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tests/clutter: Don't have tests take arguments

It just complicates things; we can't run them right now, so just get rid
of the runtime variability; just change the macros if you want to tweak
the test, would you be able to get it running.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1833>
This commit is contained in:
Jonas Ådahl 2021-03-02 21:38:15 +01:00 committed by Marge Bot
parent af501ac472
commit 475296ee9a
5 changed files with 29 additions and 124 deletions

View file

@ -26,21 +26,9 @@ typedef struct SuperOH
ClutterTimeline *timeline;
} SuperOH;
static gint n_hands = NHANDS;
int
test_actors_main (int argc, char *argv[]);
static GOptionEntry super_oh_entries[] = {
{
"num-hands", 'n',
0,
G_OPTION_ARG_INT, &n_hands,
"Number of hands", "HANDS"
},
{ NULL }
};
static void
on_group_destroy (ClutterActor *actor,
SuperOH *oh)
@ -54,7 +42,7 @@ on_hand_destroy (ClutterActor *actor,
{
int i;
for (i = 0; i < n_hands; i++)
for (i = 0; i < NHANDS; i++)
{
if (oh->hand[i] == actor)
oh->hand[i] = NULL;
@ -102,7 +90,7 @@ input_cb (ClutterActor *stage,
{
gint i;
for (i = 0; i < n_hands; i++)
for (i = 0; i < NHANDS; i++)
{
if (oh->hand[i] != NULL)
clutter_actor_show (oh->hand[i]);
@ -129,7 +117,7 @@ frame_cb (ClutterTimeline *timeline,
if (oh->group != NULL)
clutter_actor_set_rotation_angle (oh->group, CLUTTER_Z_AXIS, rotation);
for (i = 0; i < n_hands; i++)
for (i = 0; i < NHANDS; i++)
{
/* Rotate each hand around there centers - to get this we need
* to take into account any scaling.
@ -161,10 +149,7 @@ test_actors_main (int argc, char *argv[])
error = NULL;
clutter_test_init_with_args (&argc, &argv,
NULL,
super_oh_entries,
NULL);
clutter_test_init (&argc, &argv);
oh = g_new (SuperOH, 1);
@ -199,14 +184,13 @@ test_actors_main (int argc, char *argv[])
clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_BOTH, 0.5));
clutter_actor_add_constraint (oh->group, clutter_bind_constraint_new (oh->stage, CLUTTER_BIND_SIZE, 0.0f));
oh->hand = g_new (ClutterActor*, n_hands);
oh->hand = g_new (ClutterActor *, NHANDS);
oh->stage_width = clutter_actor_get_width (oh->stage);
oh->stage_height = clutter_actor_get_height (oh->stage);
oh->radius = (oh->stage_width + oh->stage_height)
/ n_hands;
oh->radius = (oh->stage_width + oh->stage_height) / NHANDS;
for (i = 0; i < n_hands; i++)
for (i = 0; i < NHANDS; i++)
{
gint x, y, w, h;
@ -231,12 +215,12 @@ test_actors_main (int argc, char *argv[])
x = oh->stage_width / 2
+ oh->radius
* cos (i * G_PI / (n_hands / 2))
* cos (i * G_PI / (NHANDS / 2))
- w / 2;
y = oh->stage_height / 2
+ oh->radius
* sin (i * G_PI / (n_hands / 2))
* sin (i * G_PI / (NHANDS / 2))
- h / 2;
clutter_actor_set_position (oh->hand[i], x, y);

View file

@ -49,8 +49,7 @@ static const struct {
static const gint n_easing_modes = G_N_ELEMENTS (easing_modes);
static gint current_mode = 0;
static gint duration = 1;
static gboolean recenter = FALSE;
#define DURATION 1
static ClutterActor *main_stage = NULL;
static ClutterActor *easing_mode_label = NULL;
@ -115,7 +114,7 @@ on_button_press (ClutterActor *actor,
cur_mode = easing_modes[current_mode].mode;
clutter_actor_save_easing_state (rectangle);
clutter_actor_set_easing_duration (rectangle, duration * 1000);
clutter_actor_set_easing_duration (rectangle, DURATION * 1000);
clutter_actor_set_easing_mode (rectangle, cur_mode);
clutter_actor_set_position (rectangle, event->x, event->y);
@ -199,25 +198,6 @@ make_bouncer (gfloat width,
return retval;
}
static GOptionEntry test_easing_entries[] = {
{
"re-center", 'r',
0,
G_OPTION_ARG_NONE, &recenter,
"Re-center the actor when the animation ends",
NULL
},
{
"duration", 'd',
0,
G_OPTION_ARG_INT, &duration,
"Duration of the animation",
"SECONDS"
},
{ NULL }
};
G_MODULE_EXPORT int
test_easing_main (int argc, char *argv[])
{
@ -225,10 +205,7 @@ test_easing_main (int argc, char *argv[])
gchar *text;
gfloat stage_width, stage_height;
clutter_test_init_with_args (&argc, &argv,
NULL,
test_easing_entries,
NULL);
clutter_test_init (&argc, &argv);
stage = clutter_test_get_stage ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Easing Modes");

View file

@ -11,18 +11,6 @@
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 600
gboolean run_all = FALSE;
static GOptionEntry entries[] = {
{
"run-all", 'a',
0,
G_OPTION_ARG_NONE, &run_all,
"Run all tests", ""
},
{ NULL }
};
typedef struct _TestState
{
ClutterActor *stage;
@ -136,10 +124,7 @@ main (int argc, char *argv[])
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);
clutter_test_init_with_args (&argc, &argv,
NULL,
entries,
NULL);
clutter_test_init (&argc, &argv);
state.current_test = 0;

View file

@ -8,25 +8,6 @@
#define N_ACTORS 100
#define N_EVENTS 5
static gint n_actors = N_ACTORS;
static gint n_events = N_EVENTS;
static GOptionEntry entries[] = {
{
"num-actors", 'a',
0,
G_OPTION_ARG_INT, &n_actors,
"Number of actors", "ACTORS"
},
{
"num-events", 'e',
0,
G_OPTION_ARG_INT, &n_events,
"Number of events", "EVENTS"
},
{ NULL }
};
static gboolean
motion_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data)
{
@ -39,9 +20,9 @@ do_events (ClutterActor *stage)
glong i;
static gdouble angle = 0;
for (i = 0; i < n_events; i++)
for (i = 0; i < N_EVENTS; i++)
{
angle += (2.0 * G_PI) / (gdouble)n_actors;
angle += (2.0 * G_PI) / (double) N_ACTORS;
while (angle > G_PI * 2.0)
angle -= G_PI * 2.0;
@ -83,10 +64,7 @@ main (int argc, char **argv)
g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE);
g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);
clutter_test_init_with_args (&argc, &argv,
NULL,
entries,
NULL);
clutter_test_init (&argc, &argv);
stage = clutter_test_get_stage ();
clutter_actor_set_size (stage, 512, 512);
@ -95,21 +73,21 @@ main (int argc, char **argv)
printf ("Picking performance test with "
"%d actors and %d events per frame\n",
n_actors,
n_events);
N_ACTORS,
N_EVENTS);
for (i = n_actors - 1; i >= 0; i--)
for (i = N_ACTORS - 1; i >= 0; i--)
{
angle = ((2.0 * G_PI) / (gdouble) n_actors) * i;
angle = ((2.0 * G_PI) / (double) N_ACTORS) * i;
color.red = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0, i))) /
(gdouble)(n_actors/4.0) - 1.0)) * 255.0;
color.green = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0,
fmod (i + (n_actors/3.0)*2, n_actors)))) /
(gdouble)(n_actors/4) - 1.0)) * 255.0;
color.blue = (1.0 - ABS ((MAX (0, MIN (n_actors/2.0 + 0,
fmod ((i + (n_actors/3.0)), n_actors)))) /
(gdouble)(n_actors/4.0) - 1.0)) * 255.0;
color.red = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0, i))) /
(double) (N_ACTORS / 4.0) - 1.0)) * 255.0;
color.green = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0,
fmod (i + (N_ACTORS / 3.0) * 2, N_ACTORS)))) /
(double) (N_ACTORS / 4) - 1.0)) * 255.0;
color.blue = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0,
fmod ((i + (N_ACTORS / 3.0)), N_ACTORS)))) /
(double) (N_ACTORS / 4.0) - 1.0)) * 255.0;
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, &color);

View file

@ -10,22 +10,6 @@
static gint n_actors = N_ACTORS;
static gint n_events = N_EVENTS;
static GOptionEntry entries[] = {
{
"num-actors", 'a',
0,
G_OPTION_ARG_INT, &n_actors,
"Number of actors", "ACTORS"
},
{
"num-events", 'e',
0,
G_OPTION_ARG_INT, &n_events,
"Number of events", "EVENTS"
},
{ NULL }
};
static gboolean
motion_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data)
{
@ -72,10 +56,7 @@ main (int argc, char **argv)
clutter_perf_fps_init ();
clutter_test_init_with_args (&argc, &argv,
NULL,
entries,
NULL);
clutter_test_init (&argc, &argv);
stage = clutter_test_get_stage ();
clutter_actor_set_size (stage, 512, 512);