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docs: Update more links to gi-docgen

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3489>
This commit is contained in:
Bilal Elmoussaoui 2024-01-04 14:40:48 +01:00 committed by Marge Bot
parent e7a920f94d
commit 00b4d4c4bc
38 changed files with 436 additions and 438 deletions

View file

@ -29,7 +29,7 @@
* Somewhat equivalent to #GailTopLevel. We consider that this class
* expose the a11y information of the [class@Clutter.StageManager], as the
* children of this object are the different [class@Clutter.Stage] managed (so
* the [class@GObject.Object] used in the atk_object_initialize() is the
* the [class@GObject.Object] used in the [method@Atk.Object.initialize] is the
* [class@Clutter.StageManager]).
*/

View file

@ -735,7 +735,7 @@ pango_layout_get_line_after (PangoLayout *layout,
*
* The @boundary_type determines the size of the returned slice of
* text. For the exact semantics of this function, see
* atk_text_get_text_after_offset().
* [method@Atk.Text.get_text_after_offset].
*
* Returns: a newly allocated string containing a slice of text
* from layout. Free with g_free().
@ -834,7 +834,7 @@ _gtk_pango_get_text_at (PangoLayout *layout,
*
* The @boundary_type determines the size of the returned slice of
* text. For the exact semantics of this function, see
* atk_text_get_text_before_offset().
* [method@Atk.Text.get_text_before_offset].
*
* Returns: a newly allocated string containing a slice of text
* from layout. Free with g_free().
@ -935,7 +935,7 @@ _gtk_pango_get_text_before (PangoLayout *layout,
*
* The @boundary_type determines the size of the returned slice of
* text. For the exact semantics of this function, see
* atk_text_get_text_after_offset().
* [method@Atk.Text.get_text_after_offset].
*
* Returns: a newly allocated string containing a slice of text
* from layout. Free with g_free().

View file

@ -30,7 +30,7 @@
* includes the name "Util" it is in fact one of the most important
* interfaces to be implemented in any ATK toolkit implementation.
* For instance, it defines atk_get_root(), the method that returns
* For instance, it defines [func@Atk.get_root], the method that returns
* the root object in the hierarchy. Without it, you don't have
* available any accessible object.
*/

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@ -89,9 +89,9 @@ struct _ClutterActor
/**
* ClutterActorClass:
* @show: signal class handler for #ClutterActor::show; it must chain
* @show: signal class handler for [signal@Clutter.Actor::show]; it must chain
* up to the parent's implementation
* @hide: signal class handler for #ClutterActor::hide; it must chain
* @hide: signal class handler for [signal@Clutter.Actor::hide]; it must chain
* up to the parent's implementation
* @hide_all: virtual function for containers and composite actors, to
* determine which children should be shown when calling
@ -131,26 +131,26 @@ struct _ClutterActor
* have changed, the cached transformation must be invalidated by calling
* clutter_actor_invalidate_transform(); it must chain up to the parent's
* implementation
* @parent_set: signal class handler for the #ClutterActor::parent-set
* @destroy: signal class handler for #ClutterActor::destroy. It must
* @parent_set: signal class handler for the [signal@Clutter.Actor::parent-set]
* @destroy: signal class handler for [signal@Clutter.Actor::destroy]. It must
* chain up to the parent's implementation
* @pick: virtual function, used to draw an outline of the actor with
* the given color
* @event: class handler for #ClutterActor::event
* @button_press_event: class handler for #ClutterActor::button-press-event
* @event: class handler for [signal@Clutter.Actor::event]
* @button_press_event: class handler for [signal@Clutter.Actor::button-press-event]
* @button_release_event: class handler for
* #ClutterActor::button-release-event
* @scroll_event: signal class closure for #ClutterActor::scroll-event
* @key_press_event: signal class closure for #ClutterActor::key-press-event
* [signal@Clutter.Actor::button-release-event]
* @scroll_event: signal class closure for [signal@Clutter.Actor::scroll-event]
* @key_press_event: signal class closure for [signal@Clutter.Actor::key-press-event]
* @key_release_event: signal class closure for
* #ClutterActor::key-release-event
* @motion_event: signal class closure for #ClutterActor::motion-event
* @enter_event: signal class closure for #ClutterActor::enter-event
* @leave_event: signal class closure for #ClutterActor::leave-event
* @captured_event: signal class closure for #ClutterActor::captured-event
* @key_focus_in: signal class closure for #ClutterActor::key-focus-in
* @key_focus_out: signal class closure for #ClutterActor::key-focus-out
* @queue_relayout: class handler for #ClutterActor::queue-relayout
* [signal@Clutter.Actor::key-release-event]
* @motion_event: signal class closure for [signal@Clutter.Actor::motion-event]
* @enter_event: signal class closure for [signal@Clutter.Actor::enter-event]
* @leave_event: signal class closure for [signal@Clutter.Actor::leave-event]
* @captured_event: signal class closure for [signal@Clutter.Actor::captured-event]
* @key_focus_in: signal class closure for [signal@Clutter.Actor::key-focus-in]
* @key_focus_out: signal class closure for [signal@Clutter.Actor::key-focus-out]
* @queue_relayout: class handler for [signal@Clutter.Actor::queue-relayout]
* @get_accessible: virtual function, returns the accessible object that
* describes the actor to an assistive technology.
* @get_paint_volume: virtual function, for sub-classes to define their
@ -161,7 +161,7 @@ struct _ClutterActor
* clutter_actor_set_offscreen_redirect() for details.
* @paint_node: virtual function for creating paint nodes and attaching
* them to the render tree
* @touch_event: signal class closure for #ClutterActor::touch-event
* @touch_event: signal class closure for [signal@Clutter.Actor::touch-event]
*
* Base class for actors.
*/

View file

@ -501,7 +501,7 @@ clutter_align_constraint_set_align_axis (ClutterAlignConstraint *align,
* clutter_align_constraint_get_align_axis:
* @align: a #ClutterAlignConstraint
*
* Retrieves the value set using clutter_align_constraint_set_align_axis()
* Retrieves the value set using [method@Clutter.AlignConstraint.set_align_axis]
*
* Return value: the alignment axis
*/
@ -555,7 +555,7 @@ clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
* @pivot_point: (out caller-allocates): return location for a #GraphenePoint
*
* Gets the pivot point used by the constraint set with
* clutter_align_constraint_set_pivot_point(). If no custom pivot
* [method@Clutter.AlignConstraint.set_pivot_point]. If no custom pivot
* point is set, -1 is set.
*/
void
@ -603,7 +603,7 @@ clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
* clutter_align_constraint_get_factor:
* @align: a #ClutterAlignConstraint
*
* Retrieves the factor set using clutter_align_constraint_set_factor()
* Retrieves the factor set using [method@Clutter.AlignConstraint.set_factor]
*
* Return value: the alignment factor
*/

View file

@ -151,8 +151,6 @@ clutter_animatable_set_final_state (ClutterAnimatable *animatable,
* This function should be used for every property animation
* involving `ClutterAnimatable`s.
*
* This function replaces clutter_animatable_animate_property().
*
* Return value: %TRUE if the interpolation was successful,
* and %FALSE otherwise
*/

View file

@ -442,7 +442,7 @@ clutter_backend_get_resolution (ClutterBackend *backend)
* copy the #cairo_font_options_t.
*
* If @options is %NULL, the first following call to
* clutter_backend_get_font_options() will return the default font
* [method@Clutter.Backend.get_font_options] will return the default font
* options for @backend.
*
* This function is intended for actors creating a Pango layout

View file

@ -49,7 +49,7 @@
* Creates a new #ClutterMargin.
*
* Return value: (transfer full): a newly allocated #ClutterMargin. Use
* clutter_margin_free() to free the resources associated with it when
* [method@Clutter.Margin.free] to free the resources associated with it when
* done.
*/
ClutterMargin *
@ -80,8 +80,8 @@ clutter_margin_copy (const ClutterMargin *margin_)
* clutter_margin_free:
* @margin_: a #ClutterMargin
*
* Frees the resources allocated by clutter_margin_new() and
* clutter_margin_copy().
* Frees the resources allocated by [ctor@Clutter.Margin.new] and
* [method@Clutter.Margin.copy].
*/
void
clutter_margin_free (ClutterMargin *margin_)

View file

@ -532,7 +532,7 @@ clutter_bind_constraint_set_source (ClutterBindConstraint *constraint,
* clutter_bind_constraint_get_source:
* @constraint: a #ClutterBindConstraint
*
* Retrieves the #ClutterActor set using clutter_bind_constraint_set_source()
* Retrieves the #ClutterActor set using [method@Clutter.BindConstraint.set_source]
*
* Return value: (transfer none): a pointer to the source actor
*/
@ -613,7 +613,7 @@ clutter_bind_constraint_set_offset (ClutterBindConstraint *constraint,
* clutter_bind_constraint_get_offset:
* @constraint: a #ClutterBindConstraint
*
* Retrieves the offset set using clutter_bind_constraint_set_offset()
* Retrieves the offset set using [method@Clutter.BindConstraint.set_offset]
*
* Return value: the offset, in pixels
*/

View file

@ -336,7 +336,7 @@ clutter_binding_pool_init (ClutterBindingPool *pool)
*
* Creates a new #ClutterBindingPool that can be used to store
* key bindings for an actor. The @name must be a unique identifier
* for the binding pool, so that clutter_binding_pool_find() will
* for the binding pool, so that [func@Clutter.BindingPool.find] will
* be able to return the correct binding pool.
*
* Return value: the newly created binding pool with the given
@ -367,14 +367,14 @@ clutter_binding_pool_new (const gchar *name)
*
* Retrieves the #ClutterBindingPool for the given #GObject class
* and, eventually, creates it. This function is a wrapper around
* clutter_binding_pool_new() and uses the class type name as the
* [ctor@Clutter.BindingPool.new] and uses the class type name as the
* unique name for the binding pool.
*
* Calling this function multiple times will return the same
* #ClutterBindingPool.
*
* A binding pool for a class can also be retrieved using
* clutter_binding_pool_find() with the class type name:
* [func@Clutter.BindingPool.find] with the class type name:
*
* ```
* pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (instance));
@ -450,11 +450,11 @@ clutter_binding_pool_find (const gchar *name)
* The same action name can be used for multiple @key_val, @modifiers
* pairs.
*
* When an action has been activated using clutter_binding_pool_activate()
* When an action has been activated using [method@Clutter.BindingPool.activate]
* the passed @callback will be invoked (with @data).
*
* Actions can be blocked with clutter_binding_pool_block_action()
* and then unblocked using clutter_binding_pool_unblock_action().
* Actions can be blocked with [method@Clutter.BindingPool.block_action]
* and then unblocked using [method@Clutter.BindingPool.unblock_action].
*/
void
clutter_binding_pool_install_action (ClutterBindingPool *pool,
@ -510,7 +510,7 @@ clutter_binding_pool_install_action (ClutterBindingPool *pool,
* @modifiers: bitmask of modifiers
* @closure: a #GClosure
*
* A #GClosure variant of clutter_binding_pool_install_action().
* A #GClosure variant of [method@Clutter.BindingPool.install_action].
*
* Installs a new action inside a #ClutterBindingPool. The action
* is bound to @key_val and @modifiers.
@ -518,11 +518,11 @@ clutter_binding_pool_install_action (ClutterBindingPool *pool,
* The same action name can be used for multiple @key_val, @modifiers
* pairs.
*
* When an action has been activated using clutter_binding_pool_activate()
* When an action has been activated using [method@Clutter.BindingPool.activate]
* the passed @closure will be invoked.
*
* Actions can be blocked with clutter_binding_pool_block_action()
* and then unblocked using clutter_binding_pool_unblock_action().
* Actions can be blocked with [method@Clutter.BindingPool.block_action]
* and then unblocked using [method@Clutter.BindingPool.unblock_action].
*/
void
clutter_binding_pool_install_closure (ClutterBindingPool *pool,
@ -577,13 +577,13 @@ clutter_binding_pool_install_closure (ClutterBindingPool *pool,
* from the pool
*
* Allows overriding the action for @key_val and @modifiers inside a
* #ClutterBindingPool. See clutter_binding_pool_install_action().
* #ClutterBindingPool. See [method@Clutter.BindingPool.install_action].
*
* When an action has been activated using clutter_binding_pool_activate()
* When an action has been activated using [method@Clutter.BindingPool.activate]
* the passed @callback will be invoked (with @data).
*
* Actions can be blocked with clutter_binding_pool_block_action()
* and then unblocked using clutter_binding_pool_unblock_action().
* Actions can be blocked with [method@Clutter.BindingPool.block_action]
* and then unblocked using [method@Clutter.BindingPool.unblock_action].
*/
void
clutter_binding_pool_override_action (ClutterBindingPool *pool,
@ -636,16 +636,16 @@ clutter_binding_pool_override_action (ClutterBindingPool *pool,
* @modifiers: bitmask of modifiers
* @closure: a #GClosure
*
* A #GClosure variant of clutter_binding_pool_override_action().
* A #GClosure variant of [method@Clutter.BindingPool.override_action].
*
* Allows overriding the action for @key_val and @modifiers inside a
* #ClutterBindingPool. See clutter_binding_pool_install_closure().
* #ClutterBindingPool. See [method@Clutter.BindingPool.install_closure].
*
* When an action has been activated using clutter_binding_pool_activate()
* When an action has been activated using [method@Clutter.BindingPool.activate]
* the passed @callback will be invoked (with @data).
*
* Actions can be blocked with clutter_binding_pool_block_action()
* and then unblocked using clutter_binding_pool_unblock_action().
* Actions can be blocked with [method@Clutter.BindingPool.block_action]
* and then unblocked using [method@Clutter.BindingPool.unblock_action].
*/
void
clutter_binding_pool_override_closure (ClutterBindingPool *pool,
@ -820,10 +820,10 @@ clutter_binding_entry_invoke (ClutterBindingEntry *entry,
*
* Where the #GObject instance is @gobject and the user data
* is the one passed when installing the action with
* clutter_binding_pool_install_action().
* [method@Clutter.BindingPool.install_action].
*
* If the action bound to the @key_val, @modifiers pair has been
* blocked using clutter_binding_pool_block_action(), the callback
* blocked using [method@Clutter.BindingPool.block_action], the callback
* will not be invoked, and this function will return %FALSE.
*
* Return value: %TRUE if an action was found and was activated
@ -885,8 +885,8 @@ clutter_binding_pool_block_action (ClutterBindingPool *pool,
* Unblockes all the actions with name @action_name inside @pool.
*
* Unblocking an action does not cause the callback bound to it to
* be invoked in case clutter_binding_pool_activate() was called on
* an action previously blocked with clutter_binding_pool_block_action().
* be invoked in case [method@Clutter.BindingPool.activate] was called on
* an action previously blocked with [method@Clutter.BindingPool.block_action].
*/
void
clutter_binding_pool_unblock_action (ClutterBindingPool *pool,

View file

@ -49,8 +49,8 @@ typedef struct _ClutterBindingPoolClass ClutterBindingPoolClass;
* @user_data: data passed to the function
*
* The prototype for the callback function registered with
* clutter_binding_pool_install_action() and invoked by
* clutter_binding_pool_activate().
* [method@Clutter.BindingPool.install_action] and invoked by
* [method@Clutter.BindingPool.activate].
*
* Return value: the function should return %TRUE if the key
* binding has been handled, and return %FALSE otherwise

View file

@ -200,7 +200,7 @@ clutter_blur_effect_init (ClutterBlurEffect *self)
* clutter_blur_effect_new:
*
* Creates a new #ClutterBlurEffect to be used with
* clutter_actor_add_effect()
* [method@Clutter.Actor.add_effect]
*
* Return value: the newly created #ClutterBlurEffect or %NULL
*/

View file

@ -385,7 +385,7 @@ out:
* @blur: a #ClutterBlur
*
* Applies the blur. The resulting texture can be retrieved by
* clutter_blur_get_texture().
* [method@Clutter.Blur.get_texture].
*/
void
clutter_blur_apply (ClutterBlur *blur)
@ -402,7 +402,7 @@ clutter_blur_apply (ClutterBlur *blur)
* @blur: a #ClutterBlur
*
* Retrieves the texture where the blurred contents are stored. The
* contents are undefined until clutter_blur_apply() is called.
* contents are undefined until [method@Clutter.Blur.apply] is called.
*
* Returns: (transfer none): a #CoglTexture
*/

View file

@ -30,20 +30,20 @@
*
* A layout manager arranging children on a single line
*
* The #ClutterBoxLayout is a #ClutterLayoutManager implementing the
* The #ClutterBoxLayout is a [class@Clutter.LayoutManager] implementing the
* following layout policy:
*
* - all children are arranged on a single line
* - the axis used is controlled by the #ClutterBoxLayout:orientation property
* - each child will be allocated to its natural size or, if #ClutterActor:x-expand or
* #ClutterActor:y-expand are set, the available size
* - honours the #ClutterActor's #ClutterActor:x-align and #ClutterActor:y-align properties
* - the axis used is controlled by the [property@Clutter.BoxLayout:orientation] property
* - each child will be allocated to its natural size or, if [property@Clutter.Actor:x-expand] or
* [property@Clutter.Actor:y-expand] are set, the available size
* - honours the #ClutterActor's [property@Clutter.Actor:x-align] and [property@Clutter.Actor:y-align] properties
* to fill the available size
* - if the #ClutterBoxLayout:homogeneous boolean property is set, then all widgets will
* - if the [property@Clutter.BoxLayout:homogeneous] boolean property is set, then all widgets will
* get the same size, ignoring expand settings and the preferred sizes
*
* It is possible to control the spacing between children of a
* #ClutterBoxLayout by using clutter_box_layout_set_spacing().
* #ClutterBoxLayout by using [method@Clutter.BoxLayout.set_spacing].
*/
#include "config.h"
@ -1018,7 +1018,7 @@ clutter_box_layout_set_spacing (ClutterBoxLayout *layout,
* clutter_box_layout_get_spacing:
* @layout: a #ClutterBoxLayout
*
* Retrieves the spacing set using clutter_box_layout_set_spacing()
* Retrieves the spacing set using [method@Clutter.BoxLayout.set_spacing]
*
* Return value: the spacing between children of the #ClutterBoxLayout
*/

View file

@ -402,7 +402,7 @@ clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
* clutter_brightness_contrast_effect_new:
*
* Creates a new #ClutterBrightnessContrastEffect to be used with
* clutter_actor_add_effect()
* [method@Clutter.Actor.add_effect]
*
* Return value: (transfer full): the newly created
* #ClutterBrightnessContrastEffect or %NULL. Use g_object_unref() when

View file

@ -27,16 +27,13 @@
*
* Content for 2D painting
*
* The #ClutterCanvas class is a #ClutterContent implementation that allows
* The #ClutterCanvas class is a [iface@Clutter.Content] implementation that allows
* drawing using the Cairo API on a 2D surface.
*
* In order to draw on a #ClutterCanvas, you should connect a handler to the
* #ClutterCanvas::draw signal; the signal will receive a #cairo_t context
* that can be used to draw. #ClutterCanvas will emit the #ClutterCanvas::draw
* signal when invalidated using clutter_content_invalidate().
*
* See [canvas.c](https://git.gnome.org/browse/clutter/tree/examples/canvas.c?h=clutter-1.18)
* for an example of how to use #ClutterCanvas..
* [signal@Clutter.Canvas::draw] signal; the signal will receive a #cairo_t context
* that can be used to draw. #ClutterCanvas will emit the [signal@Clutter.Canvas::draw]
* signal when invalidated using [method@Clutter.Content.invalidate].
*/
#include "config.h"
@ -478,9 +475,9 @@ clutter_content_iface_init (ClutterContentInterface *iface)
*
* Creates a new instance of #ClutterCanvas.
*
* You should call clutter_canvas_set_size() to set the size of the canvas.
* You should call [method@Clutter.Canvas.set_size] to set the size of the canvas.
*
* You should call clutter_content_invalidate() every time you wish to
* You should call [method@Clutter.Content.invalidate] every time you wish to
* draw the contents of the canvas.
*
* Return value: (transfer full): The newly allocated instance of
@ -545,7 +542,7 @@ clutter_canvas_invalidate_internal (ClutterCanvas *canvas,
*
* If you want to invalidate the contents of the @canvas when setting
* the size, you can use the return value of the function to conditionally
* call clutter_content_invalidate():
* call [method@Clutter.Content.invalidate]:
*
* ```c
* if (!clutter_canvas_set_size (canvas, width, height))

View file

@ -26,14 +26,13 @@
*
* An actor that displays a clone of a source actor
*
* #ClutterClone is a #ClutterActor which draws with the paint
* #ClutterClone is a [class@Clutter.Actor] which draws with the paint
* function of another actor, scaled to fit its own allocation.
*
* #ClutterClone can be used to efficiently clone any other actor.
*
* Unlike clutter_texture_new_from_actor(), #ClutterClone does not require
* the presence of support for FBOs in the underlying GL or GLES
* implementation.
* #ClutterClone does not require the presence of support for FBOs
* in the underlying GL or GLES implementation.
*/
#include "config.h"

View file

@ -876,7 +876,7 @@ clutter_color_progress (const GValue *a,
* @color: a #ClutterColor
*
* Makes a copy of the color structure. The result must be
* freed using clutter_color_free().
* freed using [method@Clutter.Color.free].
*
* Return value: (transfer full): an allocated copy of @color.
*/
@ -893,7 +893,7 @@ clutter_color_copy (const ClutterColor *color)
* clutter_color_free:
* @color: a #ClutterColor
*
* Frees a color structure created with clutter_color_copy().
* Frees a color structure created with [method@Clutter.Color.copy].
*/
void
clutter_color_free (ClutterColor *color)
@ -918,7 +918,7 @@ clutter_color_free (ClutterColor *color)
* ```
*
* Return value: (transfer full): the newly allocated color.
* Use clutter_color_free() when done
* Use [method@Clutter.Color.free] when done
*/
ClutterColor *
clutter_color_new (guint8 red,
@ -939,7 +939,7 @@ clutter_color_new (guint8 red,
* Allocates a new, transparent black #ClutterColor.
*
* Return value: (transfer full): the newly allocated #ClutterColor; use
* clutter_color_free() to free its resources
* [method@Clutter.Color.free] to free its resources
*/
ClutterColor *
clutter_color_alloc (void)

View file

@ -242,7 +242,7 @@ clutter_colorize_effect_init (ClutterColorizeEffect *self)
* @tint: the color to be used
*
* Creates a new #ClutterColorizeEffect to be used with
* clutter_actor_add_effect()
* [method@Clutter.Actor.add_effect]
*
* Return value: the newly created #ClutterColorizeEffect or %NULL
*/

View file

@ -34,7 +34,7 @@
* the position or size of the #ClutterActor to which it is applied, by
* updating the actor's allocation. Each #ClutterConstraint can change the
* allocation of the actor to which they are applied by overriding the
* #ClutterConstraintClass.update_allocation() virtual function.
* [vfunc@Clutter.Constraint.update_allocation] virtual function.
*
* ## Using Constraints
*
@ -48,7 +48,7 @@
* #ClutterBoxLayout lay out their children.
*
* Constraints are attached to a #ClutterActor, and are available
* for inspection using clutter_actor_get_constraints().
* for inspection using [method@Clutter.Actor.get_constraints].
*
* Clutter provides different implementation of the #ClutterConstraint
* abstract class, for instance:
@ -69,14 +69,14 @@
* resizable stage. Only the central actor has an explicit size, and no
* actor has an explicit position.
*
* - The #ClutterActor with #ClutterActor:name `layerA` is explicitly
* - The #ClutterActor with [property@Clutter.Actor:name] `layerA` is explicitly
* sized to 100 pixels by 25 pixels, and it's added to the #ClutterStage
* - two #ClutterAlignConstraints are used to anchor `layerA` to the
* center of the stage, by using 0.5 as the alignment #ClutterAlignConstraint:factor on
* both the X and Y axis
* - the #ClutterActor with #ClutterActor:name `layerB` is added to the
* - the #ClutterActor with [property@Clutter.Actor:name] `layerB` is added to the
* #ClutterStage with no explicit size
* - the #ClutterActor:x and #ClutterActor:width of `layerB` are bound
* - the [property@Clutter.Actor:x] and [property@Clutter.Actor:width] of `layerB` are bound
* to the same properties of `layerA` using two #ClutterBindConstraint
* objects, thus keeping `layerB` aligned to `layerA`
* - the top edge of `layerB` is snapped together with the bottom edge
@ -85,7 +85,7 @@
* #ClutterSnapConstraintss to allow for some padding; since `layerB` is
* snapped between two different #ClutterActors, its height is stretched
* to match the gap
* - the #ClutterActor with #ClutterActor:name `layerC` mirrors `layerB`,
* - the #ClutterActor with [property@Clutter.Actor:name] `layerC` mirrors `layerB`,
* snapping the top edge of the #ClutterStage to the top edge of `layerC`
* and the top edge of `layerA` to the bottom edge of `layerC`
*
@ -102,7 +102,7 @@
* ## Implementing a ClutterConstraint
*
* Creating a sub-class of #ClutterConstraint requires the
* implementation of the #ClutterConstraintClass.update_allocation()
* implementation of the [vfunc@Clutter.Constraint.update_allocation]
* virtual function.
*
* The `update_allocation()` virtual function is called during the

View file

@ -192,7 +192,7 @@ clutter_content_invalidate (ClutterContent *content)
* set to %CLUTTER_REQUEST_CONTENT_SIZE will have a relayout queued.
*
* Attached actors with other request modes are not redrawn. To redraw them
* too, use clutter_content_invalidate().
* too, use [method@Clutter.Content.invalidate].
*/
void
clutter_content_invalidate_size (ClutterContent *content)
@ -234,7 +234,7 @@ clutter_content_invalidate_size (ClutterContent *content)
* is associated to a #ClutterContent, to set up a backpointer from
* the @content to the @actor.
*
* This function will invoke the #ClutterContentInterface.attached() virtual
* This function will invoke the [vfunc@Clutter.Content.attached] virtual
* function.
*/
void
@ -268,7 +268,7 @@ _clutter_content_attached (ClutterContent *content,
* This function should be used internally every time a #ClutterActor
* removes the association with a #ClutterContent.
*
* This function will invoke the #ClutterContentInterface.detached() virtual
* This function will invoke the [vfunc@Clutter.Content.detached] virtual
* function.
*/
void
@ -298,7 +298,7 @@ _clutter_content_detached (ClutterContent *content,
*
* Creates the render tree for the @content and @actor.
*
* This function will invoke the #ClutterContentInterface.paint_content()
* This function will invoke the [vfunc@Clutter.Content.paint_content]
* virtual function.
*/
void

View file

@ -41,7 +41,7 @@
* ## Implementing ClutterDeformEffect
*
* Sub-classes of #ClutterDeformEffect should override the
* #ClutterDeformEffectClass.deform_vertex() virtual function; this function
* [vfunc@Clutter.DeformEffect.deform_vertex] virtual function; this function
* is called on every vertex that needs to be deformed by the effect.
* Each passed vertex is an in-out parameter that initially contains the
* position of the vertex and should be modified according to a specific

View file

@ -245,7 +245,7 @@ clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
* @factor: the desaturation factor, between 0.0 and 1.0
*
* Creates a new #ClutterDesaturateEffect to be used with
* clutter_actor_add_effect()
* [method@Clutter.Actor.add_effect]
*
* Return value: the newly created #ClutterDesaturateEffect or %NULL
*/

View file

@ -35,12 +35,12 @@
*
* Effects should be the preferred way to affect the paint sequence of an
* actor without sub-classing the actor itself and overriding the
* #ClutterActorClass.paint()_ virtual function.
* [vfunc@Clutter.Actor.paint] virtual function.
*
* ## Implementing a ClutterEffect
*
* Creating a sub-class of #ClutterEffect requires overriding the
* #ClutterEffectClass.paint() method. The implementation of the function should look
* [vfunc@Clutter.Effect.paint] method. The implementation of the function should look
* something like this:
*
* ```c

View file

@ -982,8 +982,9 @@ typedef enum
* assigned to it during the allocation.
*
* Alignment only matters if the allocated space given to an actor is
* bigger than its natural size; for example, when the #ClutterActor:x-expand
* or the #ClutterActor:y-expand properties of #ClutterActor are set to %TRUE.
* bigger than its natural size; for example, when
* the [property@Clutter.Actor:x-expand] or the [property@Clutter.Actor:y-expand]
* properties of #ClutterActor are set to %TRUE.
*/
typedef enum
{

View file

@ -686,7 +686,7 @@ clutter_event_get_key_unicode (const ClutterEvent *event)
*
* Returns the modifier state decomposed into independent
* pressed/latched/locked states. The effective state is a
* composition of these 3 states, see clutter_event_get_state().
* composition of these 3 states, see [method@Clutter.Event.get_state].
**/
void
clutter_event_get_key_state (const ClutterEvent *event,
@ -762,7 +762,7 @@ clutter_event_get_device_type (const ClutterEvent *event)
*
* Retrieves the #ClutterInputDevice for the event.
* If you want the physical device the event originated from, use
* clutter_event_get_source_device().
* [method@Clutter.Event.get_source_device].
*
* The #ClutterInputDevice structure is completely opaque and should
* be cast to the platform-specific implementation.
@ -1072,10 +1072,10 @@ clutter_get_current_event (void)
*
* Retrieves the hardware device that originated the event.
*
* If you need the virtual device, use clutter_event_get_device().
* If you need the virtual device, use [method@Clutter.Event.get_device].
*
* If no hardware device originated this event, this function will
* return the same device as clutter_event_get_device().
* return the same device as [method@Clutter.Event.get_device].
*
* Return value: (transfer none): a pointer to a #ClutterInputDevice
* or %NULL
@ -1305,7 +1305,7 @@ _clutter_event_process_filters (ClutterEvent *event,
* emitted for the event and it will take precedence over any grabs.
*
* Return value: an identifier for the event filter, to be used
* with clutter_event_remove_filter().
* with [func@Clutter.Event.remove_filter].
*/
guint
clutter_event_add_filter (ClutterStage *stage,
@ -1332,10 +1332,10 @@ clutter_event_add_filter (ClutterStage *stage,
/**
* clutter_event_remove_filter:
* @id: The ID of the event filter, as returned from clutter_event_add_filter()
* @id: The ID of the event filter, as returned from [func@Clutter.Event.add_filter]
*
* Removes an event filter that was previously added with
* clutter_event_add_filter().
* [func@Clutter.Event.add_filter].
*/
void
clutter_event_remove_filter (guint id)
@ -1504,7 +1504,7 @@ clutter_event_get_gesture_motion_delta (const ClutterEvent *event,
* position in the Y axis, or %NULL
*
* Returns the unaccelerated gesture motion deltas relative to the current
* pointer position. Unlike clutter_event_get_gesture_motion_delta(),
* pointer position. Unlike [method@Clutter.Event.get_gesture_motion_delta],
* pointer acceleration is ignored.
**/
void

View file

@ -113,10 +113,10 @@ typedef struct _ClutterIMEvent ClutterIMEvent;
* ClutterEventFilterFunc:
* @event: the event that is going to be emitted
* @event_actor: the current device actor of the events device
* @user_data: the data pointer passed to clutter_event_add_filter()
* @user_data: the data pointer passed to [func@Clutter.Event.add_filter]
*
* A function pointer type used by event filters that are added with
* clutter_event_add_filter().
* [func@Clutter.Event.add_filter].
*
* Return value: %CLUTTER_EVENT_STOP to indicate that the event
* has been handled or %CLUTTER_EVENT_PROPAGATE otherwise.

View file

@ -45,18 +45,18 @@
* A layout manager for a grid of actors
*
* #ClutterGridLayout is a layout manager which arranges its child widgets in
* rows and columns. It is a very similar to #ClutterBoxLayout, but it
* consistently uses #ClutterActor's alignment and expansion flags instead of
* rows and columns. It is a very similar to [class@Clutter.BoxLayout], but it
* consistently uses [class@Clutter.Actor]'s alignment and expansion flags instead of
* custom child properties.
*
* Children are added using clutter_grid_layout_attach(). They can span
* Children are added using [method@Clutter.GridLayout.attach]. They can span
* multiple rows or columns. It is also possible to add a child next to an
* existing child, using clutter_grid_layout_attach_next_to(). The behaviour of
* existing child, using [method@Clutter.GridLayout.attach_next_to]. The behaviour of
* #ClutterGridLayout when several children occupy the same grid cell is undefined.
*
* #ClutterGridLayout can be used like a #ClutterBoxLayout by just using
* clutter_actor_add_child(), which will place children next to each other in
* the direction determined by the #ClutterGridLayout:orientation property.
* [method@Clutter.Actor.add_child], which will place children next to each other in
* the direction determined by the [property@Clutter.GridLayout:orientation] property.
*/
#define CLUTTER_TYPE_GRID_CHILD (clutter_grid_child_get_type ())
@ -1713,7 +1713,7 @@ clutter_grid_layout_attach_next_to (ClutterGridLayout *layout,
*
* #ClutterGridLayout uses the orientation as a hint when adding
* children to the #ClutterActor using it as a layout manager via
* clutter_actor_add_child(); changing this value will not have
* [method@Clutter.Actor.add_child]; changing this value will not have
* any effect on children that are already part of the layout.
*/
void
@ -1982,7 +1982,7 @@ clutter_grid_layout_set_row_spacing (ClutterGridLayout *layout,
* clutter_grid_layout_get_row_spacing:
* @layout: a #ClutterGridLayout
*
* Retrieves the spacing set using clutter_grid_layout_set_row_spacing()
* Retrieves the spacing set using [method@Clutter.GridLayout.set_row_spacing]
*
* Return value: the spacing between rows of @layout
*/
@ -2029,7 +2029,7 @@ clutter_grid_layout_set_column_spacing (ClutterGridLayout *layout,
* clutter_grid_layout_get_column_spacing:
* @layout: a #ClutterGridLayout
*
* Retrieves the spacing set using clutter_grid_layout_set_column_spacing()
* Retrieves the spacing set using [method@Clutter.GridLayout.set_column_spacing]
*
* Return value: the spacing between coluns of @layout
*/

View file

@ -339,7 +339,7 @@ clutter_image_set_bytes (ClutterImage *image,
* If the @image does not have any image data set when this function is
* called, a new texture will be created with the size of the width and
* height of the rectangle, i.e. calling this function on a newly created
* #ClutterImage will be the equivalent of calling clutter_image_set_data().
* #ClutterImage will be the equivalent of calling [method@Clutter.Image.set_data].
*
* If the image data was successfully loaded, the @image will be invalidated.
*
@ -411,7 +411,7 @@ clutter_image_set_area (ClutterImage *image,
* Retrieves a pointer to the Cogl texture used by @image.
*
* If you change the contents of the returned Cogl texture you will need
* to manually invalidate the @image with clutter_content_invalidate()
* to manually invalidate the @image with [method@Clutter.Content.invalidate]
* in order to update the actors using @image as their content.
*
* Return value: (transfer none): a pointer to the Cogl texture, or %NULL

View file

@ -813,11 +813,11 @@ clutter_interval_set_initial_value (ClutterInterval *interval,
* @interval: a #ClutterInterval
* @...: the initial value of the interval.
*
* Variadic arguments version of clutter_interval_set_initial_value().
* Variadic arguments version of [method@Clutter.Interval.set_initial_value].
*
* This function is meant as a convenience for the C API.
*
* Language bindings should use clutter_interval_set_initial_value()
* Language bindings should use [method@Clutter.Interval.set_initial_value]
* instead.
*/
void
@ -916,11 +916,11 @@ clutter_interval_get_final_value (ClutterInterval *interval,
* @interval: a #ClutterInterval
* @...: the final value of the interval
*
* Variadic arguments version of clutter_interval_set_final_value().
* Variadic arguments version of [method@Clutter.Interval.set_final_value].
*
* This function is meant as a convenience for the C API.
*
* Language bindings should use clutter_interval_set_final_value() instead.
* Language bindings should use [method@Clutter.Interval.set_final_value] instead.
*/
void
clutter_interval_set_final (ClutterInterval *interval,
@ -958,8 +958,8 @@ clutter_interval_peek_final_value (ClutterInterval *interval)
* @interval: a #ClutterInterval
* @...: the initial and final values of the interval
*
* Variable arguments wrapper for clutter_interval_set_initial_value()
* and clutter_interval_set_final_value() that avoids using the
* Variable arguments wrapper for [method@Clutter.Interval.set_initial_value]
* and [method@Clutter.Interval.set_final_value] that avoids using the
* #GValue arguments:
*
* ```c
@ -997,8 +997,8 @@ out:
* @...: return locations for the initial and final values of
* the interval
*
* Variable arguments wrapper for clutter_interval_get_initial_value()
* and clutter_interval_get_final_value() that avoids using the
* Variable arguments wrapper for [method@Clutter.Interval.get_initial_value]
* and [method@Clutter.Interval.get_final_value] that avoids using the
* #GValue arguments:
*
* ```c
@ -1075,7 +1075,7 @@ clutter_interval_compute_value (ClutterInterval *interval,
* Computes the value between the @interval boundaries given the
* progress @factor
*
* Unlike clutter_interval_compute_value(), this function will
* Unlike [method@Clutter.Interval.compute_value], this function will
* return a const pointer to the computed value
*
* You should use this function if you immediately pass the computed

View file

@ -48,7 +48,7 @@
* 0.5, 128, CLUTTER_EASE_IN_OUT_CUBIC);
* ```
*
* The example above sets up a keyframe transition for the #ClutterActor:opacity
* The example above sets up a keyframe transition for the [property@Clutter.Actor:opacity]
* property of a #ClutterActor; the transition starts and sets the value of the
* property to fully transparent; between the start of the transition and its mid
* point, it will animate the property to half opacity, using an easy in/easy out
@ -540,9 +540,9 @@ clutter_keyframe_transition_set_modes (ClutterKeyframeTransition *transition,
* Sets the key frames of the @transition.
*
* This variadic arguments function is a convenience for C developers;
* language bindings should use clutter_keyframe_transition_set_key_frames(),
* clutter_keyframe_transition_set_modes(), and
* clutter_keyframe_transition_set_values() instead.
* language bindings should use [method@Clutter.KeyframeTransition.set_key_frames],
* [method@Clutter.KeyframeTransition.set_modes], and
* [method@Clutter.KeyframeTransition.set_values] instead.
*/
void
clutter_keyframe_transition_set (ClutterKeyframeTransition *transition,

View file

@ -32,17 +32,17 @@
* container actor: it controls the preferred size of the actor to which
* it has been paired, and it controls the allocation of its children.
*
* Any composite or container #ClutterActor subclass can delegate the
* Any composite or container [class@Clutter.Actor] subclass can delegate the
* layouting of its children to a #ClutterLayoutManager.
*
* Clutter provides some simple #ClutterLayoutManager sub-classes, like
* #ClutterFlowLayout and #ClutterBinLayout.
* [class@Clutter.FlowLayout] and [class@Clutter.BinLayout].
*
* ## Implementing a ClutterLayoutManager
* The implementation of a layout manager does not differ from the
* implementation of the size requisition and allocation bits of
* #ClutterActor, so you should read the relative documentation
* for subclassing #ClutterActor.
* [class@Clutter.Actor], so you should read the relative documentation
* for subclassing [class@Clutter.Actor].
*
* The layout manager implementation can hold a back pointer to the container
* [type@Clutter.Actor] by implementing the
@ -52,8 +52,8 @@
* cycles.
*
* If a layout manager has properties affecting the layout policies then it should
* emit the #ClutterLayoutManager::layout-changed signal on itself by using the
* clutter_layout_manager_layout_changed() function whenever one of these properties
* emit the [signal@Clutter.LayoutManager::layout-changed] signal on itself by using the
* [method@Clutter.LayoutManager.layout_changed] function whenever one of these properties
* changes.
*
* ## Layout Properties
@ -61,12 +61,12 @@
* If a layout manager has layout properties, that is properties that
* should exist only as the result of the presence of a specific (layout
* manager, container actor, child actor) combination, and it wishes to store
* those properties inside a #ClutterLayoutMeta, then it should override the
* #ClutterLayoutManagerClass.get_child_meta_type() virtual function to return
* the #GType of the #ClutterLayoutMeta sub-class used to store the layout
* those properties inside a [class@Clutter.LayoutMeta], then it should override the
* [vfunc@Clutter.LayoutManager.get_child_meta_type] virtual function to return
* the #GType of the [class@Clutter.LayoutMeta] sub-class used to store the layout
* properties; optionally, the #ClutterLayoutManager sub-class might also
* override the #ClutterLayoutManagerClass.create_child_meta() virtual function
* to control how the #ClutterLayoutMeta instance is created, otherwise the
* override the [vfunc@Clutter.LayoutManager.create_child_meta] virtual function
* to control how the [class@Clutter.LayoutMeta] instance is created, otherwise the
* default implementation will be equivalent to:
*
* ```c
@ -84,8 +84,8 @@
* ```
*
* Where `manager` is the #ClutterLayoutManager, `container` is the
* #ClutterActor using the #ClutterLayoutManager, and `actor` is
* the #ClutterActor child of the #ClutterActor.
* [class@Clutter.Actor] using the #ClutterLayoutManager, and `actor` is
* the [class@Clutter.Actor] child of the [class@Clutter.Actor].
*/
#include "config.h"
@ -295,7 +295,7 @@ clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
* Sub-classes of #ClutterLayoutManager that implement a layout that
* can be controlled or changed using parameters should emit the
* ::layout-changed signal whenever one of the parameters changes,
* by using clutter_layout_manager_layout_changed().
* by using [method@Clutter.LayoutManager.layout_changed].
*/
manager_signals[LAYOUT_CHANGED] =
g_signal_new (I_("layout-changed"),
@ -325,7 +325,7 @@ clutter_layout_manager_init (ClutterLayoutManager *manager)
* Computes the minimum and natural widths of the @container according
* to @manager.
*
* See also clutter_actor_get_preferred_width()
* See also [method@Clutter.Actor.get_preferred_width]
*/
void
clutter_layout_manager_get_preferred_width (ClutterLayoutManager *manager,
@ -358,7 +358,7 @@ clutter_layout_manager_get_preferred_width (ClutterLayoutManager *manager,
* Computes the minimum and natural heights of the @container according
* to @manager.
*
* See also clutter_actor_get_preferred_height()
* See also [method@Clutter.Actor.get_preferred_height]
*/
void
clutter_layout_manager_get_preferred_height (ClutterLayoutManager *manager,
@ -387,7 +387,7 @@ clutter_layout_manager_get_preferred_height (ClutterLayoutManager *manager,
*
* Allocates the children of @container given an area
*
* See also clutter_actor_allocate()
* See also [method@Clutter.Actor.allocate]
*/
void
clutter_layout_manager_allocate (ClutterLayoutManager *manager,
@ -408,7 +408,7 @@ clutter_layout_manager_allocate (ClutterLayoutManager *manager,
* clutter_layout_manager_layout_changed:
* @manager: a #ClutterLayoutManager
*
* Emits the #ClutterLayoutManager::layout-changed signal on @manager
* Emits the [signal@Clutter.LayoutManager::layout-changed] signal on @manager
*
* This function should only be called by implementations of the
* #ClutterLayoutManager class
@ -590,7 +590,7 @@ layout_get_property_internal (ClutterLayoutManager *manager,
* Sets a list of properties and their values on the #ClutterLayoutMeta
* associated by @manager to a child of @container
*
* Languages bindings should use clutter_layout_manager_child_set_property()
* Languages bindings should use [method@Clutter.LayoutManager.child_set_property]
* instead
*/
void

View file

@ -340,7 +340,7 @@ void clutter_margin_free (ClutterMargin *margin_);
*
* This function will be called by #ClutterInterval if the
* type of the values of the interval was registered using
* clutter_interval_register_progress_func().
* [func@Clutter.Interval.register_progress_func].
*
* Return value: %TRUE if the function successfully computed
* the value and stored it inside @retval

View file

@ -102,7 +102,7 @@ cogl_bitmap_new_from_buffer (CoglBuffer *buffer,
*
* The data for the bitmap will be stored in a newly created
* #CoglPixelBuffer. You can get a pointer to the pixel buffer using
* cogl_bitmap_get_buffer(). The #CoglBuffer API can then be
* [method@Cogl.Bitmap.get_buffer]. The #CoglBuffer API can then be
* used to fill the bitmap with data.
*
* Cogl will try its best to provide a hardware array you can
@ -111,7 +111,7 @@ cogl_bitmap_new_from_buffer (CoglBuffer *buffer,
* reasons, such arrays are likely to have a stride larger than width
* * bytes_per_pixel. The user must take the stride into account when
* writing into it. The stride can be retrieved with
* cogl_bitmap_get_rowstride().
* [method@Cogl.Bitmap.get_rowstride].
*
* Return value: (transfer full): a #CoglPixelBuffer representing the
* newly created array or %NULL on failure
@ -135,7 +135,7 @@ cogl_bitmap_new_with_size (CoglContext *context,
* Creates a bitmap using some existing data. The data is not copied
* so the application must keep the buffer alive for the lifetime of
* the #CoglBitmap. This can be used for example with
* cogl_framebuffer_read_pixels_into_bitmap() to read data directly
* [method@Cogl.Framebuffer.read_pixels_into_bitmap] to read data directly
* into an application buffer with the specified rowstride.
*
* Return value: (transfer full): A new #CoglBitmap.

View file

@ -48,8 +48,8 @@ G_BEGIN_DECLS
* Common buffer functions, including data upload APIs
*
* The CoglBuffer API provides a common interface to manipulate
* buffers that have been allocated either via cogl_pixel_buffer_new()
* or cogl_attribute_buffer_new(). The API allows you to upload data
* buffers that have been allocated either via `cogl_pixel_buffer_new()`
* or `cogl_attribute_buffer_new()`. The API allows you to upload data
* to these buffers and define usage hints that help Cogl manage your
* buffer optimally.
*
@ -141,7 +141,7 @@ cogl_buffer_set_update_hint (CoglBuffer *buffer,
* cogl_buffer_get_update_hint:
* @buffer: a buffer object
*
* Retrieves the update hints set using cogl_buffer_set_update_hint()
* Retrieves the update hints set using [method@Cogl.Buffer.set_update_hint]
*
* Return value: the #CoglBufferUpdateHint currently used by the buffer
*/
@ -155,7 +155,7 @@ cogl_buffer_get_update_hint (CoglBuffer *buffer);
* @COGL_BUFFER_ACCESS_READ_WRITE: the buffer will be used for both reading and
* writing
*
* The access hints for cogl_buffer_set_update_hint()
* The access hints for [method@Cogl.Buffer.set_update_hint]
*/
typedef enum /*< prefix=COGL_BUFFER_ACCESS >*/
{
@ -206,7 +206,7 @@ typedef enum /*< prefix=COGL_BUFFER_BIND_TARGET >*/
* the data will be modified once mapped.
*
* Maps the buffer into the application address space for direct
* access. This is equivalent to calling cogl_buffer_map_range() with
* access. This is equivalent to calling [method@Cogl.Buffer.map_range] with
* zero as the offset and the size of the entire buffer as the size.
*
* It is strongly recommended that you pass
@ -269,7 +269,7 @@ cogl_buffer_map_range (CoglBuffer *buffer,
* cogl_buffer_unmap:
* @buffer: a buffer object
*
* Unmaps a buffer previously mapped by cogl_buffer_map().
* Unmaps a buffer previously mapped by [method@Cogl.Buffer.map].
*/
COGL_EXPORT void
cogl_buffer_unmap (CoglBuffer *buffer);

View file

@ -253,7 +253,7 @@ cogl_program_get_uniform_location (CoglProgram *program,
* cogl_program_set_uniform_1f:
* @program: A linked program
* @uniform_location: the uniform location retrieved from
* cogl_program_get_uniform_location().
* [method@Program.get_uniform_location].
* @value: the new value of the uniform.
*
* Changes the value of a floating point uniform for the given linked
@ -270,7 +270,7 @@ cogl_program_set_uniform_1f (CoglProgram *program,
* cogl_program_set_uniform_1i:
* @program: A linked program
* @uniform_location: the uniform location retrieved from
* cogl_program_get_uniform_location().
* [method@Program.get_uniform_location].
* @value: the new value of the uniform.
*
* Changes the value of an integer uniform for the given linked
@ -287,7 +287,7 @@ cogl_program_set_uniform_1i (CoglProgram *program,
* cogl_program_set_uniform_float:
* @program: A linked program
* @uniform_location: the uniform location retrieved from
* cogl_program_get_uniform_location().
* [method@Program.get_uniform_location].
* @n_components: The number of components for the uniform. For
* example with glsl you'd use 3 for a vec3 or 4 for a vec4.
* @count: For uniform arrays this is the array length otherwise just
@ -310,7 +310,7 @@ cogl_program_set_uniform_float (CoglProgram *program,
* cogl_program_set_uniform_int:
* @program: A linked program
* @uniform_location: the uniform location retrieved from
* cogl_program_get_uniform_location().
* [method@Program.get_uniform_location].
* @n_components: The number of components for the uniform. For
* example with glsl you'd use 3 for a vec3 or 4 for a vec4.
* @count: For uniform arrays this is the array length otherwise just
@ -333,7 +333,7 @@ cogl_program_set_uniform_int (CoglProgram *program,
* cogl_program_set_uniform_matrix:
* @program: A linked program
* @uniform_location: the uniform location retrieved from
* cogl_program_get_uniform_location().
* [method@Program.get_uniform_location].
* @dimensions: The dimensions of the matrix. So for for example pass
* 2 for a 2x2 matrix or 3 for 3x3.
* @count: For uniform arrays this is the array length otherwise just

View file

@ -26,13 +26,14 @@
* Handles monitor config, modesetting, cursor sprites, ...
*
* MetaBackend is the abstraction that deals with several things like:
*
* - Modesetting (depending on the backend, this can be done either by X or KMS)
* - Initializing the #MetaSettings
* - Initializing the [struct@Meta.Settings]
* - Setting up Monitor configuration
* - Input device configuration (using the #ClutterDeviceManager)
* - Creating the #MetaRenderer
* - Setting up the stage of the scene graph (using #MetaStage)
* - Creating the object that deals with the cursor (using #MetaCursorTracker)
* - Setting up the stage of the scene graph (using [class@Meta.Stage])
* - Creating the object that deals with the cursor (using [class@Meta.CursorTracker])
* and its possible pointer constraint (using #MetaPointerConstraint)
* - Setting the cursor sprite (using #MetaCursorRenderer)
* - Interacting with logind (using the appropriate D-Bus interface)
@ -40,8 +41,8 @@
* - Setup Remote Desktop / Screencasting (#MetaRemoteDesktop)
* - Setup the #MetaEgl object
*
* Note that the #MetaBackend is not a subclass of #ClutterBackend. It is
* responsible for creating the correct one, based on the backend that is
* Note that the #MetaBackend is not a subclass of [class@Clutter.Backend].
* It is responsible for creating the correct one, based on the backend that is
* used (#MetaBackendNative or #MetaBackendX11).
*/