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clutter: Use ClutterGrab for ClutterText implicit grab

This is used to temporarily redirect input to the entry, while
text is being selected.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2099>
This commit is contained in:
Carlos Garnacho 2021-11-17 23:27:47 +01:00 committed by Marge Bot
parent 3a79b7b066
commit 0e234d76f4

View file

@ -187,6 +187,8 @@ struct _ClutterTextPrivate
ClutterInputContentHintFlags input_hints; ClutterInputContentHintFlags input_hints;
ClutterInputContentPurpose input_purpose; ClutterInputContentPurpose input_purpose;
ClutterGrab *grab;
float last_click_x; float last_click_x;
float last_click_y; float last_click_y;
uint32_t last_click_time_ms; uint32_t last_click_time_ms;
@ -2208,6 +2210,7 @@ clutter_text_press (ClutterActor *actor,
ClutterText *self = CLUTTER_TEXT (actor); ClutterText *self = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = self->priv; ClutterTextPrivate *priv = self->priv;
ClutterEventType type = clutter_event_type (event); ClutterEventType type = clutter_event_type (event);
ClutterActor *stage;
gboolean res = FALSE; gboolean res = FALSE;
gfloat x, y; gfloat x, y;
gint index_; gint index_;
@ -2288,18 +2291,11 @@ clutter_text_press (ClutterActor *actor,
/* grab the pointer */ /* grab the pointer */
priv->in_select_drag = TRUE; priv->in_select_drag = TRUE;
if (type == CLUTTER_BUTTON_PRESS) stage = clutter_actor_get_stage (actor);
{ priv->grab = clutter_stage_grab (CLUTTER_STAGE (stage), actor);
clutter_input_device_grab (clutter_event_get_device (event),
actor); if (type != CLUTTER_BUTTON_PRESS)
}
else
{
clutter_input_device_sequence_grab (clutter_event_get_device (event),
clutter_event_get_event_sequence (event),
actor);
priv->in_select_touch = TRUE; priv->in_select_touch = TRUE;
}
return CLUTTER_EVENT_STOP; return CLUTTER_EVENT_STOP;
} }
@ -2346,11 +2342,16 @@ clutter_text_release (ClutterActor *actor,
if (priv->in_select_drag) if (priv->in_select_drag)
{ {
if (priv->grab)
{
clutter_grab_dismiss (priv->grab);
g_clear_pointer (&priv->grab, clutter_grab_unref);
}
if (type == CLUTTER_BUTTON_RELEASE) if (type == CLUTTER_BUTTON_RELEASE)
{ {
if (!priv->in_select_touch) if (!priv->in_select_touch)
{ {
clutter_input_device_ungrab (clutter_event_get_device (event));
priv->in_select_drag = FALSE; priv->in_select_drag = FALSE;
return CLUTTER_EVENT_STOP; return CLUTTER_EVENT_STOP;
@ -2360,11 +2361,6 @@ clutter_text_release (ClutterActor *actor,
{ {
if (priv->in_select_touch) if (priv->in_select_touch)
{ {
ClutterInputDevice *device = clutter_event_get_device (event);
ClutterEventSequence *sequence =
clutter_event_get_event_sequence (event);
clutter_input_device_sequence_ungrab (device, sequence);
priv->in_select_touch = FALSE; priv->in_select_touch = FALSE;
priv->in_select_drag = FALSE; priv->in_select_drag = FALSE;