clutter/stage: Only add paint volumes of mapped actors to stage clip
Right now we damage the stage even if an actor is not mapped, for example in the overview. Stop doing so, reducing over-paint significantly in some situations. Clones will still do stage damage on their own. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2035>
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1 changed files with 31 additions and 27 deletions
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@ -2849,10 +2849,13 @@ clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage)
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{
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ClutterActor *redraw_actor = key;
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QueueRedrawEntry *entry = value;
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ClutterPaintVolume old_actor_pv, new_actor_pv;
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g_hash_table_iter_steal (&iter);
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if (clutter_actor_is_mapped (redraw_actor))
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{
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ClutterPaintVolume old_actor_pv, new_actor_pv;
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_clutter_paint_volume_init_static (&old_actor_pv, NULL);
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_clutter_paint_volume_init_static (&new_actor_pv, NULL);
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@ -2881,6 +2884,7 @@ clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage)
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*/
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add_to_stage_clip (stage, NULL);
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}
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}
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g_object_unref (redraw_actor);
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free_queue_redraw_entry (entry);
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