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mutter-performance-source/clutter/clutter-table-layout.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Jose Dapena Paz <jdapena@igalia.com>
*
* Based on the MX MxTable actor by:
* Thomas Wood <thomas.wood@intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TABLE_LAYOUT_H__
#define __CLUTTER_TABLE_LAYOUT_H__
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TABLE_LAYOUT (clutter_table_layout_get_type ())
#define CLUTTER_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayout))
#define CLUTTER_IS_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TABLE_LAYOUT))
#define CLUTTER_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
#define CLUTTER_IS_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TABLE_LAYOUT))
#define CLUTTER_TABLE_LAYOUT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
typedef struct _ClutterTableLayout ClutterTableLayout;
typedef struct _ClutterTableLayoutPrivate ClutterTableLayoutPrivate;
typedef struct _ClutterTableLayoutClass ClutterTableLayoutClass;
/**
* ClutterTableAlignment:
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
* left of a cell in the table, depending on the axis
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
* a cell in the table
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
* right of a cell in the table, depending on the axis
*
* The alignment policies available on each axis of the #ClutterTableLayout
*
* Since: 1.4
*/
typedef enum {
CLUTTER_TABLE_ALIGNMENT_START,
CLUTTER_TABLE_ALIGNMENT_CENTER,
CLUTTER_TABLE_ALIGNMENT_END
} ClutterTableAlignment;
/**
* ClutterTableLayout:
*
* The #ClutterTableLayout structure contains only private data
* and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterTableLayout
{
/*< private >*/
ClutterLayoutManager parent_instance;
ClutterTableLayoutPrivate *priv;
};
/**
* ClutterTableLayoutClass:
*
* The #ClutterTableLayoutClass structure contains only private
* data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterTableLayoutClass
{
/*< private >*/
ClutterLayoutManagerClass parent_class;
};
GType clutter_table_layout_get_type (void) G_GNUC_CONST;
ClutterLayoutManager *clutter_table_layout_new (void);
void clutter_table_layout_pack (ClutterTableLayout *layout,
ClutterActor *actor,
gint column,
gint row);
void clutter_table_layout_set_column_spacing (ClutterTableLayout *layout,
guint spacing);
void clutter_table_layout_set_row_spacing (ClutterTableLayout *layout,
guint spacing);
guint clutter_table_layout_get_column_spacing (ClutterTableLayout *layout);
guint clutter_table_layout_get_row_spacing (ClutterTableLayout *layout);
void clutter_table_layout_set_span (ClutterTableLayout *layout,
ClutterActor *actor,
gint column_span,
gint row_span);
void clutter_table_layout_get_span (ClutterTableLayout *layout,
ClutterActor *actor,
gint *column_span,
gint *row_span);
void clutter_table_layout_set_alignment (ClutterTableLayout *layout,
ClutterActor *actor,
ClutterTableAlignment x_align,
ClutterTableAlignment y_align);
void clutter_table_layout_get_alignment (ClutterTableLayout *layout,
ClutterActor *actor,
ClutterTableAlignment *x_align,
ClutterTableAlignment *y_align);
void clutter_table_layout_set_fill (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean x_fill,
gboolean y_fill);
void clutter_table_layout_get_fill (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean *x_fill,
gboolean *y_fill);
void clutter_table_layout_set_expand (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean x_expand,
gboolean y_expand);
void clutter_table_layout_get_expand (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean *x_expand,
gboolean *y_expand);
gint clutter_table_layout_get_row_count (ClutterTableLayout *layout);
gint clutter_table_layout_get_column_count (ClutterTableLayout *layout);
void clutter_table_layout_set_use_animations (ClutterTableLayout *layout,
gboolean animate);
gboolean clutter_table_layout_get_use_animations (ClutterTableLayout *layout);
void clutter_table_layout_set_easing_mode (ClutterTableLayout *layout,
gulong mode);
gulong clutter_table_layout_get_easing_mode (ClutterTableLayout *layout);
void clutter_table_layout_set_easing_duration (ClutterTableLayout *layout,
guint msecs);
guint clutter_table_layout_get_easing_duration (ClutterTableLayout *layout);
G_END_DECLS
#endif /* __CLUTTER_TABLE_LAYOUT_H__ */