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Add a conformance test for point sizes

This tries rendering some points at various sizes and checks that they
are the expected size and make a rectangle shape. This is currently
failing when the GLSL vertend is used because it flushes the point
size in the wrong place.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2012-03-06 23:14:27 +00:00
parent 58cf84f8ef
commit 3c0226b3fb
3 changed files with 106 additions and 0 deletions

View file

@ -50,6 +50,7 @@ test_sources = \
test-sparse-pipeline.c \ test-sparse-pipeline.c \
test-read-texture-formats.c \ test-read-texture-formats.c \
test-write-texture-formats.c \ test-write-texture-formats.c \
test-point-size.c \
$(NULL) $(NULL)
test_conformance_SOURCES = $(common_sources) $(test_sources) test_conformance_SOURCES = $(common_sources) $(test_sources)

View file

@ -99,6 +99,8 @@ main (int argc, char **argv)
ADD_TEST (test_cogl_offscreen, 0); ADD_TEST (test_cogl_offscreen, 0);
ADD_TEST (test_cogl_point_size, 0);
UNPORTED_TEST (test_cogl_viewport); UNPORTED_TEST (test_cogl_viewport);
g_printerr ("Unknown test name \"%s\"\n", argv[1]); g_printerr ("Unknown test name \"%s\"\n", argv[1]);

View file

@ -0,0 +1,103 @@
#include <cogl/cogl2-experimental.h>
#include "test-utils.h"
/* This test assumes the GL driver supports point sizes up to 16
pixels. Cogl should probably have some way of querying the size so
we start from that instead */
#define MAX_POINT_SIZE 16
/* The size of the area that we'll paint each point in */
#define POINT_BOX_SIZE (MAX_POINT_SIZE * 2)
static int
calc_coord_offset (int pos, int pos_index, int point_size)
{
switch (pos_index)
{
case 0: return pos - point_size / 2 - 2;
case 1: return pos - point_size / 2 + 2;
case 2: return pos + point_size / 2 - 2;
case 3: return pos + point_size / 2 + 2;
}
g_assert_not_reached ();
}
static void
verify_point_size (CoglFramebuffer *fb,
int x_pos,
int y_pos,
int point_size)
{
int y, x;
for (y = 0; y < 4; y++)
for (x = 0; x < 4; x++)
{
gboolean in_point = x >= 1 && x <= 2 && y >= 1 && y <= 2;
guint32 expected_pixel = in_point ? 0x00ff00ff : 0xff0000ff;
test_utils_check_pixel (calc_coord_offset (x_pos, x, point_size),
calc_coord_offset (y_pos, y, point_size),
expected_pixel);
}
}
void
test_cogl_point_size (TestUtilsGTestFixture *fixture,
void *data)
{
TestUtilsSharedState *shared_state = data;
CoglContext *ctx = shared_state->ctx;
int fb_width = cogl_framebuffer_get_width (shared_state->fb);
int fb_height = cogl_framebuffer_get_height (shared_state->fb);
int point_size;
int x_pos;
cogl_framebuffer_orthographic (shared_state->fb,
0, 0, /* x_1, y_1 */
fb_width, /* x_2 */
fb_height /* y_2 */,
-1, 100 /* near/far */);
cogl_framebuffer_clear4f (shared_state->fb,
COGL_BUFFER_BIT_COLOR,
1.0f, 0.0f, 0.0f, 1.0f);
/* Try a rendering a single point with a few different point
sizes */
for (x_pos = 0, point_size = MAX_POINT_SIZE;
point_size >= 4;
x_pos += POINT_BOX_SIZE, point_size /= 2)
{
CoglPipeline *pipeline = cogl_pipeline_new (ctx);
CoglVertexP2 point = { x_pos + POINT_BOX_SIZE / 2,
POINT_BOX_SIZE / 2 };
CoglPrimitive *prim =
cogl_primitive_new_p2 (ctx,
COGL_VERTICES_MODE_POINTS,
1, /* n_vertices */
&point);
cogl_pipeline_set_point_size (pipeline, point_size);
cogl_pipeline_set_color4ub (pipeline, 0, 255, 0, 255);
cogl_framebuffer_draw_primitive (shared_state->fb,
pipeline,
prim);
cogl_object_unref (prim);
cogl_object_unref (pipeline);
}
/* Verify all of the points where drawn at the right size */
for (x_pos = 0, point_size = MAX_POINT_SIZE;
point_size >= 4;
x_pos += POINT_BOX_SIZE, point_size /= 2)
verify_point_size (shared_state->fb,
x_pos + POINT_BOX_SIZE / 2,
POINT_BOX_SIZE / 2,
point_size);
if (cogl_test_verbose ())
g_print ("OK\n");
}