1
0
Fork 0

clutter/tests/interactive: Remove dead code

It was hidden behind a macro that was never defined anywhere.
This commit is contained in:
Jonas Ådahl 2019-01-20 08:57:58 +01:00
parent 5c66afbf63
commit 2bcc9e2b86

View file

@ -51,22 +51,6 @@ static ShaderSource shaders[]=
{"box-blur",
FRAGMENT_SHADER_VARS
#if GPU_SUPPORTS_DYNAMIC_BRANCHING
"uniform float radius;"
FRAGMENT_SHADER_BEGIN
"float u, v;"
"int count = 1;"
"for (u=-radius;u<radius;u++)"
" for (v=-radius;v<radius;v++)"
" {"
" color += texture2D(tex, "
" vec2(cogl_tex_coord_in[0].s + u * 2.0 * x_step, "
" cogl_tex_coord_in[0].t + v * 2.0 * y_step));"
" count ++;"
" }"
"color = color / float(count);"
FRAGMENT_SHADER_END
#else
"vec4 get_rgba_rel(sampler2D tex, float dx, float dy)"
"{"
" return texture2D (tex, cogl_tex_coord_in[0].st "
@ -86,7 +70,6 @@ static ShaderSource shaders[]=
" color += get_rgba_rel (tex, x_step, y_step); count++;"
" color = color / count;"
FRAGMENT_SHADER_END
#endif
},
{"invert",