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[animation] Enhance consistency of the Animation API

The Animation API should follow this pattern:

  - functions with an Interval as part of the arguments should have
    "interval" inside their name, e.g.:

      clutter_animation_bind_interval
      clutter_animation_update_interval

  - functions dealing with property names should have "property"
    inside their name, e.g.:

      clutter_animation_has_property
      clutter_animation_unbind_property

    - unless -

  - functions dealing with a property and its value should not
    have any modifier, e.g.:

      clutter_animation_bind

The change from update_property() to update_interval() frees up
clutter_animation_update(), to be added at a later date.
This commit is contained in:
Emmanuele Bassi 2009-03-16 14:16:18 +00:00
parent bb795dec56
commit 216373047b
3 changed files with 29 additions and 6 deletions

View file

@ -633,7 +633,7 @@ clutter_animation_has_property (ClutterAnimation *animation,
}
/**
* clutter_animation_update_property:
* clutter_animation_update_interval:
* @animation: a #ClutterAnimation
* @property_name: name of the property
* @interval: a #ClutterInterval
@ -644,7 +644,7 @@ clutter_animation_has_property (ClutterAnimation *animation,
* Since: 1.0
*/
void
clutter_animation_update_property (ClutterAnimation *animation,
clutter_animation_update_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval)
{
@ -812,6 +812,29 @@ on_animation_weak_notify (gpointer data,
g_object_set_qdata (actor, quark_object_animation, NULL);
}
/**
* clutter_animation_new:
*
* Creates a new #ClutterAnimation instance. You should set the
* #GObject to be animated using clutter_animation_set_object(),
* set the duration with clutter_animation_set_duration() and the
* easing mode using clutter_animation_set_mode().
*
* Use clutter_animation_bind() or clutter_animation_bind_interval()
* to define the properties to be animated. The interval and the
* animated properties can be updated at runtime.
*
* The clutter_actor_animate() and relative family of functions provide
* an easy way to animate a #ClutterActor and automatically manage the
* lifetime of a #ClutterAnimation instance, so you should consider using
* those functions instead of manually creating an animation.
*
* Return value: the newly created #ClutterAnimation. Use g_object_ref_sink()
* to take ownership of the Animation instance, and g_object_unref() to
* release the associated resources
*
* Since: 1.0
*/
ClutterAnimation *
clutter_animation_new (void)
{

View file

@ -124,10 +124,10 @@ ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *an
ClutterInterval *interval);
gboolean clutter_animation_has_property (ClutterAnimation *animation,
const gchar *property_name);
void clutter_animation_update_property (ClutterAnimation *animation,
void clutter_animation_update_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
void clutter_animation_unbind (ClutterAnimation *animation,
void clutter_animation_unbind_property (ClutterAnimation *animation,
const gchar *property_name);
ClutterInterval *clutter_animation_get_interval (ClutterAnimation *animation,
const gchar *property_name);

View file

@ -1417,9 +1417,9 @@ clutter_animation_completed
<SUBSECTION>
clutter_animation_bind
clutter_animation_bind_interval
clutter_animation_update_property
clutter_animation_update_interval
clutter_animation_has_property
clutter_animation_unbind
clutter_animation_unbind_property
clutter_animation_get_interval
<SUBSECTION>