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mutter-performance-source/src/compositor/meta-multi-texture.c

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/*
* Authored By Niels De Graef <niels.degraef@barco.com>
*
* Copyright (C) 2018 Barco NV
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:meta-multi-texture
* @title: MetaMultiTexture
* @short_description: A texture that can have multiple planes.
*
* #MetaMultiTexture allows one to deal with non-trivial formats that
* have multiple planes, requires subsampling and/or aren't in RGB. A common
* example of this are decoded video frames, which often use something in the
* YUV colorspace, combined with subsampling.
*
* The basic idea of a #MetaMultiTexture is the following:
* - Each plane is represented by a separate #CoglTexture. That means that you
* should add each of these planes as a layer to your CoglPipeline.
* - When dealing with a color space that is not RGB, you can ask the
* #MetaMultiTexture to create a shader for you that does the conversion
* in the GPU.
* - In case you need to deal with memory access in a format with subsampling,
* you can use meta_multi_texture_get_width() and its analogous version
* for the height to get the correct size of the texture.
*/
#include "config.h"
#include "meta/meta-multi-texture.h"
#include "meta/meta-enum-types.h"
struct _MetaMultiTexture
{
GObject parent_instance;
MetaMultiTextureFormat format;
int n_planes;
CoglTexture **planes;
};
G_DEFINE_TYPE (MetaMultiTexture, meta_multi_texture, G_TYPE_OBJECT);
/**
* meta_multi_texture_get_format:
* @multi_texture: a #MetaMultiTexture
*
* Returns the #MetaMultiTextureFormat that is used by this texture.
*
* Returns: The texture format that is used by this #MetaMultiTexture.
*/
MetaMultiTextureFormat
meta_multi_texture_get_format (MetaMultiTexture *multi_texture)
{
g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), META_MULTI_TEXTURE_FORMAT_SIMPLE);
return multi_texture->format;
}
/**
* meta_multi_texture_is_simple:
* @multi_texture: a #MetaMultiTexture
*
* A small function that checks whether the given multi texture uses a "simple"
* format, i.e. one that can be represented by a #CoglPixelFormat.
*
* Returns: Whether the texture format is #META_MULTI_TEXTURE_FORMAT_SIMPLE
*/
gboolean
meta_multi_texture_is_simple (MetaMultiTexture *multi_texture)
{
g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), FALSE);
return multi_texture->format == META_MULTI_TEXTURE_FORMAT_SIMPLE;
}
/**
* meta_multi_texture_get_n_planes:
* @multi_texture: a #MetaMultiTexture
*
* Returns the number of planes for this texture. Note that this is entirely
* dependent on the #CoglPixelFormat that is used. For example, simple RGB
* textures will have a single plane, while some more convoluted formats like
* NV12 and YUV 4:4:4 can have 2 and 3 planes respectively.
*
* Returns: The number of planes in this #MetaMultiTexture.
*/
int
meta_multi_texture_get_n_planes (MetaMultiTexture *multi_texture)
{
g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), 0);
return multi_texture->n_planes;
}
/**
* meta_multi_texture_get_plane:
* @multi_texture: a #MetaMultiTexture
* @index: the index of the plane
*
* Returns the n'th plane of the #MetaMultiTexture. Note that it's a programming
* error to use with an index larger than meta_multi_texture_get_n_planes().
*
* Returns: (transfer none): The plane at the given @index.
*/
CoglTexture *
meta_multi_texture_get_plane (MetaMultiTexture *multi_texture,
int index)
{
g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), 0);
g_return_val_if_fail (index < multi_texture->n_planes, NULL);
return multi_texture->planes[index];
}
/**
* meta_multi_texture_get_width:
* @multi_texture: a #MetaMultiTexture
*
* Returns the width of the #MetaMultiTexture. Prefer this over calling
* cogl_texture_get_width() on one of the textures, as that might give a
* different size when dealing with subsampling.
*
* Returns: The width of the texture.
*/
int
meta_multi_texture_get_width (MetaMultiTexture *multi_texture)
{
g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), 0);
return cogl_texture_get_width (multi_texture->planes[0]);
}
/**
* meta_multi_texture_get_height:
* @multi_texture: a #MetaMultiTexture
*
* Returns the height of the #MetaMultiTexture. Prefer this over calling
* cogl_texture_get_height() on one of the textures, as that might give a
* different size when dealing with subsampling.
*
* Returns: The height of the texture.
*/
int
meta_multi_texture_get_height (MetaMultiTexture *multi_texture)
{
g_return_val_if_fail (META_IS_MULTI_TEXTURE (multi_texture), 0);
return cogl_texture_get_height (multi_texture->planes[0]);
}
static void
meta_multi_texture_finalize (GObject *object)
{
MetaMultiTexture *multi_texture = META_MULTI_TEXTURE (object);
int i;
for (i = 0; i < multi_texture->n_planes; i++)
cogl_clear_object (&multi_texture->planes[i]);
g_free (multi_texture->planes);
G_OBJECT_CLASS (meta_multi_texture_parent_class)->finalize (object);
}
static void
meta_multi_texture_init (MetaMultiTexture *multi_texture)
{
}
static void
meta_multi_texture_class_init (MetaMultiTextureClass *klass)
{
GObjectClass *gobj_class = G_OBJECT_CLASS (klass);
gobj_class->finalize = meta_multi_texture_finalize;
}
/**
* meta_multi_texture_new:
* @format: The format of the #MetaMultiTexture
* @planes: (transfer full): The actual planes of the texture
* @n_planes: The number of planes
*
* Creates a #MetaMultiTexture with the given @format. Each of the
* #CoglTexture<!-- -->s represents a plane.
*
* Returns: (transfer full): A new #MetaMultiTexture. Use g_object_unref() when
* you're done with it.
*/
MetaMultiTexture *
meta_multi_texture_new (MetaMultiTextureFormat format,
CoglTexture **planes,
int n_planes)
{
MetaMultiTexture *multi_texture;
g_return_val_if_fail (planes != NULL, NULL);
g_return_val_if_fail (n_planes > 0, NULL);
multi_texture = g_object_new (META_TYPE_MULTI_TEXTURE, NULL);
multi_texture->format = format;
multi_texture->n_planes = n_planes;
multi_texture->planes = planes;
return multi_texture;
}
/**
* meta_multi_texture_new_simple:
* @plane: (transfer full): The single plane of the texture
*
* Creates a #MetaMultiTexture for a "simple" texture, i.e. with only one
* plane, in a format that can be represented using #CoglPixelFormat.
*
* Returns: (transfer full): A new #MetaMultiTexture. Use g_object_unref() when
* you're done with it.
*/
MetaMultiTexture *
meta_multi_texture_new_simple (CoglTexture *plane)
{
MetaMultiTexture *multi_texture;
g_return_val_if_fail (plane != NULL, NULL);
multi_texture = g_object_new (META_TYPE_MULTI_TEXTURE, NULL);
multi_texture->format = META_MULTI_TEXTURE_FORMAT_SIMPLE;
multi_texture->n_planes = 1;
multi_texture->planes = g_malloc (sizeof (CoglTexture *));
multi_texture->planes[0] = plane;
return multi_texture;
}
/**
* meta_multi_texture_to_string:
* @multi_texture: a #MetaMultiTexture
*
* Returns a string representation of @multi_texture, useful for debugging
* purposes.
*
* Returns: (transfer full): A string representation of @multi_texture. Use
* g_free() when done with it.
*/
char *
meta_multi_texture_to_string (MetaMultiTexture *multi_texture)
{
g_autoptr (GString) str = NULL;
g_autofree char *format_str = NULL;
g_autofree char *ret = NULL;
uint8_t i;
str = g_string_new ("");
g_string_append_printf (str, "MetaMultiTexture (%p) {\n", multi_texture);
format_str = g_enum_to_string (META_TYPE_MULTI_TEXTURE_FORMAT, multi_texture->format);
g_string_append_printf (str, " .format = %s;\n", format_str);
g_string_append_printf (str, " .n_planes = %u;\n", multi_texture->n_planes);
g_string_append (str, " .planes = {\n");
for (i = 0; i < multi_texture->n_planes; i++)
{
CoglTexture *plane = multi_texture->planes[i];
CoglPixelFormat plane_format = _cogl_texture_get_format (plane);
g_string_append_printf (str, " (%p) { .format = %s },\n",
plane,
cogl_pixel_format_to_string (plane_format));
}
g_string_append (str, " }\n");
g_string_append (str, "}");
ret = g_string_free (g_steal_pointer (&str), FALSE);
return g_steal_pointer (&ret);
}