Do not use "near" and "far" variables
They collide with existing symbols when compiling on Windows. http://bugzilla.clutter-project.org/show_bug.cgi?id=2667
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1 changed files with 4 additions and 4 deletions
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@ -89,12 +89,12 @@ cogl_depth_state_get_test_function (CoglDepthState *state)
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void
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cogl_depth_state_set_range (CoglDepthState *state,
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float near,
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float far)
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float near_val,
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float far_val)
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{
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g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->range_near = near;
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state->range_far = far;
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state->range_near = near_val;
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state->range_far = far_val;
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}
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void
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