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mutter-performance-source/cogl/cogl-attribute-buffer.h

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_ATTRIBUTE_BUFFER_H__
#define __COGL_ATTRIBUTE_BUFFER_H__
/* We forward declare the CoglAttributeBuffer type here to avoid some circular
* dependency issues with the following headers.
*/
typedef struct _CoglAttributeBuffer CoglAttributeBuffer;
#include <cogl/cogl-context.h>
COGL_BEGIN_DECLS
/**
* SECTION:cogl-attribute-buffer
* @short_description: Functions for creating and manipulating attribute
* buffers
*
* FIXME
*/
#define COGL_ATTRIBUTE_BUFFER(buffer) ((CoglAttributeBuffer *)(buffer))
Allow propogation of OOM errors to apps This allows apps to catch out-of-memory errors when allocating textures. Textures can be pretty huge at times and so it's quite possible for an application to try and allocate more memory than is available. It's also very possible that the application can take some action in response to reduce memory pressure (such as freeing up texture caches perhaps) so we shouldn't just automatically abort like we do for trivial heap allocations. These public functions now take a CoglError argument so applications can catch out of memory errors: cogl_buffer_map cogl_buffer_map_range cogl_buffer_set_data cogl_framebuffer_read_pixels_into_bitmap cogl_pixel_buffer_new cogl_texture_new_from_data cogl_texture_new_from_bitmap Note: we've been quite conservative with how many apis we let throw OOM CoglErrors since we don't really want to put a burdon on developers to be checking for errors with every cogl api call. So long as there is some lower level api for apps to use that let them catch OOM errors for everything necessary that's enough and we don't have to make more convenient apis more awkward to use. The main focus is on bitmaps and texture allocations since they can be particularly large and prone to failing. A new cogl_attribute_buffer_new_with_size() function has been added in case developers need to catch OOM errors when allocating attribute buffers whereby they can first use _buffer_new_with_size() (which doesn't take a CoglError) followed by cogl_buffer_set_data() which will lazily allocate the buffer storage and report OOM errors. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978) Note: since we can't break the API for Cogl 1.x then actually the main purpose of cherry picking this patch is to keep in-line with changes on the master branch so that we can easily cherry-pick patches. All the api changes relating stable apis released on the 1.12 branch have been reverted as part of cherry-picking this patch so this most just applies all the internal plumbing changes that enable us to correctly propagate OOM errors.
2012-11-08 17:54:10 +00:00
/**
* cogl_attribute_buffer_new_with_size:
* @context: A #CoglContext
* @bytes: The number of bytes to allocate for vertex attribute data.
*
* Describes a new #CoglAttributeBuffer of @size bytes to contain
* arrays of vertex attribute data. Afterwards data can be set using
* cogl_buffer_set_data() or by mapping it into the application's
* address space using cogl_buffer_map().
*
* The underlying storage of this buffer isn't allocated by this
* function so that you have an opportunity to use the
* cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint()
* functions which may influence how the storage is allocated. The
* storage will be allocated once you upload data to the buffer.
*
* Note: You can assume this function always succeeds and won't return
* %NULL
*
* Return value: A newly allocated #CoglAttributeBuffer. Never %NULL.
*
* Stability: Unstable
*/
CoglAttributeBuffer *
cogl_attribute_buffer_new_with_size (CoglContext *context,
size_t bytes);
/**
* cogl_attribute_buffer_new:
* @context: A #CoglContext
2010-12-22 09:42:41 +00:00
* @bytes: The number of bytes to allocate for vertex attribute data.
* @data: An optional pointer to vertex data to upload immediately.
*
Allow propogation of OOM errors to apps This allows apps to catch out-of-memory errors when allocating textures. Textures can be pretty huge at times and so it's quite possible for an application to try and allocate more memory than is available. It's also very possible that the application can take some action in response to reduce memory pressure (such as freeing up texture caches perhaps) so we shouldn't just automatically abort like we do for trivial heap allocations. These public functions now take a CoglError argument so applications can catch out of memory errors: cogl_buffer_map cogl_buffer_map_range cogl_buffer_set_data cogl_framebuffer_read_pixels_into_bitmap cogl_pixel_buffer_new cogl_texture_new_from_data cogl_texture_new_from_bitmap Note: we've been quite conservative with how many apis we let throw OOM CoglErrors since we don't really want to put a burdon on developers to be checking for errors with every cogl api call. So long as there is some lower level api for apps to use that let them catch OOM errors for everything necessary that's enough and we don't have to make more convenient apis more awkward to use. The main focus is on bitmaps and texture allocations since they can be particularly large and prone to failing. A new cogl_attribute_buffer_new_with_size() function has been added in case developers need to catch OOM errors when allocating attribute buffers whereby they can first use _buffer_new_with_size() (which doesn't take a CoglError) followed by cogl_buffer_set_data() which will lazily allocate the buffer storage and report OOM errors. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978) Note: since we can't break the API for Cogl 1.x then actually the main purpose of cherry picking this patch is to keep in-line with changes on the master branch so that we can easily cherry-pick patches. All the api changes relating stable apis released on the 1.12 branch have been reverted as part of cherry-picking this patch so this most just applies all the internal plumbing changes that enable us to correctly propagate OOM errors.
2012-11-08 17:54:10 +00:00
* Describes a new #CoglAttributeBuffer of @size bytes to contain
* arrays of vertex attribute data and also uploads @size bytes read
* from @data to the new buffer.
*
* You should never pass a %NULL data pointer.
*
* <note>This function does not report out-of-memory errors back to
* the caller by returning %NULL and so you can assume this function
* always succeeds.</note>
*
* <note>In the unlikely case that there is an out of memory problem
* then Cogl will abort the application with a message. If your
* application needs to gracefully handle out-of-memory errors then
* you can use cogl_attribute_buffer_new_with_size() and then
* explicitly catch errors with cogl_buffer_set_data() or
* cogl_buffer_map().</note>
*
Allow propogation of OOM errors to apps This allows apps to catch out-of-memory errors when allocating textures. Textures can be pretty huge at times and so it's quite possible for an application to try and allocate more memory than is available. It's also very possible that the application can take some action in response to reduce memory pressure (such as freeing up texture caches perhaps) so we shouldn't just automatically abort like we do for trivial heap allocations. These public functions now take a CoglError argument so applications can catch out of memory errors: cogl_buffer_map cogl_buffer_map_range cogl_buffer_set_data cogl_framebuffer_read_pixels_into_bitmap cogl_pixel_buffer_new cogl_texture_new_from_data cogl_texture_new_from_bitmap Note: we've been quite conservative with how many apis we let throw OOM CoglErrors since we don't really want to put a burdon on developers to be checking for errors with every cogl api call. So long as there is some lower level api for apps to use that let them catch OOM errors for everything necessary that's enough and we don't have to make more convenient apis more awkward to use. The main focus is on bitmaps and texture allocations since they can be particularly large and prone to failing. A new cogl_attribute_buffer_new_with_size() function has been added in case developers need to catch OOM errors when allocating attribute buffers whereby they can first use _buffer_new_with_size() (which doesn't take a CoglError) followed by cogl_buffer_set_data() which will lazily allocate the buffer storage and report OOM errors. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978) Note: since we can't break the API for Cogl 1.x then actually the main purpose of cherry picking this patch is to keep in-line with changes on the master branch so that we can easily cherry-pick patches. All the api changes relating stable apis released on the 1.12 branch have been reverted as part of cherry-picking this patch so this most just applies all the internal plumbing changes that enable us to correctly propagate OOM errors.
2012-11-08 17:54:10 +00:00
* Return value: A newly allocated #CoglAttributeBuffer (never %NULL)
*
* Since: 1.4
* Stability: Unstable
*/
CoglAttributeBuffer *
cogl_attribute_buffer_new (CoglContext *context,
size_t bytes,
const void *data);
/**
* cogl_is_attribute_buffer:
* @object: A #CoglObject
*
* Gets whether the given object references a #CoglAttributeBuffer.
*
* Returns: %TRUE if @object references a #CoglAttributeBuffer,
* %FALSE otherwise
*
* Since: 1.4
* Stability: Unstable
*/
CoglBool
cogl_is_attribute_buffer (void *object);
COGL_END_DECLS
#endif /* __COGL_ATTRIBUTE_BUFFER_H__ */