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egl/x11: Defer X11-specific code to the X11 backend

The ClutterStageX11 implementation does most of the heavy lifting, so
subclasses like ClutterStageGLX and ClutterStageEGL do not need to
handle things like creating the stage Window and selecting events; just
chaining up and using the internal API will suffice.
This commit is contained in:
Emmanuele Bassi 2011-01-18 14:16:11 +00:00
parent a3102a777e
commit 0a869e0718

View file

@ -42,24 +42,18 @@ clutter_stage_egl_unrealize (ClutterStageWindow *stage_window)
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
CLUTTER_NOTE (BACKEND, "Unrealizing stage");
CLUTTER_NOTE (BACKEND, "Unrealizing EGL stage [%p]", stage_egl);
clutter_x11_trap_x_errors ();
if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None)
{
XDestroyWindow (backend_x11->xdpy, stage_x11->xwin);
stage_x11->xwin = None;
}
else
stage_x11->xwin = None;
if (stage_egl->egl_surface != EGL_NO_SURFACE)
{
eglDestroySurface (clutter_egl_get_egl_display (), stage_egl->egl_surface);
stage_egl->egl_surface = EGL_NO_SURFACE;
}
_clutter_stage_x11_destroy_window_untrapped (stage_x11);
XSync (backend_x11->xdpy, False);
clutter_x11_untrap_x_errors ();
@ -72,73 +66,19 @@ clutter_stage_egl_realize (ClutterStageWindow *stage_window)
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
ClutterBackend *backend;
ClutterBackendEGL *backend_egl;
ClutterBackendX11 *backend_x11;
EGLDisplay edpy;
CLUTTER_NOTE (BACKEND, "Realizing main stage");
CLUTTER_NOTE (BACKEND, "Realizing stage '%s' [%p]",
G_OBJECT_TYPE_NAME (stage_egl),
stage_egl);
backend = clutter_get_default_backend ();
backend_egl = CLUTTER_BACKEND_EGL (backend);
backend_x11 = CLUTTER_BACKEND_X11 (backend);
edpy = clutter_egl_get_egl_display ();
if (stage_x11->xwin == None)
{
XSetWindowAttributes xattr;
unsigned long mask;
XVisualInfo *xvisinfo;
gfloat width, height;
CLUTTER_NOTE (MISC, "Creating stage X window");
xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
if (xvisinfo == NULL)
{
g_critical ("Unable to find suitable GL visual.");
return FALSE;
}
/* window attributes */
xattr.background_pixel = WhitePixel (backend_x11->xdpy,
backend_x11->xscreen_num);
xattr.border_pixel = 0;
xattr.colormap = XCreateColormap (backend_x11->xdpy,
backend_x11->xwin_root,
xvisinfo->visual,
AllocNone);
mask = CWBorderPixel | CWColormap;
/* Call get_size - this will either get the geometry size (which
* before we create the window is set to 640x480), or if a size
* is set, it will get that. This lets you set a size on the
* stage before it's realized.
*/
clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper),
&width,
&height);
stage_x11->xwin_width = (gint)width;
stage_x11->xwin_height = (gint)height;
stage_x11->xwin = XCreateWindow (backend_x11->xdpy,
backend_x11->xwin_root,
0, 0,
stage_x11->xwin_width,
stage_x11->xwin_height,
0,
xvisinfo->depth,
InputOutput,
xvisinfo->visual,
mask, &xattr);
CLUTTER_NOTE (BACKEND, "Stage [%p], window: 0x%x, size: %dx%d",
stage_window,
(unsigned int) stage_x11->xwin,
stage_x11->xwin_width,
stage_x11->xwin_height);
XFree (xvisinfo);
}
if (!_clutter_stage_x11_create_window (stage_x11))
return FALSE;
if (stage_egl->egl_surface == EGL_NO_SURFACE)
{
@ -152,38 +92,6 @@ clutter_stage_egl_realize (ClutterStageWindow *stage_window)
if (stage_egl->egl_surface == EGL_NO_SURFACE)
g_warning ("Unable to create an EGL surface");
if (clutter_x11_has_event_retrieval ())
{
if (clutter_x11_has_xinput ())
{
XSelectInput (backend_x11->xdpy, stage_x11->xwin,
StructureNotifyMask |
FocusChangeMask |
ExposureMask |
EnterWindowMask | LeaveWindowMask |
PropertyChangeMask);
#ifdef USE_XINPUT
_clutter_x11_select_events (stage_x11->xwin);
#endif
}
else
XSelectInput (backend_x11->xdpy, stage_x11->xwin,
StructureNotifyMask |
FocusChangeMask |
ExposureMask |
PointerMotionMask |
KeyPressMask | KeyReleaseMask |
ButtonPressMask | ButtonReleaseMask |
EnterWindowMask | LeaveWindowMask |
PropertyChangeMask);
}
/* no user resize... */
clutter_stage_x11_fix_window_size (stage_x11,
stage_x11->xwin_width,
stage_x11->xwin_height);
clutter_stage_x11_set_wm_protocols (stage_x11);
return clutter_stage_egl_parent_iface->realize (stage_window);
}