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clutter: Remove some unused deprecated clutter_animation API

https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
This commit is contained in:
Adam Jackson 2019-11-05 12:21:06 -05:00 committed by Georges Basile Stavracas Neto
parent c74f4f6340
commit 24b38a5059
2 changed files with 0 additions and 880 deletions

View file

@ -50,9 +50,6 @@
* emitted if #ClutterAnimation:loop is set to %TRUE - that is, a looping
* animation never completes.
*
* If your animation depends on user control you can force its completion
* using clutter_animation_completed().
*
* If the #GObject instance bound to a #ClutterAnimation implements the
* #ClutterAnimatable interface it is possible for that instance to
* control the way the initial and final states are interpolated.
@ -638,231 +635,6 @@ clutter_animation_update_property_internal (ClutterAnimation *animation,
g_object_ref_sink (interval));
}
static GParamSpec *
clutter_animation_validate_bind (ClutterAnimation *animation,
const char *property_name,
GType argtype)
{
ClutterAnimationPrivate *priv;
GParamSpec *pspec;
GType pspec_type;
priv = animation->priv;
if (G_UNLIKELY (!priv->object))
{
g_warning ("Cannot bind property '%s': the animation has no "
"object set. You need to call clutter_animation_set_object() "
"first to be able to bind a property",
property_name);
return NULL;
}
if (G_UNLIKELY (clutter_animation_has_property (animation, property_name)))
{
g_warning ("Cannot bind property '%s': the animation already has "
"a bound property with the same name",
property_name);
return NULL;
}
if (CLUTTER_IS_ANIMATABLE (priv->object))
{
ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
pspec = clutter_animatable_find_property (animatable, property_name);
}
else
{
GObjectClass *klass = G_OBJECT_GET_CLASS (priv->object);
pspec = g_object_class_find_property (klass, property_name);
}
if (pspec == NULL)
{
g_warning ("Cannot bind property '%s': objects of type '%s' have "
"no such property",
property_name,
g_type_name (G_OBJECT_TYPE (priv->object)));
return NULL;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("Cannot bind property '%s': the property is not writable",
property_name);
return NULL;
}
pspec_type = G_PARAM_SPEC_VALUE_TYPE (pspec);
if (g_value_type_transformable (argtype, pspec_type))
return pspec;
else
{
g_warning ("Cannot bind property '%s': the interval value of "
"type '%s' is not compatible with the property value "
"of type '%s'",
property_name,
g_type_name (argtype),
g_type_name (pspec_type));
return NULL;
}
}
/**
* clutter_animation_bind_interval:
* @animation: a #ClutterAnimation
* @property_name: the property to control
* @interval: (transfer full): a #ClutterInterval
*
* Binds @interval to the @property_name of the #GObject
* attached to @animation. The #ClutterAnimation will take
* ownership of the passed #ClutterInterval. For more information
* about animations, see clutter_actor_animate().
*
* If you need to update the interval instance use
* clutter_animation_update_interval() instead.
*
* Return value: (transfer none): The animation itself.
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
ClutterAnimation *
clutter_animation_bind_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval)
{
GParamSpec *pspec;
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
g_return_val_if_fail (property_name != NULL, NULL);
g_return_val_if_fail (CLUTTER_IS_INTERVAL (interval), NULL);
pspec = clutter_animation_validate_bind (animation, property_name,
clutter_interval_get_value_type (interval));
if (pspec == NULL)
return NULL;
clutter_animation_bind_property_internal (animation, property_name,
pspec,
interval);
return animation;
}
/**
* clutter_animation_bind:
* @animation: a #ClutterAnimation
* @property_name: the property to control
* @final: The final value of the property
*
* Adds a single property with name @property_name to the
* animation @animation. For more information about animations,
* see clutter_actor_animate().
*
* This method returns the animation primarily to make chained
* calls convenient in language bindings.
*
* Return value: (transfer none): The animation itself.
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
ClutterAnimation *
clutter_animation_bind (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final)
{
ClutterAnimationPrivate *priv;
GParamSpec *pspec;
ClutterInterval *interval;
GType type;
GValue initial = G_VALUE_INIT;
GValue real_final = G_VALUE_INIT;
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
g_return_val_if_fail (property_name != NULL, NULL);
priv = animation->priv;
type = G_VALUE_TYPE (final);
pspec = clutter_animation_validate_bind (animation, property_name, type);
if (pspec == NULL)
return NULL;
g_value_init (&real_final, G_PARAM_SPEC_VALUE_TYPE (pspec));
if (!g_value_transform (final, &real_final))
{
g_value_unset (&real_final);
g_warning ("Unable to transform the value of type '%s' to a value "
"of '%s' compatible with the property '%s'of the object "
"of type '%s'",
g_type_name (type),
g_type_name (G_PARAM_SPEC_VALUE_TYPE (pspec)),
property_name,
G_OBJECT_TYPE_NAME (priv->object));
return NULL;
}
g_value_init (&initial, G_PARAM_SPEC_VALUE_TYPE (pspec));
if (CLUTTER_IS_ANIMATABLE (priv->object))
clutter_animatable_get_initial_state (CLUTTER_ANIMATABLE (priv->object),
property_name,
&initial);
else
g_object_get_property (priv->object, property_name, &initial);
interval = clutter_interval_new_with_values (G_PARAM_SPEC_VALUE_TYPE (pspec),
&initial,
&real_final);
g_value_unset (&initial);
g_value_unset (&real_final);
clutter_animation_bind_property_internal (animation, property_name,
pspec,
interval);
return animation;
}
/**
* clutter_animation_unbind_property:
* @animation: a #ClutterAnimation
* @property_name: name of the property
*
* Removes @property_name from the list of animated properties.
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
void
clutter_animation_unbind_property (ClutterAnimation *animation,
const gchar *property_name)
{
ClutterAnimationPrivate *priv;
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (property_name != NULL);
priv = animation->priv;
if (!clutter_animation_has_property (animation, property_name))
{
g_warning ("Cannot unbind property '%s': the animation has "
"no bound property with that name",
property_name);
return;
}
g_hash_table_remove (priv->properties, property_name);
}
/**
* clutter_animation_has_property:
* @animation: a #ClutterAnimation
@ -890,137 +662,6 @@ clutter_animation_has_property (ClutterAnimation *animation,
return g_hash_table_lookup (priv->properties, property_name) != NULL;
}
/**
* clutter_animation_update_interval:
* @animation: a #ClutterAnimation
* @property_name: name of the property
* @interval: a #ClutterInterval
*
* Changes the @interval for @property_name. The #ClutterAnimation
* will take ownership of the passed #ClutterInterval.
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
void
clutter_animation_update_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval)
{
ClutterAnimationPrivate *priv;
GParamSpec *pspec;
GType pspec_type, int_type;
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (property_name != NULL);
g_return_if_fail (CLUTTER_IS_INTERVAL (interval));
priv = animation->priv;
if (!clutter_animation_has_property (animation, property_name))
{
g_warning ("Cannot update property '%s': the animation has "
"no bound property with that name",
property_name);
return;
}
if (CLUTTER_IS_ANIMATABLE (priv->object))
{
ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
pspec = clutter_animatable_find_property (animatable, property_name);
}
else
{
GObjectClass *klass = G_OBJECT_GET_CLASS (priv->object);
pspec = g_object_class_find_property (klass, property_name);
}
if (pspec == NULL)
{
g_warning ("Cannot update property '%s': objects of type '%s' have "
"no such property",
property_name,
g_type_name (G_OBJECT_TYPE (priv->object)));
return;
}
pspec_type = G_PARAM_SPEC_VALUE_TYPE (pspec);
int_type = clutter_interval_get_value_type (interval);
if (!g_value_type_compatible (int_type, pspec_type) ||
!g_value_type_transformable (int_type, pspec_type))
{
g_warning ("Cannot update property '%s': the interval value of "
"type '%s' is not compatible with the property value "
"of type '%s'",
property_name,
g_type_name (int_type),
g_type_name (pspec_type));
return;
}
clutter_animation_update_property_internal (animation, property_name,
pspec,
interval);
}
/**
* clutter_animation_update:
* @animation: a #ClutterAnimation
* @property_name: name of the property
* @final: The final value of the property
*
* Updates the @final value of the interval for @property_name
*
* Return value: (transfer none): The animation itself.
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
ClutterAnimation *
clutter_animation_update (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final)
{
ClutterInterval *interval;
GType int_type;
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
g_return_val_if_fail (property_name != NULL, NULL);
g_return_val_if_fail (final != NULL, NULL);
g_return_val_if_fail (G_VALUE_TYPE (final) != G_TYPE_INVALID, NULL);
interval = clutter_animation_get_interval (animation, property_name);
if (interval == NULL)
{
g_warning ("Cannot update property '%s': the animation has "
"no bound property with that name",
property_name);
return NULL;
}
int_type = clutter_interval_get_value_type (interval);
if (!g_value_type_compatible (G_VALUE_TYPE (final), int_type) ||
!g_value_type_transformable (G_VALUE_TYPE (final), int_type))
{
g_warning ("Cannot update property '%s': the interval value of "
"type '%s' is not compatible with the property value "
"of type '%s'",
property_name,
g_type_name (int_type),
g_type_name (G_VALUE_TYPE (final)));
return NULL;
}
clutter_interval_set_final_value (interval, final);
return animation;
}
/**
* clutter_animation_get_interval:
* @animation: a #ClutterAnimation
@ -1284,10 +925,6 @@ out:
* set the duration with clutter_animation_set_duration() and the
* easing mode using clutter_animation_set_mode().
*
* Use clutter_animation_bind() or clutter_animation_bind_interval()
* to define the properties to be animated. The interval and the
* animated properties can be updated at runtime.
*
* The clutter_actor_animate() and relative family of functions provide
* an easy way to animate a #ClutterActor and automatically manage the
* lifetime of a #ClutterAnimation instance, so you should consider using
@ -1341,25 +978,6 @@ clutter_animation_set_object (ClutterAnimation *animation,
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_OBJECT]);
}
/**
* clutter_animation_get_object:
* @animation: a #ClutterAnimation
*
* Retrieves the #GObject attached to @animation.
*
* Return value: (transfer none): a #GObject
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
GObject *
clutter_animation_get_object (ClutterAnimation *animation)
{
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
return animation->priv->object;
}
/**
* clutter_animation_set_mode:
* @animation: a #ClutterAnimation
@ -1650,76 +1268,6 @@ clutter_animation_get_timeline (ClutterAnimation *animation)
return clutter_animation_get_timeline_internal (animation);
}
/**
* clutter_animation_set_alpha:
* @animation: a #ClutterAnimation
* @alpha: a #ClutterAlpha, or %NULL to unset the current #ClutterAlpha
*
* Sets @alpha as the #ClutterAlpha used by @animation.
*
* If @alpha is not %NULL, the #ClutterAnimation will take ownership
* of the #ClutterAlpha instance.
*
* Since: 1.0
*
* Deprecated: 1.10: Use clutter_animation_get_timeline() and
* clutter_timeline_set_progress_mode() instead.
*/
void
clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha)
{
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha));
clutter_animation_set_alpha_internal (animation, alpha);
}
/**
* clutter_animation_get_alpha:
* @animation: a #ClutterAnimation
*
* Retrieves the #ClutterAlpha used by @animation.
*
* Return value: (transfer none): the alpha object used by the animation
*
* Since: 1.0
*
* Deprecated: 1.10: Use clutter_animation_get_timeline() and
* clutter_timeline_get_progress_mode() instead.
*/
ClutterAlpha *
clutter_animation_get_alpha (ClutterAnimation *animation)
{
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
return clutter_animation_get_alpha_internal (animation);
}
/**
* clutter_animation_completed:
* @animation: a #ClutterAnimation
*
* Emits the ::completed signal on @animation
*
* When using this function with a #ClutterAnimation created
* by the clutter_actor_animate() family of functions, @animation
* will be unreferenced and it will not be valid anymore,
* unless g_object_ref() was called before calling this function
* or unless a reference was taken inside a handler for the
* #ClutterAnimation::completed signal
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
void
clutter_animation_completed (ClutterAnimation *animation)
{
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_signal_emit (animation, animation_signals[COMPLETED], 0);
}
/*
* starts the timeline
*/
@ -1853,55 +1401,6 @@ done:
g_value_unset (&real_value);
}
static void
clutter_animation_setupv (ClutterAnimation *animation,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimationPrivate *priv = animation->priv;
ClutterAnimatable *animatable = NULL;
GObjectClass *klass = NULL;
gint i;
if (CLUTTER_IS_ANIMATABLE (priv->object))
animatable = CLUTTER_ANIMATABLE (priv->object);
else
klass = G_OBJECT_GET_CLASS (priv->object);
for (i = 0; i < n_properties; i++)
{
const gchar *property_name = properties[i];
GParamSpec *pspec;
gboolean is_fixed = FALSE;
if (g_str_has_prefix (property_name, "fixed::"))
{
property_name += 7; /* strlen("fixed::") */
is_fixed = TRUE;
}
if (animatable != NULL)
pspec = clutter_animatable_find_property (animatable, property_name);
else
pspec = g_object_class_find_property (klass, property_name);
if (pspec == NULL)
{
g_warning ("Cannot bind property '%s': objects of type '%s' do "
"not have this property",
property_name,
g_type_name (G_OBJECT_TYPE (priv->object)));
break;
}
clutter_animation_setup_property (animation, property_name,
&values[i],
pspec,
is_fixed);
}
}
static const struct
{
const gchar *name;
@ -2055,67 +1554,6 @@ animation_create_for_actor (ClutterActor *actor)
return animation;
}
/**
* clutter_actor_animate_with_alpha:
* @actor: a #ClutterActor
* @alpha: a #ClutterAlpha
* @first_property_name: the name of a property
* @...: a %NULL terminated list of property names and
* property values
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite behaviour given by the passed @alpha.
*
* See clutter_actor_animate() for further details.
*
* This function is useful if you want to use an existing #ClutterAlpha
* to animate @actor.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is owned by the
* #ClutterActor and should not be unreferenced with g_object_unref()
*
* Since: 1.0
*
* Deprecated: 1.10: Use the implicit transition for animatable properties
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
*/
ClutterAnimation *
clutter_actor_animate_with_alpha (ClutterActor *actor,
ClutterAlpha *alpha,
const gchar *first_property_name,
...)
{
ClutterAnimation *animation;
ClutterTimeline *timeline;
va_list args;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), NULL);
g_return_val_if_fail (first_property_name != NULL, NULL);
timeline = clutter_alpha_get_timeline (alpha);
if (timeline == NULL)
{
g_warning ("The passed ClutterAlpha does not have an "
"associated ClutterTimeline.");
return NULL;
}
animation = animation_create_for_actor (actor);
clutter_animation_set_alpha_internal (animation, alpha);
va_start (args, first_property_name);
clutter_animation_setup_valist (animation, first_property_name, args);
va_end (args);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animate_with_timeline:
* @actor: a #ClutterActor
@ -2359,263 +1797,3 @@ clutter_actor_animate (ClutterActor *actor,
return animation;
}
/**
* clutter_actor_animatev:
* @actor: a #ClutterActor
* @mode: an animation mode logical id
* @duration: duration of the animation, in milliseconds
* @n_properties: number of property names and values
* @properties: (array length=n_properties) (element-type utf8): a vector
* containing the property names to set
* @values: (array length=n_properties): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite duration and a speed given by the @mode.
*
* This is the vector-based variant of clutter_actor_animate(), useful
* for language bindings.
*
* Unlike clutter_actor_animate(), this function will not
* allow you to specify "signal::" names and callbacks.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is
* owned by the #ClutterActor and should not be unreferenced with
* g_object_unref()
*
* Since: 1.0
* Deprecated: 1.12: Use the implicit transition for animatable properties
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
*/
ClutterAnimation *
clutter_actor_animatev (ClutterActor *actor,
gulong mode,
guint duration,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (mode != CLUTTER_CUSTOM_MODE, NULL);
g_return_val_if_fail (duration > 0, NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
animation = animation_create_for_actor (actor);
clutter_animation_set_mode (animation, mode);
clutter_animation_set_duration (animation, duration);
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animate_with_timelinev:
* @actor: a #ClutterActor
* @mode: an animation mode logical id
* @timeline: a #ClutterTimeline
* @n_properties: number of property names and values
* @properties: (array length=n_properties) (element-type utf8): a vector
* containing the property names to set
* @values: (array length=n_properties): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite duration given by @timeline and a speed given by the @mode.
*
* See clutter_actor_animate() for further details.
*
* This function is useful if you want to use an existing timeline
* to animate @actor.
*
* This is the vector-based variant of clutter_actor_animate_with_timeline(),
* useful for language bindings.
*
* Unlike clutter_actor_animate_with_timeline(), this function
* will not allow you to specify "signal::" names and callbacks.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is
* owned by the #ClutterActor and should not be unreferenced with
* g_object_unref()
*
* Since: 1.0
* Deprecated: 1.12: Use the implicit transition for animatable properties
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
*/
ClutterAnimation *
clutter_actor_animate_with_timelinev (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
animation = animation_create_for_actor (actor);
clutter_animation_set_mode (animation, mode);
clutter_animation_set_timeline (animation, timeline);
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animate_with_alphav:
* @actor: a #ClutterActor
* @alpha: a #ClutterAlpha
* @n_properties: number of property names and values
* @properties: (array length=n_properties) (element-type utf8): a vector
* containing the property names to set
* @values: (array length=n_properties): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite behaviour given by the passed @alpha.
*
* See clutter_actor_animate() for further details.
*
* This function is useful if you want to use an existing #ClutterAlpha
* to animate @actor.
*
* This is the vector-based variant of clutter_actor_animate_with_alpha(),
* useful for language bindings.
*
* Unlike clutter_actor_animate_with_alpha(), this function will
* not allow you to specify "signal::" names and callbacks.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is owned by the
* #ClutterActor and should not be unreferenced with g_object_unref()
*
* Since: 1.0
*
* Deprecated: 1.10: Use the implicit transition for animatable properties
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
*/
ClutterAnimation *
clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
ClutterTimeline *timeline;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
timeline = clutter_alpha_get_timeline (alpha);
if (timeline == NULL)
{
g_warning ("The passed ClutterAlpha does not have an "
"associated ClutterTimeline.");
return NULL;
}
animation = animation_create_for_actor (actor);
clutter_animation_set_alpha_internal (animation, alpha);
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_get_animation:
* @actor: a #ClutterActor
*
* Retrieves the #ClutterAnimation used by @actor, if clutter_actor_animate()
* has been called on @actor.
*
* Return value: (transfer none): a #ClutterAnimation, or %NULL
*
* Since: 1.0
* Deprecated: 1.12: Use the implicit transition for animatable properties
* in #ClutterActor instead, and clutter_actor_get_transition() to retrieve
* the transition.
*/
ClutterAnimation *
clutter_actor_get_animation (ClutterActor *actor)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
return g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
}
/**
* clutter_actor_detach_animation:
* @actor: a #ClutterActor
*
* Detaches the #ClutterAnimation used by @actor, if clutter_actor_animate()
* has been called on @actor.
*
* Once the animation has been detached, it loses a reference. If it was
* the only reference then the #ClutterAnimation becomes invalid.
*
* The #ClutterAnimation::completed signal will not be emitted.
*
* Since: 1.4
* Deprecated: 1.12: Use the implicit transition for animatable properties
* in #ClutterActor instead, and clutter_actor_remove_transition() to
* remove the transition.
*/
void
clutter_actor_detach_animation (ClutterActor *actor)
{
ClutterAnimation *animation;
ClutterAnimationPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
if (animation == NULL)
return;
priv = animation->priv;
g_assert (priv->object == G_OBJECT (actor));
/* we can't call get_timeline_internal() here because it would be
* pointless to create a timeline on an animation we want to detach
*/
if (priv->alpha != NULL)
{
ClutterTimeline *timeline;
timeline = clutter_alpha_get_timeline (priv->alpha);
if (timeline != NULL)
clutter_timeline_stop (timeline);
}
/* disconnect the ::destroy handler added by animation_create_for_actor() */
g_signal_handlers_disconnect_by_func (actor,
G_CALLBACK (on_actor_destroy),
animation);
clutter_animation_set_object (animation, NULL);
/* drop the reference on the animation */
g_object_unref (animation);
}

View file

@ -103,8 +103,6 @@ ClutterAnimation * clutter_animation_new (void);
CLUTTER_DEPRECATED_FOR(clutter_transition_set_animatable)
void clutter_animation_set_object (ClutterAnimation *animation,
GObject *object);
CLUTTER_DEPRECATED_FOR(clutter_transition_get_animatable)
GObject * clutter_animation_get_object (ClutterAnimation *animation);
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_progress_mode)
void clutter_animation_set_mode (ClutterAnimation *animation,
gulong mode);
@ -125,38 +123,12 @@ void clutter_animation_set_timeline (ClutterAnimatio
ClutterTimeline *timeline);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
CLUTTER_DEPRECATED_FOR(clutter_animation_set_timeline)
void clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha);
CLUTTER_DEPRECATED_FOR(clutter_animation_get_timeline)
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
CLUTTER_DEPRECATED
ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final);
CLUTTER_DEPRECATED_FOR(clutter_transition_set_interval)
ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
CLUTTER_DEPRECATED
gboolean clutter_animation_has_property (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED
ClutterAnimation * clutter_animation_update (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final);
CLUTTER_DEPRECATED
void clutter_animation_update_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
CLUTTER_DEPRECATED
void clutter_animation_unbind_property (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED
ClutterInterval * clutter_animation_get_interval (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED
void clutter_animation_completed (ClutterAnimation *animation);
/*
* ClutterActor API
@ -174,36 +146,6 @@ ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor
ClutterTimeline *timeline,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
gulong mode,
guint duration,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED
ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timeline)
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
ClutterAlpha *alpha,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timelinev)
ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
CLUTTER_DEPRECATED
void clutter_actor_detach_animation (ClutterActor *actor);
G_END_DECLS