1
0
Fork 0

2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>

Bug 1219 - Clean up cogl.h

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-offscreen.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-shader.h:
	* clutter/cogl/cogl-texture.h:
	* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
	into sub-header for each section of the API.

	* clutter/cogl/gl/*:
	* clutter/cogl/gles/*: Update the GL and GLES implementations
	of COGL to cope with the new header structure.

	* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
This commit is contained in:
Emmanuele Bassi 2008-10-30 17:25:00 +00:00
parent 90dbfcd78f
commit 1bcdf7d9eb
25 changed files with 1295 additions and 1226 deletions

View file

@ -5,32 +5,10 @@
#ifndef __COGL_COLOR_H__
#define __COGL_COLOR_H__
#include <glib.h>
#include <cogl/cogl-fixed.h>
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
typedef struct _CoglColor CoglColor;
/**
* CoglColor:
*
* A structure for holding a color definition. The contents of
* the CoglColor structure are private and should never by accessed
* directly.
*
* Since: 1.0
*/
struct _CoglColor
{
/*< private >*/
CoglFixed red;
CoglFixed green;
CoglFixed blue;
CoglFixed alpha;
};
/**
* cogl_color_set_from_4ub:
* @dest: return location for a #CoglColor

View file

@ -5,7 +5,7 @@
#ifndef __COGL_FIXED_H__
#define __COGL_FIXED_H__
#include <glib.h>
#include <cogl/cogl-types.h>
/**
* SECTION:cogl-fixed
@ -45,17 +45,6 @@
G_BEGIN_DECLS
/**
* CoglFixed:
*
* Fixed point number using a (16.16) notation.
*/
typedef gint32 CoglFixed;
/*
* some commonly used constants
*/
/**
* COGL_FIXED_BITS:
*
@ -614,16 +603,6 @@ guint cogl_fixed_pow (guint x,
*/
gint cogl_sqrti (gint x);
/**
* CoglAngle:
*
* Integer representation of an angle such that 1024 corresponds to
* full circle (i.e., 2 * pi).
*
* Since: 1.0
*/
typedef gint32 CoglAngle;
/**
* COGL_ANGLE_FROM_DEG:
* @x: an angle in degrees in floating point notation

110
cogl-offscreen.h Normal file
View file

@ -0,0 +1,110 @@
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_OFFSCREEN_H__
#define __COGL_OFFSCREEN_H__
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-offscreen
* @short_description: Fuctions for creating and manipulating offscreen
* frame buffer objects
*
* COGL allows creating and operating on FBOs (Framebuffer Objects).
*/
/* Offscreen api */
/**
* cogl_offscreen_new_to_texture:
* @texhandle:
*
* Returns:
*/
CoglHandle cogl_offscreen_new_to_texture (CoglHandle texhandle);
/**
* cogl_offscreen_new_multisample:
*
*
* Returns:
*/
CoglHandle cogl_offscreen_new_multisample (void);
/**
* cogl_offscreen_ref:
* @handle:
*
* Returns:
*/
CoglHandle cogl_offscreen_ref (CoglHandle handle);
/**
* cogl_is_offscreen:
* @handle: A CoglHandle
*
* Gets whether the given handle references an existing offscreen
* buffer object.
*
* Returns: %TRUE if the handle references an offscreen buffer,
* %FALSE otherwise
*/
gboolean cogl_is_offscreen (CoglHandle handle);
/**
* cogl_offscreen_unref:
* @handle:
*
*/
void cogl_offscreen_unref (CoglHandle handle);
/**
* cogl_offscreen_blit:
* @src_buffer:
* @dst_buffer:
*
*/
void cogl_offscreen_blit (CoglHandle src_buffer,
CoglHandle dst_buffer);
/**
* cogl_offscreen_blit_region:
* @src_buffer:
* @dst_buffer:
* @src_x:
* @src_y:
* @src_w:
* @src_h:
* @dst_x:
* @dst_y:
* @dst_w:
* @dst_h:
*
*/
void cogl_offscreen_blit_region (CoglHandle src_buffer,
CoglHandle dst_buffer,
gint src_x,
gint src_y,
gint src_w,
gint src_h,
gint dst_x,
gint dst_y,
gint dst_w,
gint dst_h);
/**
* cogl_draw_buffer:
* @target:
* @offscreen:
*
*/
void cogl_draw_buffer (CoglBufferTarget target,
CoglHandle offscreen);
G_END_DECLS
#endif /* __COGL_OFFSCREEN_H__ */

315
cogl-path.h Normal file
View file

@ -0,0 +1,315 @@
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_PATH_H__
#define __COGL_PATH_H__
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-primitives
* @short_description: Functions that draw various primitive shapes and
* allow for construction of more complex paths.
*
* There are three levels on which drawing with cogl can be used. The
* highest level functions construct various simple primitive shapes
* to be either filled or stroked. Using a lower-level set of functions
* more complex and arbitrary paths can be constructed by concatenating
* straight line, bezier curve and arc segments. Additionally there
* are utility functions that draw the most common primitives - rectangles
* and trapezoids - in a maximaly optimized fashion.
*
* When constructing arbitrary paths, the current pen location is
* initialized using the move_to command. The subsequent path segments
* implicitly use the last pen location as their first vertex and move
* the pen location to the last vertex they produce at the end. Also
* there are special versions of functions that allow specifying the
* vertices of the path segments relative to the last pen location
* rather then in the absolute coordinates.
*/
/**
* cogl_color:
* @color: new current @CoglColor.
*
* Changes the color of cogl's current paint, which is used for filling and stroking
* primitives.
*/
void cogl_color (const CoglColor *color);
/**
* cogl_rectangle:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
*
* Fills a rectangle at the given coordinates with the current
* drawing color in a highly optimizied fashion.
**/
void cogl_rectangle (gint x,
gint y,
guint width,
guint height);
/**
* cogl_rectanglex:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
*
* A fixed-point version of cogl_fast_fill_rectangle.
**/
void cogl_rectanglex (CoglFixed x,
CoglFixed y,
CoglFixed width,
CoglFixed height);
/**
* cogl_path_fill:
*
* Fills the constructed shape using the current drawing color.
**/
void cogl_path_fill (void);
/**
* cogl_path_stroke:
*
* Strokes the constructed shape using the current drawing color
* and a width of 1 pixel (regardless of the current transformation
* matrix).
**/
void cogl_path_stroke (void);
/**
* cogl_path_move_to:
* @x: X coordinate of the pen location to move to.
* @y: Y coordinate of the pen location to move to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates.
**/
void cogl_path_move_to (CoglFixed x,
CoglFixed y);
/**
* cogl_path_rel_move_to:
* @x: X offset from the current pen location to move the pen to.
* @y: Y offset from the current pen location to move the pen to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates relative
* to the current pen location.
**/
void cogl_path_rel_move_to (CoglFixed x,
CoglFixed y);
/**
* cogl_path_line_to:
* @x: X coordinate of the end line vertex
* @y: Y coordinate of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates.
**/
void cogl_path_line_to (CoglFixed x,
CoglFixed y);
/**
* cogl_path_rel_line_to:
* @x: X offset from the current pen location of the end line vertex
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates relative to the current pen location.
**/
void cogl_path_rel_line_to (CoglFixed x,
CoglFixed y);
/**
* cogl_path_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radious of the elliptical arc
* @angle_1: Angle in the unit-circle at which the arc begin
* @angle_2: Angle in the unit-circle at which the arc ends
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc. If you perform a move_to to the arcs start just before
* drawing it you create a free standing arc.
**/
void cogl_path_arc (CoglFixed center_x,
CoglFixed center_y,
CoglFixed radius_x,
CoglFixed radius_y,
CoglAngle angle_1,
CoglAngle angle_2);
/**
* cogl_path_curve_to:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
* @x3: X coordinate of the fourth bezier control point
* @y3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point.
**/
void cogl_path_curve_to (CoglFixed x1,
CoglFixed y1,
CoglFixed x2,
CoglFixed y2,
CoglFixed x3,
CoglFixed y3);
/**
* cogl_path_rel_curve_to:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
* @x3: X coordinate of the fourth bezier control point
* @y3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point. The given coordinates are relative to the
* current pen location.
*/
void cogl_path_rel_curve_to (CoglFixed x1,
CoglFixed y1,
CoglFixed x2,
CoglFixed y2,
CoglFixed x3,
CoglFixed y3);
/**
* cogl_path_close:
*
* Closes the path being constructed by adding a straight line segment
* to it that ends at the first vertex of the path.
**/
void cogl_path_close (void);
/**
* cogl_path_line:
* @x1: X coordinate of the start line vertex
* @y1: Y coordinate of the start line vertex
* @x2: X coordinate of the end line vertex
* @y2: Y coordinate of the end line vertex
*
* Clears the previously constructed shape and constructs a straight
* line shape start and ending at the given coordinates.
**/
void cogl_path_line (CoglFixed x1,
CoglFixed y1,
CoglFixed x2,
CoglFixed y2);
/**
* cogl_path_polyline:
* @coords: A pointer to the first element of an array of fixed-point
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a series of straight
* line segments, starting from the first given vertex coordinate. Each
* subsequent segment stars where the previous one ended and ends at the next
* given vertex coordinate.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices. (num_points - 1) segments will
* be constructed.
**/
void cogl_path_polyline (CoglFixed *coords,
gint num_points);
/**
* cogl_path_polygon:
* @coords: A pointer to the first element of an array of fixed-point
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a polygonal
* shape of the given number of vertices.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices.
**/
void cogl_path_polygon (CoglFixed *coords,
gint num_points);
/**
* cogl_path_rectangle:
* @x: X coordinate of the top-left corner.
* @y: Y coordinate of the top-left corner.
* @width: Rectangle width.
* @height: Rectangle height.
*
* Clears the previously constructed shape and constructs a rectangular
* shape at the given coordinates.
**/
void cogl_path_rectangle (CoglFixed x,
CoglFixed y,
CoglFixed width,
CoglFixed height);
/**
* cogl_path_ellipse:
* @center_x: X coordinate of the ellipse center
* @center_y: Y coordinate of the ellipse center
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
*
* Clears the previously constructed shape and constructs an ellipse
* shape.
**/
void cogl_path_ellipse (CoglFixed center_x,
CoglFixed center_y,
CoglFixed radius_x,
CoglFixed radius_y);
/**
* cogl_path_round_rectangle:
* @x: X coordinate of the top-left corner
* @y: Y coordinate of the top-left corner
* @width: Width of the rectangle
* @height: Height of the rectangle
* @radius: Radius of the corner arcs.
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
*
* Clears the previously constructed shape and constructs a rectangular
* shape with rounded corners.
**/
void cogl_path_round_rectangle (CoglFixed x,
CoglFixed y,
CoglFixed width,
CoglFixed height,
CoglFixed radius,
CoglAngle arc_step);
G_END_DECLS
#endif /* __COGL_PATH_H__ */

210
cogl-shader.h Normal file
View file

@ -0,0 +1,210 @@
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_SHADER_H__
#define __COGL_SHADER_H__
#include <glib.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-shaders
* @short_description: Fuctions for accessing the programmable GL pipeline
*
* COGL allows accessing the GL programmable pipeline in order to create
* vertex and fragment shaders.
*
* The only supported format is GLSL shaders.
*/
/**
* cogl_create_shader:
* @shader_type: CGL_VERTEX_SHADER or CGL_FRAGMENT_SHADER.
*
* Create a new shader handle, use #cogl_shader_source to set the source code
* to be used on it.
*
* Returns: a new shader handle.
*/
CoglHandle cogl_create_shader (COGLenum shader_type);
/**
* cogl_shader_ref:
* @handle: A #CoglHandle to a shader.
*
* Add an extra reference to a shader.
*
* Returns: @handle
*/
CoglHandle cogl_shader_ref (CoglHandle handle);
/**
* cogl_shader_unref:
* @handle: A #CoglHandle to a shader.
*
* Removes a reference to a shader. If it was the last reference the
* shader object will be destroyed.
*/
void cogl_shader_unref (CoglHandle handle);
/**
* cogl_is_shader:
* @handle: A CoglHandle
*
* Gets whether the given handle references an existing shader object.
*
* Returns: %TRUE if the handle references a shader,
* %FALSE otherwise
*/
gboolean cogl_is_shader (CoglHandle handle);
/**
* cogl_shader_source:
* @shader: #CoglHandle for a shader.
* @source: GLSL shader source.
*
* Replaces the current GLSL source associated with a shader with a new
* one.
*/
void cogl_shader_source (CoglHandle shader,
const gchar *source);
/**
* cogl_shader_compile:
* @handle: #CoglHandle for a shader.
*
* Compiles the shader, no return value, but the shader is now ready for
* linking into a program.
*/
void cogl_shader_compile (CoglHandle handle);
/**
* cogl_shader_get_info_log:
* @handle: #CoglHandle for a shader.
* @size: maximum number of bytes to retrieve.
* @buffer: location for info log.
*
* Retrieves the information log for a coglobject, can be used in conjunction
* with #cogl_shader_get_parameteriv to retrieve the compiler warnings/error
* messages that caused a shader to not compile correctly, mainly useful for
* debugging purposes.
*/
void cogl_shader_get_info_log (CoglHandle handle,
guint size,
gchar *buffer);
/**
* cogl_shader_get_parameteriv:
* @handle: #CoglHandle for a shader.
* @pname: the named COGL parameter to retrieve.
* @dest: storage location for COGLint return value.
*
* Retrieve a named parameter from a shader can be used to query to compile
* satus of a shader by passing in CGL_OBJECT_COMPILE_STATUS for @pname.
*/
void cogl_shader_get_parameteriv (CoglHandle handle,
COGLenum pname,
COGLint *dest);
/**
* cogl_create_program:
*
* Create a new cogl program object that can be used to replace parts of the GL
* rendering pipeline with custom code.
*
* Returns: a new cogl program.
*/
CoglHandle cogl_create_program (void);
/**
* cogl_program_ref:
* @handle: A #CoglHandle to a program.
*
* Add an extra reference to a program.
*
* Returns: @handle
*/
CoglHandle cogl_program_ref (CoglHandle handle);
/**
* cogl_program_unref:
* @handle: A #CoglHandle to a program.
*
* Removes a reference to a program. If it was the last reference the
* program object will be destroyed.
*/
void cogl_program_unref (CoglHandle handle);
/**
* cogl_is_program:
* @handle: A CoglHandle
*
* Gets whether the given handle references an existing program object.
*
* Returns: %TRUE if the handle references a program,
* %FALSE otherwise
*/
gboolean cogl_is_program (CoglHandle handle);
/**
* cogl_program_attach_shader:
* @program_handle: a #CoglHandle for a shdaer program.
* @shader_handle: a #CoglHandle for a vertex of fragment shader.
*
* Attaches a shader to a program object, a program can have one vertex shader
* and one fragment shader attached.
*/
void cogl_program_attach_shader (CoglHandle program_handle,
CoglHandle shader_handle);
/**
* cogl_program_link:
* @handle: a #CoglHandle for a shader program.
*
* Links a program making it ready for use.
*/
void cogl_program_link (CoglHandle handle);
/**
* cogl_program_use:
* @handle: a #CoglHandle for a shader program or COGL_INVALID_HANDLE.
*
* Activate a specific shader program replacing that part of the GL
* rendering pipeline, if passed in COGL_INVALID_HANDLE the default
* behavior of GL is reinstated.
*/
void cogl_program_use (CoglHandle handle);
/**
* cogl_program_get_uniform_location:
* @handle: a #CoglHandle for a shader program.
* @uniform_name: the name of a uniform.
*
* Retrieve the location (offset) of a uniform variable in a shader program, a
* uniform is a variable that is constant for all vertices/fragments for a
* shader object and is possible to modify as an external parameter.
*
* Returns: the offset of a uniform in a specified program, this uniform can be
* set using #cogl_program_uniform_1f when the program is in use.
*/
COGLint cogl_program_get_uniform_location
(CoglHandle handle,
const gchar *uniform_name);
/**
* cogl_program_uniform_1f:
* @uniform_no: the unform to set.
* @value: the new value of the uniform.
*
* Changes the value of a uniform in the currently used (see #cogl_program_use)
* shader program.
*/
void cogl_program_uniform_1f (COGLint uniform_no,
gfloat value);
G_END_DECLS
#endif /* __COGL_SHADER_H__ */

371
cogl-texture.h Normal file
View file

@ -0,0 +1,371 @@
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_TEXTURE_H__
#define __COGL_TEXTURE_H__
G_BEGIN_DECLS
#include <cogl/cogl-types.h>
/**
* SECTION:cogl-texture
* @short_description: Fuctions for creating and manipulating textures
*
* COGL allows creating and manipulating GL textures using a uniform
* API that tries to hide all the various complexities of creating,
* loading and manipulating textures.
*/
/**
* cogl_texture_new_with_size:
* @width: width of texture in pixels.
* @height: height of texture in pixels.
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
* texture fit GPU limitations.
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
* from the base level image whenever it is updated.
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture.
*
* Create a new texture with specified dimensions and pixel format.
*
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
* if texture creation failed.
*/
CoglHandle cogl_texture_new_with_size (guint width,
guint height,
gint max_waste,
gboolean auto_mipmap,
CoglPixelFormat internal_format);
/**
* cogl_texture_new_from_file:
* @filename: the file to load
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
* texture fit GPU limitations.
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
* from the base level image whenever it is updated.
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture.
* @error: a #GError or NULL.
*
* Load an image file from disk.
*
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
* if creating the texture failed.
*/
CoglHandle cogl_texture_new_from_file (const gchar *filename,
gint max_waste,
gboolean auto_mipmap,
CoglPixelFormat internal_format,
GError **error);
/**
* cogl_texture_new_from_data:
* @width: width of texture in pixels.
* @height: height of texture in pixels.
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
* from the base level image whenever it is updated.
* @format: the #CoglPixelFormat the buffer is stored in in RAM
* @internal_format: the #CoglPixelFormat that will be used for storing the
* buffer on the GPU.
* @rowstride: the memory offset in bytes between the starts of scanlines in
* @data.
* @data: pointer the memory region where the source buffer resides.
*
* Create a new cogl texture based on data residing in memory.
*
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
* if creating the texture failed.
*/
CoglHandle cogl_texture_new_from_data (guint width,
guint height,
gint max_waste,
gboolean auto_mipmap,
CoglPixelFormat format,
CoglPixelFormat internal_format,
guint rowstride,
const guchar *data);
/**
* cogl_texture_new_from_foreign:
* @gl_handle: opengl target type of foreign texture
* @gl_target: opengl handle of foreign texture.
* @width: width of foreign texture
* @height: height of foreign texture.
* @x_pot_waste: maximum horizontal waste.
* @y_pot_waste: maximum vertical waste.
* @format: format of the foreign texture.
*
* Create a cogl texture based on an existing OpenGL texture, the width, height
* and format are passed along since it is not possible to query this from a
* handle with GLES 1.0.
*
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
* if creating the texture failed.
*/
CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
GLenum gl_target,
GLuint width,
GLuint height,
GLuint x_pot_waste,
GLuint y_pot_waste,
CoglPixelFormat format);
/**
* cogl_is_texture:
* @handle: A CoglHandle
*
* Gets whether the given handle references an existing texture object.
*
* Returns: %TRUE if the handle references a texture,
* %FALSE otherwise
*/
gboolean cogl_is_texture (CoglHandle handle);
/**
* cogl_texture_get_width:
* @handle: a #CoglHandle for a texture.
*
* Query the width of a cogl texture.
*
* Returns: the width of the GPU side texture in pixels:
*/
guint cogl_texture_get_width (CoglHandle handle);
/**
* cogl_texture_get_height:
* @handle: a #CoglHandle for a texture.
*
* Query the height of a cogl texture.
*
* Returns: the height of the GPU side texture in pixels:
*/
guint cogl_texture_get_height (CoglHandle handle);
/**
* cogl_texture_get_format:
* @handle: a #CoglHandle for a texture.
*
* Query the #CoglPixelFormat of a cogl texture.
*
* Returns: the #CoglPixelFormat of the GPU side texture.
*/
CoglPixelFormat cogl_texture_get_format (CoglHandle handle);
/**
* cogl_texture_get_rowstride:
* @handle: a #CoglHandle for a texture.
*
* Query the rowstride of a cogl texture.
*
* Returns: the offset in bytes between each consequetive row of pixels.
*/
guint cogl_texture_get_rowstride (CoglHandle handle);
/**
* cogl_texture_get_max_waste:
* @handle: a #CoglHandle for a texture.
*
* Query the maximum wasted (unused) pixels in one dimension of a GPU side
* texture.
*
* Returns: the maximum waste.
*/
gint cogl_texture_get_max_waste (CoglHandle handle);
/**
* cogl_texture_get_min_filter:
* @handle: a #CoglHandle for a texture.
*
* Query the currently set downscaling filter for a cogl texture.
*
* Returns: the current downscaling filter for a cogl texture.
*/
COGLenum cogl_texture_get_min_filter (CoglHandle handle);
/**
* cogl_texture_get_mag_filter:
* @handle: a #CoglHandle for a texture.
*
* Query the currently set downscaling filter for a cogl texture.
*
* Returns: the current downscaling filter for a cogl texture.
*/
COGLenum cogl_texture_get_mag_filter (CoglHandle handle);
/**
* cogl_texture_is_sliced:
* @handle: a #CoglHandle for a texture.
*
* Query if a texture is sliced (stored as multiple GPU side tecture
* objects).
*
* Returns: %TRUE if the texture is sliced, %FALSE if the texture
* is stored as a single GPU texture.
*/
gboolean cogl_texture_is_sliced (CoglHandle handle);
/**
* cogl_texture_get_gl_texture:
* @handle: a #CoglHandle for a texture.
* @out_gl_handle: pointer to return location for the textures GL handle, or
* NULL.
* @out_gl_target: pointer to return location for the GL target type, or NULL.
*
* Query the GL handles for a GPU side texture through it's #CoglHandle,
* if the texture is spliced the data for the first sub texture will be
* queried.
*
* Returns: %TRUE if the handle was successfully retrieved %FALSE
* if the handle was invalid.
*/
gboolean cogl_texture_get_gl_texture (CoglHandle handle,
GLuint *out_gl_handle,
GLenum *out_gl_target);
/**
* cogl_texture_get_data:
* @handle: a #CoglHandle for a texture.
* @format: the #CoglPixelFormat to store the texture as.
* @rowstride: the rowstride of @data or retrieved from texture if none is
* specified.
* @data: memory location to write contents of buffer, or %NULL if we're
* only querying the data size through the return value.
*
* Copy the pixel data from a cogl texture to system memory.
*
* Returns: the size of the texture data in bytes (or 0 if the texture
* is not valid.)
*/
gint cogl_texture_get_data (CoglHandle handle,
CoglPixelFormat format,
guint rowstride,
guchar *data);
/**
* cogl_texture_set_filters:
* @handle: a #CoglHandle.
* @min_filter: the filter used when scaling the texture down.
* @mag_filter: the filter used when magnifying the texture.
*
* Changes the decimation and interpolation filters used when the texture is
* drawn at other scales than 100%.
*/
void cogl_texture_set_filters (CoglHandle handle,
COGLenum min_filter,
COGLenum mag_filter);
/**
* cogl_texture_set_region:
* @handle: a #CoglHandle.
* @src_x: upper left coordinate to use from source data.
* @src_y: upper left coordinate to use from source data.
* @dst_x: upper left destination horizontal coordinate.
* @dst_y: upper left destination vertical coordinate.
* @dst_width: width of destination region to write.
* @dst_height: height of destination region to write.
* @width: width of source data buffer.
* @height: height of source data buffer.
* @format: the #CoglPixelFormat used in the source buffer.
* @rowstride: rowstride of source buffer (computed from width if none
* specified)
* @data: the actual pixel data.
*
* Sets the pixels in a rectangular subregion of @handle from an in-memory
* buffer containing pixel data.
*
* Returns: %TRUE if the subregion upload was successful, otherwise %FALSE.
*/
gboolean cogl_texture_set_region (CoglHandle handle,
gint src_x,
gint src_y,
gint dst_x,
gint dst_y,
guint dst_width,
guint dst_height,
gint width,
gint height,
CoglPixelFormat format,
guint rowstride,
const guchar *data);
/**
* cogl_texture_ref:
* @handle: a @CoglHandle.
*
* Increment the reference count for a cogl texture.
*
* Returns: the @handle.
*/
CoglHandle cogl_texture_ref (CoglHandle handle);
/**
* cogl_texture_unref:
* @handle: a @CoglHandle.
*
* Deccrement the reference count for a cogl texture.
*/
void cogl_texture_unref (CoglHandle handle);
/**
* cogl_texture_rectangle:
* @handle: a @CoglHandle.
* @x1: x coordinate upper left on screen.
* @y1: y coordinate upper left on screen.
* @x2: x coordinate lower right on screen.
* @y2: y coordinate lower right on screen.
* @tx1: x part of texture coordinate to use for upper left pixel
* @ty1: y part of texture coordinate to use for upper left pixel
* @tx2: x part of texture coordinate to use for lower right pixel
* @ty2: y part of texture coordinate to use for left pixel
*
* Draw a rectangle from a texture to the display, to draw the entire
* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
*/
void cogl_texture_rectangle (CoglHandle handle,
CoglFixed x1,
CoglFixed y1,
CoglFixed x2,
CoglFixed y2,
CoglFixed tx1,
CoglFixed ty1,
CoglFixed tx2,
CoglFixed ty2);
/**
* cogl_texture_polygon:
* @handle: A CoglHandle for a texture
* @n_vertices: The length of the vertices array
* @vertices: An array of #CoglTextureVertex structs
* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
*
* Draws a polygon from a texture with the given model and texture
* coordinates. This can be used to draw arbitrary shapes textured
* with a COGL texture. If @use_color is %TRUE then the current COGL
* color will be changed for each vertex using the value specified in
* the color member of #CoglTextureVertex. This can be used for
* example to make the texture fade out by setting the alpha value of
* the color.
*
* All of the texture coordinates must be in the range [0,1] and
* repeating the texture is not supported.
*
* Because of the way this function is implemented it will currently
* only work if either the texture is not sliced or the backend is not
* OpenGL ES and the minifying and magnifying functions are both set
* to CGL_NEAREST.
*/
void cogl_texture_polygon (CoglHandle handle,
guint n_vertices,
CoglTextureVertex *vertices,
gboolean use_color);
G_END_DECLS
#endif /* __COGL_TEXTURE_H__ */

240
cogl-types.h Normal file
View file

@ -0,0 +1,240 @@
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_TYPES_H__
#define __COGL_TYPES_H__
#include <glib.h>
G_BEGIN_DECLS
/**
* CoglHandle:
*
* Type used for storing references to cogl objects, the CoglHandle is
* a fully opaque type without any public data members.
*/
typedef gpointer CoglHandle;
/**
* COGL_INVALID_HANDLE:
*
* A COGL handle that is not valid, used for unitialized handles as well as
* error conditions.
*/
#define COGL_INVALID_HANDLE NULL
/**
* CoglFuncPtr:
*
* The type used by cogl for function pointers, note that this type
* is used as a generic catch-all cast for function pointers and the
* actual arguments and return type may be different.
*/
typedef void (* CoglFuncPtr) (void);
/**
* CoglFixed:
*
* Fixed point number using a (16.16) notation.
*/
typedef gint32 CoglFixed;
/**
* CoglAngle:
*
* Integer representation of an angle such that 1024 corresponds to
* full circle (i.e., 2 * pi).
*
* Since: 1.0
*/
typedef gint32 CoglAngle;
typedef struct _CoglColor CoglColor;
typedef struct _CoglTextureVertex CoglTextureVertex;
/* Enum declarations */
#define COGL_PIXEL_FORMAT_24 2
#define COGL_PIXEL_FORMAT_32 3
#define COGL_A_BIT (1 << 4)
#define COGL_BGR_BIT (1 << 5)
#define COGL_AFIRST_BIT (1 << 6)
#define COGL_PREMULT_BIT (1 << 7)
#define COGL_UNORDERED_MASK 0x0F
#define COGL_UNPREMULT_MASK 0x7F
/**
* CoglPixelFormat:
* @COGL_PIXEL_FORMAT_ANY:
* @COGL_PIXEL_FORMAT_A_8:
* @COGL_PIXEL_FORMAT_RGB_888:
* @COGL_PIXEL_FORMAT_BGR_888:
* @COGL_PIXEL_FORMAT_RGBA_8888:
* @COGL_PIXEL_FORMAT_BGRA_8888:
* @COGL_PIXEL_FORMAT_ARGB_8888:
* @COGL_PIXEL_FORMAT_ABGR_8888:
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE:
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE:
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE:
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE:
* @COGL_PIXEL_FORMAT_RGB_565:
* @COGL_PIXEL_FORMAT_RGBA_4444:
* @COGL_PIXEL_FORMAT_RGBA_5551:
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE:
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE:
* @COGL_PIXEL_FORMAT_YUV:
* @COGL_PIXEL_FORMAT_G_8:
*
* Pixel formats used by COGL.
*/
typedef enum
{
COGL_PIXEL_FORMAT_ANY = 0,
COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGB_565 = 4,
COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
COGL_PIXEL_FORMAT_YUV = 7,
COGL_PIXEL_FORMAT_G_8 = 8,
COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 |
COGL_BGR_BIT),
COGL_PIXEL_FORMAT_RGBA_8888 = COGL_PIXEL_FORMAT_32 |
COGL_A_BIT,
COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 |
COGL_A_BIT |
COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 |
COGL_A_BIT |
COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 |
COGL_A_BIT |
COGL_BGR_BIT |
COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
COGL_A_BIT |
COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
COGL_A_BIT |
COGL_PREMULT_BIT |
COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 |
COGL_A_BIT |
COGL_PREMULT_BIT |
COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 |
COGL_A_BIT |
COGL_PREMULT_BIT |
COGL_BGR_BIT |
COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 |
COGL_A_BIT |
COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 |
COGL_A_BIT |
COGL_PREMULT_BIT),
} CoglPixelFormat;
/**
* CoglFeatureFlags:
* @COGL_FEATURE_TEXTURE_RECTANGLE:
* @COGL_FEATURE_TEXTURE_NPOT:
* @COGL_FEATURE_TEXTURE_YUV:
* @COGL_FEATURE_TEXTURE_READ_PIXELS:
* @COGL_FEATURE_SHADERS_GLSL:
* @COGL_FEATURE_OFFSCREEN:
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE:
* @COGL_FEATURE_OFFSCREEN_BLIT:
* @COGL_FEATURE_FOUR_CLIP_PLANES:
* @COGL_FEATURE_STENCIL_BUFFER:
*
* Flags for the supported features.
*/
typedef enum
{
COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
COGL_FEATURE_TEXTURE_YUV = (1 << 3),
COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
COGL_FEATURE_SHADERS_GLSL = (1 << 5),
COGL_FEATURE_OFFSCREEN = (1 << 6),
COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
COGL_FEATURE_STENCIL_BUFFER = (1 << 10)
} CoglFeatureFlags;
/**
* CoglBufferTarget:
* @COGL_WINDOW_BUFFER:
* @COGL_MASK_BUFFER:
* @COGL_OFFSCREEN_BUFFER:
*
*
*/
typedef enum
{
COGL_WINDOW_BUFFER = (1 << 1),
COGL_MASK_BUFFER = (1 << 2),
COGL_OFFSCREEN_BUFFER = (1 << 3)
} CoglBufferTarget;
/**
* CoglColor:
*
* A structure for holding a color definition. The contents of
* the CoglColor structure are private and should never by accessed
* directly.
*
* Since: 1.0
*/
struct _CoglColor
{
/*< private >*/
CoglFixed red;
CoglFixed green;
CoglFixed blue;
CoglFixed alpha;
};
/**
* CoglTextureVertex:
* @x: Model x-coordinate
* @y: Model y-coordinate
* @z: Model z-coordinate
* @tx: Texture x-coordinate
* @ty: Texture y-coordinate
* @color: The color to use at this vertex. This is ignored if
* @use_color is %FALSE when calling cogl_texture_polygon().
*
* Used to specify vertex information when calling cogl_texture_polygon().
*/
struct _CoglTextureVertex
{
CoglFixed x, y, z;
CoglFixed tx, ty;
CoglColor color;
};
G_END_DECLS
#endif /* __COGL_TYPES_H__ */

1167
cogl.h.in

File diff suppressed because it is too large Load diff

View file

@ -3,6 +3,7 @@
#endif
#include "cogl-color.h"
#include "cogl-fixed.h"
void
cogl_color_set_from_4ub (CoglColor *dest,

View file

@ -55,11 +55,10 @@ CFILE_GLOB=\
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
cogl-bitmap.h \
cogl-context.h \
cogl-defines.h \
cogl-internal.h \
cogl-primitives.h \
cogl-texture.h \
cogl-defines-gl.h \
cogl-defines-gles.h \
cogl-handle.h \
cogl-primitives.h \
gl \
gles

View file

@ -3,7 +3,13 @@ libclutterinclude_HEADERS = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h
$(top_builddir)/clutter/cogl/cogl-fixed.h \
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
$(top_builddir)/clutter/cogl/cogl-path.h \
$(top_builddir)/clutter/cogl/cogl-shader.h \
$(top_builddir)/clutter/cogl/cogl-texture.h \
$(top_builddir)/clutter/cogl/cogl-types.h
INCLUDES = \
-I$(top_srcdir) \
@ -27,10 +33,15 @@ libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h \
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
$(top_builddir)/clutter/cogl/cogl-path.h \
$(top_builddir)/clutter/cogl/cogl-shader.h \
$(top_builddir)/clutter/cogl/cogl-texture.h \
$(top_builddir)/clutter/cogl/cogl-types.h \
cogl-internal.h \
cogl-texture.h \
cogl-texture-private.h \
cogl-fbo.h \
cogl-shader.h \
cogl-shader-private.h \
cogl-program.h \
cogl-context.h \
cogl.c \

View file

@ -30,7 +30,7 @@
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-texture.h"
#include "cogl-texture-private.h"
#include "cogl-fbo.h"
#include "cogl-context.h"
#include "cogl-handle.h"

View file

@ -29,7 +29,7 @@
#include "cogl.h"
#include "cogl-program.h"
#include "cogl-shader.h"
#include "cogl-shader-private.h"
#include "cogl-internal.h"
#include "cogl-handle.h"
#include "cogl-context.h"

View file

@ -28,7 +28,7 @@
#endif
#include "cogl.h"
#include "cogl-shader.h"
#include "cogl-shader-private.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-handle.h"

View file

@ -31,7 +31,7 @@
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-texture.h"
#include "cogl-texture-private.h"
#include "cogl-context.h"
#include "cogl-handle.h"

View file

@ -3,7 +3,12 @@ libclutterinclude_HEADERS = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h
$(top_builddir)/clutter/cogl/cogl-fixed.h \
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
$(top_builddir)/clutter/cogl/cogl-path.h \
$(top_builddir)/clutter/cogl/cogl-shader.h \
$(top_builddir)/clutter/cogl/cogl-texture.h \
$(top_builddir)/clutter/cogl/cogl-types.h
INCLUDES = \
-I$(top_srcdir) \
@ -27,8 +32,13 @@ libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h \
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
$(top_builddir)/clutter/cogl/cogl-path.h \
$(top_builddir)/clutter/cogl/cogl-shader.h \
$(top_builddir)/clutter/cogl/cogl-texture.h \
$(top_builddir)/clutter/cogl/cogl-types.h
cogl-internal.h \
cogl-texture.h \
cogl-texture-private.h \
cogl-fbo.h \
cogl-context.h \
cogl.c \
@ -39,7 +49,7 @@ libclutter_cogl_la_SOURCES = \
cogl-gles2-wrapper.h \
cogl-program.h \
cogl-program.c \
cogl-shader.h \
cogl-shader-private.h \
cogl-shader.c
if USE_GLES2_WRAPPER

View file

@ -30,7 +30,7 @@
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-texture.h"
#include "cogl-texture-private.h"
#include "cogl-fbo.h"
#include "cogl-context.h"
#include "cogl-handle.h"

View file

@ -36,7 +36,7 @@
#include "cogl-fixed-vertex-shader.h"
#include "cogl-fixed-fragment-shader.h"
#include "cogl-context.h"
#include "cogl-shader.h"
#include "cogl-shader-private.h"
#include "cogl-program.h"
#define _COGL_GET_GLES2_WRAPPER(wvar, retval) \

View file

@ -37,7 +37,7 @@
#include <string.h>
#include "cogl-shader.h"
#include "cogl-shader-private.h"
#include "cogl-program.h"
static void _cogl_program_free (CoglProgram *program);

View file

@ -29,7 +29,7 @@
#include "cogl.h"
#include "cogl-shader.h"
#include "cogl-shader-private.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-handle.h"

View file

@ -31,7 +31,7 @@
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-texture.h"
#include "cogl-texture-private.h"
#include "cogl-context.h"
#include "cogl-handle.h"