cogl-context: Use the function pointer for glActiveUnit
Under WGL, any functions that were defined after GL 1.1 are not directly exported in the DLL so we need to reference them via the function pointers. A new call to glActiveUnit was missed in cogl-context.c
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@ -37,6 +37,10 @@
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#include <string.h>
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#ifdef HAVE_COGL_GL
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#define glActiveTexture _context->drv.pf_glActiveTexture
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#endif
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extern void
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_cogl_create_context_driver (CoglContext *context);
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