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mutter-performance-source/tests/conform/test-timeline-smoothness.c

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#include <stdlib.h>
#include <glib.h>
#include <clutter/clutter.h>
#include "test-conform-common.h"
#define TEST_TIMELINE_FPS 10
#define TEST_TIMELINE_FRAME_COUNT 20
#define TEST_ERROR_TOLERANCE 5
typedef struct _TestState
{
ClutterTimeline *timeline;
GTimeVal start_time;
GTimeVal prev_frame_time;
guint frame;
gint completion_count;
gint passed;
guint source_id;
GTimeVal prev_tick;
gulong msecs_delta;
} TestState;
static void
new_frame_cb (ClutterTimeline *timeline,
gint frame_num,
TestState *state)
{
GTimeVal current_time;
glong total_elapsed_ms;
glong frame_elapsed_ms = 0;
gchar *bump = "";
g_get_current_time (&current_time);
total_elapsed_ms = (current_time.tv_sec - state->start_time.tv_sec) * 1000;
total_elapsed_ms += (current_time.tv_usec - state->start_time.tv_usec)/1000;
if (state->frame>0)
{
frame_elapsed_ms =
(current_time.tv_sec - state->prev_frame_time.tv_sec) * 1000;
frame_elapsed_ms +=
(current_time.tv_usec - state->prev_frame_time.tv_usec)/1000;
if (ABS(frame_elapsed_ms - (1000/TEST_TIMELINE_FPS))
> TEST_ERROR_TOLERANCE)
{
state->passed = FALSE;
bump = " (BUMP)";
}
}
g_test_message ("timeline frame=%-2d total elapsed=%-4li(ms) "
"since last frame=%-4li(ms)%s\n",
clutter_timeline_get_current_frame(state->timeline),
total_elapsed_ms,
frame_elapsed_ms,
bump);
state->prev_frame_time = current_time;
state->frame++;
}
static void
completed_cb (ClutterTimeline *timeline,
TestState *state)
{
state->completion_count++;
if (state->completion_count == 2)
{
if (state->passed)
{
g_test_message ("Passed\n");
clutter_main_quit ();
}
else
{
g_test_message ("Failed\n");
exit (EXIT_FAILURE);
}
}
}
static gboolean
frame_tick (gpointer data)
{
TestState *state = data;
GTimeVal cur_tick = { 0, };
gulong msecs;
g_get_current_time (&cur_tick);
if (state->prev_tick.tv_sec == 0)
state->prev_tick = cur_tick;
msecs = (cur_tick.tv_sec - state->prev_tick.tv_sec) * 1000
+ (cur_tick.tv_usec - state->prev_tick.tv_usec) / 1000;
if (clutter_timeline_is_playing (state->timeline))
clutter_timeline_advance_delta (state->timeline, msecs);
state->msecs_delta = msecs;
state->prev_tick = cur_tick;
return TRUE;
}
void
test_timeline_smoothness (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TestState state;
state.timeline =
clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT,
TEST_TIMELINE_FPS);
clutter_timeline_set_loop (state.timeline, TRUE);
g_signal_connect (G_OBJECT(state.timeline),
"new-frame",
G_CALLBACK(new_frame_cb),
&state);
g_signal_connect (G_OBJECT(state.timeline),
"completed",
G_CALLBACK(completed_cb),
&state);
state.frame = 0;
state.completion_count = 0;
state.passed = TRUE;
state.prev_tick.tv_sec = 0;
state.prev_tick.tv_usec = 0;
state.msecs_delta = 0;
state.source_id =
clutter_threads_add_frame_source (60, frame_tick, &state);
g_get_current_time (&state.start_time);
clutter_timeline_start (state.timeline);
clutter_main();
g_source_remove (state.source_id);
g_object_unref (state.timeline);
}