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Renamed all properties of behaviours (and related

functions/variables/parameters)
to match the pattern something-start, something-end. Fixes bug #577.
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-path.c: 
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-rotate.h:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-behaviour-scale.h:
* clutter/clutter-effect.c: 
* clutter/clutter-effect.h:
* clutter/clutter-script.c:
* tests/test-depth.c: 
* tests/test-script.c:
This commit is contained in:
Øyvind Kolås 2007-11-13 13:21:56 +00:00
parent 95338ba67b
commit 0dee5eaac3
15 changed files with 263 additions and 242 deletions

View file

@ -1,3 +1,24 @@
2007-11-13 Øyvind Kolås <pippin@o-hand.com>
Renamed all properties of behaviours (and related
functions/variables/parameters)
to match the pattern something-start, something-end. Fixes bug #577.
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-rotate.h:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-behaviour-scale.h:
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
* clutter/clutter-script.c:
* tests/test-depth.c:
* tests/test-script.c:
2007-11-06 Øyvind Kolås <pippin@o-hand.com>
* clutter/clutter-event.h: made ClutterEventAny have a source field,

View file

@ -52,16 +52,16 @@ G_DEFINE_TYPE (ClutterBehaviourDepth,
struct _ClutterBehaviourDepthPrivate
{
gint start_depth;
gint end_depth;
gint depth_start;
gint depth_end;
};
enum
{
PROP_0,
PROP_START_DEPTH,
PROP_END_DEPTH
PROP_DEPTH_START,
PROP_DEPTH_END
};
static void
@ -84,9 +84,9 @@ clutter_behaviour_depth_alpha_notify (ClutterBehaviour *behaviour,
/* Need to create factor as to avoid borking signedness */
factor = CLUTTER_INT_TO_FIXED (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
depth = priv->start_depth
depth = priv->depth_start
+ CLUTTER_FIXED_TO_INT (factor
* (priv->end_depth - priv->start_depth));
* (priv->depth_end - priv->depth_start));
CLUTTER_NOTE (BEHAVIOUR, "alpha: %d, depth: %d", alpha_value, depth);
@ -101,7 +101,7 @@ clutter_behaviour_depth_applied (ClutterBehaviour *behaviour,
{
ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (behaviour);
clutter_actor_set_depth (actor, depth->priv->start_depth);
clutter_actor_set_depth (actor, depth->priv->depth_start);
}
static void
@ -114,11 +114,11 @@ clutter_behaviour_depth_set_property (GObject *gobject,
switch (prop_id)
{
case PROP_START_DEPTH:
depth->priv->start_depth = g_value_get_int (value);
case PROP_DEPTH_START:
depth->priv->depth_start = g_value_get_int (value);
break;
case PROP_END_DEPTH:
depth->priv->end_depth = g_value_get_int (value);
case PROP_DEPTH_END:
depth->priv->depth_end = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
@ -136,11 +136,11 @@ clutter_behaviour_depth_get_property (GObject *gobject,
switch (prop_id)
{
case PROP_START_DEPTH:
g_value_set_int (value, depth->priv->start_depth);
case PROP_DEPTH_START:
g_value_set_int (value, depth->priv->depth_start);
break;
case PROP_END_DEPTH:
g_value_set_int (value, depth->priv->end_depth);
case PROP_DEPTH_END:
g_value_set_int (value, depth->priv->depth_end);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
@ -163,31 +163,31 @@ clutter_behaviour_depth_class_init (ClutterBehaviourDepthClass *klass)
behaviour_class->applied = clutter_behaviour_depth_applied;
/**
* ClutterBehaviourDepth:start-depth:
* ClutterBehaviourDepth:depth-start:
*
* Start depth level to apply to the actors.
*
* Since: 0.4
*/
g_object_class_install_property (gobject_class,
PROP_START_DEPTH,
g_param_spec_int ("start-depth",
PROP_DEPTH_START,
g_param_spec_int ("depth-start",
"Start Depth",
"Start depth to apply",
"Initial depth to apply",
G_MININT, G_MAXINT, 0,
CLUTTER_PARAM_READWRITE));
/**
* ClutterBehaviourDepth:end-depth:
* ClutterBehaviourDepth:depth-end:
*
* End depth level to apply to the actors.
*
* Since: 0.4
*/
g_object_class_install_property (gobject_class,
PROP_END_DEPTH,
g_param_spec_int ("end-depth",
PROP_DEPTH_END,
g_param_spec_int ("depth-end",
"End Depth",
"End depth to apply",
"Final depth to apply",
G_MININT, G_MAXINT, 0,
CLUTTER_PARAM_READWRITE));
}
@ -203,8 +203,8 @@ clutter_behaviour_depth_init (ClutterBehaviourDepth *depth)
/**
* clutter_behaviour_depth_new:
* @alpha: a #ClutterAlpha or %NULL
* @start_depth: start depth
* @end_depth: end depth
* @depth_start: start depth
* @depth_end: end depth
*
* Creates a new #ClutterBehaviourDepth which can be used to control
* the ClutterActor:depth property of a set of #ClutterActor<!-- -->s.
@ -215,14 +215,14 @@ clutter_behaviour_depth_init (ClutterBehaviourDepth *depth)
*/
ClutterBehaviour *
clutter_behaviour_depth_new (ClutterAlpha *alpha,
gint start_depth,
gint end_depth)
gint depth_start,
gint depth_end)
{
g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_DEPTH,
"alpha", alpha,
"start-depth", start_depth,
"end-depth", end_depth,
"depth-start", depth_start,
"depth-end", depth_end,
NULL);
}

View file

@ -59,8 +59,8 @@ struct _ClutterBehaviourDepthClass
GType clutter_behaviour_depth_get_type (void) G_GNUC_CONST;
ClutterBehaviour *clutter_behaviour_depth_new (ClutterAlpha *alpha,
gint start_depth,
gint end_depth);
gint depth_start,
gint depth_end);
G_END_DECLS

View file

@ -70,7 +70,7 @@ enum
PROP_CENTER,
PROP_WIDTH,
PROP_HEIGHT,
PROP_ANGLE_BEGIN,
PROP_ANGLE_START,
PROP_ANGLE_END,
PROP_ANGLE_TILT_X,
PROP_ANGLE_TILT_Y,
@ -85,7 +85,7 @@ struct _ClutterBehaviourEllipsePrivate
gint a;
gint b;
ClutterAngle angle_begin;
ClutterAngle angle_start;
ClutterAngle angle_end;
ClutterAngle angle_tilt_x;
ClutterAngle angle_tilt_y;
@ -192,20 +192,20 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave,
knot3d knot;
ClutterAngle angle = 0;
if ((priv->angle_end >= priv->angle_begin &&
if ((priv->angle_end >= priv->angle_start &&
priv->direction == CLUTTER_ROTATE_CW) ||
(priv->angle_end < priv->angle_begin &&
(priv->angle_end < priv->angle_start &&
priv->direction == CLUTTER_ROTATE_CCW))
{
angle = (priv->angle_end - priv->angle_begin) * alpha
angle = (priv->angle_end - priv->angle_start) * alpha
/ CLUTTER_ALPHA_MAX_ALPHA
+ priv->angle_begin;
+ priv->angle_start;
}
else if (priv->angle_end >= priv->angle_begin &&
else if (priv->angle_end >= priv->angle_start &&
priv->direction == CLUTTER_ROTATE_CCW)
{
ClutterAngle diff;
ClutterAngle angle_begin = priv->angle_begin + 256;
ClutterAngle angle_start = priv->angle_start + 256;
ClutterAngle angle_end = priv->angle_end + 256;
/* Work out the angular length of the arch represented by the
@ -217,39 +217,39 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave,
ClutterAngle a1 = rounds * 1024;
ClutterAngle a2 = - (angle_end - a1);
diff = a1 + a2 + angle_begin;
diff = a1 + a2 + angle_start;
}
else
{
diff = 1024 - angle_end + angle_begin;
diff = 1024 - angle_end + angle_start;
}
angle = priv->angle_begin - (diff * alpha / CLUTTER_ALPHA_MAX_ALPHA);
angle = priv->angle_start - (diff * alpha / CLUTTER_ALPHA_MAX_ALPHA);
}
else if (priv->angle_end < priv->angle_begin &&
else if (priv->angle_end < priv->angle_start &&
priv->direction == CLUTTER_ROTATE_CW)
{
ClutterAngle diff;
ClutterAngle angle_begin = priv->angle_begin + 256;
ClutterAngle angle_start = priv->angle_start + 256;
ClutterAngle angle_end = priv->angle_end + 256;
/* Work out the angular length of the arch represented by the
* begin angle in CW direction
* start angle in CW direction
*/
if (angle_begin >= 1024)
if (angle_start >= 1024)
{
gint rounds = angle_begin / 1024;
gint rounds = angle_start / 1024;
ClutterAngle a1 = rounds * 1024;
ClutterAngle a2 = - (angle_begin - a1);
ClutterAngle a2 = - (angle_start - a1);
diff = a1 + a2 + angle_end;
}
else
{
diff = 1024 - angle_begin + angle_end;
diff = 1024 - angle_start + angle_end;
}
angle = priv->angle_begin + (diff * alpha / CLUTTER_ALPHA_MAX_ALPHA);
angle = priv->angle_start + (diff * alpha / CLUTTER_ALPHA_MAX_ALPHA);
}
clutter_behaviour_ellipse_advance (self, angle, &knot);
@ -271,8 +271,8 @@ clutter_behaviour_ellipse_set_property (GObject *gobject,
switch (prop_id)
{
case PROP_ANGLE_BEGIN:
priv->angle_begin =
case PROP_ANGLE_START:
priv->angle_start =
CLUTTER_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
break;
case PROP_ANGLE_END:
@ -325,9 +325,9 @@ clutter_behaviour_ellipse_get_property (GObject *gobject,
switch (prop_id)
{
case PROP_ANGLE_BEGIN:
case PROP_ANGLE_START:
g_value_set_double (value,
CLUTTER_ANGLE_TO_DEG (priv->angle_begin + 256));
CLUTTER_ANGLE_TO_DEG (priv->angle_start + 256));
break;
case PROP_ANGLE_END:
g_value_set_double (value,
@ -370,7 +370,7 @@ clutter_behaviour_ellipse_applied (ClutterBehaviour *behave,
ClutterBehaviourEllipse *e = CLUTTER_BEHAVIOUR_ELLIPSE (behave);
knot3d knot;
clutter_behaviour_ellipse_advance (e, e->priv->angle_begin, &knot);
clutter_behaviour_ellipse_advance (e, e->priv->angle_start, &knot);
clutter_actor_set_position (actor, knot.x, knot.y);
clutter_actor_set_depth (actor, knot.z);
@ -397,16 +397,16 @@ clutter_behaviour_ellipse_class_init (ClutterBehaviourEllipseClass *klass)
behave_class->applied = clutter_behaviour_ellipse_applied;
/**
* ClutterBehaviourEllipse:angle-begin:
* ClutterBehaviourEllipse:angle-start:
*
* The initial angle from where the rotation should begin.
* The initial angle from where the rotation should start.
*
* Since: 0.4
*/
g_object_class_install_property (object_class,
PROP_ANGLE_BEGIN,
g_param_spec_double ("angle-begin",
"Angle Begin",
PROP_ANGLE_START,
g_param_spec_double ("angle-start",
"Start Angle",
"Initial angle",
0.0,
CLUTTER_ANGLE_MAX_DEG,
@ -422,7 +422,7 @@ clutter_behaviour_ellipse_class_init (ClutterBehaviourEllipseClass *klass)
g_object_class_install_property (object_class,
PROP_ANGLE_END,
g_param_spec_double ("angle-end",
"Angle End",
"End Angle",
"Final angle",
0.0,
CLUTTER_ANGLE_MAX_DEG,
@ -549,11 +549,11 @@ clutter_behaviour_ellipse_init (ClutterBehaviourEllipse * self)
* @width: width of the ellipse
* @height: height of the ellipse
* @direction: #ClutterRotateDirection of rotation
* @begin: angle in degrees at which movement begins
* @start: angle in degrees at which movement starts
* @end: angle in degrees at which movement ends
*
* Creates a behaviour that drives actors along an elliptical path with
* given center, width and height; the movement begins at @angle_begin
* given center, width and height; the movement starts at @angle_start
* degrees (with 0 corresponding to 12 o'clock) and ends at @angle_end degrees;
* Return value: the newly created #ClutterBehaviourEllipse
*
@ -566,7 +566,7 @@ clutter_behaviour_ellipse_new (ClutterAlpha *alpha,
gint width,
gint height,
ClutterRotateDirection direction,
gdouble begin,
gdouble start,
gdouble end)
{
ClutterKnot center;
@ -582,7 +582,7 @@ clutter_behaviour_ellipse_new (ClutterAlpha *alpha,
"width", width,
"height", height,
"direction", direction,
"angle-begin", begin,
"angle-start", start,
"angle-end", end,
NULL);
}
@ -595,7 +595,7 @@ clutter_behaviour_ellipse_new (ClutterAlpha *alpha,
* @width: width of the ellipse
* @height: height of the ellipse
* @direction: #ClutterRotateDirection of rotation
* @begin: #ClutterFixed angle in degrees at which movement begins
* @start: #ClutterFixed angle in degrees at which movement starts
* @end: #ClutterFixed angle in degrees at which movement ends
*
* Creates a behaviour that drives actors along an elliptical path. This
@ -612,7 +612,7 @@ clutter_behaviour_ellipse_newx (ClutterAlpha * alpha,
gint width,
gint height,
ClutterRotateDirection direction,
ClutterFixed begin,
ClutterFixed start,
ClutterFixed end)
{
ClutterKnot center;
@ -628,7 +628,7 @@ clutter_behaviour_ellipse_newx (ClutterAlpha * alpha,
"width", width,
"height", height,
"direction", direction,
"angle-begin", CLUTTER_ANGLE_FROM_DEGX (begin),
"angle-start", CLUTTER_ANGLE_FROM_DEGX (start),
"angle-end", CLUTTER_ANGLE_FROM_DEGX (end),
NULL);
}
@ -784,86 +784,86 @@ clutter_behaviour_ellipse_get_height (ClutterBehaviourEllipse *self)
}
/**
* clutter_behaviour_ellipse_set_angle_begin
* clutter_behaviour_ellipse_set_angle_start
* @self: a #ClutterBehaviourEllipse
* @angle_begin: angle at which movement begins in degrees
* @angle_start: angle at which movement starts in degrees
*
* Sets the angle at which movement begins.
* Sets the angle at which movement starts.
*
* Since: 0.4
* Since: 0.6
*/
void
clutter_behaviour_ellipse_set_angle_begin (ClutterBehaviourEllipse *self,
gdouble angle_begin)
clutter_behaviour_ellipse_set_angle_start (ClutterBehaviourEllipse *self,
gdouble angle_start)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_angle_beginx (self,
CLUTTER_ANGLE_FROM_DEG (angle_begin));
clutter_behaviour_ellipse_set_angle_startx (self,
CLUTTER_ANGLE_FROM_DEG (angle_start));
}
/**
* clutter_behaviour_ellipse_set_angle_beginx
* clutter_behaviour_ellipse_set_angle_startx
* @self: a #ClutterBehaviourEllipse
* @angle_begin: #ClutterAngle at which movement begins
* @angle_start: #ClutterAngle at which movement starts
*
* Sets the angle at which movement begins.
* Sets the angle at which movement starts.
*
* Since: 0.4
* Since: 0.6
*/
void
clutter_behaviour_ellipse_set_angle_beginx (ClutterBehaviourEllipse *self,
ClutterAngle angle_begin)
clutter_behaviour_ellipse_set_angle_startx (ClutterBehaviourEllipse *self,
ClutterAngle angle_start)
{
ClutterBehaviourEllipsePrivate *priv;
ClutterAngle new_angle;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
new_angle = angle_begin - 256;
new_angle = angle_start - 256;
priv = self->priv;
if (priv->angle_begin != new_angle)
if (priv->angle_start != new_angle)
{
priv->angle_begin = new_angle;
g_object_notify (G_OBJECT (self), "angle-begin");
priv->angle_start = new_angle;
g_object_notify (G_OBJECT (self), "angle-start");
}
}
/**
* clutter_behaviour_ellipse_get_angle_begin
* clutter_behaviour_ellipse_get_angle_start
* @self: a #ClutterBehaviourEllipse
*
* Gets the angle at which movements begins.
* Gets the angle at which movements starts.
*
* Return value: angle in degrees
*
* Since: 0.4
* Since: 0.6
*/
gdouble
clutter_behaviour_ellipse_get_angle_begin (ClutterBehaviourEllipse *self)
clutter_behaviour_ellipse_get_angle_start (ClutterBehaviourEllipse *self)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_begin + 256);
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_start + 256);
}
/**
* clutter_behaviour_ellipse_get_angle_beginx
* clutter_behaviour_ellipse_get_angle_startx
* @self: a #ClutterBehaviourEllipse
*
* Gets the angle at which movements begins.
* Gets the angle at which movements starts.
*
* Return value: a #ClutterAngle
*
* Since: 0.4
* Since: 0.6
*/
ClutterAngle
clutter_behaviour_ellipse_get_angle_beginx (ClutterBehaviourEllipse *self)
clutter_behaviour_ellipse_get_angle_startx (ClutterBehaviourEllipse *self)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
return self->priv->angle_begin;
return self->priv->angle_start;
}
/**

View file

@ -100,7 +100,7 @@ ClutterBehaviour * clutter_behaviour_ellipse_new (ClutterAlph
gint width,
gint height,
ClutterRotateDirection direction,
gdouble begin,
gdouble start,
gdouble end);
ClutterBehaviour * clutter_behaviour_ellipse_newx (ClutterAlpha *alpha,
@ -109,7 +109,7 @@ ClutterBehaviour * clutter_behaviour_ellipse_newx (ClutterAlph
gint width,
gint height,
ClutterRotateDirection direction,
ClutterFixed begin,
ClutterFixed start,
ClutterFixed end);
void clutter_behaviour_ellipse_set_center (ClutterBehaviourEllipse *self,
@ -130,15 +130,15 @@ void clutter_behaviour_ellipse_set_height (ClutterBeha
gint clutter_behaviour_ellipse_get_height (ClutterBehaviourEllipse *self);
void clutter_behaviour_ellipse_set_angle_begin (ClutterBehaviourEllipse *self,
gdouble angle_begin);
void clutter_behaviour_ellipse_set_angle_start (ClutterBehaviourEllipse *self,
gdouble angle_start);
void clutter_behaviour_ellipse_set_angle_beginx (ClutterBehaviourEllipse *self,
ClutterAngle angle_begin);
void clutter_behaviour_ellipse_set_angle_startx (ClutterBehaviourEllipse *self,
ClutterAngle angle_start);
ClutterAngle clutter_behaviour_ellipse_get_angle_beginx (ClutterBehaviourEllipse *self);
ClutterAngle clutter_behaviour_ellipse_get_angle_startx (ClutterBehaviourEllipse *self);
gdouble clutter_behaviour_ellipse_get_angle_begin (ClutterBehaviourEllipse *self);
gdouble clutter_behaviour_ellipse_get_angle_start (ClutterBehaviourEllipse *self);
void clutter_behaviour_ellipse_set_angle_endx (ClutterBehaviourEllipse *self,
ClutterAngle angle_end);

View file

@ -104,29 +104,29 @@ clutter_behaviour_path_finalize (GObject *object)
}
static inline void
interpolate (const ClutterKnot *begin,
interpolate (const ClutterKnot *start,
const ClutterKnot *end,
ClutterKnot *out,
ClutterFixed t)
{
out->x = begin->x + CLUTTER_FIXED_TO_INT (t * (end->x - begin->x));
out->y = begin->y + CLUTTER_FIXED_TO_INT (t * (end->y - begin->y));
out->x = start->x + CLUTTER_FIXED_TO_INT (t * (end->x - start->x));
out->y = start->y + CLUTTER_FIXED_TO_INT (t * (end->y - start->y));
}
static gint
node_distance (const ClutterKnot *begin,
node_distance (const ClutterKnot *start,
const ClutterKnot *end)
{
gint t;
g_return_val_if_fail (begin != NULL, 0);
g_return_val_if_fail (start != NULL, 0);
g_return_val_if_fail (end != NULL, 0);
if (clutter_knot_equal (begin, end))
if (clutter_knot_equal (start, end))
return 0;
t = (end->x - begin->x) * (end->x - begin->x) +
(end->y - begin->y) * (end->y - begin->y);
t = (end->x - start->x) * (end->x - start->x) +
(end->y - start->y) * (end->y - start->y);
/*
* If we are using limited precision sqrti implementation, fallback on

View file

@ -54,7 +54,7 @@ G_DEFINE_TYPE (ClutterBehaviourRotate,
struct _ClutterBehaviourRotatePrivate
{
ClutterFixed angle_begin;
ClutterFixed angle_start;
ClutterFixed angle_end;
ClutterRotateAxis axis;
@ -74,7 +74,7 @@ enum
{
PROP_0,
PROP_ANGLE_BEGIN,
PROP_ANGLE_START,
PROP_ANGLE_END,
PROP_AXIS,
PROP_DIRECTION,
@ -134,44 +134,44 @@ clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
switch (priv->direction)
{
case CLUTTER_ROTATE_CW:
if (priv->angle_end >= priv->angle_begin)
if (priv->angle_end >= priv->angle_start)
{
angle = CLUTTER_FIXED_MUL (factor,
(priv->angle_end - priv->angle_begin));
angle += priv->angle_begin;
(priv->angle_end - priv->angle_start));
angle += priv->angle_start;
}
else
{
/* Work out the angular length of the arch represented by the
* end angle in CCW direction
*/
if (priv->angle_begin >= CLUTTER_INT_TO_FIXED (360))
if (priv->angle_start >= CLUTTER_INT_TO_FIXED (360))
{
ClutterFixed rounds, a1, a2;
rounds = priv->angle_begin / 360;
rounds = priv->angle_start / 360;
a1 = rounds * 360;
a2 = - (priv->angle_begin - a1);
a2 = - (priv->angle_start - a1);
diff = a1 + a2 + priv->angle_end;
}
else
{
diff = CLUTTER_INT_TO_FIXED (360)
- priv->angle_begin
- priv->angle_start
+ priv->angle_end;
}
angle = CLUTTER_FIXED_MUL (diff, factor);
angle += priv->angle_begin;
angle += priv->angle_start;
}
break;
case CLUTTER_ROTATE_CCW:
if (priv->angle_end <= priv->angle_begin)
if (priv->angle_end <= priv->angle_start)
{
angle = CLUTTER_FIXED_MUL (factor,
(priv->angle_begin - priv->angle_end));
angle = priv->angle_begin - angle;
(priv->angle_start - priv->angle_end));
angle = priv->angle_start - angle;
}
else
{
@ -186,15 +186,15 @@ clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
a1 = rounds * 360;
a2 = - (priv->angle_end - a1);
diff = a1 + a2 + priv->angle_begin;
diff = a1 + a2 + priv->angle_start;
}
else
{
diff = CLUTTER_INT_TO_FIXED (360)
- priv->angle_end
+ priv->angle_begin;
+ priv->angle_start;
}
angle = priv->angle_begin - CLUTTER_FIXED_MUL (diff, factor);
angle = priv->angle_start - CLUTTER_FIXED_MUL (diff, factor);
}
break;
}
@ -218,8 +218,8 @@ clutter_behaviour_rotate_set_property (GObject *gobject,
switch (prop_id)
{
case PROP_ANGLE_BEGIN:
priv->angle_begin = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
case PROP_ANGLE_START:
priv->angle_start = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
break;
case PROP_ANGLE_END:
priv->angle_end = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
@ -266,8 +266,8 @@ clutter_behaviour_rotate_get_property (GObject *gobject,
switch (prop_id)
{
case PROP_ANGLE_BEGIN:
g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_begin));
case PROP_ANGLE_START:
g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_start));
break;
case PROP_ANGLE_END:
g_value_set_double (value, CLUTTER_FIXED_TO_DOUBLE (priv->angle_end));
@ -305,15 +305,15 @@ clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
behaviour_class->alpha_notify = clutter_behaviour_rotate_alpha_notify;
/**
* ClutterBehaviourRotate:angle-begin:
* ClutterBehaviourRotate:angle-start:
*
* The initial angle from whence the rotation should begin.
* The initial angle from whence the rotation should start.
*
* Since: 0.4
*/
g_object_class_install_property (gobject_class,
PROP_ANGLE_BEGIN,
g_param_spec_double ("angle-begin",
PROP_ANGLE_START,
g_param_spec_double ("angle-start",
"Angle Begin",
"Initial angle",
0.0,
@ -423,7 +423,7 @@ clutter_behaviour_rotate_init (ClutterBehaviourRotate *rotate)
rotate->priv = priv = CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE (rotate);
priv->angle_begin = CLUTTER_FLOAT_TO_FIXED (0.0);
priv->angle_start = CLUTTER_FLOAT_TO_FIXED (0.0);
priv->angle_end = CLUTTER_FLOAT_TO_FIXED (360.0);
priv->axis = CLUTTER_Z_AXIS;
priv->direction = CLUTTER_ROTATE_CW;
@ -435,11 +435,11 @@ clutter_behaviour_rotate_init (ClutterBehaviourRotate *rotate)
* @alpha: a #ClutterAlpha, or %NULL
* @axis: the rotation axis
* @direction: the rotation direction
* @angle_begin: the starting angle
* @angle_start: the starting angle
* @angle_end: the final angle
*
* Creates a new #ClutterBehaviourRotate. This behaviour will rotate actors
* bound to it on @axis, following @direction, between @angle_begin and
* bound to it on @axis, following @direction, between @angle_start and
* @angle_end.
*
* Return value: the newly created #ClutterBehaviourRotate.
@ -450,7 +450,7 @@ ClutterBehaviour *
clutter_behaviour_rotate_new (ClutterAlpha *alpha,
ClutterRotateAxis axis,
ClutterRotateDirection direction,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end)
{
g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
@ -459,7 +459,7 @@ clutter_behaviour_rotate_new (ClutterAlpha *alpha,
"alpha", alpha,
"axis", axis,
"direction", direction,
"angle-begin", angle_begin,
"angle-start", angle_start,
"angle-end", angle_end,
NULL);
}
@ -469,7 +469,7 @@ clutter_behaviour_rotate_new (ClutterAlpha *alpha,
* @alpha: a #ClutterAlpha or %NULL
* @axis: the rotation axis
* @direction: the rotation direction
* @angle_begin: the starting angle, in fixed point notation
* @angle_start: the starting angle, in fixed point notation
* @angle_end: the final angle, in fixed point notation
*
* Creates a new #ClutterBehaviourRotate. This is the fixed point version
@ -483,7 +483,7 @@ ClutterBehaviour *
clutter_behaviour_rotate_newx (ClutterAlpha *alpha,
ClutterRotateAxis axis,
ClutterRotateDirection direction,
ClutterFixed angle_begin,
ClutterFixed angle_start,
ClutterFixed angle_end)
{
ClutterBehaviour *retval;
@ -501,7 +501,7 @@ clutter_behaviour_rotate_newx (ClutterAlpha *alpha,
* and then back again to fixed.
*/
priv = CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE (retval);
priv->angle_begin = angle_begin;
priv->angle_start = angle_start;
priv->angle_end = angle_end;
return retval;
@ -601,7 +601,7 @@ clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
/**
* clutter_behaviour_rotate_get_bounds:
* @rotate: a #ClutterBehaviourRotate
* @angle_begin: return value for the initial angle
* @angle_start: return value for the initial angle
* @angle_end: return value for the final angle
*
* Retrieves the rotation boundaries of the rotate behaviour.
@ -610,7 +610,7 @@ clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
*/
void
clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
gdouble *angle_begin,
gdouble *angle_start,
gdouble *angle_end)
{
ClutterBehaviourRotatePrivate *priv;
@ -619,8 +619,8 @@ clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
priv = rotate->priv;
if (angle_begin)
*angle_begin = CLUTTER_FIXED_TO_DOUBLE (priv->angle_begin);
if (angle_start)
*angle_start = CLUTTER_FIXED_TO_DOUBLE (priv->angle_start);
if (angle_end)
*angle_end = CLUTTER_FIXED_TO_DOUBLE (priv->angle_end);
@ -629,7 +629,7 @@ clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
/**
* clutter_behaviour_rotate_set_bounds:
* @rotate: a #ClutterBehaviourRotate
* @angle_begin: initial angle
* @angle_start: initial angle
* @angle_end: final angle
*
* Sets the initial and final angles of a rotation behaviour.
@ -638,20 +638,20 @@ clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
*/
void
clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
clutter_behaviour_rotate_set_boundsx (rotate,
CLUTTER_FLOAT_TO_FIXED (angle_begin),
CLUTTER_FLOAT_TO_FIXED (angle_start),
CLUTTER_FLOAT_TO_FIXED (angle_end));
}
/**
* clutter_behaviour_rotate_get_boundsx:
* @rotate: a #ClutterBehaviourRotate
* @angle_begin: return value for the initial angle
* @angle_start: return value for the initial angle
* @angle_end: return value for the final angle
*
* Retrieves the rotation boundaries of the rotate behaviour. This is
@ -661,7 +661,7 @@ clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
*/
void
clutter_behaviour_rotate_get_boundsx (ClutterBehaviourRotate *rotate,
ClutterFixed *angle_begin,
ClutterFixed *angle_start,
ClutterFixed *angle_end)
{
ClutterBehaviourRotatePrivate *priv;
@ -670,8 +670,8 @@ clutter_behaviour_rotate_get_boundsx (ClutterBehaviourRotate *rotate,
priv = rotate->priv;
if (angle_begin);
*angle_begin = priv->angle_begin;
if (angle_start);
*angle_start = priv->angle_start;
if (angle_end)
*angle_end = priv->angle_end;
@ -680,7 +680,7 @@ clutter_behaviour_rotate_get_boundsx (ClutterBehaviourRotate *rotate,
/**
* clutter_behaviour_rotate_set_boundsx:
* @rotate: a #ClutterBehaviourRotate
* @angle_begin: initial angle, in fixed point notation
* @angle_start: initial angle, in fixed point notation
* @angle_end: final angle, in fixed point notation
*
* Fixed point version of clutter_behaviour_rotate_set_bounds().
@ -689,7 +689,7 @@ clutter_behaviour_rotate_get_boundsx (ClutterBehaviourRotate *rotate,
*/
void
clutter_behaviour_rotate_set_boundsx (ClutterBehaviourRotate *rotate,
ClutterFixed angle_begin,
ClutterFixed angle_start,
ClutterFixed angle_end)
{
ClutterBehaviourRotatePrivate *priv;
@ -701,11 +701,11 @@ clutter_behaviour_rotate_set_boundsx (ClutterBehaviourRotate *rotate,
g_object_ref (rotate);
g_object_freeze_notify (G_OBJECT (rotate));
if (priv->angle_begin != angle_begin)
if (priv->angle_start != angle_start)
{
priv->angle_begin = angle_begin;
priv->angle_start = angle_start;
g_object_notify (G_OBJECT (rotate), "angle-begin");
g_object_notify (G_OBJECT (rotate), "angle-start");
}
if (priv->angle_end != angle_end)

View file

@ -61,12 +61,12 @@ GType clutter_behaviour_rotate_get_type (void) G_GNUC_CONST;
ClutterBehaviour *clutter_behaviour_rotate_new (ClutterAlpha *alpha,
ClutterRotateAxis axis,
ClutterRotateDirection direction,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end);
ClutterBehaviour *clutter_behaviour_rotate_newx (ClutterAlpha *alpha,
ClutterRotateAxis axis,
ClutterRotateDirection direction,
ClutterFixed angle_begin,
ClutterFixed angle_start,
ClutterFixed angle_end);
void clutter_behaviour_rotate_get_center (ClutterBehaviourRotate *rotate,
@ -85,16 +85,16 @@ ClutterRotateDirection clutter_behaviour_rotate_get_direction (ClutterBehaviourR
void clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
ClutterRotateDirection direction);
void clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
gdouble *angle_begin,
gdouble *angle_start,
gdouble *angle_end);
void clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end);
void clutter_behaviour_rotate_get_boundsx (ClutterBehaviourRotate *rotate,
ClutterFixed *angle_begin,
ClutterFixed *angle_start,
ClutterFixed *angle_end);
void clutter_behaviour_rotate_set_boundsx (ClutterBehaviourRotate *rotate,
ClutterFixed angle_begin,
ClutterFixed angle_start,
ClutterFixed angle_end);
G_END_DECLS

View file

@ -53,7 +53,7 @@ G_DEFINE_TYPE (ClutterBehaviourScale,
struct _ClutterBehaviourScalePrivate
{
ClutterFixed scale_begin;
ClutterFixed scale_start;
ClutterFixed scale_end;
ClutterGravity gravity;
@ -68,7 +68,7 @@ enum
{
PROP_0,
PROP_SCALE_BEGIN,
PROP_SCALE_START,
PROP_SCALE_END,
PROP_SCALE_GRAVITY
};
@ -96,8 +96,8 @@ clutter_behaviour_scale_alpha_notify (ClutterBehaviour *behave,
priv = CLUTTER_BEHAVIOUR_SCALE (behave)->priv;
factor = CLUTTER_INT_TO_FIXED (alpha_value) / CLUTTER_ALPHA_MAX_ALPHA;
scale = CLUTTER_FIXED_MUL (factor, (priv->scale_end - priv->scale_begin));
scale += priv->scale_begin;
scale = CLUTTER_FIXED_MUL (factor, (priv->scale_end - priv->scale_start));
scale += priv->scale_start;
clutter_behaviour_actors_foreach (behave,
scale_frame_foreach,
@ -116,8 +116,8 @@ clutter_behaviour_scale_set_property (GObject *gobject,
switch (prop_id)
{
case PROP_SCALE_BEGIN:
priv->scale_begin = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
case PROP_SCALE_START:
priv->scale_start = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
break;
case PROP_SCALE_END:
priv->scale_end = CLUTTER_FLOAT_TO_FIXED (g_value_get_double (value));
@ -143,8 +143,8 @@ clutter_behaviour_scale_get_property (GObject *gobject,
switch (prop_id)
{
case PROP_SCALE_BEGIN:
g_value_set_double (value, CLUTTER_FIXED_TO_FLOAT (priv->scale_begin));
case PROP_SCALE_START:
g_value_set_double (value, CLUTTER_FIXED_TO_FLOAT (priv->scale_start));
break;
case PROP_SCALE_END:
g_value_set_double (value, CLUTTER_FIXED_TO_FLOAT (priv->scale_end));
@ -168,16 +168,16 @@ clutter_behaviour_scale_class_init (ClutterBehaviourScaleClass *klass)
gobject_class->get_property = clutter_behaviour_scale_get_property;
/**
* ClutterBehaviourScale:scale-begin:
* ClutterBehaviourScale:scale-start:
*
* The initial scaling factor for the actors.
*
* Since: 0.2
*/
g_object_class_install_property (gobject_class,
PROP_SCALE_BEGIN,
g_param_spec_double ("scale-begin",
"Scale Begin",
PROP_SCALE_START,
g_param_spec_double ("scale-start",
"Start Scale",
"Initial scale",
0.0, G_MAXDOUBLE,
1.0,
@ -192,7 +192,7 @@ clutter_behaviour_scale_class_init (ClutterBehaviourScaleClass *klass)
g_object_class_install_property (gobject_class,
PROP_SCALE_END,
g_param_spec_double ("scale-end",
"Scale End",
"End Scale",
"Final scale",
0.0, G_MAXDOUBLE,
1.0,
@ -230,7 +230,7 @@ clutter_behaviour_scale_init (ClutterBehaviourScale *self)
/**
* clutter_behaviour_scale_new:
* @alpha: a #ClutterAlpha
* @scale_begin: initial scale factor
* @scale_start: initial scale factor
* @scale_end: final scale factor
* @gravity: a #ClutterGravity for the scale.
*
@ -242,14 +242,14 @@ clutter_behaviour_scale_init (ClutterBehaviourScale *self)
*/
ClutterBehaviour *
clutter_behaviour_scale_new (ClutterAlpha *alpha,
gdouble scale_begin,
gdouble scale_start,
gdouble scale_end,
ClutterGravity gravity)
{
g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
return clutter_behaviour_scale_newx (alpha,
CLUTTER_FLOAT_TO_FIXED (scale_begin),
CLUTTER_FLOAT_TO_FIXED (scale_start),
CLUTTER_FLOAT_TO_FIXED (scale_end),
gravity);
}
@ -257,7 +257,7 @@ clutter_behaviour_scale_new (ClutterAlpha *alpha,
/**
* clutter_behaviour_scale_newx:
* @alpha: a #ClutterAlpha
* @scale_begin: initial scale factor
* @scale_start: initial scale factor
* @scale_end: final scale factor
* @gravity: a #ClutterGravity for the scale.
*
@ -269,7 +269,7 @@ clutter_behaviour_scale_new (ClutterAlpha *alpha,
*/
ClutterBehaviour *
clutter_behaviour_scale_newx (ClutterAlpha *alpha,
ClutterFixed scale_begin,
ClutterFixed scale_start,
ClutterFixed scale_end,
ClutterGravity gravity)
{
@ -281,7 +281,7 @@ clutter_behaviour_scale_newx (ClutterAlpha *alpha,
"alpha", alpha,
NULL);
behave->priv->scale_begin = scale_begin;
behave->priv->scale_start = scale_start;
behave->priv->scale_end = scale_end;
behave->priv->gravity = gravity;
@ -291,7 +291,7 @@ clutter_behaviour_scale_newx (ClutterAlpha *alpha,
/**
* clutter_behaviour_scale_get_bounds:
* @scale: a #ClutterBehaviourScale
* @scale_begin: return location for the initial scale factor
* @scale_start: return location for the initial scale factor
* @scale_end: return location for the final scale factor
*
* Retrieves the bounds used by scale behaviour.
@ -300,7 +300,7 @@ clutter_behaviour_scale_newx (ClutterAlpha *alpha,
*/
void
clutter_behaviour_scale_get_bounds (ClutterBehaviourScale *scale,
gdouble *scale_begin,
gdouble *scale_start,
gdouble *scale_end)
{
ClutterBehaviourScalePrivate *priv;
@ -309,8 +309,8 @@ clutter_behaviour_scale_get_bounds (ClutterBehaviourScale *scale,
priv = scale->priv;
if (scale_begin)
*scale_begin = CLUTTER_FIXED_TO_DOUBLE (priv->scale_begin);
if (scale_start)
*scale_start = CLUTTER_FIXED_TO_DOUBLE (priv->scale_start);
if (scale_end)
*scale_end = CLUTTER_FIXED_TO_DOUBLE (priv->scale_end);
@ -319,7 +319,7 @@ clutter_behaviour_scale_get_bounds (ClutterBehaviourScale *scale,
/**
* clutter_behaviour_scale_get_boundsx:
* @scale: a #ClutterBehaviourScale
* @scale_begin: return location for the initial scale factor
* @scale_start: return location for the initial scale factor
* @scale_end: return location for the final scale factor
*
* Retrieves the bounds used by scale behaviour.
@ -328,7 +328,7 @@ clutter_behaviour_scale_get_bounds (ClutterBehaviourScale *scale,
*/
void
clutter_behaviour_scale_get_boundsx (ClutterBehaviourScale *scale,
ClutterFixed *scale_begin,
ClutterFixed *scale_start,
ClutterFixed *scale_end)
{
ClutterBehaviourScalePrivate *priv;
@ -337,8 +337,8 @@ clutter_behaviour_scale_get_boundsx (ClutterBehaviourScale *scale,
priv = scale->priv;
if (scale_begin)
*scale_begin = priv->scale_begin;
if (scale_start)
*scale_start = priv->scale_start;
if (scale_end)
*scale_end = priv->scale_end;

View file

@ -77,19 +77,19 @@ struct _ClutterBehaviourScaleClass
GType clutter_behaviour_scale_get_type (void) G_GNUC_CONST;
ClutterBehaviour *clutter_behaviour_scale_new (ClutterAlpha *alpha,
gdouble scale_begin,
gdouble scale_start,
gdouble scale_end,
ClutterGravity gravity);
ClutterBehaviour *clutter_behaviour_scale_newx (ClutterAlpha *alpha,
ClutterFixed scale_begin,
ClutterFixed scale_start,
ClutterFixed scale_end,
ClutterGravity gravity);
void clutter_behaviour_scale_get_bounds (ClutterBehaviourScale *scale,
gdouble *scale_begin,
gdouble *scale_start,
gdouble *scale_end);
void clutter_behaviour_scale_get_boundsx (ClutterBehaviourScale *scale,
ClutterFixed *scale_begin,
ClutterFixed *scale_start,
ClutterFixed *scale_end);
ClutterGravity clutter_behaviour_scale_get_gravity (ClutterBehaviourScale *scale);

View file

@ -476,8 +476,8 @@ on_effect_complete (ClutterTimeline *timeline,
* clutter_effect_fade:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @start_opacity: Initial opacity value to apply to actor
* @end_opacity: Final opacity value to apply to actor
* @opacity_start: Initial opacity value to apply to actor
* @opacity_end: Final opacity value to apply to actor
* @completed_func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc
@ -493,8 +493,8 @@ on_effect_complete (ClutterTimeline *timeline,
ClutterTimeline *
clutter_effect_fade (ClutterEffectTemplate *template_,
ClutterActor *actor,
guint8 start_opacity,
guint8 end_opacity,
guint8 opacity_start,
guint8 opacity_end,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data)
{
@ -507,11 +507,11 @@ clutter_effect_fade (ClutterEffectTemplate *template_,
c->completed_func = completed_func;
c->completed_data = completed_data;
clutter_actor_set_opacity (actor, start_opacity);
clutter_actor_set_opacity (actor, opacity_start);
c->behave = clutter_behaviour_opacity_new (c->alpha,
start_opacity,
end_opacity);
opacity_start,
opacity_end);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
@ -523,8 +523,8 @@ clutter_effect_fade (ClutterEffectTemplate *template_,
* clutter_effect_depth:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @start_depth: Initial depth value to apply to actor
* @end_depth: Final depth value to apply to actor
* @depth_start: Initial depth value to apply to actor
* @depth_end: Final depth value to apply to actor
* @completed_func: A #ClutterEffectCompleteFunc to call on effect
* completion or %NULL
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc
@ -540,8 +540,8 @@ clutter_effect_fade (ClutterEffectTemplate *template_,
ClutterTimeline *
clutter_effect_depth (ClutterEffectTemplate *template_,
ClutterActor *actor,
gint start_depth,
gint end_depth,
gint depth_start,
gint depth_end,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data)
{
@ -554,7 +554,7 @@ clutter_effect_depth (ClutterEffectTemplate *template_,
c->completed_func = completed_func;
c->completed_data = completed_data;
c->behave = clutter_behaviour_depth_new (c->alpha, start_depth, end_depth);
c->behave = clutter_behaviour_depth_new (c->alpha, depth_start, depth_end);
clutter_behaviour_apply (c->behave, actor);
clutter_timeline_start (c->timeline);
@ -612,7 +612,7 @@ clutter_effect_move (ClutterEffectTemplate *template_,
* clutter_effect_scale:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @scale_begin: Initial scale factor to apply to actor
* @scale_start: Initial scale factor to apply to actor
* @scale_end: Final scale factor to apply to actor
* @gravity: A #ClutterGravity for the scale.
* @completed_func: A #ClutterEffectCompleteFunc to call on effect
@ -630,7 +630,7 @@ clutter_effect_move (ClutterEffectTemplate *template_,
ClutterTimeline *
clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble scale_begin,
gdouble scale_start,
gdouble scale_end,
ClutterGravity gravity,
ClutterEffectCompleteFunc completed_func,
@ -646,10 +646,10 @@ clutter_effect_scale (ClutterEffectTemplate *template_,
c->completed_data = completed_data;
clutter_actor_set_scale_with_gravity (actor,
scale_begin, scale_begin, gravity);
scale_start, scale_start, gravity);
c->behave = clutter_behaviour_scale_new (c->alpha,
scale_begin,
scale_start,
scale_end,
gravity);
@ -663,7 +663,7 @@ clutter_effect_scale (ClutterEffectTemplate *template_,
* clutter_effect_rotate_x:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @angle_begin: Initial angle to apply to actor
* @angle_start: Initial angle to apply to actor
* @angle_end: Final angle to apply to actor
* @center_y: Position on Y axis to rotate about.
* @center_z: Position on Z axis to rotate about.
@ -683,7 +683,7 @@ clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterTimeline *
clutter_effect_rotate_x (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end,
gint center_y,
gint center_z,
@ -701,12 +701,12 @@ clutter_effect_rotate_x (ClutterEffectTemplate *template_,
c->completed_data = completed_data;
clutter_actor_rotate_x (actor, angle_begin, center_y, center_y);
clutter_actor_rotate_x (actor, angle_start, center_y, center_y);
c->behave = clutter_behaviour_rotate_new (c->alpha,
CLUTTER_X_AXIS,
direction,
angle_begin,
angle_start,
angle_end);
g_object_set (c->behave,
"center-y", center_y,
@ -723,7 +723,7 @@ clutter_effect_rotate_x (ClutterEffectTemplate *template_,
* clutter_effect_rotate_y:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @angle_begin: Initial angle to apply to actor
* @angle_start: Initial angle to apply to actor
* @angle_end: Final angle to apply to actor
* @center_x: Position on X axis to rotate about.
* @center_z: Position on Z axis to rotate about.
@ -743,7 +743,7 @@ clutter_effect_rotate_x (ClutterEffectTemplate *template_,
ClutterTimeline *
clutter_effect_rotate_y (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end,
gint center_x,
gint center_z,
@ -761,12 +761,12 @@ clutter_effect_rotate_y (ClutterEffectTemplate *template_,
c->completed_data = completed_data;
clutter_actor_rotate_y (actor, angle_begin, center_x, center_z);
clutter_actor_rotate_y (actor, angle_start, center_x, center_z);
c->behave = clutter_behaviour_rotate_new (c->alpha,
CLUTTER_Y_AXIS,
direction,
angle_begin,
angle_start,
angle_end);
g_object_set (c->behave,
"center-x", center_x,
@ -783,7 +783,7 @@ clutter_effect_rotate_y (ClutterEffectTemplate *template_,
* clutter_effect_rotate_z:
* @template_: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @angle_begin: Initial angle to apply to actor
* @angle_start: Initial angle to apply to actor
* @angle_end: Final angle to apply to actor
* @center_x: Position on X axis to rotate about.
* @center_y: Position on Y axis to rotate about.
@ -803,7 +803,7 @@ clutter_effect_rotate_y (ClutterEffectTemplate *template_,
ClutterTimeline *
clutter_effect_rotate_z (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end,
gint center_x,
gint center_y,
@ -821,12 +821,12 @@ clutter_effect_rotate_z (ClutterEffectTemplate *template_,
c->completed_data = completed_data;
clutter_actor_rotate_z (actor, angle_begin, center_x, center_y);
clutter_actor_rotate_z (actor, angle_start, center_x, center_y);
c->behave = clutter_behaviour_rotate_new (c->alpha,
CLUTTER_Z_AXIS,
direction,
angle_begin,
angle_start,
angle_end);
g_object_set (c->behave,
"center-x", center_x,

View file

@ -112,14 +112,14 @@ gboolean clutter_effect_template_get_timeline_clone (ClutterEffect
ClutterTimeline *clutter_effect_fade (ClutterEffectTemplate *template_,
ClutterActor *actor,
guint8 start_opacity,
guint8 end_opacity,
guint8 opacity_start,
guint8 opacity_end,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
ClutterTimeline *clutter_effect_depth (ClutterEffectTemplate *template_,
ClutterActor *actor,
gint start_depth,
gint end_depth,
gint depth_start,
gint depth_end,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_,
@ -130,7 +130,7 @@ ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_,
gpointer completed_data);
ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble scale_begin,
gdouble scale_start,
gdouble scale_end,
ClutterGravity gravity,
ClutterEffectCompleteFunc completed_func,
@ -138,7 +138,7 @@ ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterTimeline *clutter_effect_rotate_x (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end,
gint center_y,
gint center_z,
@ -147,7 +147,7 @@ ClutterTimeline *clutter_effect_rotate_x (ClutterEffectTemplate *template_,
gpointer completed_data);
ClutterTimeline *clutter_effect_rotate_y (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end,
gint center_x,
gint center_z,
@ -157,7 +157,7 @@ ClutterTimeline *clutter_effect_rotate_y (ClutterEffectTemplate *template_,
ClutterTimeline *clutter_effect_rotate_z (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble angle_begin,
gdouble angle_start,
gdouble angle_end,
gint center_x,
gint center_y,

View file

@ -80,7 +80,7 @@
* {
* "id" : "rotate-behaviour",
* "type" : "ClutterBehaviourRotate",
* "angle-begin" : 0.0,
* "angle-start" : 0.0,
* "angle-end" : 360.0,
* "axis" : "z-axis",
* "alpha" : {

View file

@ -8,24 +8,24 @@ static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
gint start_depth, end_depth;
gint depth_start, depth_end;
if (zoom_in)
{
start_depth = 100;
end_depth = 0;
depth_start = 100;
depth_end = 0;
zoom_in = FALSE;
}
else
{
start_depth = 0;
end_depth = 100;
depth_start = 0;
depth_end = 100;
zoom_in = TRUE;
}
g_object_set (G_OBJECT (d_behave),
"start-depth", start_depth,
"end-depth", end_depth,
"depth-start", depth_start,
"depth-end", depth_end,
NULL);
clutter_timeline_rewind (timeline);

View file

@ -41,7 +41,7 @@ static const gchar *test_behaviour =
" {"
" \"id\" : \"rotate-behaviour\","
" \"type\" : \"ClutterBehaviourRotate\","
" \"angle-begin\" : 0.0,"
" \"angle-start\" : 0.0,"
" \"angle-end\" : 360.0,"
" \"axis\" : \"y-axis\","
" \"alpha\" : {"