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MetaCursorRenderer: Rely on update_cursor for redrawing

Calling queue_redraw() in _force_update() is not needed because
update_cursor() will do this when needed, i.e. when switching between
hardware cursor and texture cursor, or when drawing with texture cursor.

There is also no need to force _native_force_update() because
update_cursor() will cover this as well when needed. When not changing
cursor but only the gbm_bo, the "dirty" boolean on the gbm_bo will
trigger a redraw.

https://bugzilla.gnome.org/show_bug.cgi?id=744932
This commit is contained in:
Jonas Ådahl 2015-08-19 13:32:38 +08:00
parent 5d837a5c85
commit 0373b854c1

View file

@ -305,7 +305,6 @@ meta_cursor_renderer_native_update_animation (MetaCursorRendererNative *native)
priv->animation_timeout_id = 0;
meta_cursor_sprite_tick_frame (cursor_sprite);
meta_cursor_renderer_force_update (renderer);
meta_cursor_renderer_native_force_update (native);
return G_SOURCE_REMOVE;
}