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wayland: Update pointer confinement on surface actor relocations

In the unlikely case that a surface is moved by the compositor while
holding a pointer confinement, we also need to update the pointer
position when the surface actor gets moved.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
This commit is contained in:
Carlos Garnacho 2017-10-09 14:49:10 +02:00
parent 08e4cb54a8
commit 01de04d8c9

View file

@ -671,6 +671,21 @@ surface_actor_allocation_notify (MetaSurfaceActorWayland *surface_actor,
meta_pointer_confinement_wayland_maybe_warp (self);
}
static void
surface_actor_position_notify (MetaSurfaceActorWayland *surface_actor,
GParamSpec *pspec,
MetaPointerConfinementWayland *self)
{
meta_pointer_confinement_wayland_maybe_warp (self);
}
static void
window_position_changed (MetaWindow *window,
MetaPointerConfinementWayland *self)
{
meta_pointer_confinement_wayland_maybe_warp (self);
}
MetaPointerConstraint *
meta_pointer_confinement_wayland_new (MetaWaylandPointerConstraint *constraint)
{
@ -689,6 +704,19 @@ meta_pointer_confinement_wayland_new (MetaWaylandPointerConstraint *constraint)
G_CALLBACK (surface_actor_allocation_notify),
confinement,
0);
g_signal_connect_object (surface->surface_actor,
"notify::position",
G_CALLBACK (surface_actor_position_notify),
confinement,
0);
if (surface->window)
{
g_signal_connect_object (surface->window,
"position-changed",
G_CALLBACK (window_position_changed),
confinement,
0);
}
return META_POINTER_CONSTRAINT (confinement);
}