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mutter-performance-source/clutter/clutter/evdev/clutter-seat-evdev.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corp.
* Copyright (C) 2014 Jonas Ådahl
* Copyright (C) 2016 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Damien Lespiau <damien.lespiau@intel.com>
* Author: Jonas Ådahl <jadahl@gmail.com>
*/
#include "clutter-build-config.h"
#include "clutter-seat-evdev.h"
#include <linux/input.h>
#include <math.h>
#include "clutter-event-private.h"
#include "clutter-input-device-evdev.h"
#include "clutter-input-device-tool-evdev.h"
#include "clutter-main.h"
/* Try to keep the pointer inside the stage. Hopefully no one is using
* this backend with stages smaller than this. */
#define INITIAL_POINTER_X 16
#define INITIAL_POINTER_Y 16
#define AUTOREPEAT_VALUE 2
#define DISCRETE_SCROLL_STEP 10.0
void
clutter_seat_evdev_set_libinput_seat (ClutterSeatEvdev *seat,
struct libinput_seat *libinput_seat)
{
g_assert (seat->libinput_seat == NULL);
libinput_seat_ref (libinput_seat);
libinput_seat_set_user_data (libinput_seat, seat);
seat->libinput_seat = libinput_seat;
}
void
clutter_seat_evdev_sync_leds (ClutterSeatEvdev *seat)
{
GSList *iter;
ClutterInputDeviceEvdev *device_evdev;
int caps_lock, num_lock, scroll_lock;
enum libinput_led leds = 0;
caps_lock = xkb_state_led_index_is_active (seat->xkb, seat->caps_lock_led);
num_lock = xkb_state_led_index_is_active (seat->xkb, seat->num_lock_led);
scroll_lock = xkb_state_led_index_is_active (seat->xkb, seat->scroll_lock_led);
if (caps_lock)
leds |= LIBINPUT_LED_CAPS_LOCK;
if (num_lock)
leds |= LIBINPUT_LED_NUM_LOCK;
if (scroll_lock)
leds |= LIBINPUT_LED_SCROLL_LOCK;
for (iter = seat->devices; iter; iter = iter->next)
{
device_evdev = iter->data;
_clutter_input_device_evdev_update_leds (device_evdev, leds);
}
}
static void
clutter_touch_state_free (ClutterTouchState *touch_state)
{
g_slice_free (ClutterTouchState, touch_state);
}
ClutterTouchState *
clutter_seat_evdev_add_touch (ClutterSeatEvdev *seat,
guint32 id)
{
ClutterTouchState *touch;
touch = g_slice_new0 (ClutterTouchState);
touch->id = id;
g_hash_table_insert (seat->touches, GUINT_TO_POINTER (id), touch);
return touch;
}
void
clutter_seat_evdev_remove_touch (ClutterSeatEvdev *seat,
guint32 id)
{
g_hash_table_remove (seat->touches, GUINT_TO_POINTER (id));
}
ClutterTouchState *
clutter_seat_evdev_get_touch (ClutterSeatEvdev *seat,
guint32 id)
{
return g_hash_table_lookup (seat->touches, GUINT_TO_POINTER (id));
}
ClutterSeatEvdev *
clutter_seat_evdev_new (ClutterDeviceManagerEvdev *manager_evdev)
{
ClutterDeviceManager *manager = CLUTTER_DEVICE_MANAGER (manager_evdev);
ClutterSeatEvdev *seat;
ClutterInputDevice *device;
ClutterStage *stage;
struct xkb_keymap *keymap;
seat = g_new0 (ClutterSeatEvdev, 1);
if (!seat)
return NULL;
seat->manager_evdev = manager_evdev;
device = _clutter_input_device_evdev_new_virtual (
manager, seat, CLUTTER_POINTER_DEVICE,
CLUTTER_INPUT_MODE_MASTER);
stage = _clutter_device_manager_evdev_get_stage (manager_evdev);
_clutter_input_device_set_stage (device, stage);
seat->pointer_x = INITIAL_POINTER_X;
seat->pointer_y = INITIAL_POINTER_Y;
_clutter_input_device_set_coords (device, NULL,
seat->pointer_x, seat->pointer_y,
NULL);
_clutter_device_manager_add_device (manager, device);
seat->core_pointer = device;
device = _clutter_input_device_evdev_new_virtual (
manager, seat, CLUTTER_KEYBOARD_DEVICE,
CLUTTER_INPUT_MODE_MASTER);
_clutter_input_device_set_stage (device, stage);
_clutter_device_manager_add_device (manager, device);
seat->core_keyboard = device;
seat->touches = g_hash_table_new_full (NULL, NULL, NULL,
(GDestroyNotify) clutter_touch_state_free);
seat->repeat = TRUE;
seat->repeat_delay = 250; /* ms */
seat->repeat_interval = 33; /* ms */
keymap = _clutter_device_manager_evdev_get_keymap (manager_evdev);
if (keymap)
{
seat->xkb = xkb_state_new (keymap);
seat->caps_lock_led =
xkb_keymap_led_get_index (keymap, XKB_LED_NAME_CAPS);
seat->num_lock_led =
xkb_keymap_led_get_index (keymap, XKB_LED_NAME_NUM);
seat->scroll_lock_led =
xkb_keymap_led_get_index (keymap, XKB_LED_NAME_SCROLL);
}
return seat;
}
void
clutter_seat_evdev_clear_repeat_timer (ClutterSeatEvdev *seat)
{
if (seat->repeat_timer)
{
g_source_remove (seat->repeat_timer);
seat->repeat_timer = 0;
g_clear_object (&seat->repeat_device);
}
}
static gboolean
keyboard_repeat (gpointer data)
{
ClutterSeatEvdev *seat = data;
GSource *source;
/* There might be events queued in libinput that could cancel the
repeat timer. */
_clutter_device_manager_evdev_dispatch (seat->manager_evdev);
if (!seat->repeat_timer)
return G_SOURCE_REMOVE;
g_return_val_if_fail (seat->repeat_device != NULL, G_SOURCE_REMOVE);
source = g_main_context_find_source_by_id (NULL, seat->repeat_timer);
clutter_seat_evdev_notify_key (seat,
seat->repeat_device,
g_source_get_time (source),
seat->repeat_key,
AUTOREPEAT_VALUE,
FALSE);
return G_SOURCE_CONTINUE;
}
static void
queue_event (ClutterEvent *event)
{
_clutter_event_push (event, FALSE);
}
static int
update_button_count (ClutterSeatEvdev *seat,
uint32_t button,
uint32_t state)
{
if (state)
{
return ++seat->button_count[button];
}
else
{
/* Handle cases where we newer saw the initial pressed event. */
if (seat->button_count[button] == 0)
return 0;
return --seat->button_count[button];
}
}
void
clutter_seat_evdev_notify_key (ClutterSeatEvdev *seat,
ClutterInputDevice *device,
uint64_t time_us,
uint32_t key,
uint32_t state,
gboolean update_keys)
{
ClutterStage *stage;
ClutterEvent *event = NULL;
enum xkb_state_component changed_state;
if (state != AUTOREPEAT_VALUE)
{
/* Drop any repeated button press (for example from virtual devices. */
int count = update_button_count (seat, key, state);
if (state && count > 1)
return;
if (!state && count != 0)
return;
}
/* We can drop the event on the floor if no stage has been
* associated with the device yet. */
stage = _clutter_input_device_get_stage (device);
if (stage == NULL)
{
clutter_seat_evdev_clear_repeat_timer (seat);
return;
}
event = _clutter_key_event_new_from_evdev (device,
seat->core_keyboard,
stage,
seat->xkb,
seat->button_state,
us2ms (time_us), key, state);
_clutter_evdev_event_set_event_code (event, key);
/* We must be careful and not pass multiple releases to xkb, otherwise it gets
confused and locks the modifiers */
if (state != AUTOREPEAT_VALUE)
{
changed_state = xkb_state_update_key (seat->xkb,
event->key.hardware_keycode,
state ? XKB_KEY_DOWN : XKB_KEY_UP);
}
else
{
changed_state = 0;
clutter_event_set_flags (event, CLUTTER_EVENT_FLAG_SYNTHETIC);
}
queue_event (event);
if (update_keys && (changed_state & XKB_STATE_LEDS))
clutter_seat_evdev_sync_leds (seat);
if (state == 0 || /* key release */
!seat->repeat ||
!xkb_keymap_key_repeats (xkb_state_get_keymap (seat->xkb),
event->key.hardware_keycode))
{
clutter_seat_evdev_clear_repeat_timer (seat);
return;
}
if (state == 1) /* key press */
seat->repeat_count = 0;
seat->repeat_count += 1;
seat->repeat_key = key;
switch (seat->repeat_count)
{
case 1:
case 2:
{
guint32 interval;
clutter_seat_evdev_clear_repeat_timer (seat);
seat->repeat_device = g_object_ref (device);
if (seat->repeat_count == 1)
interval = seat->repeat_delay;
else
interval = seat->repeat_interval;
seat->repeat_timer =
clutter_threads_add_timeout_full (CLUTTER_PRIORITY_EVENTS,
interval,
keyboard_repeat,
seat,
NULL);
return;
}
default:
return;
}
}
static ClutterEvent *
new_absolute_motion_event (ClutterSeatEvdev *seat,
ClutterInputDevice *input_device,
guint64 time_us,
gfloat x,
gfloat y,
gdouble *axes)
{
ClutterStage *stage = _clutter_input_device_get_stage (input_device);
ClutterEvent *event;
event = clutter_event_new (CLUTTER_MOTION);
if (clutter_input_device_get_device_type (input_device) != CLUTTER_TABLET_DEVICE)
_clutter_device_manager_evdev_constrain_pointer (seat->manager_evdev,
seat->core_pointer,
time_us,
seat->pointer_x,
seat->pointer_y,
&x, &y);
_clutter_evdev_event_set_time_usec (event, time_us);
event->motion.time = us2ms (time_us);
event->motion.stage = stage;
event->motion.device = seat->core_pointer;
_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
event->motion.x = x;
event->motion.y = y;
event->motion.axes = axes;
clutter_event_set_device (event, seat->core_pointer);
clutter_event_set_source_device (event, input_device);
if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
{
ClutterInputDeviceEvdev *device_evdev =
CLUTTER_INPUT_DEVICE_EVDEV (input_device);
clutter_event_set_device_tool (event, device_evdev->last_tool);
clutter_event_set_device (event, input_device);
}
else
{
clutter_event_set_device (event, seat->core_pointer);
}
_clutter_input_device_set_stage (seat->core_pointer, stage);
if (clutter_input_device_get_device_type (input_device) != CLUTTER_TABLET_DEVICE)
{
seat->pointer_x = x;
seat->pointer_y = y;
}
return event;
}
void
clutter_seat_evdev_notify_relative_motion (ClutterSeatEvdev *seat,
ClutterInputDevice *input_device,
uint64_t time_us,
float dx,
float dy,
float dx_unaccel,
float dy_unaccel)
{
gfloat new_x, new_y;
ClutterEvent *event;
/* We can drop the event on the floor if no stage has been
* associated with the device yet. */
if (!_clutter_input_device_get_stage (input_device))
return;
_clutter_device_manager_evdev_filter_relative_motion (seat->manager_evdev,
input_device,
seat->pointer_x,
seat->pointer_y,
&dx,
&dy);
new_x = seat->pointer_x + dx;
new_y = seat->pointer_y + dy;
event = new_absolute_motion_event (seat, input_device,
time_us, new_x, new_y, NULL);
_clutter_evdev_event_set_relative_motion (event,
dx, dy,
dx_unaccel, dy_unaccel);
queue_event (event);
}
void clutter_seat_evdev_notify_absolute_motion (ClutterSeatEvdev *seat,
ClutterInputDevice *input_device,
uint64_t time_us,
float x,
float y,
double *axes)
{
ClutterEvent *event;
event = new_absolute_motion_event (seat, input_device, time_us, x, y, axes);
queue_event (event);
}
void
clutter_seat_evdev_notify_button (ClutterSeatEvdev *seat,
ClutterInputDevice *input_device,
uint64_t time_us,
uint32_t button,
uint32_t state)
{
ClutterInputDeviceEvdev *device_evdev = (ClutterInputDeviceEvdev *) input_device;
ClutterStage *stage;
ClutterEvent *event = NULL;
gint button_nr;
static gint maskmap[8] =
{
CLUTTER_BUTTON1_MASK, CLUTTER_BUTTON3_MASK, CLUTTER_BUTTON2_MASK,
CLUTTER_BUTTON4_MASK, CLUTTER_BUTTON5_MASK, 0, 0, 0
};
int button_count;
/* Drop any repeated button press (for example from virtual devices. */
button_count = update_button_count (seat, button, state);
if (state && button_count > 1)
return;
if (!state && button_count != 0)
return;
/* We can drop the event on the floor if no stage has been
* associated with the device yet. */
stage = _clutter_input_device_get_stage (input_device);
if (stage == NULL)
return;
/* The evdev button numbers don't map sequentially to clutter button
* numbers (the right and middle mouse buttons are in the opposite
* order) so we'll map them directly with a switch statement */
switch (button)
{
case BTN_LEFT:
case BTN_TOUCH:
button_nr = CLUTTER_BUTTON_PRIMARY;
break;
case BTN_RIGHT:
case BTN_STYLUS:
button_nr = CLUTTER_BUTTON_SECONDARY;
break;
case BTN_MIDDLE:
case BTN_STYLUS2:
button_nr = CLUTTER_BUTTON_MIDDLE;
break;
default:
/* For compatibility reasons, all additional buttons go after the old 4-7 scroll ones */
if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
button_nr = button - BTN_TOOL_PEN + 4;
else
button_nr = button - (BTN_LEFT - 1) + 4;
break;
}
if (button_nr < 1 || button_nr > 12)
{
g_warning ("Unhandled button event 0x%x", button);
return;
}
if (state)
event = clutter_event_new (CLUTTER_BUTTON_PRESS);
else
event = clutter_event_new (CLUTTER_BUTTON_RELEASE);
if (button_nr < G_N_ELEMENTS (maskmap))
{
/* Update the modifiers */
if (state)
seat->button_state |= maskmap[button_nr - 1];
else
seat->button_state &= ~maskmap[button_nr - 1];
}
_clutter_evdev_event_set_time_usec (event, time_us);
event->button.time = us2ms (time_us);
event->button.stage = CLUTTER_STAGE (stage);
_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
event->button.button = button_nr;
if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
{
ClutterPoint point;
clutter_input_device_get_coords (input_device, NULL, &point);
event->button.x = point.x;
event->button.y = point.y;
}
else
{
event->button.x = seat->pointer_x;
event->button.y = seat->pointer_y;
}
clutter_event_set_device (event, seat->core_pointer);
clutter_event_set_source_device (event, input_device);
if (device_evdev->last_tool)
{
/* Apply the button event code as per the tool mapping */
guint mapped_button;
mapped_button = clutter_input_device_tool_evdev_get_button_code (device_evdev->last_tool,
button_nr);
if (mapped_button != 0)
button = mapped_button;
}
_clutter_evdev_event_set_event_code (event, button);
if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
{
clutter_event_set_device_tool (event, device_evdev->last_tool);
clutter_event_set_device (event, input_device);
}
else
{
clutter_event_set_device (event, seat->core_pointer);
}
_clutter_input_device_set_stage (seat->core_pointer, stage);
queue_event (event);
}
static void
notify_scroll (ClutterInputDevice *input_device,
guint64 time_us,
gdouble dx,
gdouble dy,
ClutterScrollSource scroll_source,
ClutterScrollFinishFlags flags,
gboolean emulated)
{
ClutterInputDeviceEvdev *device_evdev;
ClutterSeatEvdev *seat;
ClutterStage *stage;
ClutterEvent *event = NULL;
gdouble scroll_factor;
/* We can drop the event on the floor if no stage has been
* associated with the device yet. */
stage = _clutter_input_device_get_stage (input_device);
if (stage == NULL)
return;
device_evdev = CLUTTER_INPUT_DEVICE_EVDEV (input_device);
seat = _clutter_input_device_evdev_get_seat (device_evdev);
event = clutter_event_new (CLUTTER_SCROLL);
_clutter_evdev_event_set_time_usec (event, time_us);
event->scroll.time = us2ms (time_us);
event->scroll.stage = CLUTTER_STAGE (stage);
event->scroll.device = seat->core_pointer;
_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
/* libinput pointer axis events are in pointer motion coordinate space.
* To convert to Xi2 discrete step coordinate space, multiply the factor
* 1/10. */
event->scroll.direction = CLUTTER_SCROLL_SMOOTH;
scroll_factor = 1.0 / DISCRETE_SCROLL_STEP;
clutter_event_set_scroll_delta (event,
scroll_factor * dx,
scroll_factor * dy);
event->scroll.x = seat->pointer_x;
event->scroll.y = seat->pointer_y;
clutter_event_set_device (event, seat->core_pointer);
clutter_event_set_source_device (event, input_device);
event->scroll.scroll_source = scroll_source;
event->scroll.finish_flags = flags;
_clutter_event_set_pointer_emulated (event, emulated);
queue_event (event);
}
static void
notify_discrete_scroll (ClutterInputDevice *input_device,
uint64_t time_us,
ClutterScrollDirection direction,
ClutterScrollSource scroll_source,
gboolean emulated)
{
ClutterInputDeviceEvdev *device_evdev;
ClutterSeatEvdev *seat;
ClutterStage *stage;
ClutterEvent *event = NULL;
if (direction == CLUTTER_SCROLL_SMOOTH)
return;
/* We can drop the event on the floor if no stage has been
* associated with the device yet. */
stage = _clutter_input_device_get_stage (input_device);
if (stage == NULL)
return;
device_evdev = CLUTTER_INPUT_DEVICE_EVDEV (input_device);
seat = _clutter_input_device_evdev_get_seat (device_evdev);
event = clutter_event_new (CLUTTER_SCROLL);
_clutter_evdev_event_set_time_usec (event, time_us);
event->scroll.time = us2ms (time_us);
event->scroll.stage = CLUTTER_STAGE (stage);
event->scroll.device = seat->core_pointer;
_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
event->scroll.direction = direction;
event->scroll.x = seat->pointer_x;
event->scroll.y = seat->pointer_y;
clutter_event_set_device (event, seat->core_pointer);
clutter_event_set_source_device (event, input_device);
event->scroll.scroll_source = scroll_source;
_clutter_event_set_pointer_emulated (event, emulated);
queue_event (event);
}
static void
check_notify_discrete_scroll (ClutterSeatEvdev *seat,
ClutterInputDevice *device,
uint64_t time_us,
ClutterScrollSource scroll_source)
{
int i, n_xscrolls, n_yscrolls;
n_xscrolls = floor (fabs (seat->accum_scroll_dx) / DISCRETE_SCROLL_STEP);
n_yscrolls = floor (fabs (seat->accum_scroll_dy) / DISCRETE_SCROLL_STEP);
for (i = 0; i < n_xscrolls; i++)
{
notify_discrete_scroll (device, time_us,
seat->accum_scroll_dx > 0 ?
CLUTTER_SCROLL_RIGHT : CLUTTER_SCROLL_LEFT,
scroll_source, TRUE);
}
for (i = 0; i < n_yscrolls; i++)
{
notify_discrete_scroll (device, time_us,
seat->accum_scroll_dy > 0 ?
CLUTTER_SCROLL_DOWN : CLUTTER_SCROLL_UP,
scroll_source, TRUE);
}
seat->accum_scroll_dx = fmodf (seat->accum_scroll_dx, DISCRETE_SCROLL_STEP);
seat->accum_scroll_dy = fmodf (seat->accum_scroll_dy, DISCRETE_SCROLL_STEP);
}
void
clutter_seat_evdev_notify_scroll_continuous (ClutterSeatEvdev *seat,
ClutterInputDevice *input_device,
uint64_t time_us,
double dx,
double dy,
ClutterScrollSource scroll_source,
ClutterScrollFinishFlags finish_flags)
{
if (finish_flags & CLUTTER_SCROLL_FINISHED_HORIZONTAL)
seat->accum_scroll_dx = 0;
else
seat->accum_scroll_dx += dx;
if (finish_flags & CLUTTER_SCROLL_FINISHED_VERTICAL)
seat->accum_scroll_dy = 0;
else
seat->accum_scroll_dy += dy;
notify_scroll (input_device, time_us, dx, dy, scroll_source,
finish_flags, FALSE);
check_notify_discrete_scroll (seat, input_device, time_us, scroll_source);
}
static ClutterScrollDirection
discrete_to_direction (double discrete_dx,
double discrete_dy)
{
if (discrete_dx > 0)
return CLUTTER_SCROLL_RIGHT;
else if (discrete_dx < 0)
return CLUTTER_SCROLL_LEFT;
else if (discrete_dy > 0)
return CLUTTER_SCROLL_DOWN;
else if (discrete_dy < 0)
return CLUTTER_SCROLL_UP;
else
g_assert_not_reached ();
}
void
clutter_seat_evdev_notify_discrete_scroll (ClutterSeatEvdev *seat,
ClutterInputDevice *input_device,
uint64_t time_us,
double discrete_dx,
double discrete_dy,
ClutterScrollSource scroll_source)
{
notify_scroll (input_device, time_us,
discrete_dx * DISCRETE_SCROLL_STEP,
discrete_dy * DISCRETE_SCROLL_STEP,
scroll_source, CLUTTER_SCROLL_FINISHED_NONE,
TRUE);
notify_discrete_scroll (input_device, time_us,
discrete_to_direction (discrete_dx, discrete_dy),
scroll_source, FALSE);
}
void
clutter_seat_evdev_free (ClutterSeatEvdev *seat)
{
GSList *iter;
for (iter = seat->devices; iter; iter = g_slist_next (iter))
{
ClutterInputDevice *device = iter->data;
g_object_unref (device);
}
g_slist_free (seat->devices);
g_hash_table_unref (seat->touches);
xkb_state_unref (seat->xkb);
clutter_seat_evdev_clear_repeat_timer (seat);
if (seat->libinput_seat)
libinput_seat_unref (seat->libinput_seat);
g_free (seat);
}
void
clutter_seat_evdev_set_stage (ClutterSeatEvdev *seat,
ClutterStage *stage)
{
GSList *l;
_clutter_input_device_set_stage (seat->core_pointer, stage);
_clutter_input_device_set_stage (seat->core_keyboard, stage);
for (l = seat->devices; l; l = l->next)
{
ClutterInputDevice *device = l->data;
_clutter_input_device_set_stage (device, stage);
}
}