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tests/clutter: Add color state conform tests

* creating an actor will result in it being assigned a color state
 with the color space sRGB
* creating an actor with a color state passed will result in that
 color state being returned
* changing an actor's color state makes that happen
* changing an actor's color state to NULL ends up with it being
 changed back to a color state with the sRGB color space

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2443>
This commit is contained in:
Naveen Kumar 2022-05-27 15:45:55 +00:00 committed by Marge Bot
parent 12c02b3f1a
commit 3b062842ed
2 changed files with 130 additions and 0 deletions

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@ -0,0 +1,129 @@
/*
* Copyright (C) 2022 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Naveen Kumar <naveen1.kumar@intel.com>
*/
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <clutter/clutter.h>
#include "tests/clutter-test-utils.h"
/* creating an actor will result in it being assigned a color state with the
* color space sRGB */
static void
actor_color_state_default (void)
{
ClutterActor *actor;
ClutterColorState *color_state;
ClutterColorspace colorspace;
actor = clutter_actor_new ();
color_state = clutter_actor_get_color_state (actor);
colorspace = clutter_color_state_get_colorspace (color_state);
g_assert_cmpuint (colorspace, ==, CLUTTER_COLORSPACE_SRGB);
clutter_actor_destroy (actor);
}
/* creating an actor with a color state passed will result in that color
* state being returned */
static void
actor_color_state_passed (void)
{
ClutterActor *actor;
ClutterColorState *color_state;
ClutterColorspace colorspace;
color_state = clutter_color_state_new (CLUTTER_COLORSPACE_BT2020);
if (!color_state)
g_critical ("Failed to create color state with provided colorspace.");
actor = g_object_new (CLUTTER_TYPE_ACTOR,
"width", 50.0,
"height", 50.0,
"x", 0.0, "y", 0.0,
"color_state", color_state,
NULL);
if (!actor)
g_critical ("Failed to create actor with provided color state.");
color_state = clutter_actor_get_color_state (actor);
colorspace = clutter_color_state_get_colorspace (color_state);
g_assert_cmpuint (colorspace, ==, CLUTTER_COLORSPACE_BT2020);
clutter_actor_destroy (actor);
}
/* changing an actor's color state makes that happen */
static void
actor_change_color_state (void)
{
ClutterActor *actor;
ClutterColorState *color_state;
ClutterColorspace colorspace;
actor = clutter_actor_new ();
color_state = clutter_color_state_new (CLUTTER_COLORSPACE_BT2020);
if (!color_state)
g_critical ("Failed to create color state with provided colorspace.");
clutter_actor_set_color_state (actor, color_state);
color_state = clutter_actor_get_color_state (actor);
colorspace = clutter_color_state_get_colorspace (color_state);
g_assert_cmpuint (colorspace, ==, CLUTTER_COLORSPACE_BT2020);
clutter_actor_destroy (actor);
}
/* changing an actor's color state to NULL ends up with it being changed back
* to a color state with the sRGB color space */
static void
actor_change_color_state_to_null (void)
{
ClutterActor *actor;
ClutterColorState *color_state;
ClutterColorspace colorspace;
actor = clutter_actor_new ();
clutter_actor_set_color_state (actor, NULL);
color_state = clutter_actor_get_color_state (actor);
colorspace = clutter_color_state_get_colorspace (color_state);
g_assert_cmpuint (colorspace, ==, CLUTTER_COLORSPACE_SRGB);
clutter_actor_destroy (actor);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/actor/color-state-default", actor_color_state_default)
CLUTTER_TEST_UNIT ("/actor/color-state-passed", actor_color_state_passed)
CLUTTER_TEST_UNIT ("/actor/change-color-state", actor_change_color_state)
CLUTTER_TEST_UNIT ("/actor/change-color-state-to-null",
actor_change_color_state_to_null)
)

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@ -11,6 +11,7 @@ clutter_tests_conform_link_args = [
clutter_conform_tests_actor_tests = [
'actor-clone',
'actor-color-state',
'actor-destroy',
'actor-event-hold',
'actor-graph',