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examples: Adds a simple 4x msaa example

This adds a very basic test of onscreen and offscreen multisample
rendering with 4 samples per pixel. The test simply draws two triangles;
the one on the left is rendered directly to the onscreen framebuffer and
the other is first rendered offscreen before copying it onscreen.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-08-23 14:47:35 +01:00
parent dd7b16faf2
commit 405cacabe2
2 changed files with 115 additions and 1 deletions

View file

@ -18,12 +18,14 @@ common_ldadd = \
$(COGL_DEP_LIBS) \
$(top_builddir)/cogl/libcogl.la
programs = cogl-hello
programs = cogl-hello cogl-msaa
examples_datadir = $(pkgdatadir)/examples-data
examples_data_DATA =
cogl_hello_SOURCES = cogl-hello.c
cogl_hello_LDADD = $(common_ldadd)
cogl_msaa_SOURCES = cogl-msaa.c
cogl_msaa_LDADD = $(common_ldadd)
if BUILD_COGL_PANGO
programs += cogl-crate

112
examples/cogl-msaa.c Normal file
View file

@ -0,0 +1,112 @@
#include <cogl/cogl.h>
#include <glib.h>
#include <stdio.h>
CoglColor black;
int
main (int argc, char **argv)
{
CoglOnscreenTemplate *onscreen_template;
CoglDisplay *display;
CoglContext *ctx;
CoglOnscreen *onscreen;
CoglFramebuffer *fb;
GError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0x80},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
CoglPrimitive *triangle;
CoglHandle tex;
CoglHandle offscreen;
CoglFramebuffer *offscreen_fb;
CoglPipeline *pipeline;
onscreen_template = cogl_onscreen_template_new (NULL);
cogl_onscreen_template_set_samples_per_pixel (onscreen_template, 4);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
{
fprintf (stderr, "Platform doesn't support onscreen 4x msaa rendering: %s\n",
error->message);
return 1;
}
ctx = cogl_context_new (display, &error);
if (!ctx)
{
fprintf (stderr, "Failed to create context: %s\n", error->message);
return 1;
}
onscreen = cogl_onscreen_new (ctx, 640, 480);
/* Eventually there will be an implicit allocate on first use so this
* will become optional... */
fb = COGL_FRAMEBUFFER (onscreen);
cogl_framebuffer_set_samples_per_pixel (fb, 4);
if (!cogl_framebuffer_allocate (fb, &error))
{
g_error_free (error);
fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
"disabling msaa for onscreen rendering\n");
cogl_framebuffer_set_samples_per_pixel (fb, 0);
error = NULL;
if (!cogl_framebuffer_allocate (fb, &error))
{
fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message);
return 1;
}
}
cogl_onscreen_show (onscreen);
tex = cogl_texture_new_with_size (320, 480,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
offscreen = cogl_offscreen_new_to_texture (tex);
offscreen_fb = COGL_FRAMEBUFFER (offscreen);
cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 4);
if (!cogl_framebuffer_allocate (offscreen_fb, &error))
{
g_error_free (error);
error = NULL;
fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
"disabling msaa for offscreen rendering");
cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 0);
}
cogl_push_framebuffer (fb);
triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
pipeline = cogl_pipeline_new ();
for (;;) {
cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
cogl_push_matrix ();
cogl_scale (0.5, 1, 1);
cogl_translate (-1, 0, 0);
cogl_set_source (pipeline);
cogl_primitive_draw (triangle);
cogl_pop_matrix ();
cogl_push_framebuffer (offscreen_fb);
cogl_primitive_draw (triangle);
cogl_framebuffer_resolve_samples (offscreen_fb);
cogl_pop_framebuffer ();
cogl_set_source_texture (tex);
cogl_rectangle (0, 1, 1, -1);
cogl_framebuffer_swap_buffers (fb);
}
return 0;
}