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mutter-performance-source/src/wayland/meta-wayland-surface.c

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/*
* Wayland Support
*
* Copyright (C) 2012,2013 Intel Corporation
* 2013 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
2014-10-08 02:59:01 +00:00
#include "config.h"
#include "meta-wayland-surface.h"
#include <clutter/clutter.h>
#include <clutter/wayland/clutter-wayland-compositor.h>
#include <clutter/wayland/clutter-wayland-surface.h>
#include <cogl/cogl-wayland-server.h>
#include <gobject/gvaluecollector.h>
#include <wayland-server.h>
#include "meta-wayland-private.h"
#include "meta-xwayland-private.h"
#include "meta-wayland-buffer.h"
#include "meta-wayland-region.h"
#include "meta-wayland-seat.h"
#include "meta-wayland-keyboard.h"
#include "meta-wayland-pointer.h"
#include "meta-wayland-data-device.h"
#include "meta-wayland-outputs.h"
#include "meta-wayland-xdg-shell.h"
#include "meta-wayland-wl-shell.h"
#include "meta-wayland-gtk-shell.h"
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
#include "meta-cursor-tracker-private.h"
#include "display-private.h"
#include "window-private.h"
#include "meta-window-wayland.h"
#include "compositor/region-utils.h"
#include "compositor/meta-shaped-texture-private.h"
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
#include "meta-surface-actor.h"
#include "meta-surface-actor-wayland.h"
#include "meta-xwayland-private.h"
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
enum {
PENDING_STATE_SIGNAL_APPLIED,
PENDING_STATE_SIGNAL_LAST_SIGNAL
};
enum
{
SURFACE_ROLE_PROP_0,
SURFACE_ROLE_PROP_SURFACE,
};
static guint pending_state_signals[PENDING_STATE_SIGNAL_LAST_SIGNAL];
typedef struct _MetaWaylandSurfaceRolePrivate
{
MetaWaylandSurface *surface;
} MetaWaylandSurfaceRolePrivate;
typedef enum
{
META_WAYLAND_SUBSURFACE_PLACEMENT_ABOVE,
META_WAYLAND_SUBSURFACE_PLACEMENT_BELOW
} MetaWaylandSubsurfacePlacement;
typedef struct
{
MetaWaylandSubsurfacePlacement placement;
MetaWaylandSurface *sibling;
struct wl_listener sibling_destroy_listener;
} MetaWaylandSubsurfacePlacementOp;
G_DEFINE_TYPE (MetaWaylandSurface, meta_wayland_surface, G_TYPE_OBJECT);
G_DEFINE_TYPE_WITH_PRIVATE (MetaWaylandSurfaceRole,
meta_wayland_surface_role,
G_TYPE_OBJECT);
G_DEFINE_TYPE (MetaWaylandSurfaceRoleActorSurface,
meta_wayland_surface_role_actor_surface,
META_TYPE_WAYLAND_SURFACE_ROLE);
G_DEFINE_TYPE (MetaWaylandSurfaceRoleShellSurface,
meta_wayland_surface_role_shell_surface,
META_TYPE_WAYLAND_SURFACE_ROLE_ACTOR_SURFACE);
G_DEFINE_TYPE (MetaWaylandPendingState,
meta_wayland_pending_state,
G_TYPE_OBJECT);
struct _MetaWaylandSurfaceRoleSubsurface
{
MetaWaylandSurfaceRoleActorSurface parent;
};
G_DEFINE_TYPE (MetaWaylandSurfaceRoleSubsurface,
meta_wayland_surface_role_subsurface,
META_TYPE_WAYLAND_SURFACE_ROLE_ACTOR_SURFACE);
struct _MetaWaylandSurfaceRoleDND
{
MetaWaylandSurfaceRole parent;
};
G_DEFINE_TYPE (MetaWaylandSurfaceRoleDND,
meta_wayland_surface_role_dnd,
META_TYPE_WAYLAND_SURFACE_ROLE);
enum {
SURFACE_DESTROY,
SURFACE_UNMAPPED,
SURFACE_CONFIGURE,
N_SURFACE_SIGNALS
};
guint surface_signals[N_SURFACE_SIGNALS] = { 0 };
static void
meta_wayland_surface_role_assigned (MetaWaylandSurfaceRole *surface_role);
static void
meta_wayland_surface_role_pre_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending);
static void
meta_wayland_surface_role_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending);
static gboolean
meta_wayland_surface_role_is_on_output (MetaWaylandSurfaceRole *surface_role,
MetaMonitorInfo *info);
static MetaWaylandSurface *
meta_wayland_surface_role_get_toplevel (MetaWaylandSurfaceRole *surface_role);
static void
meta_wayland_surface_role_shell_surface_configure (MetaWaylandSurfaceRoleShellSurface *shell_surface_role,
int new_x,
int new_y,
int new_width,
int new_height,
MetaWaylandSerial *sent_serial);
static void
meta_wayland_surface_role_shell_surface_ping (MetaWaylandSurfaceRoleShellSurface *shell_surface_role,
uint32_t serial);
static void
meta_wayland_surface_role_shell_surface_close (MetaWaylandSurfaceRoleShellSurface *shell_surface_role);
static void
meta_wayland_surface_role_shell_surface_managed (MetaWaylandSurfaceRoleShellSurface *shell_surface_role,
MetaWindow *window);
static void
unset_param_value (GParameter *param)
{
g_value_unset (&param->value);
}
static GArray *
role_assignment_valist_to_params (GType role_type,
const char *first_property_name,
va_list var_args)
{
GObjectClass *object_class;
const char *property_name = first_property_name;
GArray *params;
object_class = g_type_class_ref (role_type);
params = g_array_new (FALSE, FALSE, sizeof (GParameter));
g_array_set_clear_func (params, (GDestroyNotify) unset_param_value);
while (property_name)
{
GParameter param = {
.name = property_name,
.value = G_VALUE_INIT
};
GParamSpec *pspec;
GType ptype;
gchar *error = NULL;
pspec = g_object_class_find_property (object_class,
property_name);
g_assert (pspec);
ptype = G_PARAM_SPEC_VALUE_TYPE (pspec);
G_VALUE_COLLECT_INIT (&param.value, ptype, var_args, 0, &error);
g_assert (!error);
g_array_append_val (params, param);
property_name = va_arg (var_args, const char *);
}
g_type_class_unref (object_class);
return params;
}
gboolean
meta_wayland_surface_assign_role (MetaWaylandSurface *surface,
GType role_type,
const char *first_property_name,
...)
{
va_list var_args;
if (!surface->role)
{
if (first_property_name)
{
GArray *params;
GParameter param;
va_start (var_args, first_property_name);
params = role_assignment_valist_to_params (role_type,
first_property_name,
var_args);
va_end (var_args);
param = (GParameter) {
.name = "surface",
.value = G_VALUE_INIT
};
g_value_init (&param.value, META_TYPE_WAYLAND_SURFACE);
g_value_set_object (&param.value, surface);
g_array_append_val (params, param);
surface->role = g_object_newv (role_type, params->len,
(GParameter *) params->data);
g_array_unref (params);
}
else
{
surface->role = g_object_new (role_type, "surface", surface, NULL);
}
meta_wayland_surface_role_assigned (surface->role);
/* Release the use count held on behalf of the just assigned role. */
if (surface->unassigned.buffer)
{
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&surface->unassigned.buffer);
}
return TRUE;
}
else if (G_OBJECT_TYPE (surface->role) != role_type)
{
return FALSE;
}
else
{
va_start (var_args, first_property_name);
g_object_set_valist (G_OBJECT (surface->role),
first_property_name, var_args);
va_end (var_args);
meta_wayland_surface_role_assigned (surface->role);
return TRUE;
}
}
static void
surface_process_damage (MetaWaylandSurface *surface,
cairo_region_t *region)
{
MetaWaylandBuffer *buffer = surface->buffer_ref.buffer;
unsigned int buffer_width;
unsigned int buffer_height;
cairo_rectangle_int_t surface_rect;
cairo_region_t *scaled_region;
int i, n_rectangles;
/* If the client destroyed the buffer it attached before committing, but
* still posted damage, or posted damage without any buffer, don't try to
* process it on the non-existing buffer.
*/
if (!buffer)
return;
/* Intersect the damage region with the surface region before scaling in
* order to avoid integer overflow when scaling a damage region is too large
* (for example INT32_MAX which mesa passes). */
buffer_width = cogl_texture_get_width (buffer->texture);
buffer_height = cogl_texture_get_height (buffer->texture);
surface_rect = (cairo_rectangle_int_t) {
.width = buffer_width / surface->scale,
.height = buffer_height / surface->scale,
};
cairo_region_intersect_rectangle (region, &surface_rect);
/* The damage region must be in the same coordinate space as the buffer,
* i.e. scaled with surface->scale. */
scaled_region = meta_region_scale (region, surface->scale);
/* First update the buffer. */
meta_wayland_buffer_process_damage (buffer, scaled_region);
/* Now damage the actor. The actor expects damage in the unscaled texture
* coordinate space, i.e. same as the buffer. */
/* XXX: Should this be a signal / callback on MetaWaylandBuffer instead? */
n_rectangles = cairo_region_num_rectangles (scaled_region);
for (i = 0; i < n_rectangles; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (scaled_region, i, &rect);
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
meta_surface_actor_process_damage (surface->surface_actor,
rect.x, rect.y,
rect.width, rect.height);
}
cairo_region_destroy (scaled_region);
}
void
meta_wayland_surface_queue_pending_state_frame_callbacks (MetaWaylandSurface *surface,
MetaWaylandPendingState *pending)
{
wl_list_insert_list (&surface->compositor->frame_callbacks,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
}
static void
dnd_surface_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
meta_wayland_surface_queue_pending_state_frame_callbacks (surface, pending);
}
void
meta_wayland_surface_calculate_window_geometry (MetaWaylandSurface *surface,
MetaRectangle *total_geometry,
float parent_x,
float parent_y)
{
MetaSurfaceActorWayland *surface_actor =
META_SURFACE_ACTOR_WAYLAND (surface->surface_actor);
MetaRectangle subsurface_rect;
MetaRectangle geom;
GList *l;
/* Unmapped surfaces don't count. */
if (!CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (surface_actor)))
return;
if (!surface->buffer_ref.buffer)
return;
meta_surface_actor_wayland_get_subsurface_rect (surface_actor,
&subsurface_rect);
geom.x = parent_x + subsurface_rect.x;
geom.y = parent_x + subsurface_rect.y;
geom.width = subsurface_rect.width;
geom.height = subsurface_rect.height;
meta_rectangle_union (total_geometry, &geom, total_geometry);
for (l = surface->subsurfaces; l != NULL; l = l->next)
{
MetaWaylandSurface *subsurface = l->data;
meta_wayland_surface_calculate_window_geometry (subsurface,
total_geometry,
subsurface_rect.x,
subsurface_rect.y);
}
}
void
meta_wayland_surface_destroy_window (MetaWaylandSurface *surface)
{
if (surface->window)
{
MetaDisplay *display = meta_get_display ();
guint32 timestamp = meta_display_get_current_time_roundtrip (display);
meta_window_unmanage (surface->window, timestamp);
}
g_assert (surface->window == NULL);
}
MetaWaylandBuffer *
meta_wayland_surface_get_buffer (MetaWaylandSurface *surface)
{
return surface->buffer_ref.buffer;
}
void
meta_wayland_surface_ref_buffer_use_count (MetaWaylandSurface *surface)
{
g_return_if_fail (surface->buffer_ref.buffer);
g_warn_if_fail (surface->buffer_ref.buffer->resource);
surface->buffer_ref.use_count++;
}
void
meta_wayland_surface_unref_buffer_use_count (MetaWaylandSurface *surface)
{
MetaWaylandBuffer *buffer = surface->buffer_ref.buffer;
g_return_if_fail (surface->buffer_ref.use_count != 0);
surface->buffer_ref.use_count--;
g_return_if_fail (buffer);
if (surface->buffer_ref.use_count == 0 && buffer->resource)
wl_resource_queue_event (buffer->resource, WL_BUFFER_RELEASE);
}
static void
queue_surface_actor_frame_callbacks (MetaWaylandSurface *surface,
MetaWaylandPendingState *pending)
{
MetaSurfaceActorWayland *surface_actor =
META_SURFACE_ACTOR_WAYLAND (surface->surface_actor);
meta_surface_actor_wayland_add_frame_callbacks (surface_actor,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
}
static void
pending_buffer_resource_destroyed (MetaWaylandBuffer *buffer,
MetaWaylandPendingState *pending)
{
g_signal_handler_disconnect (buffer, pending->buffer_destroy_handler_id);
pending->buffer = NULL;
}
static void
pending_state_init (MetaWaylandPendingState *state)
{
state->newly_attached = FALSE;
state->buffer = NULL;
state->dx = 0;
state->dy = 0;
state->scale = 0;
state->input_region = NULL;
state->input_region_set = FALSE;
state->opaque_region = NULL;
state->opaque_region_set = FALSE;
state->damage = cairo_region_create ();
wl_list_init (&state->frame_callback_list);
state->has_new_geometry = FALSE;
state->has_new_min_size = FALSE;
state->has_new_max_size = FALSE;
}
static void
pending_state_destroy (MetaWaylandPendingState *state)
{
MetaWaylandFrameCallback *cb, *next;
g_clear_pointer (&state->damage, cairo_region_destroy);
g_clear_pointer (&state->input_region, cairo_region_destroy);
g_clear_pointer (&state->opaque_region, cairo_region_destroy);
if (state->buffer)
g_signal_handler_disconnect (state->buffer,
state->buffer_destroy_handler_id);
wl_list_for_each_safe (cb, next, &state->frame_callback_list, link)
wl_resource_destroy (cb->resource);
}
static void
pending_state_reset (MetaWaylandPendingState *state)
{
pending_state_destroy (state);
pending_state_init (state);
}
static void
move_pending_state (MetaWaylandPendingState *from,
MetaWaylandPendingState *to)
{
if (from->buffer)
g_signal_handler_disconnect (from->buffer, from->buffer_destroy_handler_id);
to->newly_attached = from->newly_attached;
to->buffer = from->buffer;
to->dx = from->dx;
to->dy = from->dy;
to->scale = from->scale;
to->damage = from->damage;
to->input_region = from->input_region;
to->input_region_set = from->input_region_set;
to->opaque_region = from->opaque_region;
to->opaque_region_set = from->opaque_region_set;
to->new_geometry = from->new_geometry;
to->has_new_geometry = from->has_new_geometry;
to->has_new_min_size = from->has_new_min_size;
to->new_min_width = from->new_min_width;
to->new_min_height = from->new_min_height;
to->has_new_max_size = from->has_new_max_size;
to->new_max_width = from->new_max_width;
to->new_max_height = from->new_max_height;
wl_list_init (&to->frame_callback_list);
wl_list_insert_list (&to->frame_callback_list, &from->frame_callback_list);
if (to->buffer)
{
to->buffer_destroy_handler_id =
g_signal_connect (to->buffer, "resource-destroyed",
G_CALLBACK (pending_buffer_resource_destroyed),
to);
}
pending_state_init (from);
}
static void
meta_wayland_pending_state_finalize (GObject *object)
{
MetaWaylandPendingState *state = META_WAYLAND_PENDING_STATE (object);
pending_state_destroy (state);
G_OBJECT_CLASS (meta_wayland_pending_state_parent_class)->finalize (object);
}
static void
meta_wayland_pending_state_init (MetaWaylandPendingState *state)
{
pending_state_init (state);
}
static void
meta_wayland_pending_state_class_init (MetaWaylandPendingStateClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = meta_wayland_pending_state_finalize;
pending_state_signals[PENDING_STATE_SIGNAL_APPLIED] =
g_signal_new ("applied",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
}
static void
subsurface_role_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurfaceRoleClass *surface_role_class;
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActorWayland *surface_actor =
META_SURFACE_ACTOR_WAYLAND (surface->surface_actor);
surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (meta_wayland_surface_role_subsurface_parent_class);
surface_role_class->commit (surface_role, pending);
if (surface->buffer_ref.buffer != NULL)
clutter_actor_show (CLUTTER_ACTOR (surface_actor));
else
clutter_actor_hide (CLUTTER_ACTOR (surface_actor));
}
static MetaWaylandSurface *
subsurface_role_get_toplevel (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandSurface *parent = surface->sub.parent;
if (parent->role)
return meta_wayland_surface_role_get_toplevel (parent->role);
else
return NULL;
}
/* A non-subsurface is always desynchronized.
*
* A subsurface is effectively synchronized if either its parent is
* synchronized or itself is in synchronized mode. */
static gboolean
is_surface_effectively_synchronized (MetaWaylandSurface *surface)
{
if (surface->wl_subsurface == NULL)
{
return FALSE;
}
else
{
if (surface->sub.synchronous)
return TRUE;
else
return is_surface_effectively_synchronized (surface->sub.parent);
}
}
static void
apply_pending_state (MetaWaylandSurface *surface,
MetaWaylandPendingState *pending);
static void
parent_surface_state_applied (gpointer data, gpointer user_data)
{
MetaWaylandSurface *surface = data;
if (surface->sub.pending_pos)
{
surface->sub.x = surface->sub.pending_x;
surface->sub.y = surface->sub.pending_y;
surface->sub.pending_pos = FALSE;
}
if (surface->sub.pending_placement_ops)
{
GSList *it;
MetaWaylandSurface *parent = surface->sub.parent;
ClutterActor *parent_actor =
clutter_actor_get_parent (CLUTTER_ACTOR (parent->surface_actor));
ClutterActor *surface_actor = CLUTTER_ACTOR (surface->surface_actor);
for (it = surface->sub.pending_placement_ops; it; it = it->next)
{
MetaWaylandSubsurfacePlacementOp *op = it->data;
ClutterActor *sibling_actor;
if (!op->sibling)
{
g_slice_free (MetaWaylandSubsurfacePlacementOp, op);
continue;
}
sibling_actor = CLUTTER_ACTOR (op->sibling->surface_actor);
switch (op->placement)
{
case META_WAYLAND_SUBSURFACE_PLACEMENT_ABOVE:
clutter_actor_set_child_above_sibling (parent_actor,
surface_actor,
sibling_actor);
break;
case META_WAYLAND_SUBSURFACE_PLACEMENT_BELOW:
clutter_actor_set_child_below_sibling (parent_actor,
surface_actor,
sibling_actor);
break;
}
wl_list_remove (&op->sibling_destroy_listener.link);
g_slice_free (MetaWaylandSubsurfacePlacementOp, op);
}
g_slist_free (surface->sub.pending_placement_ops);
surface->sub.pending_placement_ops = NULL;
}
if (is_surface_effectively_synchronized (surface))
apply_pending_state (surface, surface->sub.pending);
meta_surface_actor_wayland_sync_subsurface_state (
META_SURFACE_ACTOR_WAYLAND (surface->surface_actor));
}
static void
apply_pending_state (MetaWaylandSurface *surface,
MetaWaylandPendingState *pending)
{
if (surface->role)
{
meta_wayland_surface_role_pre_commit (surface->role, pending);
}
else
{
if (pending->newly_attached && surface->unassigned.buffer)
{
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&surface->unassigned.buffer);
}
}
if (pending->newly_attached)
{
gboolean switched_buffer;
if (!surface->buffer_ref.buffer && surface->window)
meta_window_queue (surface->window, META_QUEUE_CALC_SHOWING);
/* Always release any previously held buffer. If the buffer held is same
* as the newly attached buffer, we still need to release it here, because
* wl_surface.attach+commit and wl_buffer.release on the attached buffer
* is symmetric.
*/
if (surface->buffer_held)
meta_wayland_surface_unref_buffer_use_count (surface);
switched_buffer = g_set_object (&surface->buffer_ref.buffer,
pending->buffer);
if (pending->buffer)
meta_wayland_surface_ref_buffer_use_count (surface);
if (pending->buffer)
{
GError *error = NULL;
if (!meta_wayland_buffer_attach (pending->buffer, &error))
{
g_warning ("Could not import pending buffer: %s", error->message);
wl_resource_post_error (surface->resource, WL_DISPLAY_ERROR_NO_MEMORY,
"Failed to create a texture for surface %i: %s",
wl_resource_get_id (surface->resource),
error->message);
g_error_free (error);
goto cleanup;
}
if (switched_buffer)
{
MetaShapedTexture *stex;
CoglTexture *texture;
CoglSnippet *snippet;
gboolean is_y_inverted;
stex = meta_surface_actor_get_texture (surface->surface_actor);
texture = meta_wayland_buffer_get_texture (pending->buffer);
snippet = meta_wayland_buffer_create_snippet (pending->buffer);
is_y_inverted = meta_wayland_buffer_is_y_inverted (pending->buffer);
meta_shaped_texture_set_texture (stex, texture);
meta_shaped_texture_set_snippet (stex, snippet);
meta_shaped_texture_set_is_y_inverted (stex, is_y_inverted);
g_clear_pointer (&snippet, cogl_object_unref);
}
}
/* If the newly attached buffer is going to be accessed directly without
* making a copy, such as an EGL buffer, mark it as in-use don't release
* it until is replaced by a subsequent wl_surface.commit or when the
* wl_surface is destroyed.
*/
surface->buffer_held = (pending->buffer &&
!wl_shm_buffer_get (pending->buffer->resource));
}
if (pending->scale > 0)
surface->scale = pending->scale;
if (!cairo_region_is_empty (pending->damage))
surface_process_damage (surface, pending->damage);
surface->offset_x += pending->dx;
surface->offset_y += pending->dy;
if (pending->opaque_region_set)
{
if (surface->opaque_region)
cairo_region_destroy (surface->opaque_region);
if (pending->opaque_region)
surface->opaque_region = cairo_region_reference (pending->opaque_region);
else
surface->opaque_region = NULL;
}
if (pending->input_region_set)
{
if (surface->input_region)
cairo_region_destroy (surface->input_region);
if (pending->input_region)
surface->input_region = cairo_region_reference (pending->input_region);
else
surface->input_region = NULL;
}
if (surface->role)
{
meta_wayland_surface_role_commit (surface->role, pending);
g_assert (wl_list_empty (&pending->frame_callback_list));
}
else
{
/* Since there is no role assigned to the surface yet, keep frame
* callbacks queued until a role is assigned and we know how
* the surface will be drawn.
*/
wl_list_insert_list (&surface->pending_frame_callback_list,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
if (pending->newly_attached)
{
/* The need to keep the wl_buffer from being released depends on what
* role the surface is given. That means we need to also keep a use
* count for wl_buffer's that are used by unassigned wl_surface's.
*/
g_set_object (&surface->unassigned.buffer, surface->buffer_ref.buffer);
if (surface->unassigned.buffer)
meta_wayland_surface_ref_buffer_use_count (surface);
}
}
cleanup:
/* If we have a buffer that we are not using, decrease the use count so it may
* be released if no-one else has a use-reference to it.
*/
if (pending->newly_attached &&
!surface->buffer_held && surface->buffer_ref.buffer)
meta_wayland_surface_unref_buffer_use_count (surface);
g_signal_emit (pending,
pending_state_signals[PENDING_STATE_SIGNAL_APPLIED],
0);
pending_state_reset (pending);
g_list_foreach (surface->subsurfaces, parent_surface_state_applied, NULL);
}
static void
meta_wayland_surface_commit (MetaWaylandSurface *surface)
{
/*
* If this is a sub-surface and it is in effective synchronous mode, only
* cache the pending surface state until either one of the following two
* scenarios happens:
* 1) Its parent surface gets its state applied.
* 2) Its mode changes from synchronized to desynchronized and its parent
* surface is in effective desynchronized mode.
*/
if (is_surface_effectively_synchronized (surface))
move_pending_state (surface->pending, surface->sub.pending);
else
apply_pending_state (surface, surface->pending);
}
static void
wl_surface_destroy (struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy (resource);
}
static void
wl_surface_attach (struct wl_client *client,
struct wl_resource *surface_resource,
struct wl_resource *buffer_resource,
gint32 dx, gint32 dy)
{
MetaWaylandSurface *surface =
wl_resource_get_user_data (surface_resource);
MetaWaylandBuffer *buffer;
/* X11 unmanaged window */
if (!surface)
return;
if (buffer_resource)
buffer = meta_wayland_buffer_from_resource (buffer_resource);
else
buffer = NULL;
if (surface->pending->buffer)
{
g_signal_handler_disconnect (surface->pending->buffer,
surface->pending->buffer_destroy_handler_id);
}
surface->pending->newly_attached = TRUE;
surface->pending->buffer = buffer;
surface->pending->dx = dx;
surface->pending->dy = dy;
if (buffer)
{
surface->pending->buffer_destroy_handler_id =
g_signal_connect (buffer, "resource-destroyed",
G_CALLBACK (pending_buffer_resource_destroyed),
surface->pending);
}
}
static void
wl_surface_damage (struct wl_client *client,
struct wl_resource *surface_resource,
gint32 x,
gint32 y,
gint32 width,
gint32 height)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (surface_resource);
cairo_rectangle_int_t rectangle = { x, y, width, height };
/* X11 unmanaged window */
if (!surface)
return;
cairo_region_union_rectangle (surface->pending->damage, &rectangle);
}
static void
destroy_frame_callback (struct wl_resource *callback_resource)
{
MetaWaylandFrameCallback *callback =
wl_resource_get_user_data (callback_resource);
wl_list_remove (&callback->link);
g_slice_free (MetaWaylandFrameCallback, callback);
}
static void
wl_surface_frame (struct wl_client *client,
struct wl_resource *surface_resource,
guint32 callback_id)
{
MetaWaylandFrameCallback *callback;
MetaWaylandSurface *surface = wl_resource_get_user_data (surface_resource);
/* X11 unmanaged window */
if (!surface)
return;
callback = g_slice_new0 (MetaWaylandFrameCallback);
callback->surface = surface;
callback->resource = wl_resource_create (client, &wl_callback_interface, META_WL_CALLBACK_VERSION, callback_id);
wl_resource_set_implementation (callback->resource, NULL, callback, destroy_frame_callback);
wl_list_insert (surface->pending->frame_callback_list.prev, &callback->link);
}
static void
wl_surface_set_opaque_region (struct wl_client *client,
struct wl_resource *surface_resource,
struct wl_resource *region_resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (surface_resource);
/* X11 unmanaged window */
if (!surface)
return;
g_clear_pointer (&surface->pending->opaque_region, cairo_region_destroy);
if (region_resource)
{
MetaWaylandRegion *region = wl_resource_get_user_data (region_resource);
cairo_region_t *cr_region = meta_wayland_region_peek_cairo_region (region);
surface->pending->opaque_region = cairo_region_copy (cr_region);
}
surface->pending->opaque_region_set = TRUE;
}
static void
wl_surface_set_input_region (struct wl_client *client,
struct wl_resource *surface_resource,
struct wl_resource *region_resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (surface_resource);
/* X11 unmanaged window */
if (!surface)
return;
g_clear_pointer (&surface->pending->input_region, cairo_region_destroy);
if (region_resource)
{
MetaWaylandRegion *region = wl_resource_get_user_data (region_resource);
cairo_region_t *cr_region = meta_wayland_region_peek_cairo_region (region);
surface->pending->input_region = cairo_region_copy (cr_region);
}
surface->pending->input_region_set = TRUE;
}
static void
wl_surface_commit (struct wl_client *client,
struct wl_resource *resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
/* X11 unmanaged window */
if (!surface)
return;
meta_wayland_surface_commit (surface);
}
static void
wl_surface_set_buffer_transform (struct wl_client *client,
struct wl_resource *resource,
int32_t transform)
{
g_warning ("TODO: support set_buffer_transform request");
}
static void
wl_surface_set_buffer_scale (struct wl_client *client,
struct wl_resource *resource,
int scale)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
if (scale > 0)
surface->pending->scale = scale;
else
g_warning ("Trying to set invalid buffer_scale of %d\n", scale);
}
static const struct wl_surface_interface meta_wayland_wl_surface_interface = {
wl_surface_destroy,
wl_surface_attach,
wl_surface_damage,
wl_surface_frame,
wl_surface_set_opaque_region,
wl_surface_set_input_region,
wl_surface_commit,
wl_surface_set_buffer_transform,
wl_surface_set_buffer_scale
};
2014-04-16 19:41:50 +00:00
static gboolean
surface_should_be_reactive (MetaWaylandSurface *surface)
{
/* If we have a toplevel window, we should be reactive */
if (surface->window)
return TRUE;
/* If we're a subsurface, we should be reactive */
if (surface->wl_subsurface)
2014-04-16 19:41:50 +00:00
return TRUE;
return FALSE;
}
static void
sync_reactive (MetaWaylandSurface *surface)
{
clutter_actor_set_reactive (CLUTTER_ACTOR (surface->surface_actor),
surface_should_be_reactive (surface));
}
static void
sync_drag_dest_funcs (MetaWaylandSurface *surface)
{
if (surface->window &&
surface->window->client_type == META_WINDOW_CLIENT_TYPE_X11)
surface->dnd.funcs = meta_xwayland_selection_get_drag_dest_funcs ();
else
surface->dnd.funcs = meta_wayland_data_device_get_drag_dest_funcs ();
}
static void
surface_entered_output (MetaWaylandSurface *surface,
MetaWaylandOutput *wayland_output)
{
GList *iter;
struct wl_resource *resource;
for (iter = wayland_output->resources; iter != NULL; iter = iter->next)
{
resource = iter->data;
if (wl_resource_get_client (resource) !=
wl_resource_get_client (surface->resource))
continue;
wl_surface_send_enter (surface->resource, resource);
}
}
static void
surface_left_output (MetaWaylandSurface *surface,
MetaWaylandOutput *wayland_output)
{
GList *iter;
struct wl_resource *resource;
for (iter = wayland_output->resources; iter != NULL; iter = iter->next)
{
resource = iter->data;
if (wl_resource_get_client (resource) !=
wl_resource_get_client (surface->resource))
continue;
wl_surface_send_leave (surface->resource, resource);
}
}
static void
set_surface_is_on_output (MetaWaylandSurface *surface,
MetaWaylandOutput *wayland_output,
gboolean is_on_output);
static void
surface_handle_output_destroy (MetaWaylandOutput *wayland_output,
MetaWaylandSurface *surface)
{
set_surface_is_on_output (surface, wayland_output, FALSE);
}
static void
set_surface_is_on_output (MetaWaylandSurface *surface,
MetaWaylandOutput *wayland_output,
gboolean is_on_output)
{
gpointer orig_id;
gboolean was_on_output = g_hash_table_lookup_extended (surface->outputs_to_destroy_notify_id,
wayland_output,
NULL, &orig_id);
if (!was_on_output && is_on_output)
{
gulong id;
id = g_signal_connect (wayland_output, "output-destroyed",
G_CALLBACK (surface_handle_output_destroy),
surface);
g_hash_table_insert (surface->outputs_to_destroy_notify_id, wayland_output,
GSIZE_TO_POINTER ((gsize)id));
surface_entered_output (surface, wayland_output);
}
else if (was_on_output && !is_on_output)
{
g_hash_table_remove (surface->outputs_to_destroy_notify_id, wayland_output);
g_signal_handler_disconnect (wayland_output, (gulong) GPOINTER_TO_SIZE (orig_id));
surface_left_output (surface, wayland_output);
}
}
static gboolean
actor_surface_is_on_output (MetaWaylandSurfaceRole *surface_role,
MetaMonitorInfo *monitor)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActorWayland *actor =
META_SURFACE_ACTOR_WAYLAND (surface->surface_actor);
return meta_surface_actor_wayland_is_on_monitor (actor, monitor);
}
static void
update_surface_output_state (gpointer key, gpointer value, gpointer user_data)
{
MetaWaylandOutput *wayland_output = value;
MetaWaylandSurface *surface = user_data;
MetaMonitorInfo *monitor;
gboolean is_on_output;
g_assert (surface->role);
monitor = wayland_output->monitor_info;
if (!monitor)
{
set_surface_is_on_output (surface, wayland_output, FALSE);
return;
}
is_on_output = meta_wayland_surface_role_is_on_output (surface->role, monitor);
set_surface_is_on_output (surface, wayland_output, is_on_output);
}
static void
surface_output_disconnect_signal (gpointer key, gpointer value, gpointer user_data)
{
g_signal_handler_disconnect (key, (gulong) GPOINTER_TO_SIZE (value));
}
void
meta_wayland_surface_update_outputs (MetaWaylandSurface *surface)
{
if (!surface->compositor)
return;
g_hash_table_foreach (surface->compositor->outputs,
update_surface_output_state,
surface);
}
void
meta_wayland_surface_set_window (MetaWaylandSurface *surface,
MetaWindow *window)
{
gboolean was_unmapped = surface->window && !window;
surface->window = window;
2014-04-16 19:41:50 +00:00
sync_reactive (surface);
sync_drag_dest_funcs (surface);
if (was_unmapped)
g_signal_emit (surface, surface_signals[SURFACE_UNMAPPED], 0);
}
static void
wl_surface_destructor (struct wl_resource *resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
MetaWaylandCompositor *compositor = surface->compositor;
MetaWaylandFrameCallback *cb, *next;
g_signal_emit (surface, surface_signals[SURFACE_DESTROY], 0);
g_clear_object (&surface->role);
/* If we still have a window at the time of destruction, that means that
* the client is disconnecting, as the resources are destroyed in a random
* order. Simply destroy the window in this case. */
if (surface->window)
meta_wayland_surface_destroy_window (surface);
if (surface->unassigned.buffer)
{
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&surface->unassigned.buffer);
}
if (surface->buffer_held)
meta_wayland_surface_unref_buffer_use_count (surface);
g_clear_object (&surface->buffer_ref.buffer);
g_clear_object (&surface->pending);
if (surface->opaque_region)
cairo_region_destroy (surface->opaque_region);
if (surface->input_region)
cairo_region_destroy (surface->input_region);
g_object_unref (surface->surface_actor);
meta_wayland_compositor_destroy_frame_callbacks (compositor, surface);
g_hash_table_foreach (surface->outputs_to_destroy_notify_id, surface_output_disconnect_signal, surface);
g_hash_table_unref (surface->outputs_to_destroy_notify_id);
wl_list_for_each_safe (cb, next, &surface->pending_frame_callback_list, link)
wl_resource_destroy (cb->resource);
if (surface->resource)
wl_resource_set_user_data (surface->resource, NULL);
if (surface->wl_subsurface)
wl_resource_destroy (surface->wl_subsurface);
g_object_unref (surface);
meta_wayland_compositor_repick (compositor);
}
static void
surface_actor_painting (MetaSurfaceActorWayland *surface_actor,
MetaWaylandSurface *surface)
{
meta_wayland_surface_update_outputs (surface);
}
MetaWaylandSurface *
meta_wayland_surface_create (MetaWaylandCompositor *compositor,
2014-04-22 22:22:13 +00:00
struct wl_client *client,
struct wl_resource *compositor_resource,
guint32 id)
{
MetaWaylandSurface *surface = g_object_new (META_TYPE_WAYLAND_SURFACE, NULL);
surface->compositor = compositor;
surface->scale = 1;
surface->resource = wl_resource_create (client, &wl_surface_interface, wl_resource_get_version (compositor_resource), id);
wl_resource_set_implementation (surface->resource, &meta_wayland_wl_surface_interface, surface, wl_surface_destructor);
window-actor: Split into two subclasses of MetaSurfaceActor The rendering logic before was somewhat complex. We had three independent cases to take into account when doing rendering: * X11 compositor. In this case, we're a traditional X11 compositor, not a Wayland compositor. We use XCompositeNameWindowPixmap to get the backing pixmap for the window, and deal with the COMPOSITE extension messiness. In this case, meta_is_wayland_compositor() is FALSE. * Wayland clients. In this case, we're a Wayland compositor managing Wayland surfaces. The rendering for this is fairly straightforward, as Cogl handles most of the complexity with EGL and SHM buffers... Wayland clients give us the input and opaque regions through wl_surface. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND. * XWayland clients. In this case, we're a Wayland compositor, like above, and XWayland hands us Wayland surfaces. XWayland handles the COMPOSITE extension messiness for us, and hands us a buffer like any other Wayland client. We have to fetch the input and opaque regions from the X11 window ourselves. In this case, meta_is_wayland_compositor() is TRUE and priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11. We now split the rendering logic into two subclasses, which are: * MetaSurfaceActorX11, which handles the X11 compositor case, in that it uses XCompositeNameWindowPixmap to get the backing pixmap, and deal with all the COMPOSITE extension messiness. * MetaSurfaceActorWayland, which handles the Wayland compositor case for both native Wayland clients and XWayland clients. XWayland handles COMPOSITE for us, and handles pushing a surface over through the xf86-video-wayland DDX. Frame sync is still in MetaWindowActor, as it needs to work for both the X11 compositor and XWayland client cases. When Wayland's video display protocol lands, this will need to be significantly overhauled, as it would have to work for any wl_surface, including subsurfaces, so we would need surface-level discretion. https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-01 22:21:11 +00:00
surface->surface_actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
wl_list_init (&surface->pending_frame_callback_list);
g_signal_connect_object (surface->surface_actor,
"painting",
G_CALLBACK (surface_actor_painting),
surface,
0);
sync_drag_dest_funcs (surface);
surface->outputs_to_destroy_notify_id = g_hash_table_new (NULL, NULL);
return surface;
}
gboolean
meta_wayland_surface_begin_grab_op (MetaWaylandSurface *surface,
MetaWaylandSeat *seat,
MetaGrabOp grab_op,
gfloat x,
gfloat y)
{
MetaWindow *window = surface->window;
if (grab_op == META_GRAB_OP_NONE)
return FALSE;
/* This is an input driven operation so we set frame_action to
constrain it in the same way as it would be if the window was
being moved/resized via a SSD event. */
return meta_display_begin_grab_op (window->display,
window->screen,
window,
grab_op,
TRUE, /* pointer_already_grabbed */
TRUE, /* frame_action */
1, /* button. XXX? */
0, /* modmask */
meta_display_get_current_time_roundtrip (window->display),
x, y);
}
static void
unparent_actor (MetaWaylandSurface *surface)
{
ClutterActor *parent_actor;
parent_actor = clutter_actor_get_parent (CLUTTER_ACTOR (surface->surface_actor));
clutter_actor_remove_child (parent_actor, CLUTTER_ACTOR (surface->surface_actor));
}
static void
wl_subsurface_destructor (struct wl_resource *resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
meta_wayland_compositor_destroy_frame_callbacks (surface->compositor,
surface);
if (surface->sub.parent)
{
wl_list_remove (&surface->sub.parent_destroy_listener.link);
surface->sub.parent->subsurfaces =
g_list_remove (surface->sub.parent->subsurfaces, surface);
unparent_actor (surface);
surface->sub.parent = NULL;
}
g_clear_object (&surface->sub.pending);
surface->wl_subsurface = NULL;
}
static void
wl_subsurface_destroy (struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy (resource);
}
static void
wl_subsurface_set_position (struct wl_client *client,
struct wl_resource *resource,
int32_t x,
int32_t y)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
surface->sub.pending_x = x;
surface->sub.pending_y = y;
surface->sub.pending_pos = TRUE;
}
static gboolean
is_valid_sibling (MetaWaylandSurface *surface, MetaWaylandSurface *sibling)
{
if (surface->sub.parent == sibling)
return TRUE;
if (surface->sub.parent == sibling->sub.parent)
return TRUE;
return FALSE;
}
static void
subsurface_handle_pending_sibling_destroyed (struct wl_listener *listener, void *data)
{
MetaWaylandSubsurfacePlacementOp *op =
wl_container_of (listener, op, sibling_destroy_listener);
op->sibling = NULL;
}
static void
queue_subsurface_placement (MetaWaylandSurface *surface,
MetaWaylandSurface *sibling,
MetaWaylandSubsurfacePlacement placement)
{
MetaWaylandSubsurfacePlacementOp *op =
g_slice_new (MetaWaylandSubsurfacePlacementOp);
op->placement = placement;
op->sibling = sibling;
op->sibling_destroy_listener.notify =
subsurface_handle_pending_sibling_destroyed;
wl_resource_add_destroy_listener (sibling->resource,
&op->sibling_destroy_listener);
surface->sub.pending_placement_ops =
g_slist_append (surface->sub.pending_placement_ops, op);
}
static void
wl_subsurface_place_above (struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *sibling_resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
MetaWaylandSurface *sibling = wl_resource_get_user_data (sibling_resource);
if (!is_valid_sibling (surface, sibling))
{
wl_resource_post_error (resource, WL_SUBSURFACE_ERROR_BAD_SURFACE,
"wl_subsurface::place_above: wl_surface@%d is "
"not a valid parent or sibling",
wl_resource_get_id (sibling->resource));
return;
}
queue_subsurface_placement (surface,
sibling,
META_WAYLAND_SUBSURFACE_PLACEMENT_ABOVE);
}
static void
wl_subsurface_place_below (struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *sibling_resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
MetaWaylandSurface *sibling = wl_resource_get_user_data (sibling_resource);
if (!is_valid_sibling (surface, sibling))
{
wl_resource_post_error (resource, WL_SUBSURFACE_ERROR_BAD_SURFACE,
"wl_subsurface::place_below: wl_surface@%d is "
"not a valid parent or sibling",
wl_resource_get_id (sibling->resource));
return;
}
queue_subsurface_placement (surface,
sibling,
META_WAYLAND_SUBSURFACE_PLACEMENT_BELOW);
}
static void
wl_subsurface_set_sync (struct wl_client *client,
struct wl_resource *resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
surface->sub.synchronous = TRUE;
}
static void
wl_subsurface_set_desync (struct wl_client *client,
struct wl_resource *resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (resource);
gboolean was_effectively_synchronized;
was_effectively_synchronized = is_surface_effectively_synchronized (surface);
surface->sub.synchronous = FALSE;
if (was_effectively_synchronized &&
!is_surface_effectively_synchronized (surface))
apply_pending_state (surface, surface->sub.pending);
}
static const struct wl_subsurface_interface meta_wayland_wl_subsurface_interface = {
wl_subsurface_destroy,
wl_subsurface_set_position,
wl_subsurface_place_above,
wl_subsurface_place_below,
wl_subsurface_set_sync,
wl_subsurface_set_desync,
};
static void
wl_subcompositor_destroy (struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy (resource);
}
static void
surface_handle_parent_surface_destroyed (struct wl_listener *listener,
void *data)
{
MetaWaylandSurface *surface = wl_container_of (listener,
surface,
sub.parent_destroy_listener);
surface->sub.parent = NULL;
unparent_actor (surface);
}
static void
wl_subcompositor_get_subsurface (struct wl_client *client,
struct wl_resource *resource,
guint32 id,
struct wl_resource *surface_resource,
struct wl_resource *parent_resource)
{
MetaWaylandSurface *surface = wl_resource_get_user_data (surface_resource);
MetaWaylandSurface *parent = wl_resource_get_user_data (parent_resource);
if (surface->wl_subsurface != NULL)
{
wl_resource_post_error (surface_resource,
WL_DISPLAY_ERROR_INVALID_OBJECT,
"wl_subcompositor::get_subsurface already requested");
return;
}
if (!meta_wayland_surface_assign_role (surface,
META_TYPE_WAYLAND_SURFACE_ROLE_SUBSURFACE,
NULL))
{
/* FIXME: There is no subcompositor "role" error yet, so lets just use something
* similar until there is.
*/
wl_resource_post_error (resource, WL_SHELL_ERROR_ROLE,
"wl_surface@%d already has a different role",
wl_resource_get_id (surface->resource));
return;
}
surface->wl_subsurface = wl_resource_create (client, &wl_subsurface_interface, wl_resource_get_version (resource), id);
wl_resource_set_implementation (surface->wl_subsurface, &meta_wayland_wl_subsurface_interface, surface, wl_subsurface_destructor);
surface->sub.pending = g_object_new (META_TYPE_WAYLAND_PENDING_STATE, NULL);
surface->sub.synchronous = TRUE;
surface->sub.parent = parent;
2014-06-11 16:34:17 +00:00
surface->sub.parent_destroy_listener.notify = surface_handle_parent_surface_destroyed;
wl_resource_add_destroy_listener (parent->resource, &surface->sub.parent_destroy_listener);
parent->subsurfaces = g_list_append (parent->subsurfaces, surface);
clutter_actor_add_child (CLUTTER_ACTOR (parent->surface_actor),
CLUTTER_ACTOR (surface->surface_actor));
2014-04-16 19:41:50 +00:00
sync_reactive (surface);
}
static const struct wl_subcompositor_interface meta_wayland_subcompositor_interface = {
wl_subcompositor_destroy,
wl_subcompositor_get_subsurface,
};
static void
bind_subcompositor (struct wl_client *client,
void *data,
guint32 version,
guint32 id)
{
struct wl_resource *resource;
resource = wl_resource_create (client, &wl_subcompositor_interface, version, id);
wl_resource_set_implementation (resource, &meta_wayland_subcompositor_interface, data, NULL);
}
void
meta_wayland_shell_init (MetaWaylandCompositor *compositor)
{
meta_wayland_xdg_shell_init (compositor);
meta_wayland_wl_shell_init (compositor);
meta_wayland_gtk_shell_init (compositor);
if (wl_global_create (compositor->wayland_display,
&wl_subcompositor_interface,
META_WL_SUBCOMPOSITOR_VERSION,
compositor, bind_subcompositor) == NULL)
g_error ("Failed to register a global wl-subcompositor object");
}
void
meta_wayland_surface_configure_notify (MetaWaylandSurface *surface,
int new_x,
int new_y,
2014-07-17 21:39:43 +00:00
int new_width,
int new_height,
MetaWaylandSerial *sent_serial)
{
MetaWaylandSurfaceRoleShellSurface *shell_surface_role =
META_WAYLAND_SURFACE_ROLE_SHELL_SURFACE (surface->role);
g_signal_emit (surface, surface_signals[SURFACE_CONFIGURE], 0);
meta_wayland_surface_role_shell_surface_configure (shell_surface_role,
new_x, new_y,
new_width, new_height,
sent_serial);
}
void
meta_wayland_surface_ping (MetaWaylandSurface *surface,
guint32 serial)
{
MetaWaylandSurfaceRoleShellSurface *shell_surface_role =
META_WAYLAND_SURFACE_ROLE_SHELL_SURFACE (surface->role);
meta_wayland_surface_role_shell_surface_ping (shell_surface_role, serial);
}
void
meta_wayland_surface_delete (MetaWaylandSurface *surface)
{
MetaWaylandSurfaceRoleShellSurface *shell_surface_role =
META_WAYLAND_SURFACE_ROLE_SHELL_SURFACE (surface->role);
meta_wayland_surface_role_shell_surface_close (shell_surface_role);
}
2014-02-28 05:18:42 +00:00
void
meta_wayland_surface_window_managed (MetaWaylandSurface *surface,
MetaWindow *window)
{
MetaWaylandSurfaceRoleShellSurface *shell_surface_role =
META_WAYLAND_SURFACE_ROLE_SHELL_SURFACE (surface->role);
meta_wayland_surface_role_shell_surface_managed (shell_surface_role, window);
}
void
meta_wayland_surface_drag_dest_focus_in (MetaWaylandSurface *surface,
MetaWaylandDataOffer *offer)
{
MetaWaylandCompositor *compositor = meta_wayland_compositor_get_default ();
MetaWaylandDataDevice *data_device = &compositor->seat->data_device;
surface->dnd.funcs->focus_in (data_device, surface, offer);
}
void
meta_wayland_surface_drag_dest_motion (MetaWaylandSurface *surface,
const ClutterEvent *event)
{
MetaWaylandCompositor *compositor = meta_wayland_compositor_get_default ();
MetaWaylandDataDevice *data_device = &compositor->seat->data_device;
surface->dnd.funcs->motion (data_device, surface, event);
}
void
meta_wayland_surface_drag_dest_focus_out (MetaWaylandSurface *surface)
{
MetaWaylandCompositor *compositor = meta_wayland_compositor_get_default ();
MetaWaylandDataDevice *data_device = &compositor->seat->data_device;
surface->dnd.funcs->focus_out (data_device, surface);
}
void
meta_wayland_surface_drag_dest_drop (MetaWaylandSurface *surface)
{
MetaWaylandCompositor *compositor = meta_wayland_compositor_get_default ();
MetaWaylandDataDevice *data_device = &compositor->seat->data_device;
surface->dnd.funcs->drop (data_device, surface);
}
void
meta_wayland_surface_drag_dest_update (MetaWaylandSurface *surface)
{
MetaWaylandCompositor *compositor = meta_wayland_compositor_get_default ();
MetaWaylandDataDevice *data_device = &compositor->seat->data_device;
surface->dnd.funcs->update (data_device, surface);
}
MetaWaylandSurface *
meta_wayland_surface_get_toplevel (MetaWaylandSurface *surface)
{
if (surface->role)
return meta_wayland_surface_role_get_toplevel (surface->role);
else
return NULL;
}
MetaWindow *
meta_wayland_surface_get_toplevel_window (MetaWaylandSurface *surface)
{
MetaWaylandSurface *toplevel;
toplevel = meta_wayland_surface_get_toplevel (surface);
if (toplevel)
return toplevel->window;
else
return NULL;
}
void
meta_wayland_surface_get_relative_coordinates (MetaWaylandSurface *surface,
float abs_x,
float abs_y,
float *sx,
float *sy)
{
/* Using clutter API to transform coordinates is only accurate right
* after a clutter layout pass but this function is used e.g. to
* deliver pointer motion events which can happen at any time. This
* isn't a problem for wayland clients since they don't control
* their position, but X clients do and we'd be sending outdated
* coordinates if a client is moving a window in response to motion
* events.
*/
if (surface->window &&
surface->window->client_type == META_WINDOW_CLIENT_TYPE_X11)
{
MetaRectangle window_rect;
meta_window_get_buffer_rect (surface->window, &window_rect);
*sx = abs_x - window_rect.x;
*sy = abs_y - window_rect.y;
}
else
{
ClutterActor *actor =
CLUTTER_ACTOR (meta_surface_actor_get_texture (surface->surface_actor));
clutter_actor_transform_stage_point (actor, abs_x, abs_y, sx, sy);
*sx /= surface->scale;
*sy /= surface->scale;
}
}
void
meta_wayland_surface_get_absolute_coordinates (MetaWaylandSurface *surface,
float sx,
float sy,
float *x,
float *y)
{
ClutterActor *actor =
CLUTTER_ACTOR (meta_surface_actor_get_texture (surface->surface_actor));
ClutterVertex sv = {
.x = sx * surface->scale,
.y = sy * surface->scale,
};
ClutterVertex v = { 0 };
clutter_actor_apply_relative_transform_to_point (actor, NULL, &sv, &v);
*x = v.x;
*y = v.y;
}
static void
meta_wayland_surface_init (MetaWaylandSurface *surface)
{
surface->pending = g_object_new (META_TYPE_WAYLAND_PENDING_STATE, NULL);
}
static void
meta_wayland_surface_class_init (MetaWaylandSurfaceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
surface_signals[SURFACE_DESTROY] =
g_signal_new ("destroy",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
surface_signals[SURFACE_UNMAPPED] =
g_signal_new ("unmapped",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
surface_signals[SURFACE_CONFIGURE] =
g_signal_new ("configure",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
meta_wayland_surface_role_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (object);
MetaWaylandSurfaceRolePrivate *priv =
meta_wayland_surface_role_get_instance_private (surface_role);
switch (prop_id)
{
case SURFACE_ROLE_PROP_SURFACE:
priv->surface = g_value_get_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
meta_wayland_surface_role_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (object);
MetaWaylandSurfaceRolePrivate *priv =
meta_wayland_surface_role_get_instance_private (surface_role);
switch (prop_id)
{
case SURFACE_ROLE_PROP_SURFACE:
g_value_set_object (value, priv->surface);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
meta_wayland_surface_role_init (MetaWaylandSurfaceRole *role)
{
}
static void
meta_wayland_surface_role_class_init (MetaWaylandSurfaceRoleClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->set_property = meta_wayland_surface_role_set_property;
object_class->get_property = meta_wayland_surface_role_get_property;
g_object_class_install_property (object_class,
SURFACE_ROLE_PROP_SURFACE,
g_param_spec_object ("surface",
"MetaWaylandSurface",
"The MetaWaylandSurface instance",
META_TYPE_WAYLAND_SURFACE,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS));
}
static void
meta_wayland_surface_role_assigned (MetaWaylandSurfaceRole *surface_role)
{
META_WAYLAND_SURFACE_ROLE_GET_CLASS (surface_role)->assigned (surface_role);
}
static void
meta_wayland_surface_role_pre_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurfaceRoleClass *klass;
klass = META_WAYLAND_SURFACE_ROLE_GET_CLASS (surface_role);
if (klass->pre_commit)
klass->pre_commit (surface_role, pending);
}
static void
meta_wayland_surface_role_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
META_WAYLAND_SURFACE_ROLE_GET_CLASS (surface_role)->commit (surface_role,
pending);
}
static gboolean
meta_wayland_surface_role_is_on_output (MetaWaylandSurfaceRole *surface_role,
MetaMonitorInfo *monitor)
{
MetaWaylandSurfaceRoleClass *klass;
klass = META_WAYLAND_SURFACE_ROLE_GET_CLASS (surface_role);
if (klass->is_on_output)
return klass->is_on_output (surface_role, monitor);
else
return FALSE;
}
static MetaWaylandSurface *
meta_wayland_surface_role_get_toplevel (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandSurfaceRoleClass *klass;
klass = META_WAYLAND_SURFACE_ROLE_GET_CLASS (surface_role);
if (klass->get_toplevel)
return klass->get_toplevel (surface_role);
else
return NULL;
}
MetaWaylandSurface *
meta_wayland_surface_role_get_surface (MetaWaylandSurfaceRole *role)
{
MetaWaylandSurfaceRolePrivate *priv =
meta_wayland_surface_role_get_instance_private (role);
return priv->surface;
}
static void
meta_wayland_surface_role_shell_surface_configure (MetaWaylandSurfaceRoleShellSurface *shell_surface_role,
int new_x,
int new_y,
int new_width,
int new_height,
MetaWaylandSerial *sent_serial)
{
MetaWaylandSurfaceRoleShellSurfaceClass *shell_surface_role_class =
META_WAYLAND_SURFACE_ROLE_SHELL_SURFACE_GET_CLASS (shell_surface_role);
shell_surface_role_class->configure (shell_surface_role,
new_x,
new_y,
new_width,
new_height,
sent_serial);
}
static void
meta_wayland_surface_role_shell_surface_ping (MetaWaylandSurfaceRoleShellSurface *shell_surface_role,
uint32_t serial)
{
MetaWaylandSurfaceRoleShellSurfaceClass *shell_surface_role_class =
META_WAYLAND_SURFACE_ROLE_SHELL_SURFACE_GET_CLASS (shell_surface_role);
shell_surface_role_class->ping (shell_surface_role, serial);
}
static void
meta_wayland_surface_role_shell_surface_close (MetaWaylandSurfaceRoleShellSurface *shell_surface_role)
{
MetaWaylandSurfaceRoleShellSurfaceClass *shell_surface_role_class =
META_WAYLAND_SURFACE_ROLE_SHELL_SURFACE_GET_CLASS (shell_surface_role);
shell_surface_role_class->close (shell_surface_role);
}
static void
meta_wayland_surface_role_shell_surface_managed (MetaWaylandSurfaceRoleShellSurface *shell_surface_role,
MetaWindow *window)
{
MetaWaylandSurfaceRoleShellSurfaceClass *shell_surface_role_class =
META_WAYLAND_SURFACE_ROLE_SHELL_SURFACE_GET_CLASS (shell_surface_role);
shell_surface_role_class->managed (shell_surface_role, window);
}
void
meta_wayland_surface_queue_pending_frame_callbacks (MetaWaylandSurface *surface)
{
wl_list_insert_list (&surface->compositor->frame_callbacks,
&surface->pending_frame_callback_list);
wl_list_init (&surface->pending_frame_callback_list);
}
static void
default_role_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
meta_wayland_surface_queue_pending_frame_callbacks (surface);
}
static void
actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActorWayland *surface_actor =
META_SURFACE_ACTOR_WAYLAND (surface->surface_actor);
meta_surface_actor_wayland_add_frame_callbacks (surface_actor,
&surface->pending_frame_callback_list);
wl_list_init (&surface->pending_frame_callback_list);
}
static void
actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandSurface *toplevel_surface;
queue_surface_actor_frame_callbacks (surface, pending);
toplevel_surface = meta_wayland_surface_get_toplevel (surface);
if (!toplevel_surface || !toplevel_surface->window)
return;
meta_surface_actor_wayland_sync_state (
META_SURFACE_ACTOR_WAYLAND (surface->surface_actor));
}
static void
meta_wayland_surface_role_actor_surface_init (MetaWaylandSurfaceRoleActorSurface *role)
{
}
static void
meta_wayland_surface_role_actor_surface_class_init (MetaWaylandSurfaceRoleActorSurfaceClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
surface_role_class->assigned = actor_surface_assigned;
surface_role_class->commit = actor_surface_commit;
surface_role_class->is_on_output = actor_surface_is_on_output;
}
static void
shell_surface_role_surface_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandSurfaceRoleClass *surface_role_class;
MetaWindow *window;
MetaWaylandBuffer *buffer;
CoglTexture *texture;
MetaSurfaceActorWayland *actor;
double scale;
surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (meta_wayland_surface_role_shell_surface_parent_class);
surface_role_class->commit (surface_role, pending);
buffer = surface->buffer_ref.buffer;
if (!buffer)
return;
window = surface->window;
if (!window)
return;
actor = META_SURFACE_ACTOR_WAYLAND (surface->surface_actor);
scale = meta_surface_actor_wayland_get_scale (actor);
texture = buffer->texture;
window->buffer_rect.width = cogl_texture_get_width (texture) * scale;
window->buffer_rect.height = cogl_texture_get_height (texture) * scale;
}
static void
meta_wayland_surface_role_shell_surface_init (MetaWaylandSurfaceRoleShellSurface *role)
{
}
static void
meta_wayland_surface_role_shell_surface_class_init (MetaWaylandSurfaceRoleShellSurfaceClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
surface_role_class->commit = shell_surface_role_surface_commit;
}
static void
meta_wayland_surface_role_dnd_init (MetaWaylandSurfaceRoleDND *role)
{
}
static void
meta_wayland_surface_role_dnd_class_init (MetaWaylandSurfaceRoleDNDClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
surface_role_class->assigned = default_role_assigned;
surface_role_class->commit = dnd_surface_commit;
}
static void
meta_wayland_surface_role_subsurface_init (MetaWaylandSurfaceRoleSubsurface *role)
{
}
static void
meta_wayland_surface_role_subsurface_class_init (MetaWaylandSurfaceRoleSubsurfaceClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
surface_role_class->commit = subsurface_role_commit;
surface_role_class->get_toplevel = subsurface_role_get_toplevel;
}
cairo_region_t *
meta_wayland_surface_calculate_input_region (MetaWaylandSurface *surface)
{
cairo_region_t *region;
cairo_rectangle_int_t buffer_rect;
CoglTexture *texture;
if (!surface->buffer_ref.buffer)
return NULL;
texture = surface->buffer_ref.buffer->texture;
buffer_rect = (cairo_rectangle_int_t) {
.width = cogl_texture_get_width (texture) / surface->scale,
.height = cogl_texture_get_height (texture) / surface->scale,
};
region = cairo_region_create_rectangle (&buffer_rect);
if (surface->input_region)
cairo_region_intersect (region, surface->input_region);
return region;
}