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framebuffer: adds cogl_framebuffer_get_samples_per_pixel

It's useful to be able to query back the number of
point_samples_per_pixel that may have previously be chosen using
cogl_framebuffer_set_samples_per_pixel().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-10-08 15:47:42 +01:00
parent 648bec9523
commit 1ee861a82c
6 changed files with 88 additions and 0 deletions

View file

@ -91,6 +91,8 @@ struct _CoglFramebuffer
gboolean dither_enabled;
CoglColorMask color_mask;
int samples_per_pixel;
/* We journal the textured rectangles we want to submit to OpenGL so
* we have an oppertunity to batch them together into less draw
* calls. */

View file

@ -92,6 +92,9 @@
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
#ifndef GL_TEXTURE_SAMPLES_IMG
#define GL_TEXTURE_SAMPLES_IMG 0x9136
#endif
typedef enum {
_TRY_DEPTH_STENCIL = 1L<<0,
@ -163,6 +166,8 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
framebuffer->color_mask = COGL_COLOR_MASK_ALL;
framebuffer->samples_per_pixel = 0;
/* Initialise the clip stack */
_cogl_clip_state_init (&framebuffer->clip_state);
@ -941,6 +946,21 @@ try_creating_fbo (CoglOffscreen *offscreen,
return FALSE;
}
/* Update the real number of samples_per_pixel now that we have a
* complete framebuffer */
if (n_samples)
{
GLenum attachment = GL_COLOR_ATTACHMENT0;
GLenum pname = GL_TEXTURE_SAMPLES_IMG;
int texture_samples;
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
attachment,
pname,
&texture_samples) );
fb->samples_per_pixel = texture_samples;
}
return TRUE;
}
@ -1526,6 +1546,15 @@ cogl_framebuffer_get_color_format (CoglFramebuffer *framebuffer)
return framebuffer->format;
}
int
cogl_framebuffer_get_samples_per_pixel (CoglFramebuffer *framebuffer)
{
if (framebuffer->allocated)
return framebuffer->samples_per_pixel;
else
return framebuffer->config.samples_per_pixel;
}
void
cogl_framebuffer_set_samples_per_pixel (CoglFramebuffer *framebuffer,
int samples_per_pixel)

View file

@ -326,6 +326,36 @@ void
cogl_framebuffer_set_samples_per_pixel (CoglFramebuffer *framebuffer,
int samples_per_pixel);
#define cogl_framebuffer_get_samples_per_pixel \
cogl_framebuffer_get_samples_per_pixel_EXP
/**
* cogl_framebuffer_get_samples_per_pixel:
* @framebuffer: A #CoglFramebuffer framebuffer
*
* Gets the number of points that are sampled per-pixel when
* rasterizing geometry. Usually by default this will return 0 which
* means that single-sample not multisample rendering has been chosen.
* When using a GPU supporting multisample rendering it's possible to
* increase the number of samples per pixel using
* cogl_framebuffer_set_samples_per_pixel().
*
* Calling cogl_framebuffer_get_samples_per_pixel() before the
* framebuffer has been allocated will simply return the value set
* using cogl_framebuffer_set_samples_per_pixel(). After the
* framebuffer has been allocated the value will reflect the actual
* number of samples that will be made by the GPU.
*
* Returns: The number of point samples made per pixel when
* rasterizing geometry or 0 if single-sample rendering
* has been chosen.
*
* Since: 1.10
* Stability: unstable
*/
int
cogl_framebuffer_get_samples_per_pixel (CoglFramebuffer *framebuffer);
#define cogl_framebuffer_resolve_samples \
cogl_framebuffer_resolve_samples_EXP
/**

View file

@ -1251,6 +1251,18 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
return FALSE;
}
/* Update the real number of samples_per_pixel now that we have
* found an egl_config... */
if (framebuffer->config.samples_per_pixel)
{
EGLint samples;
status = eglGetConfigAttrib (egl_renderer->edpy,
egl_config,
EGL_SAMPLES, &samples);
g_return_val_if_fail (status == EGL_TRUE, TRUE);
framebuffer->samples_per_pixel = samples;
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
/* FIXME: We need to explicitly Select for ConfigureNotify events.

View file

@ -818,6 +818,19 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
return FALSE;
}
/* Update the real number of samples_per_pixel now that we have
* found an fbconfig... */
if (framebuffer->config.samples_per_pixel)
{
int samples;
int status = glx_renderer->glXGetFBConfigAttrib (xlib_renderer->xdpy,
fbconfig,
GLX_SAMPLES,
&samples);
g_return_val_if_fail (status == Success, TRUE);
framebuffer->samples_per_pixel = samples;
}
/* FIXME: We need to explicitly Select for ConfigureNotify events.
* For foreign windows we need to be careful not to mess up any
* existing event mask.

View file

@ -348,6 +348,8 @@ cogl_framebuffer_get_blue_bits
cogl_framebuffer_get_blue_bits
cogl_framebuffer_get_color_mask
cogl_framebuffer_set_color_mask
cogl_framebuffer_get_point_samples_per_pixel
cogl_framebuffer_set_point_samples_per_pixel
cogl_framebuffer_get_context
cogl_framebuffer_clear
cogl_framebuffer_clear4f