded blue triangle */
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/* Here we are testing that the re-enable works; if it doesn't
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* the triangle will remain red */
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cogl_translate (100, 0, 0);
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2009-01-20 21:12:44 +00:00
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cogl_vertex_buffer_enable (state->buffer, "gl_Color::blue");
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2008-11-13 14:28:16 +00:00
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cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
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2009-01-20 21:12:44 +00:00
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cogl_vertex_buffer_draw (state->buffer,
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2012-03-23 17:12:26 +00:00
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COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */
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2009-01-20 21:12:44 +00:00
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0, /* first */
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3); /* count */
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2009-02-06 16:10:28 +00:00
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/* Draw a textured triangle */
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cogl_translate (100, 0, 0);
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cogl_vertex_buffer_disable (state->buffer, "gl_Color::blue");
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cogl_set_source (state->material);
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2009-02-23 16:33:42 +00:00
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cogl_material_set_color4ub (state->material, 0xff, 0xff, 0xff, 0xff);
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2009-02-06 16:10:28 +00:00
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cogl_vertex_buffer_draw (state->buffer,
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2012-03-23 17:12:26 +00:00
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COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */
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2009-02-06 16:10:28 +00:00
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0, /* first */
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3); /* count */
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2010-07-08 18:20:33 +00:00
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validate_result (state);
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2008-11-10 18:53:14 +00:00
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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2008-11-12 10:55:06 +00:00
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return TRUE;
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2008-11-10 18:53:14 +00:00
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}
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2009-02-23 16:33:42 +00:00
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2008-11-10 18:53:14 +00:00
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void
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2009-11-27 00:28:39 +00:00
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test_cogl_vertex_buffer_contiguous (TestConformSimpleFixture *fixture,
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gconstpointer data)
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2008-11-10 18:53:14 +00:00
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{
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TestState state;
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ClutterActor *stage;
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ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
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ClutterActor *group;
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2008-11-28 16:25:20 +00:00
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guint idle_source;
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2009-02-23 16:33:42 +00:00
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guchar tex_data[] = {
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0xff, 0x00, 0x00, 0xff,
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0xff, 0x00, 0x00, 0xff,
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0x00, 0xff, 0x00, 0xff,
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0x00, 0xff, 0x00, 0xff
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};
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2008-11-10 18:53:14 +00:00
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2011-11-08 17:04:44 +00:00
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stage = clutter_stage_new ();
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2008-11-10 18:53:14 +00:00
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
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clutter_actor_get_geometry (stage, &state.stage_geom);
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group = clutter_group_new ();
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clutter_actor_set_size (group,
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state.stage_geom.width,
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state.stage_geom.height);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
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2010-07-08 18:20:33 +00:00
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/* We force continuous redrawing incase someone comments out the
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* clutter_main_quit and wants visual feedback for the test since we
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* wont be doing anything else that will trigger redrawing. */
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2008-11-28 16:25:20 +00:00
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idle_source = g_idle_add (queue_redraw, stage);
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2008-11-10 18:53:14 +00:00
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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2009-01-20 21:12:44 +00:00
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2009-02-23 16:33:42 +00:00
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state.texture = cogl_texture_new_from_data (2, 2,
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[cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.
Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.
Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.
Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.
Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 18:18:18 +00:00
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COGL_TEXTURE_NO_SLICING,
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2009-02-23 16:33:42 +00:00
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COGL_PIXEL_FORMAT_RGBA_8888,
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2009-02-06 16:10:28 +00:00
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COGL_PIXEL_FORMAT_ANY,
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2009-02-23 16:33:42 +00:00
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0, /* auto calc row stride */
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tex_data);
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2009-02-06 16:10:28 +00:00
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state.material = cogl_material_new ();
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cogl_material_set_color4ub (state.material, 0x00, 0xff, 0x00, 0xff);
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cogl_material_set_layer (state.material, 0, state.texture);
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2008-11-10 18:53:14 +00:00
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{
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2012-03-23 17:12:26 +00:00
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float triangle_verts[3][2] =
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2008-11-10 18:53:14 +00:00
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{
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{0.0, 0.0},
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{100.0, 100.0},
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{0.0, 100.0}
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};
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2012-03-23 17:12:26 +00:00
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guint8 triangle_colors[3][4] =
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2008-11-10 18:53:14 +00:00
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{
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{0x00, 0x00, 0xff, 0xff}, /* blue */
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{0x00, 0x00, 0xff, 0x00}, /* transparent blue */
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{0x00, 0x00, 0xff, 0x00} /* transparent blue */
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};
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2012-03-23 17:12:26 +00:00
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float triangle_tex_coords[3][2] =
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2009-02-06 16:10:28 +00:00
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{
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{0.0, 0.0},
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{1.0, 1.0},
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{0.0, 1.0}
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};
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2009-01-20 21:12:44 +00:00
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state.buffer = cogl_vertex_buffer_new (3 /* n vertices */);
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cogl_vertex_buffer_add (state.buffer,
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"gl_Vertex",
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2, /* n components */
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2012-03-23 17:12:26 +00:00
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COGL_ATTRIBUTE_TYPE_FLOAT,
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2009-01-20 21:12:44 +00:00
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FALSE, /* normalized */
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0, /* stride */
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triangle_verts);
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cogl_vertex_buffer_add (state.buffer,
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"gl_Color::blue",
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4, /* n components */
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2012-03-23 17:12:26 +00:00
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COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE,
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2009-01-20 21:12:44 +00:00
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FALSE, /* normalized */
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0, /* stride */
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triangle_colors);
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2009-02-06 16:10:28 +00:00
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cogl_vertex_buffer_add (state.buffer,
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"gl_MultiTexCoord0",
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2, /* n components */
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2012-03-23 17:12:26 +00:00
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COGL_ATTRIBUTE_TYPE_FLOAT,
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2009-02-06 16:10:28 +00:00
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FALSE, /* normalized */
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0, /* stride */
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triangle_tex_coords);
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2009-01-20 21:12:44 +00:00
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cogl_vertex_buffer_submit (state.buffer);
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2008-11-10 18:53:14 +00:00
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}
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clutter_actor_show_all (stage);
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clutter_main ();
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2009-04-01 16:16:44 +00:00
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cogl_handle_unref (state.buffer);
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cogl_handle_unref (state.material);
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cogl_handle_unref (state.texture);
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2008-11-10 18:53:14 +00:00
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2008-11-28 16:25:20 +00:00
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g_source_remove (idle_source);
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2011-11-08 17:04:44 +00:00
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clutter_actor_destroy (stage);
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2008-11-18 12:54:34 +00:00
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if (g_test_verbose ())
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g_print ("OK\n");
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2008-11-10 18:53:14 +00:00
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}
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