Add a public cogl_framebuffer_read_pixels_into_bitmap
This adds a public function to read pixels from a framebuffer into a CoglBitmap. This replaces the internal function _cogl_read_pixels_with_rowstride because a CoglBitmap contains a rowstride so it can be used for the same purpose. A CoglBitmap already has public API to make one that points to a CoglPixelBuffer so this function can be used to read pixels into a PBO. It also avoids the need to push the framebuffer on to the context's stack so it provides a function which can be used in the 2.0 API after the stack is removed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
2501899044
commit
10a38bb14f
9 changed files with 328 additions and 226 deletions
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@ -244,14 +244,6 @@ _cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer);
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gboolean
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_cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
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int x,
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int y,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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guint8 *pixel);
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void
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_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer,
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@ -25,6 +25,8 @@
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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@ -43,6 +45,7 @@
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#include "cogl-primitive-private.h"
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#include "cogl-offscreen.h"
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#include "cogl1-context.h"
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#include "cogl-private.h"
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#ifndef GL_FRAMEBUFFER
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#define GL_FRAMEBUFFER 0x8D40
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@ -1860,15 +1863,15 @@ cogl_framebuffer_get_context (CoglFramebuffer *framebuffer)
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return framebuffer->context;
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}
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gboolean
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static gboolean
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_cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
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int x,
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int y,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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guint8 *pixel)
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CoglBitmap *bitmap)
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{
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gboolean found_intersection;
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CoglPixelFormat format;
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FAST_READ_PIXEL)))
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return FALSE;
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@ -1876,12 +1879,14 @@ _cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
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if (source != COGL_READ_PIXELS_COLOR_BUFFER)
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return FALSE;
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format = _cogl_bitmap_get_format (bitmap);
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if (format != COGL_PIXEL_FORMAT_RGBA_8888_PRE &&
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format != COGL_PIXEL_FORMAT_RGBA_8888)
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return FALSE;
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if (!_cogl_journal_try_read_pixel (framebuffer->journal,
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x, y, format, pixel,
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x, y, bitmap,
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&found_intersection))
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return FALSE;
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@ -1906,23 +1911,268 @@ _cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
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y >= framebuffer->clear_clip_y0 &&
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y < framebuffer->clear_clip_y1)
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{
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guint8 *pixel;
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/* we currently only care about cases where the premultiplied or
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* unpremultipled colors are equivalent... */
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if (framebuffer->clear_color_alpha != 1.0)
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return FALSE;
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pixel = _cogl_bitmap_map (bitmap,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (pixel == NULL)
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return FALSE;
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pixel[0] = framebuffer->clear_color_red * 255.0;
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pixel[1] = framebuffer->clear_color_green * 255.0;
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pixel[2] = framebuffer->clear_color_blue * 255.0;
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pixel[3] = framebuffer->clear_color_alpha * 255.0;
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_cogl_bitmap_unmap (bitmap);
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return TRUE;
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}
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return FALSE;
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}
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gboolean
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cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
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int x,
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int y,
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CoglReadPixelsFlags source,
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CoglBitmap *bitmap)
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{
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CoglContext *ctx;
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int framebuffer_height;
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CoglPixelFormat format;
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CoglPixelFormat required_format;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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gboolean pack_invert_set;
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int width;
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int height;
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_COGL_RETURN_VAL_IF_FAIL (source == COGL_READ_PIXELS_COLOR_BUFFER, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (_cogl_is_framebuffer (framebuffer), FALSE);
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ctx = cogl_framebuffer_get_context (framebuffer);
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width = _cogl_bitmap_get_width (bitmap);
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height = _cogl_bitmap_get_height (bitmap);
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if (width == 1 && height == 1 && !framebuffer->clear_clip_dirty)
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{
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/* If everything drawn so far for this frame is still in the
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* Journal then if all of the rectangles only have a flat
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* opaque color we have a fast-path for reading a single pixel
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* that avoids the relatively high cost of flushing primitives
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* to be drawn on the GPU (considering how simple the geometry
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* is in this case) and then blocking on the long GPU pipelines
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* for the result.
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*/
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if (_cogl_framebuffer_try_fast_read_pixel (framebuffer,
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x, y, source, bitmap))
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return TRUE;
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}
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/* make sure any batched primitives get emitted to the GL driver
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* before issuing our read pixels...
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*/
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_cogl_framebuffer_flush_journal (framebuffer);
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_cogl_framebuffer_flush_state (framebuffer,
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framebuffer,
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COGL_FRAMEBUFFER_STATE_BIND);
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framebuffer_height = cogl_framebuffer_get_height (framebuffer);
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/* The y co-ordinate should be given in OpenGL's coordinate system
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* so 0 is the bottom row
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*
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* NB: all offscreen rendering is done upside down so no conversion
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* is necissary in this case.
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*/
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if (!cogl_is_offscreen (framebuffer))
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y = framebuffer_height - y - height;
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format = _cogl_bitmap_get_format (bitmap);
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required_format = ctx->texture_driver->pixel_format_to_gl (format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
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!cogl_is_offscreen (framebuffer))
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{
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GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, TRUE));
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pack_invert_set = TRUE;
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}
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else
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pack_invert_set = FALSE;
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/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
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implementation specific format under
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GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
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GL_IMPLEMENTATION_COLOR_READ_TYPE_OES is supported. We could try
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to be more clever and check if the requested type matches that
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but we would need some reliable functions to convert from GL
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types to Cogl types. For now, lets just always read in
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GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary. We also need
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to use this intermediate buffer if the rowstride has padding
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because GLES does not support setting GL_ROW_LENGTH */
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if ((ctx->driver != COGL_DRIVER_GL &&
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(gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE ||
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_cogl_bitmap_get_rowstride (bitmap) != 4 * width)) ||
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(required_format & ~COGL_PREMULT_BIT) != (format & ~COGL_PREMULT_BIT))
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{
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CoglBitmap *tmp_bmp;
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guint8 *tmp_data;
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CoglPixelFormat read_format;
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int bpp, rowstride;
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int succeeded;
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if (ctx->driver == COGL_DRIVER_GL)
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read_format = required_format;
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else
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{
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read_format = COGL_PIXEL_FORMAT_RGBA_8888;
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_BYTE;
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}
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if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (read_format))
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read_format = ((read_format & ~COGL_PREMULT_BIT) |
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(framebuffer->format & COGL_PREMULT_BIT));
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bpp = _cogl_pixel_format_get_bytes_per_pixel (read_format);
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rowstride = (width * bpp + 3) & ~3;
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tmp_data = g_malloc (rowstride * height);
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tmp_bmp = _cogl_bitmap_new_from_data (tmp_data,
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read_format,
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width, height, rowstride,
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(CoglBitmapDestroyNotify) g_free,
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NULL);
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ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
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GE( ctx, glReadPixels (x, y, width, height,
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gl_format, gl_type,
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tmp_data) );
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succeeded = _cogl_bitmap_convert_into_bitmap (tmp_bmp, bitmap);
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cogl_object_unref (tmp_bmp);
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if (!succeeded)
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return FALSE;
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}
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else
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{
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CoglBitmap *shared_bmp;
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CoglPixelFormat bmp_format;
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int bpp, rowstride;
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gboolean succeeded = FALSE;
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guint8 *pixels;
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rowstride = _cogl_bitmap_get_rowstride (bitmap);
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/* We match the premultiplied state of the target buffer to the
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* premultiplied state of the framebuffer so that it will get
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* converted to the right format below */
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if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (format))
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bmp_format = ((format & ~COGL_PREMULT_BIT) |
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(framebuffer->format & COGL_PREMULT_BIT));
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else
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bmp_format = format;
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if (bmp_format != format)
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shared_bmp = _cogl_bitmap_new_shared (bitmap,
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bmp_format,
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width, height,
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rowstride);
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else
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shared_bmp = cogl_object_ref (bitmap);
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bpp = _cogl_pixel_format_get_bytes_per_pixel (bmp_format);
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ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
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pixels = _cogl_bitmap_bind (shared_bmp,
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COGL_BUFFER_ACCESS_WRITE,
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0 /* hints */);
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GE( ctx, glReadPixels (x, y,
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width, height,
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gl_format, gl_type,
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pixels) );
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_cogl_bitmap_unbind (shared_bmp);
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/* Convert to the premult format specified by the caller
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in-place. This will do nothing if the premult status is already
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correct. */
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if (_cogl_bitmap_convert_premult_status (shared_bmp, format))
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succeeded = TRUE;
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cogl_object_unref (shared_bmp);
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if (!succeeded)
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return FALSE;
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}
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/* Currently this function owns the pack_invert state and we don't want this
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* to interfere with other Cogl components so all other code can assume that
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* we leave the pack_invert state off. */
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if (pack_invert_set)
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GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, FALSE));
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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if (!cogl_is_offscreen (framebuffer) && !pack_invert_set)
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{
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guint8 *temprow;
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int rowstride;
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guint8 *pixels;
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rowstride = _cogl_bitmap_get_rowstride (bitmap);
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pixels = _cogl_bitmap_map (bitmap,
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COGL_BUFFER_ACCESS_READ |
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COGL_BUFFER_ACCESS_WRITE,
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0 /* hints */);
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if (pixels == NULL)
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return FALSE;
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temprow = g_alloca (rowstride * sizeof (guint8));
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/* vertically flip the buffer in-place */
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for (y = 0; y < height / 2; y++)
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{
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if (y != height - y - 1) /* skip center row */
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{
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memcpy (temprow,
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pixels + y * rowstride, rowstride);
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memcpy (pixels + y * rowstride,
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pixels + (height - y - 1) * rowstride, rowstride);
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memcpy (pixels + (height - y - 1) * rowstride,
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temprow,
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rowstride);
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}
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}
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_cogl_bitmap_unmap (bitmap);
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}
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return TRUE;
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}
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void
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_cogl_blit_framebuffer (unsigned int src_x,
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unsigned int src_y,
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@ -46,6 +46,7 @@
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-indices.h>
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#include <cogl/cogl-bitmap.h>
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G_BEGIN_DECLS
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@ -1245,6 +1246,39 @@ cogl_framebuffer_discard_buffers (CoglFramebuffer *framebuffer,
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void
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cogl_framebuffer_finish (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_read_pixels_into_bitmap:
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* @framebuffer: A #CoglFramebuffer
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* @x: The x position to read from
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* @y: The y position to read from
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* @source: Identifies which auxillary buffer you want to read
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* (only COGL_READ_PIXELS_COLOR_BUFFER supported currently)
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* @bitmap: The bitmap to store the results in.
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*
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* This reads a rectangle of pixels from the given framebuffer where
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* position (0, 0) is the top left. The pixel at (x, y) is the first
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* read, and a rectangle of pixels with the same size as the bitmap is
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* read right and downwards from that point.
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*
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* Currently Cogl assumes that the framebuffer is in a premultiplied
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* format so if the format of @bitmap is non-premultiplied it will
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* convert it. To read the pixel values without any conversion you
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* should either specify a format that doesn't use an alpha channel or
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* use one of the formats ending in PRE.
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*
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* Return value: %TRUE if the read succeeded or %FALSE otherwise. The
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* function is only likely to fail if the bitmap points to a pixel
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* buffer and it could not be mapped.
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* Since: 1.10
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* Stability: unstable
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*/
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gboolean
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cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
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int x,
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int y,
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CoglReadPixelsFlags source,
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CoglBitmap *bitmap);
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/**
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* cogl_get_draw_framebuffer:
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*
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@ -105,8 +105,7 @@ gboolean
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_cogl_journal_try_read_pixel (CoglJournal *journal,
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int x,
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int y,
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CoglPixelFormat format,
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guint8 *pixel,
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CoglBitmap *bitmap,
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gboolean *found_intersection);
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#endif /* __COGL_JOURNAL_PRIVATE_H */
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@ -1791,10 +1791,10 @@ gboolean
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_cogl_journal_try_read_pixel (CoglJournal *journal,
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int x,
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int y,
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CoglPixelFormat format,
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guint8 *pixel,
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CoglBitmap *bitmap,
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gboolean *found_intersection)
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{
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CoglPixelFormat format;
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int i;
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_COGL_GET_CONTEXT (ctx, FALSE);
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@ -1810,6 +1810,8 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
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if (journal->fast_read_pixel_count > 50)
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return FALSE;
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format = _cogl_bitmap_get_format (bitmap);
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if (format != COGL_PIXEL_FORMAT_RGBA_8888_PRE &&
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format != COGL_PIXEL_FORMAT_RGBA_8888)
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return FALSE;
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@ -1832,6 +1834,7 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
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float *vertices = (float *)color + 1;
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float poly[16];
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CoglFramebuffer *framebuffer = journal->framebuffer;
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guint8 *pixel;
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entry_to_screen_polygon (framebuffer, entry, vertices, poly);
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@ -1870,11 +1873,19 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
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if (color[3] != 0xff)
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return FALSE;
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pixel = _cogl_bitmap_map (bitmap,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (pixel == NULL)
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return FALSE;
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pixel[0] = color[0];
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pixel[1] = color[1];
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pixel[2] = color[2];
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pixel[3] = color[3];
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_cogl_bitmap_unmap (bitmap);
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goto success;
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}
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@ -44,16 +44,6 @@ _cogl_check_extension (const char *name, const char *ext);
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void
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_cogl_clear (const CoglColor *color, unsigned long buffers);
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void
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_cogl_read_pixels_with_rowstride (int x,
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int y,
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int width,
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int height,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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guint8 *pixels,
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int rowstride);
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void
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_cogl_init (void);
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|
|
@ -1015,6 +1015,7 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
|
|||
{
|
||||
CoglOffscreen *offscreen;
|
||||
CoglFramebuffer *framebuffer;
|
||||
CoglBitmap *bitmap;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, FALSE);
|
||||
|
||||
|
@ -1031,19 +1032,17 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
|
|||
|
||||
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
||||
|
||||
if (!cogl_framebuffer_allocate (framebuffer, NULL))
|
||||
{
|
||||
cogl_object_unref (framebuffer);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
cogl_push_framebuffer (framebuffer);
|
||||
|
||||
_cogl_read_pixels_with_rowstride (x, y, width, height,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
dst_format, dst_bits, dst_rowstride);
|
||||
|
||||
cogl_pop_framebuffer ();
|
||||
bitmap = _cogl_bitmap_new_from_data (dst_bits,
|
||||
dst_format,
|
||||
width, height,
|
||||
dst_rowstride,
|
||||
NULL, /* destroy_fn */
|
||||
NULL /* destroy_fn_data */);
|
||||
cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
|
||||
x, y,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
bitmap);
|
||||
cogl_object_unref (bitmap);
|
||||
|
||||
cogl_object_unref (framebuffer);
|
||||
|
||||
|
|
200
cogl/cogl.c
200
cogl/cogl.c
|
@ -368,189 +368,6 @@ cogl_flush (void)
|
|||
_cogl_framebuffer_flush_journal (l->data);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_read_pixels_with_rowstride (int x,
|
||||
int y,
|
||||
int width,
|
||||
int height,
|
||||
CoglReadPixelsFlags source,
|
||||
CoglPixelFormat format,
|
||||
guint8 *pixels,
|
||||
int rowstride)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = _cogl_get_read_framebuffer ();
|
||||
int framebuffer_height;
|
||||
int bpp;
|
||||
CoglBitmap *bmp;
|
||||
GLenum gl_intformat;
|
||||
GLenum gl_format;
|
||||
GLenum gl_type;
|
||||
CoglPixelFormat bmp_format;
|
||||
gboolean pack_invert_set;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_COGL_RETURN_IF_FAIL (source == COGL_READ_PIXELS_COLOR_BUFFER);
|
||||
|
||||
if (width == 1 && height == 1 && !framebuffer->clear_clip_dirty)
|
||||
{
|
||||
/* If everything drawn so far for this frame is still in the
|
||||
* Journal then if all of the rectangles only have a flat
|
||||
* opaque color we have a fast-path for reading a single pixel
|
||||
* that avoids the relatively high cost of flushing primitives
|
||||
* to be drawn on the GPU (considering how simple the geometry
|
||||
* is in this case) and then blocking on the long GPU pipelines
|
||||
* for the result.
|
||||
*/
|
||||
if (_cogl_framebuffer_try_fast_read_pixel (framebuffer,
|
||||
x, y, source, format,
|
||||
pixels))
|
||||
return;
|
||||
}
|
||||
|
||||
/* make sure any batched primitives get emitted to the GL driver
|
||||
* before issuing our read pixels...
|
||||
*
|
||||
* XXX: Note we currently use cogl_flush to ensure *all* journals
|
||||
* are flushed here and not _cogl_journal_flush because we don't
|
||||
* track the dependencies between framebuffers so we don't know if
|
||||
* the current framebuffer depends on the contents of other
|
||||
* framebuffers which could also have associated journal entries.
|
||||
*/
|
||||
cogl_flush ();
|
||||
|
||||
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
|
||||
framebuffer,
|
||||
COGL_FRAMEBUFFER_STATE_BIND);
|
||||
|
||||
framebuffer_height = cogl_framebuffer_get_height (framebuffer);
|
||||
|
||||
/* The y co-ordinate should be given in OpenGL's coordinate system
|
||||
* so 0 is the bottom row
|
||||
*
|
||||
* NB: all offscreen rendering is done upside down so no conversion
|
||||
* is necissary in this case.
|
||||
*/
|
||||
if (!cogl_is_offscreen (framebuffer))
|
||||
y = framebuffer_height - y - height;
|
||||
|
||||
/* Initialise the CoglBitmap */
|
||||
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
||||
bmp_format = format;
|
||||
|
||||
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (format & COGL_A_BIT))
|
||||
{
|
||||
/* We match the premultiplied state of the target buffer to the
|
||||
* premultiplied state of the framebuffer so that it will get
|
||||
* converted to the right format below */
|
||||
|
||||
if ((framebuffer->format & COGL_PREMULT_BIT))
|
||||
bmp_format |= COGL_PREMULT_BIT;
|
||||
else
|
||||
bmp_format &= ~COGL_PREMULT_BIT;
|
||||
}
|
||||
|
||||
bmp = _cogl_bitmap_new_from_data (pixels,
|
||||
bmp_format, width, height, rowstride,
|
||||
NULL, NULL);
|
||||
|
||||
ctx->texture_driver->pixel_format_to_gl (format,
|
||||
&gl_intformat,
|
||||
&gl_format,
|
||||
&gl_type);
|
||||
|
||||
/* NB: All offscreen rendering is done upside down so there is no need
|
||||
* to flip in this case... */
|
||||
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
|
||||
!cogl_is_offscreen (framebuffer))
|
||||
{
|
||||
GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, TRUE));
|
||||
pack_invert_set = TRUE;
|
||||
}
|
||||
else
|
||||
pack_invert_set = FALSE;
|
||||
|
||||
/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
|
||||
implementation specific format under
|
||||
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
|
||||
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES is supported. We could try
|
||||
to be more clever and check if the requested type matches that
|
||||
but we would need some reliable functions to convert from GL
|
||||
types to Cogl types. For now, lets just always read in
|
||||
GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary. We also need
|
||||
to use this intermediate buffer if the rowstride has padding
|
||||
because GLES does not support setting GL_ROW_LENGTH */
|
||||
if (ctx->driver != COGL_DRIVER_GL &&
|
||||
(gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE ||
|
||||
rowstride != 4 * width))
|
||||
{
|
||||
CoglBitmap *tmp_bmp;
|
||||
guint8 *tmp_data = g_malloc (width * height * 4);
|
||||
|
||||
tmp_bmp = _cogl_bitmap_new_from_data (tmp_data,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888 |
|
||||
(bmp_format & COGL_PREMULT_BIT),
|
||||
width, height, 4 * width,
|
||||
(CoglBitmapDestroyNotify) g_free,
|
||||
NULL);
|
||||
|
||||
ctx->texture_driver->prep_gl_for_pixels_download (4 * width, 4);
|
||||
|
||||
GE( ctx, glReadPixels (x, y, width, height,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
tmp_data) );
|
||||
|
||||
if (!_cogl_bitmap_convert_into_bitmap (tmp_bmp, bmp))
|
||||
{
|
||||
/* FIXME: there's no way to report an error here so we'll
|
||||
just have to leave the data initialised */
|
||||
}
|
||||
|
||||
cogl_object_unref (tmp_bmp);
|
||||
}
|
||||
else
|
||||
{
|
||||
ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
|
||||
|
||||
GE( ctx, glReadPixels (x, y, width, height, gl_format, gl_type, pixels) );
|
||||
|
||||
/* Convert to the premult format specified by the caller
|
||||
in-place. This will do nothing if the premult status is already
|
||||
correct. */
|
||||
_cogl_bitmap_convert_premult_status (bmp, format);
|
||||
}
|
||||
|
||||
/* Currently this function owns the pack_invert state and we don't want this
|
||||
* to interfere with other Cogl components so all other code can assume that
|
||||
* we leave the pack_invert state off. */
|
||||
if (pack_invert_set)
|
||||
GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, FALSE));
|
||||
|
||||
/* NB: All offscreen rendering is done upside down so there is no need
|
||||
* to flip in this case... */
|
||||
if (!cogl_is_offscreen (framebuffer) && !pack_invert_set)
|
||||
{
|
||||
guint8 *temprow = g_alloca (rowstride * sizeof (guint8));
|
||||
|
||||
/* vertically flip the buffer in-place */
|
||||
for (y = 0; y < height / 2; y++)
|
||||
{
|
||||
if (y != height - y - 1) /* skip center row */
|
||||
{
|
||||
memcpy (temprow,
|
||||
pixels + y * rowstride, rowstride);
|
||||
memcpy (pixels + y * rowstride,
|
||||
pixels + (height - y - 1) * rowstride, rowstride);
|
||||
memcpy (pixels + (height - y - 1) * rowstride,
|
||||
temprow,
|
||||
rowstride);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cogl_object_unref (bmp);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_read_pixels (int x,
|
||||
int y,
|
||||
|
@ -561,10 +378,19 @@ cogl_read_pixels (int x,
|
|||
guint8 *pixels)
|
||||
{
|
||||
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
||||
_cogl_read_pixels_with_rowstride (x, y, width, height,
|
||||
source, format, pixels,
|
||||
/* rowstride */
|
||||
bpp * width);
|
||||
CoglBitmap *bitmap;
|
||||
|
||||
bitmap = _cogl_bitmap_new_from_data (pixels,
|
||||
format,
|
||||
width, height,
|
||||
bpp * width, /* rowstride */
|
||||
NULL, /* destroy_fn */
|
||||
NULL /* destroy_fn_data */);
|
||||
cogl_framebuffer_read_pixels_into_bitmap (_cogl_get_read_framebuffer (),
|
||||
x, y,
|
||||
source,
|
||||
bitmap);
|
||||
cogl_object_unref (bitmap);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -406,6 +406,7 @@ cogl_framebuffer_set_point_samples_per_pixel
|
|||
cogl_framebuffer_get_context
|
||||
cogl_framebuffer_clear
|
||||
cogl_framebuffer_clear4f
|
||||
cogl_framebuffer_read_pixels_into_bitmap
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_framebuffer_draw_primitive
|
||||
|
|
Loading…
Reference in a new issue