diff --git a/clutter/clutter/clutter-frame-clock.c b/clutter/clutter/clutter-frame-clock.c index a07774cfb..a9178ff74 100644 --- a/clutter/clutter/clutter-frame-clock.c +++ b/clutter/clutter/clutter-frame-clock.c @@ -70,8 +70,7 @@ typedef enum _ClutterFrameClockState CLUTTER_FRAME_CLOCK_STATE_IDLE, CLUTTER_FRAME_CLOCK_STATE_SCHEDULED, CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW, - CLUTTER_FRAME_CLOCK_STATE_DISPATCHING, - CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED, + CLUTTER_FRAME_CLOCK_STATE_DISPATCHED, } ClutterFrameClockState; struct _ClutterFrameClock @@ -421,8 +420,7 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock, case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW: g_warn_if_reached (); break; - case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING: - case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED: + case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED: frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE; maybe_reschedule_update (frame_clock); break; @@ -443,8 +441,7 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock) case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW: g_warn_if_reached (); break; - case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING: - case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED: + case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED: frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE; maybe_reschedule_update (frame_clock); break; @@ -742,8 +739,7 @@ clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock) frame_clock->pending_reschedule_now = TRUE; frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE; break; - case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING: - case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED: + case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED: break; } @@ -782,8 +778,7 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock) break; case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW: return; - case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING: - case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED: + case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED: frame_clock->pending_reschedule = TRUE; frame_clock->pending_reschedule_now = TRUE; return; @@ -838,8 +833,7 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock) case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED: case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW: return; - case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING: - case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED: + case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED: frame_clock->pending_reschedule = TRUE; return; } @@ -894,8 +888,7 @@ clutter_frame_clock_set_mode (ClutterFrameClock *frame_clock, frame_clock->pending_reschedule_now = TRUE; frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE; break; - case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING: - case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED: + case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED: break; } @@ -955,7 +948,7 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock, frame_clock->last_dispatch_time_us = time_us; g_source_set_ready_time (frame_clock->source, -1); - frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHING; + frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED; frame_count = frame_clock->frame_count++; @@ -989,20 +982,20 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock, switch (frame_clock->state) { case CLUTTER_FRAME_CLOCK_STATE_INIT: - case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED: g_warn_if_reached (); break; case CLUTTER_FRAME_CLOCK_STATE_IDLE: + /* Presentation completed synchronously in the above listener */ case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED: case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW: break; - case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING: + case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED: switch (result) { case CLUTTER_FRAME_RESULT_PENDING_PRESENTED: - frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED; break; case CLUTTER_FRAME_RESULT_IDLE: + /* The frame was aborted; nothing to paint/present */ frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE; maybe_reschedule_update (frame_clock); break; @@ -1219,8 +1212,6 @@ clutter_frame_clock_dispose (GObject *object) { ClutterFrameClock *frame_clock = CLUTTER_FRAME_CLOCK (object); - g_warn_if_fail (frame_clock->state != CLUTTER_FRAME_CLOCK_STATE_DISPATCHING); - if (frame_clock->source) { g_signal_emit (frame_clock, signals[DESTROY], 0);