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cogl: Replace DamageRectangle with MtkRectangle

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3806>
This commit is contained in:
Bilal Elmoussaoui 2024-06-12 15:29:05 +02:00
parent aa0600bf27
commit 218b77c739
2 changed files with 33 additions and 77 deletions

View file

@ -42,16 +42,7 @@
#include "cogl/cogl-texture-private.h"
#include "cogl/winsys/cogl-texture-pixmap-x11.h"
typedef struct _CoglDamageRectangle CoglDamageRectangle;
struct _CoglDamageRectangle
{
unsigned int x1;
unsigned int y1;
unsigned int x2;
unsigned int y2;
};
#include "mtk/mtk-rectangle.h"
/* For stereo, there are a pair of textures, but we want to share most
* other state (the GLXPixmap, visual, etc.) The way we do this is that
@ -87,7 +78,7 @@ struct _CoglTexturePixmapX11
Damage damage;
CoglTexturePixmapX11ReportLevel damage_report_level;
gboolean damage_owned;
CoglDamageRectangle damage_rect;
MtkRectangle damage_rect;
void *winsys;

View file

@ -85,45 +85,6 @@ _cogl_xlib_get_damage_base (CoglContext *ctx)
return x11_renderer->damage_base;
}
static gboolean
cogl_damage_rectangle_is_whole (const CoglDamageRectangle *damage_rect,
unsigned int width,
unsigned int height)
{
return (damage_rect->x1 == 0 && damage_rect->y1 == 0
&& damage_rect->x2 == width && damage_rect->y2 == height);
}
static void
cogl_damage_rectangle_union (CoglDamageRectangle *damage_rect,
int x,
int y,
int width,
int height)
{
/* If the damage region is empty then we'll just copy the new
rectangle directly */
if (damage_rect->x1 == damage_rect->x2 ||
damage_rect->y1 == damage_rect->y2)
{
damage_rect->x1 = x;
damage_rect->y1 = y;
damage_rect->x2 = x + width;
damage_rect->y2 = y + height;
}
else
{
if (damage_rect->x1 > x)
damage_rect->x1 = x;
if (damage_rect->y1 > y)
damage_rect->y1 = y;
if (damage_rect->x2 < x + width)
damage_rect->x2 = x + width;
if (damage_rect->y2 < y + height)
damage_rect->y2 = y + height;
}
}
static void
process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
XDamageNotifyEvent *damage_event)
@ -134,6 +95,7 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
{ DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
const CoglWinsysVtable *winsys;
CoglContext *ctx;
MtkRectangle damage_rect;
ctx = cogl_texture_get_context (COGL_TEXTURE (tex_pixmap));
display = cogl_xlib_renderer_get_display (ctx->display->renderer);
@ -171,9 +133,10 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
/* If the damage already covers the whole rectangle then we don't
need to request the bounding box of the region because we're
going to update the whole texture anyway. */
if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
cogl_texture_get_width (tex),
cogl_texture_get_height (tex)))
damage_rect = MTK_RECTANGLE_INIT (0, 0,
cogl_texture_get_width (tex),
cogl_texture_get_height (tex));
if (mtk_rectangle_equal (&tex_pixmap->damage_rect, &damage_rect))
{
if (handle_mode != DO_NOTHING)
XDamageSubtract (display, tex_pixmap->damage, None, None);
@ -194,11 +157,11 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
parts,
&r_count,
&r_bounds);
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
r_bounds.x,
r_bounds.y,
r_bounds.width,
r_bounds.height);
damage_rect = MTK_RECTANGLE_INIT (r_bounds.x, r_bounds.y,
r_bounds.width, r_bounds.height);
mtk_rectangle_union (&tex_pixmap->damage_rect,
&damage_rect,
&tex_pixmap->damage_rect);
if (r_damage)
XFree (r_damage);
@ -211,11 +174,13 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
don't care what the region actually was */
XDamageSubtract (display, tex_pixmap->damage, None, None);
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
damage_event->area.x,
damage_event->area.y,
damage_event->area.width,
damage_event->area.height);
damage_rect = MTK_RECTANGLE_INIT (damage_event->area.x,
damage_event->area.y,
damage_event->area.width,
damage_event->area.height);
mtk_rectangle_union (&tex_pixmap->damage_rect,
&damage_rect,
&tex_pixmap->damage_rect);
}
if (tex_pixmap->winsys)
@ -468,13 +433,13 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
visual = tex_pixmap->visual;
/* If the damage region is empty then there's nothing to do */
if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1)
if (tex_pixmap->damage_rect.x == tex_pixmap->damage_rect.width)
return;
x = tex_pixmap->damage_rect.x1;
y = tex_pixmap->damage_rect.y1;
width = tex_pixmap->damage_rect.x2 - x;
height = tex_pixmap->damage_rect.y2 - y;
x = tex_pixmap->damage_rect.x;
y = tex_pixmap->damage_rect.y;
width = tex_pixmap->damage_rect.width;
height = tex_pixmap->damage_rect.height;
/* We lazily create the texture the first time it is needed in case
this texture can be entirely handled using the GLX texture
@ -587,7 +552,7 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
if (tex_pixmap->shm_info.shmid != -1)
XFree (image);
memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
memset (&tex_pixmap->damage_rect, 0, sizeof (MtkRectangle));
}
static void
@ -986,10 +951,10 @@ _cogl_texture_pixmap_x11_new (CoglContext *ctx,
}
/* Assume the entire pixmap is damaged to begin with */
tex_pixmap->damage_rect.x1 = 0;
tex_pixmap->damage_rect.x2 = pixmap_width;
tex_pixmap->damage_rect.y1 = 0;
tex_pixmap->damage_rect.y2 = pixmap_height;
tex_pixmap->damage_rect.x = 0;
tex_pixmap->damage_rect.width = pixmap_width;
tex_pixmap->damage_rect.y = 0;
tex_pixmap->damage_rect.height = pixmap_height;
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
if (winsys->texture_pixmap_x11_create)
@ -1081,9 +1046,9 @@ cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap,
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
}
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
x, y, width, height);
mtk_rectangle_union (&tex_pixmap->damage_rect,
&MTK_RECTANGLE_INIT (x, y, width, height),
&tex_pixmap->damage_rect);
}
gboolean