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clutter/stage: Only add paint volumes of mapped actors to stage clip

Right now we damage the stage even if an actor is not mapped, for
example in the overview.

Stop doing so, reducing over-paint significantly in some situations.
Clones will still do stage damage on their own.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2035>
This commit is contained in:
Robert Mader 2021-10-03 21:17:49 +02:00 committed by Marge Bot
parent b41def4749
commit 136caca5d5

View file

@ -2849,10 +2849,13 @@ clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage)
{
ClutterActor *redraw_actor = key;
QueueRedrawEntry *entry = value;
ClutterPaintVolume old_actor_pv, new_actor_pv;
g_hash_table_iter_steal (&iter);
if (clutter_actor_is_mapped (redraw_actor))
{
ClutterPaintVolume old_actor_pv, new_actor_pv;
_clutter_paint_volume_init_static (&old_actor_pv, NULL);
_clutter_paint_volume_init_static (&new_actor_pv, NULL);
@ -2881,6 +2884,7 @@ clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage)
*/
add_to_stage_clip (stage, NULL);
}
}
g_object_unref (redraw_actor);
free_queue_redraw_entry (entry);