window-actor: Use vfunc to set the surface actor
As per commit 80e3c1d
set_surface_actor has been added, meant to do different
things depending on the backend, like connecting to signals under X11.
However, the vfunc isn't ever used, making the X11 surfaces not to react to
repaint-scheduled signal.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
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parent
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commit
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1 changed files with 2 additions and 2 deletions
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@ -414,7 +414,7 @@ meta_window_actor_update_surface (MetaWindowActor *self)
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else
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surface_actor = NULL;
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set_surface (self, surface_actor);
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META_WINDOW_ACTOR_GET_CLASS (self)->set_surface_actor (self, surface_actor);
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}
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static void
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@ -473,7 +473,7 @@ meta_window_actor_dispose (GObject *object)
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g_clear_object (&priv->window);
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set_surface (self, NULL);
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META_WINDOW_ACTOR_GET_CLASS (self)->set_surface_actor (self, NULL);
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G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
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}
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