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renderer-x11-cm: Initialize screen stage view in one step

Before we'd create the view in init(), then continue poking at it in
realize(). Move all of the screen stage view initialization to
realize(), as that's when we have all the dependent state available.
This is possible since there is nothing needing it until realizing.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
This commit is contained in:
Jonas Ådahl 2020-06-02 18:52:57 +02:00
parent 37326e4a32
commit 1f895719b3
3 changed files with 18 additions and 34 deletions

View file

@ -37,14 +37,17 @@ G_DEFINE_TYPE (MetaRendererX11Cm, meta_renderer_x11_cm,
META_TYPE_RENDERER_X11)
void
meta_renderer_x11_cm_ensure_screen_view (MetaRendererX11Cm *renderer_x11_cm,
int width,
int height)
meta_renderer_x11_cm_init_screen_view (MetaRendererX11Cm *renderer_x11_cm,
CoglOnscreen *onscreen,
int width,
int height)
{
MetaRenderer *renderer = META_RENDERER (renderer_x11_cm);
MetaBackend *backend = meta_renderer_get_backend (renderer);
ClutterActor *stage = meta_backend_get_stage (backend);
cairo_rectangle_int_t view_layout;
if (renderer_x11_cm->screen_view)
return;
g_return_if_fail (!renderer_x11_cm->screen_view);
view_layout = (cairo_rectangle_int_t) {
.width = width,
@ -52,7 +55,9 @@ meta_renderer_x11_cm_ensure_screen_view (MetaRendererX11Cm *renderer_x11_cm,
};
renderer_x11_cm->screen_view = g_object_new (META_TYPE_RENDERER_VIEW,
"name", "X11 screen",
"stage", stage,
"layout", &view_layout,
"framebuffer", onscreen,
NULL);
meta_renderer_add_view (META_RENDERER (renderer_x11_cm),
renderer_x11_cm->screen_view);
@ -75,15 +80,6 @@ meta_renderer_x11_cm_resize (MetaRendererX11Cm *renderer_x11_cm,
NULL);
}
void
meta_renderer_x11_cm_set_onscreen (MetaRendererX11Cm *renderer_x11_cm,
CoglOnscreen *onscreen)
{
g_object_set (G_OBJECT (renderer_x11_cm->screen_view),
"framebuffer", onscreen,
NULL);
}
static void
meta_renderer_x11_cm_rebuild_views (MetaRenderer *renderer)
{

View file

@ -30,15 +30,13 @@ G_DECLARE_FINAL_TYPE (MetaRendererX11Cm, meta_renderer_x11_cm,
META, RENDERER_X11_CM,
MetaRendererX11)
void meta_renderer_x11_cm_ensure_screen_view (MetaRendererX11Cm *renderer_x11_cm,
int width,
int height);
void meta_renderer_x11_cm_init_screen_view (MetaRendererX11Cm *renderer_x11_cm,
CoglOnscreen *onscreen,
int width,
int height);
void meta_renderer_x11_cm_resize (MetaRendererX11Cm *renderer_x11_cm,
int width,
int height);
void meta_renderer_x11_cm_set_onscreen (MetaRendererX11Cm *renderer_x11_cm,
CoglOnscreen *onscreen);
#endif /* META_RENDERER_X11_CM_H */

View file

@ -302,7 +302,10 @@ meta_stage_x11_realize (ClutterStageWindow *stage_window)
MetaRenderer *renderer = meta_backend_get_renderer (stage_x11->backend);
MetaRendererX11Cm *renderer_x11_cm = META_RENDERER_X11_CM (renderer);
meta_renderer_x11_cm_set_onscreen (renderer_x11_cm, stage_x11->onscreen);
meta_renderer_x11_cm_init_screen_view (renderer_x11_cm,
stage_x11->onscreen,
stage_x11->xwin_width,
stage_x11->xwin_height);
}
/* We just created a window of the size of the actor. No need to fix
@ -501,9 +504,6 @@ meta_stage_x11_class_init (MetaStageX11Class *klass)
static void
meta_stage_x11_init (MetaStageX11 *stage)
{
MetaRenderer *renderer;
MetaRendererX11Cm *renderer_x11_cm;
stage->xwin = None;
stage->xwin_width = 640;
stage->xwin_height = 480;
@ -514,16 +514,6 @@ meta_stage_x11_init (MetaStageX11 *stage)
stage->backend = meta_get_backend ();
g_assert (stage->backend);
if (META_IS_BACKEND_X11_CM (stage->backend))
{
renderer = meta_backend_get_renderer (stage->backend);
renderer_x11_cm = META_RENDERER_X11_CM (renderer);
meta_renderer_x11_cm_ensure_screen_view (renderer_x11_cm,
stage->xwin_width,
stage->xwin_height);
}
}
static void