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Updates NEWS for the 1.9.4 release

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Robert Bragg 2012-01-16 23:18:18 +00:00
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NEWS
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Cogl 1.9.4 2012-01-16
• List of changes since Cogl 1.9.2
» Visual Studio 2008/2010 project files have landed and are being actively
maintained by Chun-wei Fan <fanchunwei@src.gnome.org>
» A basic KMS (Kernel Mode Setting) backend was added so we can run fullscreen
Cogl applications without X11 on Linux.
» EGL platforms can now be selected at runtime. Although we've had the ability
select backends at runtime for a while, up until now all EGL platforms were
part of one monolithic backend and were mutually exclusive so a platform
had to be chosen at build time.
» cogl_matrix_orthographic() was added as a replacement for cogl_matrix_ortho()
since the OpenGL style of arguments for cogl_matrix_ortho() wasn't consistent
with the rest of the Cogl API.
» Experimental cogl_framebuffer_ apis were added for manipulating the
per-framebuffer modelview matrix stack. The aim is for these to replace
apis like cogl_rotate/translate/scale because those apis aren't explicitly
related to a CoglContext which we'd like to avoid so we can remove the
need for a global CoglContext.
» Experimental cogl_framebuffer apis were added for manipulating the
per-framebuffer clip stacks.
» The internal _cogl_framebuffer_flush_state() function was optimized to do
a better job of bailing out when no framebuffer state has changed, and
when state has changed the cost should now scale by the number of changes
made instead of scaling by the total range of framebuffer state that Cogl
tracks.
» Internally we finally removed _cogl_enable() which won't mean much to most
people but makes the maintainers happy. This happened as part of a rework
for how attribute state is flushed when drawing which fixed some problems
with supporting custom attributes and should improve the performance of
flushing attributes too.
» We added an experimental CoglSnippets api aiming to greatly simplify how
developers can incorporate snippets of GLSL code into the pipeline. This is
a feature that has been on the drawing board for a long time so we're
really happy that it's finally here.
*** We'd really love to see people start to play with the snippets API and
tell us how they get on. The plan is for this API to replace all need for
developers to use the CoglProgram and CoglShader apis which are rather poor
copies of the OpenGL APIs for using GLSL which don't map well to Cogl's
design. ***
» We've updated Cogl's client side Wayland support
» We've updated Cogl's compositor side Wayland support, including updating the
example cogland compositor.
» We added an SDL window system backend for Cogl, which provides a simple,
portable way to play with Cogl as a standalone graphics API with basic
support for input events available from SDL. See examples/cogl-sdl-hello
to see how that works.
» We added mainloop integration support to Cogl. Since we want to have the
ability to use poll() to block for events from some drivers we have introduced
apis that all Cogl applications are required to use to integrate Cogl
into their mainloop. For applications using a glib mainloop we've provided
a GSource for convenience.
• List of bugs fixed since Cogl 1.8.0
https://bugzilla.gnome.org:
#650020 - Visual C++ 2008/2010 Project files to compile Cogl and Cogl-Pango
#665190 - The conformance test wrapper scripts don't return an exit code
#665604 - Cogl needs to bind the framebuffer before calling eglSwapBuffers
#665722 - Build Fixes for COGL master branch
#665723 - Conformance tests failed (snippets, pipeline_uniforms)
#667009 - Remove DRM vblank hack
Many thanks to:
Neil Roberts
Chun-wei Fan
Rob Bradford
Daniel Mustieles
Fran Diéguez
Aurimas Černius
Javier Jardón
Jorge González
Joshua Lock
Seong-ho, Cho
Tomeu Vizoso
Yinghua Wang
Cogl 1.9.2 2011-11-23
• List of changes since Cogl 1.8.0