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Add clutter_get_current_event

When getting signals from higher level toolkits, occasionally
one wants access to the underlying event; say for a Button
widget's "clicked" signal, to get the keyboard state.

Rather than having all of the highlevel widgets emit
ClutterEvent just for the more unusual use cases,
add a global function to access the event state.

http://bugzilla.openedhand.com/show_bug.cgi?id=1888

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This commit is contained in:
Colin Walters 2009-11-12 17:33:15 -05:00 committed by Emmanuele Bassi
parent 86ce92eec1
commit 1374b5aac9
5 changed files with 61 additions and 27 deletions

View file

@ -765,6 +765,29 @@ clutter_get_current_event_time (void)
return CLUTTER_CURRENT_TIME;
}
/**
* clutter_get_current_event:
*
* If an event is currently being processed, return that event.
* This function is intended to be used to access event state
* that might not be exposed by higher-level widgets. For
* example, to get the key modifier state from a Button 'clicked'
* event.
*
* Return value: (transfer none): The current ClutterEvent, or %NULL if none
*
* Since: 1.2
*/
G_CONST_RETURN ClutterEvent *
clutter_get_current_event (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
g_return_val_if_fail (context != NULL, NULL);
return context->current_event;
}
/**
* clutter_input_device_get_device_type:
* @device: a #ClutterInputDevice

View file

@ -507,6 +507,7 @@ ClutterScrollDirection clutter_event_get_scroll_direction (ClutterEvent *e
guint32 clutter_keysym_to_unicode (guint keyval);
guint32 clutter_get_current_event_time (void);
G_CONST_RETURN ClutterEvent *clutter_get_current_event (void);
ClutterInputDeviceType clutter_input_device_get_device_type (ClutterInputDevice *device);
gint clutter_input_device_get_device_id (ClutterInputDevice *device);

View file

@ -2166,36 +2166,13 @@ clutter_do_event (ClutterEvent *event)
_clutter_stage_queue_event (event->any.stage, event);
}
/**
* _clutter_process_event
* @event: a #ClutterEvent.
*
* Does the actual work of processing an event that was queued earlier
* out of clutter_do_event().
*/
void
_clutter_process_event (ClutterEvent *event)
static void
_clutter_process_event_details (ClutterActor *stage,
ClutterMainContext *context,
ClutterEvent *event)
{
/* FIXME: This should probably be clutter_cook_event() - it would
* take a raw event from the backend and 'cook' it so its more tasty.
*
*/
ClutterMainContext *context;
ClutterBackend *backend;
ClutterActor *stage;
ClutterInputDevice *device = NULL;
context = _clutter_context_get_default ();
backend = context->backend;
stage = CLUTTER_ACTOR(event->any.stage);
if (!stage)
return;
CLUTTER_TIMESTAMP (EVENT, "Event received");
context->last_event_time = clutter_event_get_time (event);
switch (event->type)
{
case CLUTTER_NOTHING:
@ -2393,6 +2370,37 @@ _clutter_process_event (ClutterEvent *event)
}
}
/**
* _clutter_process_event
* @event: a #ClutterEvent.
*
* Does the actual work of processing an event that was queued earlier
* out of clutter_do_event().
*/
void
_clutter_process_event (ClutterEvent *event)
{
ClutterMainContext *context;
ClutterBackend *backend;
ClutterActor *stage;
context = _clutter_context_get_default ();
backend = context->backend;
stage = CLUTTER_ACTOR(event->any.stage);
if (!stage)
return;
CLUTTER_TIMESTAMP (EVENT, "Event received");
context->last_event_time = clutter_event_get_time (event);
context->current_event = event;
_clutter_process_event_details (stage, context, event);
context->current_event = NULL;
}
/**
* clutter_get_actor_by_gid
* @id: a #ClutterActor ID.

View file

@ -128,6 +128,7 @@ struct _ClutterMainContext
GSList *input_devices; /* For extra input devices, i.e
MultiTouch */
ClutterEvent *current_event;
guint32 last_event_time;
gulong redraw_count;

View file

@ -977,6 +977,7 @@ clutter_input_device_get_device_type
<SUBSECTION>
clutter_get_current_event_time
clutter_get_current_event
<SUBSECTION Standard>
CLUTTER_TYPE_EVENT