cogl: Remove cogl_handle_ref/unref
This is for all intents and purposes the same as `cogl_object_ref/unref`, but still refers to handles rather than objects (while we're trying to get rid of the former) so it's a bit of unnecessary redundant API. https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
This commit is contained in:
parent
317ce05a27
commit
23f77a1b63
35 changed files with 81 additions and 116 deletions
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@ -100,13 +100,13 @@
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* // Clear the previous state //
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* if (self->rect_1)
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* {
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* cogl_handle_unref (self->rect_1);
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* cogl_object_unref (self->rect_1);
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* self->rect_1 = NULL;
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* }
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*
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* if (self->rect_2)
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* {
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* cogl_handle_unref (self->rect_2);
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* cogl_object_unref (self->rect_2);
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* self->rect_2 = NULL;
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* }
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*
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@ -119,7 +119,7 @@ clutter_offscreen_effect_set_actor (ClutterActorMeta *meta,
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/* clear out the previous state */
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if (priv->offscreen != NULL)
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{
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cogl_handle_unref (priv->offscreen);
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cogl_object_unref (priv->offscreen);
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priv->offscreen = NULL;
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}
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@ -199,13 +199,13 @@ update_fbo (ClutterEffect *effect,
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if (priv->texture != NULL)
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{
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cogl_handle_unref (priv->texture);
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cogl_object_unref (priv->texture);
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priv->texture = NULL;
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}
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if (priv->offscreen != NULL)
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{
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cogl_handle_unref (priv->offscreen);
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cogl_object_unref (priv->offscreen);
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priv->offscreen = NULL;
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}
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@ -224,7 +224,7 @@ update_fbo (ClutterEffect *effect,
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{
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g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
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cogl_handle_unref (priv->target);
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cogl_object_unref (priv->target);
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priv->target = NULL;
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priv->target_width = 0;
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@ -487,13 +487,13 @@ clutter_offscreen_effect_finalize (GObject *gobject)
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ClutterOffscreenEffectPrivate *priv = self->priv;
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if (priv->offscreen)
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cogl_handle_unref (priv->offscreen);
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cogl_object_unref (priv->offscreen);
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if (priv->target)
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cogl_handle_unref (priv->target);
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cogl_object_unref (priv->target);
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if (priv->texture)
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cogl_handle_unref (priv->texture);
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cogl_object_unref (priv->texture);
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G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->finalize (gobject);
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}
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@ -179,14 +179,14 @@ clutter_shader_effect_clear (ClutterShaderEffect *self,
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if (priv->shader != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->shader);
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cogl_object_unref (priv->shader);
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priv->shader = COGL_INVALID_HANDLE;
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}
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if (priv->program != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->program);
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cogl_object_unref (priv->program);
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priv->program = COGL_INVALID_HANDLE;
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}
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@ -387,10 +387,10 @@ clutter_shader_effect_try_static_source (ClutterShaderEffect *self)
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}
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}
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priv->shader = cogl_handle_ref (class_priv->shader);
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priv->shader = cogl_object_ref (class_priv->shader);
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if (class_priv->program != COGL_INVALID_HANDLE)
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priv->program = cogl_handle_ref (class_priv->program);
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priv->program = cogl_object_ref (class_priv->program);
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}
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}
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@ -507,7 +507,7 @@ clutter_cairo_texture_create_surface (ClutterCairoTexture *self,
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cairo_stride,
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cairo_data);
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clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (self), cogl_texture);
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cogl_handle_unref (cogl_texture);
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cogl_object_unref (cogl_texture);
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return surface;
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}
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@ -1229,7 +1229,7 @@ clutter_texture_get_cogl_material (ClutterTexture *texture)
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* Replaces the underlying Cogl material drawn by this actor with
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* @cogl_material. A reference to the material is taken so if the
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* handle is no longer needed it should be deref'd with
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* cogl_handle_unref. Texture data is attached to the material so
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* cogl_object_unref. Texture data is attached to the material so
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* calling this function also replaces the Cogl
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* texture. #ClutterTexture requires that the material have a texture
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* layer so you should set one on the material before calling this
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@ -1302,7 +1302,7 @@ get_first_layer_index (CoglPipeline *pipeline, int *layer_index)
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*
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* Retrieves the handle to the underlying COGL texture used for drawing
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* the actor. No extra reference is taken so if you need to keep the
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* handle then you should call cogl_handle_ref() on it.
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* handle then you should call cogl_object_ref() on it.
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*
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* The texture handle returned is the first layer of the material
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* handle used by the #ClutterTexture. If you need to access the other
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@ -1342,7 +1342,7 @@ clutter_texture_get_cogl_texture (ClutterTexture *texture)
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*
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* Replaces the underlying COGL texture drawn by this actor with
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* @cogl_tex. A reference to the texture is taken so if the handle is
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* no longer needed it should be deref'd with cogl_handle_unref.
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* no longer needed it should be deref'd with cogl_object_unref.
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*
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* Since: 0.8
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*
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@ -432,7 +432,7 @@ _cogl_context_free (CoglContext *context)
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_cogl_free_framebuffer_stack (context->framebuffer_stack);
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if (context->current_path)
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cogl_handle_unref (context->current_path);
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cogl_object_unref (context->current_path);
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if (context->default_gl_texture_2d_tex)
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cogl_object_unref (context->default_gl_texture_2d_tex);
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@ -253,7 +253,7 @@ cogl_##type_name##_ref (void *object) \
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\
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_COGL_OBJECT_DEBUG_REF (TypeName, object); \
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\
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cogl_handle_ref (object); \
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cogl_object_ref (object); \
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\
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return object; \
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} \
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@ -271,7 +271,7 @@ cogl_##type_name##_unref (void *object) \
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\
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_COGL_OBJECT_DEBUG_UNREF (TypeName, object); \
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\
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cogl_handle_unref (object); \
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cogl_object_unref (object); \
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}
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#define COGL_OBJECT_DEFINE(TypeName, type_name) \
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@ -52,12 +52,6 @@ cogl_object_ref (void *object)
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return object;
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}
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CoglHandle
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cogl_handle_ref (CoglHandle handle)
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{
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return cogl_object_ref (handle);
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}
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void
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_cogl_object_default_unref (void *object)
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{
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@ -115,12 +109,6 @@ cogl_object_unref (void *obj)
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unref_func (obj);
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}
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void
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cogl_handle_unref (CoglHandle handle)
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{
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cogl_object_unref (handle);
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}
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GType
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cogl_handle_get_type (void)
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{
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@ -1131,10 +1131,10 @@ cogl_pipeline_set_user_program (CoglPipeline *pipeline,
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}
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if (program != COGL_INVALID_HANDLE)
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cogl_handle_ref (program);
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cogl_object_ref (program);
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if (authority == pipeline &&
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pipeline->big_state->user_program != COGL_INVALID_HANDLE)
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cogl_handle_unref (pipeline->big_state->user_program);
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cogl_object_unref (pipeline->big_state->user_program);
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pipeline->big_state->user_program = program;
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pipeline->dirty_real_blend_enable = TRUE;
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@ -435,7 +435,7 @@ _cogl_pipeline_free (CoglPipeline *pipeline)
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if (pipeline->differences & COGL_PIPELINE_STATE_USER_SHADER &&
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pipeline->big_state->user_program)
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cogl_handle_unref (pipeline->big_state->user_program);
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cogl_object_unref (pipeline->big_state->user_program);
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if (pipeline->differences & COGL_PIPELINE_STATE_UNIFORMS)
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{
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@ -990,7 +990,7 @@ _cogl_pipeline_copy_differences (CoglPipeline *dest,
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{
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if (src->big_state->user_program)
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big_state->user_program =
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cogl_handle_ref (src->big_state->user_program);
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cogl_object_ref (src->big_state->user_program);
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else
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big_state->user_program = COGL_INVALID_HANDLE;
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}
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@ -92,27 +92,6 @@ typedef void * CoglHandle;
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GType
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cogl_handle_get_type (void) G_GNUC_CONST;
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/**
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* cogl_handle_ref:
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* @handle: a #CoglHandle
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*
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* Increases the reference count of @handle by 1
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*
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* Return value: (transfer none): the handle, with its reference count increased
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*/
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CoglHandle
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cogl_handle_ref (CoglHandle handle);
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/**
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* cogl_handle_unref:
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* @handle: a #CoglHandle
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*
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* Drecreases the reference count of @handle by 1; if the reference
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* count reaches 0, the resources allocated by @handle will be freed
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*/
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void
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cogl_handle_unref (CoglHandle handle);
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/* We forward declare this in cogl-types to avoid circular dependencies
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* between cogl-matrix.h, cogl-euler.h and cogl-quaterion.h */
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typedef struct _CoglMatrix CoglMatrix;
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@ -340,8 +340,6 @@ cogl_gtype_matrix_get_type
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#endif
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cogl_handle_get_type
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cogl_handle_ref
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cogl_handle_unref
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cogl_has_feature
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cogl_has_features
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@ -60,7 +60,7 @@ _cogl_program_free (CoglProgram *program)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Unref all of the attached shaders and destroy the list */
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g_slist_free_full (program->attached_shaders, cogl_handle_unref);
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g_slist_free_full (program->attached_shaders, cogl_object_unref);
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for (i = 0; i < program->custom_uniforms->len; i++)
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{
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@ -113,7 +113,7 @@ cogl_program_attach_shader (CoglHandle program_handle,
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program->attached_shaders
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= g_slist_prepend (program->attached_shaders,
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cogl_handle_ref (shader_handle));
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cogl_object_ref (shader_handle));
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program->age++;
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}
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@ -140,9 +140,9 @@ cogl_program_use (CoglHandle handle)
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ctx->legacy_state_set--;
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if (handle != COGL_INVALID_HANDLE)
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cogl_handle_ref (handle);
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cogl_object_ref (handle);
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if (ctx->current_program != COGL_INVALID_HANDLE)
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cogl_handle_unref (ctx->current_program);
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cogl_object_unref (ctx->current_program);
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ctx->current_program = handle;
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}
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@ -1769,7 +1769,7 @@ cogl_vertex_buffer_indices_get_for_quads (unsigned int n_indices)
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if (ctx->quad_buffer_indices &&
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ctx->quad_buffer_indices_len < n_indices)
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{
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cogl_handle_unref (ctx->quad_buffer_indices);
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cogl_object_unref (ctx->quad_buffer_indices);
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ctx->quad_buffer_indices = COGL_INVALID_HANDLE;
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}
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@ -142,7 +142,7 @@ test_blend_paint (TestState *state,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_handle_unref (material);
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cogl_object_unref (material);
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/*
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* Now blend a rectangle over our well defined destination:
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@ -168,7 +168,7 @@ test_blend_paint (TestState *state,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_handle_unref (material);
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cogl_object_unref (material);
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/* See what we got... */
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@ -268,7 +268,7 @@ test_tex_combine (TestState *state,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_handle_unref (material);
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cogl_object_unref (material);
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cogl_object_unref (tex0);
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cogl_object_unref (tex1);
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@ -82,7 +82,7 @@ paint_legacy (TestState *state)
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cogl_program_attach_shader (program, shader);
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cogl_program_link (program);
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cogl_handle_unref (shader);
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cogl_object_unref (shader);
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/* Draw something using the material */
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cogl_set_source (material);
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@ -93,8 +93,8 @@ paint_legacy (TestState *state)
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cogl_rectangle (50, 0, 100, 50);
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cogl_program_use (COGL_INVALID_HANDLE);
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cogl_handle_unref (material);
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cogl_handle_unref (program);
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cogl_object_unref (material);
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cogl_object_unref (program);
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}
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static void
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@ -152,7 +152,7 @@ paint (TestState *state)
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cogl_program_attach_shader (program, shader);
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cogl_program_link (program);
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cogl_handle_unref (shader);
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cogl_object_unref (shader);
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/* Draw something without the program */
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cogl_set_source (pipeline);
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@ -160,7 +160,7 @@ paint (TestState *state)
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/* Draw it again using the program. It should look exactly the same */
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cogl_pipeline_set_user_program (pipeline, program);
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cogl_handle_unref (program);
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cogl_object_unref (program);
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cogl_rectangle (50, 0, 100, 50);
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cogl_pipeline_set_user_program (pipeline, COGL_INVALID_HANDLE);
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@ -68,7 +68,7 @@ test_material_with_primitives (TestState *state,
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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0, /* first */
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4); /* count */
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cogl_handle_unref (vbo);
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cogl_object_unref (vbo);
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cogl_pop_matrix ();
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@ -89,7 +89,7 @@ test_invalid_texture_layers (TestState *state, int x, int y)
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cogl_set_source (material);
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cogl_handle_unref (material);
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cogl_object_unref (material);
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/* We expect a white fallback material to be used */
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test_material_with_primitives (state, x, y, 0xffffffff);
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@ -156,9 +156,9 @@ test_using_all_layers (TestState *state, int x, int y)
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cogl_set_source (material);
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cogl_handle_unref (material);
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cogl_handle_unref (white_texture);
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cogl_handle_unref (red_texture);
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cogl_object_unref (material);
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cogl_object_unref (white_texture);
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cogl_object_unref (red_texture);
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/* We expect the final fragment to be red */
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test_material_with_primitives (state, x, y, 0xff0000ff);
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@ -184,7 +184,7 @@ test_invalid_texture_layers_with_constant_colors (TestState *state,
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cogl_set_source (material);
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cogl_handle_unref (material);
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cogl_object_unref (material);
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/* We expect the final fragments to be green */
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test_material_with_primitives (state, x, y, 0x0000ffff);
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@ -149,9 +149,9 @@ on_paint (ClutterActor *actor, TestState *state)
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cogl_rectangle_with_multitexture_coords (0, 0, QUAD_WIDTH, QUAD_WIDTH,
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tex_coords, 8);
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cogl_handle_unref (material);
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cogl_handle_unref (tex0);
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cogl_handle_unref (tex1);
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cogl_object_unref (material);
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cogl_object_unref (tex0);
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cogl_object_unref (tex1);
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/* See what we got... */
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@ -101,8 +101,8 @@ create_pipeline_for_shader (TestState *state, const char *shader_source)
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cogl_pipeline_set_user_program (pipeline, program);
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cogl_handle_unref (shader);
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cogl_handle_unref (program);
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cogl_object_unref (shader);
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cogl_object_unref (program);
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return pipeline;
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}
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@ -81,7 +81,7 @@ on_paint (ClutterActor *actor, void *state)
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g_free (pixels);
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cogl_pop_framebuffer ();
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cogl_handle_unref (offscreen);
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cogl_object_unref (offscreen);
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/* Now verify reading back from an onscreen framebuffer...
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*/
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@ -122,7 +122,7 @@ on_paint (ClutterActor *actor, void *state)
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|||
|
||||
g_free (pixelsc);
|
||||
|
||||
cogl_handle_unref (tex);
|
||||
cogl_object_unref (tex);
|
||||
|
||||
/* Restore the viewport and matrices state */
|
||||
cogl_set_viewport (saved_viewport[0],
|
||||
|
|
|
@ -54,7 +54,7 @@ on_paint (ClutterActor *actor, TestState *state)
|
|||
tex = make_texture ();
|
||||
material = cogl_material_new ();
|
||||
cogl_material_set_layer (material, 0, tex);
|
||||
cogl_handle_unref (tex);
|
||||
cogl_object_unref (tex);
|
||||
|
||||
/* Render a 1x1 pixel quad without mipmaps */
|
||||
cogl_set_source (material);
|
||||
|
@ -68,7 +68,7 @@ on_paint (ClutterActor *actor, TestState *state)
|
|||
COGL_MATERIAL_FILTER_NEAREST);
|
||||
cogl_rectangle (1, 0, 2, 1);
|
||||
|
||||
cogl_handle_unref (material);
|
||||
cogl_object_unref (material);
|
||||
|
||||
/* Read back the two pixels we rendered */
|
||||
cogl_read_pixels (0, 0, 2, 1,
|
||||
|
|
|
@ -149,12 +149,12 @@ draw_frame (TestState *state)
|
|||
/* Flush the rendering now so we can safely delete the texture */
|
||||
cogl_flush ();
|
||||
|
||||
cogl_handle_unref (material_rect);
|
||||
cogl_object_unref (material_rect);
|
||||
|
||||
/* Cogl doesn't destroy foreign textures so we have to do it manually */
|
||||
cogl_texture_get_gl_texture (tex_rect, &gl_tex, NULL);
|
||||
glDeleteTextures (1, &gl_tex);
|
||||
cogl_handle_unref (tex_rect);
|
||||
cogl_object_unref (tex_rect);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
|
@ -245,9 +245,9 @@ test_vertex_buffer_contiguous (TestUtilsGTestFixture *fixture,
|
|||
|
||||
clutter_main ();
|
||||
|
||||
cogl_handle_unref (state.buffer);
|
||||
cogl_handle_unref (state.material);
|
||||
cogl_handle_unref (state.texture);
|
||||
cogl_object_unref (state.buffer);
|
||||
cogl_object_unref (state.material);
|
||||
cogl_object_unref (state.texture);
|
||||
|
||||
g_source_remove (idle_source);
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ test_vertex_buffer_interleved (TestUtilsGTestFixture *fixture,
|
|||
|
||||
clutter_main ();
|
||||
|
||||
cogl_handle_unref (state.buffer);
|
||||
cogl_object_unref (state.buffer);
|
||||
|
||||
g_source_remove (idle_source);
|
||||
|
||||
|
|
|
@ -188,7 +188,7 @@ test_vertex_buffer_mutability (TestUtilsGTestFixture *fixture,
|
|||
|
||||
clutter_main ();
|
||||
|
||||
cogl_handle_unref (state.buffer);
|
||||
cogl_object_unref (state.buffer);
|
||||
|
||||
g_source_remove (idle_source);
|
||||
|
||||
|
|
|
@ -335,7 +335,7 @@ on_paint (ClutterActor *actor, void *state)
|
|||
cogl_set_viewport (0, 0, 10, 10);
|
||||
|
||||
cogl_pop_framebuffer ();
|
||||
cogl_handle_unref (offscreen);
|
||||
cogl_object_unref (offscreen);
|
||||
|
||||
/*
|
||||
* Verify that the previous onscreen framebuffer's viewport was restored
|
||||
|
@ -361,7 +361,7 @@ on_paint (ClutterActor *actor, void *state)
|
|||
cogl_rectangle (-1, 1, 1, -1);
|
||||
#endif
|
||||
|
||||
cogl_handle_unref (tex);
|
||||
cogl_object_unref (tex);
|
||||
|
||||
/* Finally restore the stage's original state... */
|
||||
cogl_pop_matrix ();
|
||||
|
|
|
@ -173,7 +173,7 @@ draw_tests_vbo (TestState *state)
|
|||
cogl_pop_matrix ();
|
||||
}
|
||||
|
||||
cogl_handle_unref (vbo);
|
||||
cogl_object_unref (vbo);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
|
@ -225,12 +225,12 @@ test_cogl_multitexture_main (int argc, char *argv[])
|
|||
|
||||
clutter_main();
|
||||
|
||||
cogl_handle_unref (state->material1);
|
||||
cogl_handle_unref (state->material0);
|
||||
cogl_handle_unref (state->alpha_tex);
|
||||
cogl_handle_unref (state->redhand_tex);
|
||||
cogl_handle_unref (state->light_tex0);
|
||||
cogl_handle_unref (state->light_tex1);
|
||||
cogl_object_unref (state->material1);
|
||||
cogl_object_unref (state->material0);
|
||||
cogl_object_unref (state->alpha_tex);
|
||||
cogl_object_unref (state->redhand_tex);
|
||||
cogl_object_unref (state->light_tex0);
|
||||
cogl_object_unref (state->light_tex1);
|
||||
g_free (state);
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -133,8 +133,8 @@ test_coglbox_dispose (GObject *object)
|
|||
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (object);
|
||||
|
||||
cogl_handle_unref (priv->texture_id);
|
||||
cogl_handle_unref (priv->offscreen_id);
|
||||
cogl_object_unref (priv->texture_id);
|
||||
cogl_object_unref (priv->offscreen_id);
|
||||
|
||||
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
|
||||
}
|
||||
|
|
|
@ -209,7 +209,7 @@ paint_cb (ClutterActor *stage, Data *data)
|
|||
cogl_set_source (data->material);
|
||||
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_POINTS, 0, N_SPARKS);
|
||||
|
||||
cogl_handle_unref (vbo);
|
||||
cogl_object_unref (vbo);
|
||||
|
||||
cogl_set_projection_matrix (&old_matrix);
|
||||
cogl_pop_matrix ();
|
||||
|
@ -242,7 +242,7 @@ test_cogl_point_sprites_main (int argc, char *argv[])
|
|||
|
||||
tex = generate_round_texture ();
|
||||
cogl_material_set_layer (data.material, 0, tex);
|
||||
cogl_handle_unref (tex);
|
||||
cogl_object_unref (tex);
|
||||
|
||||
if (!cogl_material_set_layer_point_sprite_coords_enabled (data.material,
|
||||
0, TRUE,
|
||||
|
|
|
@ -197,7 +197,7 @@ set_shader_num (int new_no)
|
|||
|
||||
program = cogl_create_program ();
|
||||
cogl_program_attach_shader (program, shader);
|
||||
cogl_handle_unref (shader);
|
||||
cogl_object_unref (shader);
|
||||
cogl_program_link (program);
|
||||
|
||||
uniform_no = cogl_program_get_uniform_location (program, "tex");
|
||||
|
@ -215,7 +215,7 @@ set_shader_num (int new_no)
|
|||
cogl_program_set_uniform_1f (program, uniform_no, 1.0f / image_height);
|
||||
|
||||
cogl_material_set_user_program (material, program);
|
||||
cogl_handle_unref (program);
|
||||
cogl_object_unref (program);
|
||||
|
||||
shader_no = new_no;
|
||||
}
|
||||
|
|
|
@ -137,7 +137,7 @@ test_coglbox_dispose (GObject *object)
|
|||
TestCoglboxPrivate *priv;
|
||||
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (object);
|
||||
cogl_handle_unref (priv->cogl_tex_id);
|
||||
cogl_object_unref (priv->cogl_tex_id);
|
||||
|
||||
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
|
||||
}
|
||||
|
|
|
@ -220,7 +220,7 @@ test_coglbox_paint (ClutterActor *self)
|
|||
|
||||
cogl_pop_matrix ();
|
||||
|
||||
cogl_handle_unref (material);
|
||||
cogl_object_unref (material);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -235,8 +235,8 @@ test_coglbox_dispose (GObject *object)
|
|||
TestCoglboxPrivate *priv;
|
||||
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (object);
|
||||
cogl_handle_unref (priv->not_sliced_tex);
|
||||
cogl_handle_unref (priv->sliced_tex);
|
||||
cogl_object_unref (priv->not_sliced_tex);
|
||||
cogl_object_unref (priv->sliced_tex);
|
||||
|
||||
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
|
||||
}
|
||||
|
|
|
@ -134,7 +134,7 @@ test_coglbox_dispose (GObject *object)
|
|||
TestCoglboxPrivate *priv;
|
||||
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (object);
|
||||
cogl_handle_unref (priv->cogl_tex_id);
|
||||
cogl_object_unref (priv->cogl_tex_id);
|
||||
|
||||
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
|
||||
}
|
||||
|
|
|
@ -383,8 +383,8 @@ test_cogl_vertex_buffer_main (int argc, char *argv[])
|
|||
|
||||
clutter_main ();
|
||||
|
||||
cogl_handle_unref (state.buffer);
|
||||
cogl_handle_unref (state.indices);
|
||||
cogl_object_unref (state.buffer);
|
||||
cogl_object_unref (state.indices);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue