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mutter-performance-source/src/compositor/meta-window-actor.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#define _ISOC99_SOURCE /* for roundf */
#include <math.h>
#include <X11/extensions/shape.h>
#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xdamage.h>
#include <X11/extensions/Xrender.h>
#include <clutter/x11/clutter-x11.h>
#include <gdk/gdk.h> /* for gdk_rectangle_union() */
#include "display.h"
#include "errors.h"
#include "frame.h"
#include "window.h"
#include "xprops.h"
#include "compositor-private.h"
#include "meta-shadow-factory-private.h"
#include "meta-shaped-texture.h"
#include "meta-window-actor-private.h"
struct _MetaWindowActorPrivate
{
XWindowAttributes attrs;
MetaWindow *window;
Window xwindow;
MetaScreen *screen;
ClutterActor *actor;
/* MetaShadowFactory only caches shadows that are actually in use;
* to avoid unnecessary recomputation we do two things: 1) we store
* both a focused and unfocused shadow for the window. If the window
* doesn't have different focused and unfocused shadow parameters,
* these will be the same. 2) when the shadow potentially changes we
* don't immediately unreference the old shadow, we just flag it as
* dirty and recompute it when we next need it (recompute_focused_shadow,
* recompute_unfocused_shadow.) Because of our extraction of
* size-invariant window shape, we'll often find that the new shadow
* is the same as the old shadow.
*/
MetaShadow *focused_shadow;
MetaShadow *unfocused_shadow;
Pixmap back_pixmap;
Damage damage;
guint8 opacity;
guint8 shadow_opacity;
gchar * desc;
/* If the window is shaped, a region that matches the shape */
cairo_region_t *shape_region;
/* A rectangular region with the unshaped extends of the window
* texture */
cairo_region_t *bounding_region;
/* The region we should clip to when painting the shadow */
cairo_region_t *shadow_clip;
/* Extracted size-invariant shape used for shadows */
MetaWindowShape *shadow_shape;
gint freeze_count;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
char * shadow_class;
/*
* These need to be counters rather than flags, since more plugins
* can implement same effect; the practicality of stacking effects
* might be dubious, but we have to at least handle it correctly.
*/
gint minimize_in_progress;
gint maximize_in_progress;
gint unmaximize_in_progress;
gint map_in_progress;
gint destroy_in_progress;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
guint visible : 1;
guint mapped : 1;
guint shaped : 1;
guint argb32 : 1;
guint disposed : 1;
guint redecorating : 1;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
guint needs_damage_all : 1;
guint received_damage : 1;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
guint needs_pixmap : 1;
guint needs_reshape : 1;
guint recompute_focused_shadow : 1;
guint recompute_unfocused_shadow : 1;
guint size_changed : 1;
guint needs_destroy : 1;
guint no_shadow : 1;
guint no_more_x_calls : 1;
};
enum
{
PROP_META_WINDOW = 1,
PROP_META_SCREEN,
PROP_X_WINDOW,
PROP_X_WINDOW_ATTRIBUTES,
PROP_NO_SHADOW,
PROP_SHADOW_CLASS
};
#define DEFAULT_SHADOW_RADIUS 12
#define DEFAULT_SHADOW_X_OFFSET 0
#define DEFAULT_SHADOW_Y_OFFSET 8
static void meta_window_actor_dispose (GObject *object);
static void meta_window_actor_finalize (GObject *object);
static void meta_window_actor_constructed (GObject *object);
static void meta_window_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec);
static void meta_window_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec);
static void meta_window_actor_paint (ClutterActor *actor);
#if CLUTTER_CHECK_VERSION(1, 5, 2)
static gboolean meta_window_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume);
#endif
static void meta_window_actor_detach (MetaWindowActor *self);
static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
static void meta_window_actor_clear_shape_region (MetaWindowActor *self);
static void meta_window_actor_clear_bounding_region (MetaWindowActor *self);
static void meta_window_actor_clear_shadow_clip (MetaWindowActor *self);
static gboolean is_shaped (MetaDisplay *display,
Window xwindow);
/*
* Register GType wrapper for XWindowAttributes, so we do not have to
* query window attributes in the MetaWindowActor constructor but can pass
* them as a property to the constructor (so we can gracefully handle the case
* where no attributes can be retrieved).
*
* NB -- we only need a subset of the attributes; at some point we might want
* to just store the relevant values rather than the whole struct.
*/
#define META_TYPE_XATTRS (meta_xattrs_get_type ())
static GType meta_xattrs_get_type (void) G_GNUC_CONST;
static XWindowAttributes *
meta_xattrs_copy (const XWindowAttributes *attrs)
{
XWindowAttributes *result;
g_return_val_if_fail (attrs != NULL, NULL);
result = (XWindowAttributes*) g_malloc (sizeof (XWindowAttributes));
*result = *attrs;
return result;
}
static void
meta_xattrs_free (XWindowAttributes *attrs)
{
g_return_if_fail (attrs != NULL);
g_free (attrs);
}
static GType
meta_xattrs_get_type (void)
{
static GType our_type = 0;
if (!our_type)
our_type = g_boxed_type_register_static ("XWindowAttributes",
(GBoxedCopyFunc) meta_xattrs_copy,
(GBoxedFreeFunc) meta_xattrs_free);
return our_type;
}
G_DEFINE_TYPE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_GROUP);
static void
meta_window_actor_class_init (MetaWindowActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (MetaWindowActorPrivate));
object_class->dispose = meta_window_actor_dispose;
object_class->finalize = meta_window_actor_finalize;
object_class->set_property = meta_window_actor_set_property;
object_class->get_property = meta_window_actor_get_property;
object_class->constructed = meta_window_actor_constructed;
actor_class->paint = meta_window_actor_paint;
#if CLUTTER_CHECK_VERSION(1, 5, 2)
actor_class->get_paint_volume = meta_window_actor_get_paint_volume;
#endif
pspec = g_param_spec_object ("meta-window",
"MetaWindow",
"The displayed MetaWindow",
META_TYPE_WINDOW,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_META_WINDOW,
pspec);
pspec = g_param_spec_pointer ("meta-screen",
"MetaScreen",
"MetaScreen",
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_META_SCREEN,
pspec);
pspec = g_param_spec_ulong ("x-window",
"Window",
"Window",
0,
G_MAXULONG,
0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_X_WINDOW,
pspec);
pspec = g_param_spec_boxed ("x-window-attributes",
"XWindowAttributes",
"XWindowAttributes",
META_TYPE_XATTRS,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_X_WINDOW_ATTRIBUTES,
pspec);
pspec = g_param_spec_boolean ("no-shadow",
"No shadow",
"Do not add shaddow to this window",
FALSE,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_NO_SHADOW,
pspec);
pspec = g_param_spec_string ("shadow-class",
"Name of the shadow class for this window.",
"NULL means to use the default shadow class for this window type",
NULL,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_SHADOW_CLASS,
pspec);
}
static void
meta_window_actor_init (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv;
priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
META_TYPE_WINDOW_ACTOR,
MetaWindowActorPrivate);
priv->opacity = 0xff;
priv->shadow_class = NULL;
}
static void
window_decorated_notify (MetaWindow *mw,
GParamSpec *arg1,
gpointer data)
{
MetaWindowActor *self = META_WINDOW_ACTOR (data);
MetaWindowActorPrivate *priv = self->priv;
MetaFrame *frame = meta_window_get_frame (mw);
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
Window new_xwindow;
MetaCompScreen *info;
XWindowAttributes attrs;
/*
* Basically, we have to reconstruct the the internals of this object
* from scratch, as everything has changed.
*/
priv->redecorating = TRUE;
if (frame)
new_xwindow = meta_frame_get_xwindow (frame);
else
new_xwindow = meta_window_get_xwindow (mw);
meta_window_actor_detach (self);
info = meta_screen_get_compositor_data (screen);
/*
* First of all, clean up any resources we are currently using and will
* be replacing.
*/
if (priv->damage != None)
{
meta_error_trap_push (display);
XDamageDestroy (xdisplay, priv->damage);
meta_error_trap_pop (display);
priv->damage = None;
}
g_free (priv->desc);
priv->desc = NULL;
priv->xwindow = new_xwindow;
if (!XGetWindowAttributes (xdisplay, new_xwindow, &attrs))
{
g_warning ("Could not obtain attributes for window 0x%x after "
"decoration change",
(guint) new_xwindow);
return;
}
g_object_set (self, "x-window-attributes", &attrs, NULL);
/*
* Recreate the contents.
*/
meta_window_actor_constructed (G_OBJECT (self));
}
static void
meta_window_actor_constructed (GObject *object)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Window xwindow = priv->xwindow;
Display *xdisplay = meta_display_get_xdisplay (display);
XRenderPictFormat *format;
MetaCompositor *compositor;
compositor = meta_display_get_compositor (display);
#ifdef HAVE_SHAPE
/* Listen for ShapeNotify events on the window */
if (meta_display_has_shape (display))
XShapeSelectInput (xdisplay, xwindow, ShapeNotifyMask);
#endif
priv->shaped = is_shaped (display, xwindow);
if (priv->attrs.class == InputOnly)
priv->damage = None;
else
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
priv->damage = XDamageCreate (xdisplay, xwindow,
XDamageReportBoundingBox);
format = XRenderFindVisualFormat (xdisplay, priv->attrs.visual);
if (format && format->type == PictTypeDirect && format->direct.alphaMask)
priv->argb32 = TRUE;
meta_window_actor_update_opacity (self);
if (!priv->actor)
{
priv->actor = meta_shaped_texture_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (self), priv->actor);
/*
* Since we are holding a pointer to this actor independently of the
* ClutterContainer internals, and provide a public API to access it,
* add a reference here, so that if someone is messing about with us
* via the container interface, we do not end up with a dangling pointer.
* We will release it in dispose().
*/
g_object_ref (priv->actor);
g_signal_connect (priv->window, "notify::decorated",
G_CALLBACK (window_decorated_notify), self);
}
else
{
/*
* This is the case where existing window is gaining/loosing frame.
* Just ensure the actor is top most (i.e., above shadow).
*/
clutter_actor_raise_top (priv->actor);
}
meta_window_actor_update_shape (self, priv->shaped);
}
static void
meta_window_actor_dispose (GObject *object)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen;
MetaDisplay *display;
Display *xdisplay;
MetaCompScreen *info;
if (priv->disposed)
return;
priv->disposed = TRUE;
screen = priv->screen;
display = meta_screen_get_display (screen);
xdisplay = meta_display_get_xdisplay (display);
info = meta_screen_get_compositor_data (screen);
meta_window_actor_detach (self);
meta_window_actor_clear_shape_region (self);
meta_window_actor_clear_bounding_region (self);
meta_window_actor_clear_shadow_clip (self);
if (priv->shadow_class != NULL)
{
g_free (priv->shadow_class);
priv->shadow_class = NULL;
}
if (priv->focused_shadow != NULL)
{
meta_shadow_unref (priv->focused_shadow);
priv->focused_shadow = NULL;
}
if (priv->unfocused_shadow != NULL)
{
meta_shadow_unref (priv->unfocused_shadow);
priv->unfocused_shadow = NULL;
}
if (priv->shadow_shape != NULL)
{
meta_window_shape_unref (priv->shadow_shape);
priv->shadow_shape = NULL;
}
if (priv->damage != None)
{
meta_error_trap_push (display);
XDamageDestroy (xdisplay, priv->damage);
meta_error_trap_pop (display);
priv->damage = None;
}
info->windows = g_list_remove (info->windows, (gconstpointer) self);
/*
* Release the extra reference we took on the actor.
*/
g_object_unref (priv->actor);
priv->actor = NULL;
G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
}
static void
meta_window_actor_finalize (GObject *object)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv = self->priv;
g_free (priv->desc);
G_OBJECT_CLASS (meta_window_actor_parent_class)->finalize (object);
}
static void
meta_window_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv = self->priv;
switch (prop_id)
{
case PROP_META_WINDOW:
priv->window = g_value_get_object (value);
break;
case PROP_META_SCREEN:
priv->screen = g_value_get_pointer (value);
break;
case PROP_X_WINDOW:
priv->xwindow = g_value_get_ulong (value);
break;
case PROP_X_WINDOW_ATTRIBUTES:
priv->attrs = *((XWindowAttributes*)g_value_get_boxed (value));
break;
case PROP_NO_SHADOW:
{
gboolean newv = g_value_get_boolean (value);
if (newv == priv->no_shadow)
return;
priv->no_shadow = newv;
meta_window_actor_invalidate_shadow (self);
}
break;
case PROP_SHADOW_CLASS:
{
const char *newv = g_value_get_string (value);
if (g_strcmp0 (newv, priv->shadow_class) == 0)
return;
g_free (priv->shadow_class);
priv->shadow_class = g_strdup (newv);
meta_window_actor_invalidate_shadow (self);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_window_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaWindowActorPrivate *priv = META_WINDOW_ACTOR (object)->priv;
switch (prop_id)
{
case PROP_META_WINDOW:
g_value_set_object (value, priv->window);
break;
case PROP_META_SCREEN:
g_value_set_pointer (value, priv->screen);
break;
case PROP_X_WINDOW:
g_value_set_ulong (value, priv->xwindow);
break;
case PROP_X_WINDOW_ATTRIBUTES:
g_value_set_boxed (value, &priv->attrs);
break;
case PROP_NO_SHADOW:
g_value_set_boolean (value, priv->no_shadow);
break;
case PROP_SHADOW_CLASS:
g_value_set_string (value, priv->shadow_class);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static const char *
meta_window_actor_get_shadow_class (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
if (priv->shadow_class != NULL)
return priv->shadow_class;
else
{
MetaWindowType window_type = meta_window_get_window_type (priv->window);
switch (window_type)
{
case META_WINDOW_DROPDOWN_MENU:
return "dropdown-menu";
case META_WINDOW_POPUP_MENU:
return "popup-menu";
default:
{
MetaFrameType frame_type = meta_window_get_frame_type (priv->window);
return meta_frame_type_to_string (frame_type);
}
}
}
}
static void
meta_window_actor_get_shadow_params (MetaWindowActor *self,
gboolean appears_focused,
MetaShadowParams *params)
{
const char *shadow_class = meta_window_actor_get_shadow_class (self);
meta_shadow_factory_get_params (meta_shadow_factory_get_default (),
shadow_class, appears_focused,
params);
}
static void
meta_window_actor_get_shape_bounds (MetaWindowActor *self,
cairo_rectangle_int_t *bounds)
{
MetaWindowActorPrivate *priv = self->priv;
/* We need to be defensive here because there are corner cases
* where getting the shape fails on a window being destroyed
* and similar.
*/
if (priv->shaped && priv->shape_region)
cairo_region_get_extents (priv->shape_region, bounds);
else if (priv->bounding_region)
cairo_region_get_extents (priv->bounding_region, bounds);
else
bounds->x = bounds->y = bounds->width = bounds->height = 0;
}
static void
meta_window_actor_get_shadow_bounds (MetaWindowActor *self,
gboolean appears_focused,
cairo_rectangle_int_t *bounds)
{
MetaWindowActorPrivate *priv = self->priv;
MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
cairo_rectangle_int_t shape_bounds;
MetaShadowParams params;
meta_window_actor_get_shape_bounds (self, &shape_bounds);
meta_window_actor_get_shadow_params (self, appears_focused, &params);
meta_shadow_get_bounds (shadow,
params.x_offset + shape_bounds.x,
params.y_offset + shape_bounds.y,
shape_bounds.width,
shape_bounds.height,
bounds);
}
static void
meta_window_actor_paint (ClutterActor *actor)
{
MetaWindowActor *self = META_WINDOW_ACTOR (actor);
MetaWindowActorPrivate *priv = self->priv;
gboolean appears_focused = meta_window_appears_focused (priv->window);
MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
if (shadow != NULL)
{
MetaShadowParams params;
cairo_rectangle_int_t shape_bounds;
meta_window_actor_get_shape_bounds (self, &shape_bounds);
meta_window_actor_get_shadow_params (self, appears_focused, &params);
meta_shadow_paint (shadow,
params.x_offset + shape_bounds.x,
params.y_offset + shape_bounds.y,
shape_bounds.width,
shape_bounds.height,
(clutter_actor_get_paint_opacity (actor) * params.opacity) / 255,
priv->shadow_clip);
}
CLUTTER_ACTOR_CLASS (meta_window_actor_parent_class)->paint (actor);
}
#if CLUTTER_CHECK_VERSION(1, 5, 2)
static gboolean
meta_window_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
MetaWindowActor *self = META_WINDOW_ACTOR (actor);
MetaWindowActorPrivate *priv = self->priv;
cairo_rectangle_int_t bounds;
gboolean appears_focused = meta_window_appears_focused (priv->window);
ClutterVertex origin;
/* The paint volume is computed before paint functions are called
* so our bounds might not be updated yet. Force an update. */
meta_window_actor_pre_paint (self);
meta_window_actor_get_shape_bounds (self, &bounds);
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
{
cairo_rectangle_int_t shadow_bounds;
/* We could compute an full clip region as we do for the window
* texture, but the shadow is relatively cheap to draw, and
* a little more complex to clip, so we just catch the case where
* the shadow is completely obscured and doesn't need to be drawn
* at all.
*/
meta_window_actor_get_shadow_bounds (self, appears_focused, &shadow_bounds);
gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
}
origin.x = bounds.x;
origin.y = bounds.y;
origin.z = 0.0f;
clutter_paint_volume_set_origin (volume, &origin);
clutter_paint_volume_set_width (volume, bounds.width);
clutter_paint_volume_set_height (volume, bounds.height);
return TRUE;
}
#endif /* CLUTTER_CHECK_VERSION */
static gboolean
is_shaped (MetaDisplay *display, Window xwindow)
{
Display *xdisplay = meta_display_get_xdisplay (display);
gint xws, yws, xbs, ybs;
guint wws, hws, wbs, hbs;
gint bounding_shaped, clip_shaped;
if (meta_display_has_shape (display))
{
XShapeQueryExtents (xdisplay, xwindow, &bounding_shaped,
&xws, &yws, &wws, &hws, &clip_shaped,
&xbs, &ybs, &wbs, &hbs);
return (bounding_shaped != 0);
}
return FALSE;
}
static gboolean
meta_window_actor_has_shadow (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaWindowType window_type = meta_window_get_window_type (priv->window);
if (priv->no_shadow)
return FALSE;
/* Leaving out shadows for maximized and fullscreen windows is an effeciency
* win and also prevents the unsightly effect of the shadow of maximized
* window appearing on an adjacent window */
if ((meta_window_get_maximized (priv->window) == (META_MAXIMIZE_HORIZONTAL | META_MAXIMIZE_VERTICAL)) ||
meta_window_is_fullscreen (priv->window))
return FALSE;
/*
* Always put a shadow around windows with a frame - This should override
* the restriction about not putting a shadow around ARGB windows.
*/
if (priv->window)
{
if (meta_window_get_frame (priv->window))
{
meta_verbose ("Window 0x%x has shadow because it has a frame\n",
(guint)priv->xwindow);
return TRUE;
}
}
/*
* Do not add shadows to ARGB windows; eventually we should generate a
* shadow from the input shape for such windows.
*/
if (priv->argb32 || priv->opacity != 0xff)
{
meta_verbose ("Window 0x%x has no shadow as it is ARGB\n",
(guint)priv->xwindow);
return FALSE;
}
/*
* Add shadows to override redirect windows (e.g., Gtk menus).
*/
if (priv->attrs.override_redirect)
{
meta_verbose ("Window 0x%x has shadow because it is override redirect.\n",
(guint)priv->xwindow);
return TRUE;
}
/*
* Don't put shadow around DND icon windows
*/
if (window_type == META_WINDOW_DND ||
window_type == META_WINDOW_DESKTOP)
{
meta_verbose ("Window 0x%x has no shadow as it is DND or Desktop\n",
(guint)priv->xwindow);
return FALSE;
}
if (window_type == META_WINDOW_MENU
#if 0
|| window_type == META_WINDOW_DROPDOWN_MENU
#endif
)
{
meta_verbose ("Window 0x%x has shadow as it is a menu\n",
(guint)priv->xwindow);
return TRUE;
}
#if 0
if (window_type == META_WINDOW_TOOLTIP)
{
meta_verbose ("Window 0x%x has shadow as it is a tooltip\n",
(guint)priv->xwindow);
return TRUE;
}
#endif
meta_verbose ("Window 0x%x has no shadow as it fell through\n",
(guint)priv->xwindow);
return FALSE;
}
/**
* meta_window_actor_get_x_window: (skip)
*
*/
Window
meta_window_actor_get_x_window (MetaWindowActor *self)
{
if (!self)
return None;
return self->priv->xwindow;
}
/**
* meta_window_actor_get_meta_window:
*
* Gets the MetaWindow object that the the MetaWindowActor is displaying
*
* Return value: (transfer none): the displayed MetaWindow
*/
MetaWindow *
meta_window_actor_get_meta_window (MetaWindowActor *self)
{
return self->priv->window;
}
/**
* meta_window_actor_get_texture:
*
* Gets the ClutterActor that is used to display the contents of the window
*
* Return value: (transfer none): the ClutterActor for the contents
*/
ClutterActor *
meta_window_actor_get_texture (MetaWindowActor *self)
{
return self->priv->actor;
}
gboolean
meta_window_actor_is_override_redirect (MetaWindowActor *self)
{
return meta_window_is_override_redirect (self->priv->window);
}
const char *meta_window_actor_get_description (MetaWindowActor *self)
{
/*
* For windows managed by the WM, we just defer to the WM for the window
* description. For override-redirect windows, we create the description
* ourselves, but only on demand.
*/
if (self->priv->window)
return meta_window_get_description (self->priv->window);
if (G_UNLIKELY (self->priv->desc == NULL))
{
self->priv->desc = g_strdup_printf ("Override Redirect (0x%x)",
(guint) self->priv->xwindow);
}
return self->priv->desc;
}
/**
* meta_window_actor_get_workspace:
* @self: #MetaWindowActor
*
* Returns the index of workspace on which this window is located; if the
* window is sticky, or is not currently located on any workspace, returns -1.
* This function is deprecated and should not be used in newly written code;
* meta_window_get_workspace() instead.
*
* Return value: (transfer none): index of workspace on which this window is
* located.
*/
gint
meta_window_actor_get_workspace (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv;
MetaWorkspace *workspace;
if (!self)
return -1;
priv = self->priv;
if (!priv->window || meta_window_is_on_all_workspaces (priv->window))
return -1;
workspace = meta_window_get_workspace (priv->window);
if (!workspace)
return -1;
return meta_workspace_index (workspace);
}
gboolean
meta_window_actor_showing_on_its_workspace (MetaWindowActor *self)
{
if (!self)
return FALSE;
/* If override redirect: */
if (!self->priv->window)
return TRUE;
return meta_window_showing_on_its_workspace (self->priv->window);
}
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
static void
meta_window_actor_freeze (MetaWindowActor *self)
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
{
self->priv->freeze_count++;
}
static void
meta_window_actor_damage_all (MetaWindowActor *self)
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
{
MetaWindowActorPrivate *priv = self->priv;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
ClutterX11TexturePixmap *texture_x11 = CLUTTER_X11_TEXTURE_PIXMAP (priv->actor);
guint pixmap_width = 0;
guint pixmap_height = 0;
if (!priv->needs_damage_all)
return;
g_object_get (texture_x11,
"pixmap-width", &pixmap_width,
"pixmap-height", &pixmap_height,
NULL);
clutter_x11_texture_pixmap_update_area (texture_x11,
0,
0,
pixmap_width,
pixmap_height);
priv->needs_damage_all = FALSE;
}
static void
meta_window_actor_thaw (MetaWindowActor *self)
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
{
self->priv->freeze_count--;
if (G_UNLIKELY (self->priv->freeze_count < 0))
{
g_warning ("Error in freeze/thaw accounting.");
self->priv->freeze_count = 0;
return;
}
if (self->priv->freeze_count)
return;
/* Since we ignore damage events while a window is frozen for certain effects
* we may need to issue an update_area() covering the whole pixmap if we
* don't know what real damage has happened. */
if (self->priv->needs_damage_all)
meta_window_actor_damage_all (self);
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
}
gboolean
meta_window_actor_effect_in_progress (MetaWindowActor *self)
{
return (self->priv->minimize_in_progress ||
self->priv->maximize_in_progress ||
self->priv->unmaximize_in_progress ||
self->priv->map_in_progress ||
self->priv->destroy_in_progress);
}
static void
meta_window_actor_queue_create_pixmap (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
priv->needs_pixmap = TRUE;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (!priv->mapped)
return;
/* This will cause the compositor paint function to be run
* if the actor is visible or a clone of the actor is visible.
* if the actor isn't visible in any way, then we don't
* need to repair the window anyways, and can wait until
* the stage is redrawn for some other reason
*
* The compositor paint function repairs all windows.
*/
clutter_actor_queue_redraw (priv->actor);
}
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
static gboolean
is_freeze_thaw_effect (gulong event)
{
switch (event)
{
case META_PLUGIN_DESTROY:
case META_PLUGIN_MAXIMIZE:
case META_PLUGIN_UNMAXIMIZE:
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
return TRUE;
break;
default:
return FALSE;
}
}
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
static gboolean
start_simple_effect (MetaWindowActor *self,
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
gulong event)
{
MetaWindowActorPrivate *priv = self->priv;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
MetaCompScreen *info = meta_screen_get_compositor_data (priv->screen);
gint *counter = NULL;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
gboolean use_freeze_thaw = FALSE;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (!info->plugin_mgr)
return FALSE;
switch (event)
{
case META_PLUGIN_MINIMIZE:
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
counter = &priv->minimize_in_progress;
break;
case META_PLUGIN_MAP:
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
counter = &priv->map_in_progress;
break;
case META_PLUGIN_DESTROY:
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
counter = &priv->destroy_in_progress;
break;
case META_PLUGIN_UNMAXIMIZE:
case META_PLUGIN_MAXIMIZE:
case META_PLUGIN_SWITCH_WORKSPACE:
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
g_assert_not_reached ();
break;
}
g_assert (counter);
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
use_freeze_thaw = is_freeze_thaw_effect (event);
if (use_freeze_thaw)
meta_window_actor_freeze (self);
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
(*counter)++;
if (!meta_plugin_manager_event_simple (info->plugin_mgr,
self,
event))
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
{
(*counter)--;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
if (use_freeze_thaw)
meta_window_actor_thaw (self);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
return FALSE;
}
return TRUE;
}
static void
meta_window_actor_after_effects (MetaWindowActor *self)
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
{
MetaWindowActorPrivate *priv = self->priv;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (priv->needs_destroy)
{
clutter_actor_destroy (CLUTTER_ACTOR (self));
return;
}
meta_window_actor_sync_visibility (self);
meta_window_actor_sync_actor_position (self);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (!meta_window_is_mapped (priv->window))
meta_window_actor_detach (self);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
if (priv->needs_pixmap)
clutter_actor_queue_redraw (priv->actor);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
}
void
meta_window_actor_effect_completed (MetaWindowActor *self,
gulong event)
{
MetaWindowActorPrivate *priv = self->priv;
/* NB: Keep in mind that when effects get completed it possible
* that the corresponding MetaWindow may have be been destroyed.
* In this case priv->window will == NULL */
switch (event)
{
case META_PLUGIN_MINIMIZE:
{
priv->minimize_in_progress--;
if (priv->minimize_in_progress < 0)
{
g_warning ("Error in minimize accounting.");
priv->minimize_in_progress = 0;
}
}
break;
case META_PLUGIN_MAP:
/*
* Make sure that the actor is at the correct place in case
* the plugin fscked.
*/
priv->map_in_progress--;
if (priv->map_in_progress < 0)
{
g_warning ("Error in map accounting.");
priv->map_in_progress = 0;
}
break;
case META_PLUGIN_DESTROY:
priv->destroy_in_progress--;
if (priv->destroy_in_progress < 0)
{
g_warning ("Error in destroy accounting.");
priv->destroy_in_progress = 0;
}
break;
case META_PLUGIN_UNMAXIMIZE:
priv->unmaximize_in_progress--;
if (priv->unmaximize_in_progress < 0)
{
g_warning ("Error in unmaximize accounting.");
priv->unmaximize_in_progress = 0;
}
break;
case META_PLUGIN_MAXIMIZE:
priv->maximize_in_progress--;
if (priv->maximize_in_progress < 0)
{
g_warning ("Error in maximize accounting.");
priv->maximize_in_progress = 0;
}
break;
case META_PLUGIN_SWITCH_WORKSPACE:
g_assert_not_reached ();
break;
}
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
if (is_freeze_thaw_effect (event))
meta_window_actor_thaw (self);
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
if (!meta_window_actor_effect_in_progress (self))
meta_window_actor_after_effects (self);
}
/* Called to drop our reference to a window backing pixmap that we
* previously obtained with XCompositeNameWindowPixmap. We do this
* when the window is unmapped or when we want to update to a new
* pixmap for a new size.
*/
static void
meta_window_actor_detach (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
if (!priv->back_pixmap)
return;
/* Get rid of all references to the pixmap before freeing it; it's unclear whether
* you are supposed to be able to free a GLXPixmap after freeing the underlying
* pixmap, but it certainly doesn't work with current DRI/Mesa
*/
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
clutter_x11_texture_pixmap_set_pixmap (CLUTTER_X11_TEXTURE_PIXMAP (priv->actor),
None);
meta_shaped_texture_clear (META_SHAPED_TEXTURE (priv->actor));
cogl_flush();
XFreePixmap (xdisplay, priv->back_pixmap);
priv->back_pixmap = None;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
meta_window_actor_queue_create_pixmap (self);
}
void
meta_window_actor_destroy (MetaWindowActor *self)
{
MetaWindow *window;
MetaCompScreen *info;
MetaWindowActorPrivate *priv;
MetaWindowType window_type;
priv = self->priv;
window = priv->window;
window_type = meta_window_get_window_type (window);
meta_window_set_compositor_private (window, NULL);
/*
* We remove the window from internal lookup hashes and thus any other
* unmap events etc fail
*/
info = meta_screen_get_compositor_data (priv->screen);
info->windows = g_list_remove (info->windows, (gconstpointer) self);
if (window_type == META_WINDOW_DROPDOWN_MENU ||
window_type == META_WINDOW_POPUP_MENU ||
window_type == META_WINDOW_TOOLTIP ||
window_type == META_WINDOW_NOTIFICATION ||
window_type == META_WINDOW_COMBO ||
window_type == META_WINDOW_DND ||
window_type == META_WINDOW_OVERRIDE_OTHER)
{
/*
* No effects, just kill it.
*/
clutter_actor_destroy (CLUTTER_ACTOR (self));
return;
}
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
priv->needs_destroy = TRUE;
/*
* Once the window destruction is initiated we can no longer perform any
* furter X-based operations. For example, if we have a Map effect running,
* we cannot query the window geometry once the effect completes. So, flag
* this.
*/
priv->no_more_x_calls = TRUE;
if (!meta_window_actor_effect_in_progress (self))
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
clutter_actor_destroy (CLUTTER_ACTOR (self));
}
void
meta_window_actor_sync_actor_position (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaRectangle window_rect;
meta_window_get_outer_rect (priv->window, &window_rect);
if (priv->attrs.width != window_rect.width ||
priv->attrs.height != window_rect.height)
{
priv->size_changed = TRUE;
meta_window_actor_queue_create_pixmap (self);
}
/* XXX deprecated: please use meta_window_get_outer_rect instead */
priv->attrs.width = window_rect.width;
priv->attrs.height = window_rect.height;
priv->attrs.x = window_rect.x;
priv->attrs.y = window_rect.y;
if (meta_window_actor_effect_in_progress (self))
return;
clutter_actor_set_position (CLUTTER_ACTOR (self),
window_rect.x, window_rect.y);
clutter_actor_set_size (CLUTTER_ACTOR (self),
window_rect.width, window_rect.height);
}
void
meta_window_actor_show (MetaWindowActor *self,
MetaCompEffect effect)
{
MetaWindowActorPrivate *priv;
MetaCompScreen *info;
gulong event;
priv = self->priv;
info = meta_screen_get_compositor_data (priv->screen);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
g_return_if_fail (!priv->visible);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
self->priv->visible = TRUE;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
event = 0;
switch (effect)
{
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
case META_COMP_EFFECT_CREATE:
event = META_PLUGIN_MAP;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
break;
case META_COMP_EFFECT_UNMINIMIZE:
/* FIXME: should have META_PLUGIN_UNMINIMIZE */
event = META_PLUGIN_MAP;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
break;
case META_COMP_EFFECT_NONE:
break;
case META_COMP_EFFECT_DESTROY:
case META_COMP_EFFECT_MINIMIZE:
g_assert_not_reached();
}
if (priv->redecorating ||
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
info->switch_workspace_in_progress ||
event == 0 ||
!start_simple_effect (self, event))
{
clutter_actor_show_all (CLUTTER_ACTOR (self));
priv->redecorating = FALSE;
}
}
void
meta_window_actor_hide (MetaWindowActor *self,
MetaCompEffect effect)
{
MetaWindowActorPrivate *priv;
MetaCompScreen *info;
gulong event;
priv = self->priv;
info = meta_screen_get_compositor_data (priv->screen);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
g_return_if_fail (priv->visible);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
priv->visible = FALSE;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
/* If a plugin is animating a workspace transition, we have to
* hold off on hiding the window, and do it after the workspace
* switch completes
*/
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (info->switch_workspace_in_progress)
return;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
event = 0;
switch (effect)
{
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
case META_COMP_EFFECT_DESTROY:
event = META_PLUGIN_DESTROY;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
break;
case META_COMP_EFFECT_MINIMIZE:
event = META_PLUGIN_MINIMIZE;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
break;
case META_COMP_EFFECT_NONE:
break;
case META_COMP_EFFECT_UNMINIMIZE:
case META_COMP_EFFECT_CREATE:
g_assert_not_reached();
}
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (event == 0 ||
!start_simple_effect (self, event))
clutter_actor_hide (CLUTTER_ACTOR (self));
}
void
meta_window_actor_maximize (MetaWindowActor *self,
MetaRectangle *old_rect,
MetaRectangle *new_rect)
{
MetaCompScreen *info = meta_screen_get_compositor_data (self->priv->screen);
/* The window has already been resized (in order to compute new_rect),
* which by side effect caused the actor to be resized. Restore it to the
* old size and position */
clutter_actor_set_position (CLUTTER_ACTOR (self), old_rect->x, old_rect->y);
clutter_actor_set_size (CLUTTER_ACTOR (self), old_rect->width, old_rect->height);
self->priv->maximize_in_progress++;
meta_window_actor_freeze (self);
if (!info->plugin_mgr ||
!meta_plugin_manager_event_maximize (info->plugin_mgr,
self,
META_PLUGIN_MAXIMIZE,
new_rect->x, new_rect->y,
new_rect->width, new_rect->height))
{
self->priv->maximize_in_progress--;
meta_window_actor_thaw (self);
}
}
void
meta_window_actor_unmaximize (MetaWindowActor *self,
MetaRectangle *old_rect,
MetaRectangle *new_rect)
{
MetaCompScreen *info = meta_screen_get_compositor_data (self->priv->screen);
/* The window has already been resized (in order to compute new_rect),
* which by side effect caused the actor to be resized. Restore it to the
* old size and position */
clutter_actor_set_position (CLUTTER_ACTOR (self), old_rect->x, old_rect->y);
clutter_actor_set_size (CLUTTER_ACTOR (self), old_rect->width, old_rect->height);
self->priv->unmaximize_in_progress++;
meta_window_actor_freeze (self);
if (!info->plugin_mgr ||
!meta_plugin_manager_event_maximize (info->plugin_mgr,
self,
META_PLUGIN_UNMAXIMIZE,
new_rect->x, new_rect->y,
new_rect->width, new_rect->height))
{
self->priv->unmaximize_in_progress--;
meta_window_actor_thaw (self);
}
}
MetaWindowActor *
meta_window_actor_new (MetaWindow *window)
{
MetaScreen *screen = meta_window_get_screen (window);
MetaDisplay *display = meta_screen_get_display (screen);
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
MetaWindowActor *self;
MetaWindowActorPrivate *priv;
MetaFrame *frame;
Window top_window;
XWindowAttributes attrs;
frame = meta_window_get_frame (window);
if (frame)
top_window = meta_frame_get_xwindow (frame);
else
top_window = meta_window_get_xwindow (window);
meta_verbose ("add window: Meta %p, xwin 0x%x\n", window, (guint)top_window);
/* FIXME: Remove the redundant data we store in self->priv->attrs, and
* simply query metacity core for the data. */
if (!XGetWindowAttributes (meta_display_get_xdisplay (display), top_window, &attrs))
return NULL;
self = g_object_new (META_TYPE_WINDOW_ACTOR,
"meta-window", window,
"x-window", top_window,
"meta-screen", screen,
"x-window-attributes", &attrs,
NULL);
priv = self->priv;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
priv->mapped = meta_window_toplevel_is_mapped (priv->window);
if (priv->mapped)
meta_window_actor_queue_create_pixmap (self);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
meta_window_actor_sync_actor_position (self);
/* Hang our compositor window state off the MetaWindow for fast retrieval */
meta_window_set_compositor_private (window, G_OBJECT (self));
clutter_container_add_actor (CLUTTER_CONTAINER (info->window_group),
CLUTTER_ACTOR (self));
clutter_actor_hide (CLUTTER_ACTOR (self));
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
/* Initial position in the stack is arbitrary; stacking will be synced
* before we first paint.
*/
info->windows = g_list_append (info->windows, self);
return self;
}
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
void
meta_window_actor_mapped (MetaWindowActor *self)
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
{
MetaWindowActorPrivate *priv = self->priv;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
g_return_if_fail (!priv->mapped);
priv->mapped = TRUE;
meta_window_actor_queue_create_pixmap (self);
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
}
void
meta_window_actor_unmapped (MetaWindowActor *self)
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
{
MetaWindowActorPrivate *priv = self->priv;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
g_return_if_fail (priv->mapped);
priv->mapped = FALSE;
if (meta_window_actor_effect_in_progress (self))
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
return;
meta_window_actor_detach (self);
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
priv->needs_pixmap = FALSE;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
}
static void
meta_window_actor_clear_shape_region (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
if (priv->shape_region)
{
cairo_region_destroy (priv->shape_region);
priv->shape_region = NULL;
}
}
static void
meta_window_actor_clear_bounding_region (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
if (priv->bounding_region)
{
cairo_region_destroy (priv->bounding_region);
priv->bounding_region = NULL;
}
}
static void
meta_window_actor_clear_shadow_clip (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
if (priv->shadow_clip)
{
cairo_region_destroy (priv->shadow_clip);
priv->shadow_clip = NULL;
}
}
static void
meta_window_actor_update_bounding_region (MetaWindowActor *self,
int width,
int height)
{
MetaWindowActorPrivate *priv = self->priv;
cairo_rectangle_int_t bounding_rectangle = { 0, 0, width, height };
if (priv->bounding_region != NULL)
{
cairo_rectangle_int_t old_bounding_rectangle;
cairo_region_get_extents (priv->bounding_region, &old_bounding_rectangle);
if (old_bounding_rectangle.width == width && old_bounding_rectangle.height == height)
return;
}
meta_window_actor_clear_bounding_region (self);
priv->bounding_region = cairo_region_create_rectangle (&bounding_rectangle);
/* When we're shaped, we use the shape region to generate the shadow; the shape
* region only changes when we get ShapeNotify event; but for unshaped windows
* we generate the shadow from the bounding region, so we need to recompute
* the shadow when the size changes.
*/
if (!priv->shaped)
meta_window_actor_invalidate_shadow (self);
}
static void
meta_window_actor_update_shape_region (MetaWindowActor *self,
int n_rects,
XRectangle *rects)
{
MetaWindowActorPrivate *priv = self->priv;
int i;
meta_window_actor_clear_shape_region (self);
priv->shape_region = cairo_region_create ();
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect = { rects[i].x, rects[i].y, rects[i].width, rects[i].height };
cairo_region_union_rectangle (priv->shape_region, &rect);
}
}
/**
* meta_window_actor_get_obscured_region:
* @self: a #MetaWindowActor
*
* Gets the region that is completely obscured by the window. Coordinates
* are relative to the upper-left of the window.
*
* Return value: (transfer none): the area obscured by the window,
* %NULL is the same as an empty region.
*/
cairo_region_t *
meta_window_actor_get_obscured_region (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
if (!priv->argb32 && priv->back_pixmap)
{
if (priv->shaped)
return priv->shape_region;
else
return priv->bounding_region;
}
else
return NULL;
}
#if 0
/* Print out a region; useful for debugging */
static void
dump_region (cairo_region_t *region)
{
int n_rects;
int i;
n_rects = cairo_region_num_rectangles (region);
g_print ("[");
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, &rect);
g_print ("+%d+%dx%dx%d ",
rect.x, rect.y, rect.width, rect.height);
}
g_print ("]\n");
}
#endif
/**
* meta_window_actor_set_visible_region:
* @self: a #MetaWindowActor
* @visible_region: the region of the screen that isn't completely
* obscured.
*
* Provides a hint as to what areas of the window need to be
* drawn. Regions not in @visible_region are completely obscured.
* This will be set before painting then unset afterwards.
*/
void
meta_window_actor_set_visible_region (MetaWindowActor *self,
cairo_region_t *visible_region)
{
MetaWindowActorPrivate *priv = self->priv;
cairo_region_t *texture_clip_region = NULL;
/* Get the area of the window texture that would be drawn if
* we weren't obscured at all
*/
if (priv->shaped)
{
if (priv->shape_region)
texture_clip_region = cairo_region_copy (priv->shape_region);
}
else
{
if (priv->bounding_region)
texture_clip_region = cairo_region_copy (priv->bounding_region);
}
if (!texture_clip_region)
texture_clip_region = cairo_region_create ();
/* Then intersect that with the visible region to get the region
* that we actually need to redraw.
*/
cairo_region_intersect (texture_clip_region, visible_region);
/* Assumes ownership */
meta_shaped_texture_set_clip_region (META_SHAPED_TEXTURE (priv->actor),
texture_clip_region);
}
/**
* meta_window_actor_set_visible_region_beneath:
* @self: a #MetaWindowActor
* @visible_region: the region of the screen that isn't completely
* obscured beneath the main window texture.
*
* Provides a hint as to what areas need to be drawn *beneath*
* the main window texture. This is the relevant visible region
* when drawing the shadow, properly accounting for areas of the
* shadow hid by the window itself. This will be set before painting
* then unset afterwards.
*/
void
meta_window_actor_set_visible_region_beneath (MetaWindowActor *self,
cairo_region_t *beneath_region)
{
MetaWindowActorPrivate *priv = self->priv;
gboolean appears_focused = meta_window_appears_focused (priv->window);
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
{
meta_window_actor_clear_shadow_clip (self);
priv->shadow_clip = cairo_region_copy (beneath_region);
}
}
/**
* meta_window_actor_reset_visible_regions:
* @self: a #MetaWindowActor
*
* Unsets the regions set by meta_window_actor_reset_visible_region() and
*meta_window_actor_reset_visible_region_beneath()
*/
void
meta_window_actor_reset_visible_regions (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
meta_shaped_texture_set_clip_region (META_SHAPED_TEXTURE (priv->actor),
NULL);
meta_window_actor_clear_shadow_clip (self);
}
static void
check_needs_pixmap (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
MetaCompositor *compositor;
Window xwindow = priv->xwindow;
gboolean full = FALSE;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
if (!priv->needs_pixmap)
return;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (!priv->mapped)
return;
if (xwindow == meta_screen_get_xroot (screen) ||
xwindow == clutter_x11_get_stage_window (CLUTTER_STAGE (info->stage)))
return;
compositor = meta_display_get_compositor (display);
if (priv->size_changed)
{
meta_window_actor_detach (self);
priv->size_changed = FALSE;
}
meta_error_trap_push (display);
if (priv->back_pixmap == None)
{
gint pxm_width, pxm_height;
meta_error_trap_push (display);
priv->back_pixmap = XCompositeNameWindowPixmap (xdisplay, xwindow);
if (meta_error_trap_pop_with_return (display) != Success)
{
/* Probably a BadMatch if the window isn't viewable; we could
* GrabServer/GetWindowAttributes/NameWindowPixmap/UngrabServer/Sync
* to avoid this, but there's no reason to take two round trips
* when one will do. (We need that Sync if we want to handle failures
* for any reason other than !viewable. That's unlikely, but maybe
* we'll BadAlloc or something.)
*/
priv->back_pixmap = None;
}
if (priv->back_pixmap == None)
{
meta_verbose ("Unable to get named pixmap for %p\n", self);
meta_window_actor_update_bounding_region (self, 0, 0);
return;
}
if (compositor->no_mipmaps)
meta_shaped_texture_set_create_mipmaps (META_SHAPED_TEXTURE (priv->actor),
FALSE);
clutter_x11_texture_pixmap_set_pixmap
(CLUTTER_X11_TEXTURE_PIXMAP (priv->actor),
priv->back_pixmap);
/*
* This only works *after* actually setting the pixmap, so we have to
* do it here.
* See: http://bugzilla.clutter-project.org/show_bug.cgi?id=2236
*/
if (!clutter_glx_texture_pixmap_using_extension (
CLUTTER_GLX_TEXTURE_PIXMAP (priv->actor)))
g_warning ("NOTE: Not using GLX TFP!\n");
g_object_get (priv->actor,
"pixmap-width", &pxm_width,
"pixmap-height", &pxm_height,
NULL);
meta_window_actor_update_bounding_region (self, pxm_width, pxm_height);
full = TRUE;
}
meta_error_trap_pop (display);
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
priv->needs_pixmap = FALSE;
}
static void
check_needs_shadow (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaShadow *old_shadow = NULL;
MetaShadow **shadow_location;
gboolean recompute_shadow;
gboolean should_have_shadow;
gboolean appears_focused;
if (!priv->mapped)
return;
/* Calling meta_window_actor_has_shadow() here at every pre-paint is cheap
* and avoids the need to explicitly handle window type changes, which
* we would do if tried to keep track of when we might be adding or removing
* a shadow more explicitly. We only keep track of changes to the *shape* of
* the shadow with priv->recompute_shadow.
*/
should_have_shadow = meta_window_actor_has_shadow (self);
appears_focused = meta_window_appears_focused (priv->window);
if (appears_focused)
{
recompute_shadow = priv->recompute_focused_shadow;
priv->recompute_focused_shadow = FALSE;
shadow_location = &priv->focused_shadow;
}
else
{
recompute_shadow = priv->recompute_unfocused_shadow;
priv->recompute_unfocused_shadow = FALSE;
shadow_location = &priv->unfocused_shadow;
}
if (!should_have_shadow || recompute_shadow)
{
if (*shadow_location != NULL)
{
old_shadow = *shadow_location;
*shadow_location = NULL;
}
}
if (*shadow_location == NULL && should_have_shadow)
{
MetaShadowFactory *factory = meta_shadow_factory_get_default ();
const char *shadow_class = meta_window_actor_get_shadow_class (self);
cairo_rectangle_int_t shape_bounds;
if (priv->shadow_shape == NULL)
{
if (priv->shaped)
priv->shadow_shape = meta_window_shape_new (priv->shape_region);
else
priv->shadow_shape = meta_window_shape_new (priv->bounding_region);
}
meta_window_actor_get_shape_bounds (self, &shape_bounds);
*shadow_location = meta_shadow_factory_get_shadow (factory,
priv->shadow_shape,
shape_bounds.width, shape_bounds.height,
shadow_class, appears_focused);
}
if (old_shadow != NULL)
meta_shadow_unref (old_shadow);
}
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
static gboolean
is_frozen (MetaWindowActor *self)
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
{
return self->priv->freeze_count ? TRUE : FALSE;
}
void
meta_window_actor_process_damage (MetaWindowActor *self,
XDamageNotifyEvent *event)
{
MetaWindowActorPrivate *priv = self->priv;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
ClutterX11TexturePixmap *texture_x11 = CLUTTER_X11_TEXTURE_PIXMAP (priv->actor);
priv->received_damage = TRUE;
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
if (is_frozen (self))
{
/* The window is frozen due to an effect in progress: we ignore damage
* here on the off chance that this will stop the corresponding
* texture_from_pixmap from being update.
*
* needs_damage_all tracks that some unknown damage happened while the
* window was frozen so that when the window becomes unfrozen we can
* issue a full window update to cover any lost damage.
*
* It should be noted that this is an unreliable mechanism since it's
* quite likely that drivers will aim to provide a zero-copy
* implementation of the texture_from_pixmap extension and in those cases
* any drawing done to the window is always immediately reflected in the
* texture regardless of damage event handling.
*/
priv->needs_damage_all = TRUE;
return;
}
clutter_x11_texture_pixmap_update_area (texture_x11,
event->area.x,
event->area.y,
event->area.width,
event->area.height);
}
void
meta_window_actor_sync_visibility (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (CLUTTER_ACTOR_IS_VISIBLE (self) != priv->visible)
{
Simplify relationship between mapping and visibility Previously, changes to the visibility of a window could be indicated by meta_compositor_map_window(), meta_compositor_unminimize_window(), meta_compositor_set_window_hidden(), etc, with the exact behavior depending on the 'live_hidden_windows' preference. Simplify this so that visibility is controlled by: meta_compositor_show_window() meta_compositor_hide_window() With an 'effect' parameter provided to indicate the appropriate effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.) The map state of the window is signalled separately by: meta_compositor_map_window() meta_compositor_unmap_window() And is used only to control resource handling. Other changes: * The desired effect on show/hide is explicitly stored in MetaWindow, avoiding the need for the was_minimized flag. At idle, once we calculate the window state, we pass the effect to the compositor if it matches the new window state, and then clear the effect to start over for future map state changes. * meta_compositor_switch_workspace() is called before any windows are hidden or shown, allowing the compositor to avoid hiding or showing an effect for windows involved in the switch. http://bugzilla.gnome.org/show_bug.cgi?id=582341 * Handling of post-effect cleanups for MutterWindow are simplified - instead of trying to do different things based on the individual needs of different effects, we just wait until all effects complete and sync the window state to what it should be. * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap that we've done so, so it can clean up and unbind. (The unbinding doesn't seem to be working properly because of ClutterGLXPixmap or video driver issues.) http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-06-28 21:10:40 +00:00
if (priv->visible)
clutter_actor_show (CLUTTER_ACTOR (self));
else
clutter_actor_hide (CLUTTER_ACTOR (self));
}
}
static void
check_needs_reshape (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
if (!priv->needs_reshape)
return;
meta_shaped_texture_clear_rectangles (META_SHAPED_TEXTURE (priv->actor));
meta_window_actor_clear_shape_region (self);
#ifdef HAVE_SHAPE
if (priv->shaped)
{
Display *xdisplay = meta_display_get_xdisplay (display);
XRectangle *rects;
int n_rects, ordering;
meta_error_trap_push (display);
rects = XShapeGetRectangles (xdisplay,
priv->xwindow,
ShapeBounding,
&n_rects,
&ordering);
meta_error_trap_pop (display);
if (rects)
{
meta_shaped_texture_add_rectangles (META_SHAPED_TEXTURE (priv->actor),
n_rects, rects);
meta_window_actor_update_shape_region (self, n_rects, rects);
XFree (rects);
}
}
#endif
priv->needs_reshape = FALSE;
meta_window_actor_invalidate_shadow (self);
}
void
meta_window_actor_update_shape (MetaWindowActor *self,
gboolean shaped)
{
MetaWindowActorPrivate *priv = self->priv;
priv->shaped = shaped;
priv->needs_reshape = TRUE;
if (priv->shadow_shape != NULL)
{
meta_window_shape_unref (priv->shadow_shape);
priv->shadow_shape = NULL;
}
clutter_actor_queue_redraw (priv->actor);
}
void
meta_window_actor_pre_paint (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display);
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
if (is_frozen (self))
{
/* The window is frozen due to a pending animation: we'll wait until
* the animation finishes to reshape and repair the window */
return;
}
if (priv->received_damage)
{
meta_error_trap_push (display);
XDamageSubtract (xdisplay, priv->damage, None, None);
meta_error_trap_pop (display);
priv->received_damage = FALSE;
}
mutter-window: stream raw updates to ClutterX11TexturePixmap This changes the way we handle Damage events so instead of getting an event when the damage region of a pixmap becomes non-empty we now get sent all damage rectangles and stream those all though to ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area() For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT calls are now deferred until just before painting) and since ClutterGLXTexturePixmap is now capable of queueing clipped redraws that can result in only updating a sub-region of the stage during a repaint cycle (and using glXCopySubBufferMESA to present the sub-region redraw to the front buffer) this should improve performance and reduced power consumption for a range of use cases. (For example viewing a website that has animated adverts doesn't force the whole screen to be redrawn for each frame of the advert) Besides being able to take advantage of glXCopySubBuffer to only update a small region of the stage the fact that this patch makes Mutter now request RawRectangles from the X server means we no longer do a synchronous X request for a complete Damage Region for every window damaged each frame. This should also improve performance. CLUTTER_PAINT=redraws can be used to visualize what parts of the stage are redrawn and with this patch applied I can open a terminal and as I type I see that only the damaged areas of the terminal are being redrawn.
2010-03-02 18:02:28 +00:00
check_needs_pixmap (self);
check_needs_reshape (self);
check_needs_shadow (self);
}
void
meta_window_actor_invalidate_shadow (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
priv->recompute_focused_shadow = TRUE;
priv->recompute_unfocused_shadow = TRUE;
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
void
meta_window_actor_update_opacity (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaDisplay *display = meta_screen_get_display (priv->screen);
MetaCompositor *compositor = meta_display_get_compositor (display);
Window xwin = meta_window_get_xwindow (priv->window);
gulong value;
guint8 opacity;
if (meta_prop_get_cardinal (display, xwin,
compositor->atom_net_wm_window_opacity,
&value))
{
opacity = (guint8)((gfloat)value * 255.0 / ((gfloat)0xffffffff));
}
else
opacity = 255;
self->priv->opacity = opacity;
clutter_actor_set_opacity (CLUTTER_ACTOR (self), opacity);
}