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window-actor: Use vfunc to set the surface actor

As per commit 80e3c1d set_surface_actor has been added, meant to do different
things depending on the backend, like connecting to signals under X11.

However, the vfunc isn't ever used, making the X11 surfaces not to react to
repaint-scheduled signal.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
This commit is contained in:
Marco Trevisan (Treviño) 2019-06-28 11:14:13 +02:00
parent b850f5a732
commit 4061c8384b

View file

@ -414,7 +414,7 @@ meta_window_actor_update_surface (MetaWindowActor *self)
else
surface_actor = NULL;
set_surface (self, surface_actor);
META_WINDOW_ACTOR_GET_CLASS (self)->set_surface_actor (self, surface_actor);
}
static void
@ -473,7 +473,7 @@ meta_window_actor_dispose (GObject *object)
g_clear_object (&priv->window);
set_surface (self, NULL);
META_WINDOW_ACTOR_GET_CLASS (self)->set_surface_actor (self, NULL);
G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
}