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mutter-performance-source/doc/reference/clutter/Makefile.am

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## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=clutter
# The top-level SGML file. You can change this if you want to.
2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
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DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.xml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../../clutter
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=--type-init-func="clutter_base_init()"
# Extra options to supply to gtkdoc-scan.
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=--deprecated-guards="CLUTTER_DISABLE_DEPRECATED"
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml --name-space=clutter
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=\
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/glib \
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/gobject \
--extra-dir=$(CAIRO_PREFIX)/share/gtk-doc/html/cairo \
--extra-dir=$(PANGO_PREFIX)/share/gtk-doc/html/pango \
--extra-dir=$(COGL_PREFIX)/share/gtk-doc/html/cogl
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=\
$(top_srcdir)/clutter/*.h \
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$(top_builddir)/clutter/*.h \
$(top_srcdir)/clutter/x11/clutter-x11.h \
$(top_srcdir)/clutter/x11/clutter-x11-texture-pixmap.h \
$(top_srcdir)/clutter/cogl/clutter-glx-texture-pixmap.h \
$(top_srcdir)/clutter/cogl/clutter-egl.h \
$(top_srcdir)/clutter/cogl/clutter-cex100.h \
$(top_srcdir)/clutter/win32/clutter-win32.h
CFILE_GLOB=\
$(top_srcdir)/clutter/*.c \
$(top_srcdir)/clutter/cogl/*.c \
$(top_srcdir)/clutter/x11/*.c \
$(top_srcdir)/clutter/win32/*.c
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
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clutter.h \
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clutter-actor-meta-private.h \
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clutter-actor-private.h \
clutter-backend-private.h \
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clutter-bezier.h \
clutter-color-static.h \
clutter-config.h \
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clutter-debug.h \
clutter-deprecated.h \
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clutter-device-manager-private.h \
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clutter-enum-types.h \
clutter-event-translator.h \
clutter-flatten-effect.h \
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clutter-id-pool.h \
clutter-keysyms.h \
clutter-keysyms-compat.h \
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clutter-keysyms-table.h \
clutter-marshal.h \
clutter-master-clock.h \
clutter-model-private.h \
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clutter-paint-volume-private.h \
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clutter-private.h \
clutter-profile.h \
clutter-script-private.h \
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clutter-stage-manager-private.h \
clutter-stage-private.h \
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clutter-stage-window.h \
clutter-timeout-interval.h \
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cally \
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cogl \
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evdev \
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osx \
x11 \
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wayland \
win32
EXTRA_HFILES=\
$(top_srcdir)/clutter/x11/clutter-x11.h \
$(top_srcdir)/clutter/x11/clutter-x11-texture-pixmap.h \
$(top_srcdir)/clutter/cogl/clutter-glx-texture-pixmap.h \
$(top_srcdir)/clutter/cogl/clutter-egl.h \
$(top_srcdir)/clutter/cogl/clutter-cex100.h \
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$(top_srcdir)/clutter/wayland/clutter-wayland.h \
$(top_srcdir)/clutter/win32/clutter-win32.h
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES=\
actor-box.png \
animator-key-frames.png \
bin-layout.png \
box-layout.png \
constraints-example.png \
easing-modes.png \
event-flow.png \
flow-layout-horizontal.png \
flow-layout-vertical.png \
clutter-actor: Add an 'offscreen-redirect' property This adds a property which can be used to redirect the actor through an FBO before painting so that it becomes flattened in an image. The image can be used as a cache to avoid having to repaint the actor if something unrelated in the scene changes. It can also be used to implement correct opacity even if the actor has overlapping primitives. The property is an enum that takes three values: CLUTTER_OFFSCREEN_REDIRECT_NEVER: The default behaviour which is to never flatten the actor. CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: The actor is always redirected through an FBO. CLUTTER_OFFSCREEN_REDIRECT_ONLY_FOR_OPACITY: The actor is only redirected through an FBO if the paint opacity is not 255. This value would be used if the actor wants correct opacity. It will avoid the overhead of using an FBO whenever the actor is fully opaque. The property is implemented by installing a ClutterFlattenEffect. ClutterFlattenEffect is a new internal class which subclasses ClutterOffscreen to redirect the painting to an FBO. When ClutterOffscreen paints, the effect sets an opacity override on the actor so that the image will always contain the actor at full opacity. The opacity is then applied to the resulting image before painting it to the stage. This means the actor does not need to be redrawn while the opacity is being animated. The effect has a high internal priority so that it will always occur before any other effects and it gets hidden from the application.
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path-alpha-func.png \
offscreen-redirect.png
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files= \
glossary.xml \
subclassing-ClutterActor.xml \
2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
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clutter-animation-tutorial.xml \
creating-behaviours.xml \
clutter-overview.xml \
building-clutter.xml \
running-clutter.xml \
migrating-ClutterEffect.xml \
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migrating-ClutterPath.xml \
migrating-ClutterBehaviour.xml
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files= \
glossary.xml \
subclassing-ClutterActor.xml \
2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
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clutter-animation-tutorial.xml \
creating-behaviours.xml \
clutter-overview.xml \
building-clutter.xml \
running-clutter.xml \
migrating-ClutterEffect.xml \
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migrating-ClutterPath.xml \
migrating-ClutterBehaviour.xml
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. INCLUDES=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
INCLUDES=-I$(top_srcdir) -I$(top_srcdir)/clutter -I$(top_srcdir)/clutter/cogl -I$(top_builddir) -I$(top_builddir)/clutter -I$(top_builddir)/clutter/cogl $(CLUTTER_CFLAGS)
GTKDOC_LIBS=$(top_builddir)/clutter/libclutter-@CLUTTER_SONAME_INFIX@-@CLUTTER_API_VERSION@.la $(CLUTTER_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
include $(top_srcdir)/gtk-doc.make
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
EXTRA_DIST += \
actor-box.png \
animator-key-frames.png \
animator-key-frames.svg \
bin-layout.png \
box-layout.png \
constraints-example.png \
easing-modes.png \
easing-modes.svg \
event-flow.png \
flow-layout-horizontal.png \
flow-layout-vertical.png \
clutter-actor: Add an 'offscreen-redirect' property This adds a property which can be used to redirect the actor through an FBO before painting so that it becomes flattened in an image. The image can be used as a cache to avoid having to repaint the actor if something unrelated in the scene changes. It can also be used to implement correct opacity even if the actor has overlapping primitives. The property is an enum that takes three values: CLUTTER_OFFSCREEN_REDIRECT_NEVER: The default behaviour which is to never flatten the actor. CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: The actor is always redirected through an FBO. CLUTTER_OFFSCREEN_REDIRECT_ONLY_FOR_OPACITY: The actor is only redirected through an FBO if the paint opacity is not 255. This value would be used if the actor wants correct opacity. It will avoid the overhead of using an FBO whenever the actor is fully opaque. The property is implemented by installing a ClutterFlattenEffect. ClutterFlattenEffect is a new internal class which subclasses ClutterOffscreen to redirect the painting to an FBO. When ClutterOffscreen paints, the effect sets an opacity override on the actor so that the image will always contain the actor at full opacity. The opacity is then applied to the resulting image before painting it to the stage. This means the actor does not need to be redrawn while the opacity is being animated. The effect has a high internal priority so that it will always occur before any other effects and it gets hidden from the application.
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path-alpha-func.png \
offscreen-redirect.png