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actor: Remove some double indirection

Use an intermediate variable to avoid a double indirection when accessing
the instance private data structure.
This commit is contained in:
Emmanuele Bassi 2010-03-07 23:46:59 +00:00
parent 9ad1197cb2
commit 3d2d932835

View file

@ -1222,8 +1222,12 @@ clutter_actor_hide_all (ClutterActor *self)
void void
clutter_actor_realize (ClutterActor *self) clutter_actor_realize (ClutterActor *self)
{ {
ClutterActorPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR (self)); g_return_if_fail (CLUTTER_IS_ACTOR (self));
priv = self->priv;
#ifdef CLUTTER_ENABLE_DEBUG #ifdef CLUTTER_ENABLE_DEBUG
clutter_actor_verify_map_state (self); clutter_actor_verify_map_state (self);
#endif #endif
@ -1234,8 +1238,8 @@ clutter_actor_realize (ClutterActor *self)
/* To be realized, our parent actors must be realized first. /* To be realized, our parent actors must be realized first.
* This will only succeed if we're inside a toplevel. * This will only succeed if we're inside a toplevel.
*/ */
if (self->priv->parent_actor != NULL) if (priv->parent_actor != NULL)
clutter_actor_realize (self->priv->parent_actor); clutter_actor_realize (priv->parent_actor);
if (CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IS_TOPLEVEL) if (CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IS_TOPLEVEL)
{ {
@ -1250,13 +1254,13 @@ clutter_actor_realize (ClutterActor *self)
* someone can fix it. But for now it's too hard to fix this * someone can fix it. But for now it's too hard to fix this
* because e.g. ClutterTexture needs reworking. * because e.g. ClutterTexture needs reworking.
*/ */
if (self->priv->parent_actor == NULL || if (priv->parent_actor == NULL ||
!CLUTTER_ACTOR_IS_REALIZED (self->priv->parent_actor)) !CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
return; return;
} }
CLUTTER_NOTE (ACTOR, "Realizing actor '%s' [%p]", CLUTTER_NOTE (ACTOR, "Realizing actor '%s' [%p]",
self->priv->name ? self->priv->name priv->name ? priv->name
: G_OBJECT_TYPE_NAME (self), : G_OBJECT_TYPE_NAME (self),
self); self);
@ -4657,16 +4661,16 @@ _clutter_actor_get_allocation_clip (ClutterActor *self,
* clutter_actor_queue_redraw_with_clip: * clutter_actor_queue_redraw_with_clip:
* @self: A #ClutterActor * @self: A #ClutterActor
* @flags: A mask of #ClutterRedrawFlags controlling the behaviour of * @flags: A mask of #ClutterRedrawFlags controlling the behaviour of
* this queue redraw. * this queue redraw.
* @clip: A #ClutterActorBox describing the bounds of what needs to be * @clip: A #ClutterActorBox describing the bounds of what needs to be
* redrawn or NULL if you are just using a @flag to state your * redrawn or %NULL if you are just using a @flag to state your
* desired clipping. * desired clipping.
* *
* Queues up a clipped redraw of an actor and any children. The redraw * Queues up a clipped redraw of an actor and any children. The redraw
* occurs once the main loop becomes idle (after the current batch of * occurs once the main loop becomes idle (after the current batch of
* events has been processed, roughly). * events has been processed, roughly).
* *
* If the CLUTTER_REDRAW_CLIPPED_TO_BOX @flag is used, the clip box is * If the %CLUTTER_REDRAW_CLIPPED_TO_BOX @flag is used, the clip box is
* specified in actor coordinates and tells Clutter that only content * specified in actor coordinates and tells Clutter that only content
* within this box has been changed so Clutter can optionally optimize * within this box has been changed so Clutter can optionally optimize
* the redraw. * the redraw.
@ -4677,7 +4681,7 @@ _clutter_actor_get_allocation_clip (ClutterActor *self,
* redrawn. This is not possible to determine for 3D actors since the * redrawn. This is not possible to determine for 3D actors since the
* projection of such actors may escape the clip rectangle. * projection of such actors may escape the clip rectangle.
* *
* If the CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION @flag is used, @clip * If the %CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION @flag is used, @clip
* should be NULL and this tells Clutter to use the actors current * should be NULL and this tells Clutter to use the actors current
* allocation as a clip box. As above this flag can only be used for * allocation as a clip box. As above this flag can only be used for
* 2D actors. * 2D actors.
@ -6249,17 +6253,21 @@ clutter_actor_get_x (ClutterActor *self)
gfloat gfloat
clutter_actor_get_y (ClutterActor *self) clutter_actor_get_y (ClutterActor *self)
{ {
ClutterActorPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0); g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
if (self->priv->needs_allocation) priv = self->priv;
if (priv->needs_allocation)
{ {
if (self->priv->position_set) if (priv->position_set)
return self->priv->fixed_y; return priv->fixed_y;
else else
return 0; return 0;
} }
else else
return self->priv->allocation.y1; return priv->allocation.y1;
} }
/** /**
@ -9827,6 +9835,8 @@ clutter_actor_get_transformation_matrix (ClutterActor *self,
gboolean gboolean
clutter_actor_is_in_clone_paint (ClutterActor *self) clutter_actor_is_in_clone_paint (ClutterActor *self)
{ {
ClutterActorPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE); g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
/* XXX - keep in sync with the overrides set by ClutterClone: /* XXX - keep in sync with the overrides set by ClutterClone:
@ -9835,8 +9845,10 @@ clutter_actor_is_in_clone_paint (ClutterActor *self)
* - enable_model_view_transform == FALSE * - enable_model_view_transform == FALSE
*/ */
return self->priv->opacity_parent != NULL && priv = self->priv;
!self->priv->enable_model_view_transform;
return priv->opacity_parent != NULL &&
!priv->enable_model_view_transform;
} }
static void static void