1
0
Fork 0

[clutter-texture] Use a GThreadPool for loading async textures

Instead of creating a separate thread for each texture load, the loads
are now queued in a thread pool which will use at most 3 textures at a
time. This avoids the potentially large overhead of creating and
destroying a thread for every image while still avoiding throttling
the CPU if a large number of textures are loaded at the same time.

If the load is cancelled the old code needed to join the thread which
effectively meant it had to wait for the load to finish. With this
model the threads are owned by the thread pool so there is no need to
wait for them to finish. Instead, each thread is given its own thread
data which we can use to mark the thread as aborted. Once the load is
finished the thread will check whether it is aborted before setting
the texture data. That way the ClutterTexture can just disown threads
that it needs to cancel.
This commit is contained in:
Neil Roberts 2009-02-25 17:10:54 +00:00
parent 3425331cc1
commit 1626d6132e

View file

@ -73,6 +73,8 @@ G_DEFINE_TYPE_WITH_CODE (ClutterTexture,
#define CLUTTER_TEXTURE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexturePrivate))
typedef struct _ClutterTextureAsyncData ClutterTextureAsyncData;
struct _ClutterTexturePrivate
{
gint width;
@ -98,13 +100,33 @@ struct _ClutterTexturePrivate
guint in_dispose : 1;
guint keep_aspect_ratio : 1;
guint load_async : 1;
GThread *load_thread;
guint load_idle;
gchar *load_filename;
CoglBitmap *load_bitmap;
GError *load_error;
gboolean abort;
ClutterTextureAsyncData *async_data;
};
struct _ClutterTextureAsyncData
{
/* Mutex used to synchronize setting the abort flag */
GMutex *mutex;
/* If set to true, the loaded data will be discarded */
gboolean abort;
/* The texture for which the data is being loaded */
ClutterTexture *texture;
/* Source ID of the idle handler for loading. If this is zero then
the data is being loaded in a thread from the thread pool. Once
the thread is finished it will be converted to idle load handler
and load_idle will be nonzero. If load_idle is nonzero then the
rest of the load can safely be aborted by just removing the
source, otherwise the abort flag needs to be set and the data
should be disowned */
guint load_idle;
gchar *load_filename;
CoglBitmap *load_bitmap;
GError *load_error;
};
enum
@ -136,6 +158,8 @@ enum
static int texture_signals[LAST_SIGNAL] = { 0 };
static GThreadPool *async_thread_pool = NULL;
static void
texture_fbo_free_resources (ClutterTexture *texture);
@ -633,6 +657,29 @@ clutter_texture_paint (ClutterActor *self)
0, 0, t_w, t_h);
}
static void
clutter_texture_async_data_free (ClutterTextureAsyncData *data)
{
/* This function should only be called either from the main thread
once it is known that the load thread has completed or from the
load thread itself if the abort flag is true (in which case the
main thread has disowned the data) */
if (data->load_filename)
g_free (data->load_filename);
if (data->load_bitmap)
cogl_bitmap_free (data->load_bitmap);
if (data->load_error)
g_error_free (data->load_error);
if (data->mutex)
g_mutex_free (data->mutex);
g_slice_free (ClutterTextureAsyncData, data);
}
/*
* clutter_texture_async_load_cancel:
* @texture: a #ClutterTexture
@ -645,32 +692,40 @@ clutter_texture_async_load_cancel (ClutterTexture *texture)
{
ClutterTexturePrivate *priv = texture->priv;
if (priv->load_thread)
if (priv->async_data)
{
priv->abort = TRUE;
g_thread_join (priv->load_thread);
priv->load_thread = NULL;
}
GMutex *mutex = priv->async_data->mutex;
if (priv->load_idle)
{
g_source_remove (priv->load_idle);
priv->load_idle = 0;
}
/* The mutex will only be NULL if the no thread was used for
this load, in which case there's no need for any
synchronization */
if (mutex)
g_mutex_lock (mutex);
if (priv->load_error)
{
g_error_free (priv->load_error);
priv->load_error = NULL;
}
/* If there is no thread behind this load then we can just abort
the idle handler and destroy the load data immediately */
if (priv->async_data->load_idle)
{
g_source_remove (priv->async_data->load_idle);
priv->async_data->load_idle = 0;
if (priv->load_bitmap)
{
cogl_bitmap_free (priv->load_bitmap);
priv->load_bitmap = NULL;
}
if (mutex)
g_mutex_unlock (mutex);
g_free (priv->load_filename);
clutter_texture_async_data_free (priv->async_data);
}
else
{
/* Otherwise we need to tell the thread to abort and disown
the data */
priv->async_data->abort = TRUE;
if (mutex)
g_mutex_unlock (mutex);
}
priv->async_data = NULL;
}
}
static void
@ -1553,14 +1608,16 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
/*
* clutter_texture_async_load_complete:
* @self: a #ClutterTexture
* @bitmap: a #CoglBitmap
* @error: load error
*
* If @error is %NULL, loads the #CoglBitmap into a #CoglTexture.
* If @error is %NULL, loads @bitmap into a #CoglTexture.
*
* This function emits the ::load-finished signal on @self.
*/
static void
clutter_texture_async_load_complete (ClutterTexture *self,
CoglBitmap *bitmap,
const GError *error)
{
ClutterTexturePrivate *priv = self->priv;
@ -1568,6 +1625,8 @@ clutter_texture_async_load_complete (ClutterTexture *self,
CoglTextureFlags flags = COGL_TEXTURE_NONE;
gint waste = -1;
priv->async_data = NULL;
if (error == NULL)
{
if (!priv->no_slice)
@ -1576,14 +1635,11 @@ clutter_texture_async_load_complete (ClutterTexture *self,
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
flags |= COGL_TEXTURE_AUTO_MIPMAP;
handle = cogl_texture_new_from_bitmap (priv->load_bitmap,
handle = cogl_texture_new_from_bitmap (bitmap,
waste, flags,
COGL_PIXEL_FORMAT_ANY);
clutter_texture_set_cogl_texture (self, handle);
cogl_texture_unref (handle);
cogl_bitmap_free (priv->load_bitmap);
priv->load_bitmap = NULL;
}
g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, error);
@ -1592,96 +1648,100 @@ clutter_texture_async_load_complete (ClutterTexture *self,
}
static gboolean
clutter_texture_thread_cb (gpointer data)
clutter_texture_thread_idle_func (gpointer user_data)
{
ClutterTexture *self = data;
ClutterTexturePrivate *priv = self->priv;
ClutterTextureAsyncData *data = user_data;
priv->load_idle = 0;
/* Grab the mutex so we can be sure the thread has unlocked it
before we destroy it */
g_mutex_lock (data->mutex);
g_mutex_unlock (data->mutex);
if (priv->load_thread)
{
g_thread_join (priv->load_thread);
priv->load_thread = NULL;
}
else
return FALSE;
clutter_texture_async_load_complete (data->texture, data->load_bitmap,
data->load_error);
clutter_texture_async_load_complete (self, priv->load_error);
clutter_texture_async_data_free (data);
if (priv->load_error)
{
g_error_free (priv->load_error);
priv->load_error = NULL;
}
return FALSE;
}
static gpointer
clutter_texture_thread_func (gpointer data)
static void
clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
{
static GStaticMutex thread_load_mutex = G_STATIC_MUTEX_INIT;
ClutterTexture *self = data;
ClutterTexturePrivate *priv = self->priv;
ClutterTextureAsyncData *data = user_data;
gboolean should_abort;
/* we aquire the shared lock, only one thread is allowed to
* be loading at a time
*/
g_static_mutex_lock (&thread_load_mutex);
if (priv->abort)
/* Make sure we haven't been told to abort before the thread had a
chance to run */
g_mutex_lock (data->mutex);
should_abort = data->abort;
g_mutex_unlock (data->mutex);
if (should_abort)
{
g_static_mutex_unlock (&thread_load_mutex);
g_free (priv->load_filename);
priv->load_filename = NULL;
return NULL;
/* If we've been told to abort then main thread has disowned the
async data and we need to free it */
clutter_texture_async_data_free (data);
return;
}
/* Try loading with imaging backend */
priv->load_bitmap = cogl_bitmap_new_from_file (priv->load_filename,
&priv->load_error);
g_static_mutex_unlock (&thread_load_mutex);
g_free (priv->load_filename);
priv->load_filename = NULL;
/* make sure we load the image in the main thread, where we
* hold the main Clutter lock
*/
priv->load_idle =
clutter_threads_add_idle (clutter_texture_thread_cb, self);
data->load_bitmap = cogl_bitmap_new_from_file (data->load_filename,
&data->load_error);
return NULL;
/* Check again if we've been told to abort */
g_mutex_lock (data->mutex);
if (data->abort)
{
g_mutex_unlock (data->mutex);
clutter_texture_async_data_free (data);
}
else
{
/* Make sure we give the image to GL in the main thread, where we
* hold the main Clutter lock. Once load_idle is non-NULL then the
* main thread is guaranteed not to set the abort flag. It can't
* set it while we're holding the mutex so we can safely start the
* idle handler now without the possibility of calling the
* callback after it is aborted */
data->load_idle =
clutter_threads_add_idle (clutter_texture_thread_idle_func, data);
g_mutex_unlock (data->mutex);
}
return;
}
static gboolean
clutter_texture_idle_func (gpointer data)
clutter_texture_idle_func (gpointer user_data)
{
ClutterTexture *self = data;
ClutterTexturePrivate *priv = self->priv;
GError *internal_error;
ClutterTextureAsyncData *data = user_data;
GError *internal_error = NULL;
internal_error = NULL;
priv->load_bitmap = cogl_bitmap_new_from_file (priv->load_filename,
data->load_bitmap = cogl_bitmap_new_from_file (data->load_filename,
&internal_error);
clutter_texture_async_load_complete (self, internal_error);
g_free (priv->load_filename);
priv->load_filename = NULL;
clutter_texture_async_load_complete (data->texture, data->load_bitmap,
internal_error);
if (internal_error)
g_error_free (internal_error);
clutter_texture_async_data_free (data);
return FALSE;
}
/*
* clutter_texture_async_load:
* @self: a #ClutterTexture
* @self: a #ClutterTExture
* @filename: name of the file to load
* @error: return location for a #GError
*
* Starts an asynchronous load of the file name stored inside
* the load_filename private member.
* the load_filename member of @data.
*
* If threading is enabled we use a GThread to perform the actual
* I/O; if threading is not enabled, we use an idle GSource.
@ -1699,20 +1759,20 @@ clutter_texture_idle_func (gpointer data)
* initiated, %FALSE otherwise
*/
static gboolean
clutter_texture_async_load (ClutterTexture *self,
GError **error)
clutter_texture_async_load (ClutterTexture *self,
const gchar *filename,
GError **error)
{
ClutterTexturePrivate *priv = self->priv;
ClutterTextureAsyncData *data;
gint width, height;
gboolean res;
g_assert (priv->load_filename != NULL);
/* ask the file for a size; if we cannot get the size then
* there's no point in even continuing the asynchronous
* loading, so we just stop there
*/
res = cogl_bitmap_get_size_from_file (priv->load_filename,
res = cogl_bitmap_get_size_from_file (filename,
&width,
&height);
if (!res)
@ -1720,6 +1780,7 @@ clutter_texture_async_load (ClutterTexture *self,
g_set_error (error, CLUTTER_TEXTURE_ERROR,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
"Failed to create COGL texture");
clutter_texture_async_data_free (data);
return FALSE;
}
else
@ -1728,22 +1789,40 @@ clutter_texture_async_load (ClutterTexture *self,
priv->height = height;
}
clutter_texture_async_load_cancel (self);
data = g_slice_new (ClutterTextureAsyncData);
data->abort = FALSE;
data->texture = self;
data->load_idle = 0;
data->load_filename = g_strdup (filename);
data->load_bitmap = NULL;
data->load_error = NULL;
priv->async_data = data;
if (g_thread_supported ())
{
priv->load_thread =
g_thread_create ((GThreadFunc) clutter_texture_thread_func,
self, TRUE,
error);
data->mutex = g_mutex_new ();
return priv->load_thread != NULL? TRUE : FALSE;
if (async_thread_pool == NULL)
/* This apparently can't fail if exclusive == FALSE */
async_thread_pool
= g_thread_pool_new (clutter_texture_thread_func,
NULL, 3, FALSE, NULL);
g_thread_pool_push (async_thread_pool, data, NULL);
}
else
{
priv->load_idle =
clutter_threads_add_idle (clutter_texture_idle_func, self);
data->mutex = NULL;
return TRUE;
data->load_idle
= clutter_threads_add_idle (clutter_texture_idle_func, data);
}
return TRUE;
}
/**
@ -1782,13 +1861,7 @@ clutter_texture_set_from_file (ClutterTexture *texture,
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
if (priv->load_async)
{
clutter_texture_async_load_cancel (texture);
priv->load_filename = g_strdup (filename);
return clutter_texture_async_load (texture, error);
}
return clutter_texture_async_load (texture, filename, error);
if (!priv->no_slice)
max_waste = priv->max_tile_waste;