clutter: Simplify stage state management
Making this an event is overly convoluted, accounting that we emit the event, then convert it to a ClutterStage signal, then its only consumer (a11y) sets the active ATK state. Take the event out of the equation, unify activation/deactivation of the stage in MetaStage, and use it from the X11 backend too. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1623>
This commit is contained in:
parent
96e320ba5a
commit
4a0c56f928
12 changed files with 7 additions and 256 deletions
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@ -12272,10 +12272,6 @@ clutter_actor_event (ClutterActor *actor,
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signal_num = -1;
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detail = quark_pad;
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break;
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case CLUTTER_STAGE_STATE:
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signal_num = -1;
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detail = quark_stage;
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break;
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case CLUTTER_IM_COMMIT:
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case CLUTTER_IM_DELETE:
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case CLUTTER_IM_PREEDIT:
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@ -816,7 +816,6 @@ typedef enum /*< flags prefix=CLUTTER_EVENT >*/
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* @CLUTTER_BUTTON_PRESS: Pointer button press event
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* @CLUTTER_BUTTON_RELEASE: Pointer button release event
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* @CLUTTER_SCROLL: Pointer scroll event
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* @CLUTTER_STAGE_STATE: Stage state change event
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* @CLUTTER_TOUCH_BEGIN: A new touch event sequence has started;
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* event added in 1.10
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* @CLUTTER_TOUCH_UPDATE: A touch event sequence has been updated;
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@ -851,7 +850,6 @@ typedef enum /*< prefix=CLUTTER >*/
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CLUTTER_BUTTON_PRESS,
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CLUTTER_BUTTON_RELEASE,
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CLUTTER_SCROLL,
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CLUTTER_STAGE_STATE,
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CLUTTER_TOUCH_BEGIN,
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CLUTTER_TOUCH_UPDATE,
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CLUTTER_TOUCH_END,
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@ -897,19 +895,6 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
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CLUTTER_SCROLL_SMOOTH
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} ClutterScrollDirection;
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/**
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* ClutterStageState:
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* @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
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*
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* Stage state masks, used by the #ClutterEvent of type %CLUTTER_STAGE_STATE.
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*
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* Since: 0.4
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*/
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typedef enum
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{
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CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
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} ClutterStageState;
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/**
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* ClutterFeatureFlags:
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* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
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@ -384,7 +384,6 @@ clutter_event_get_position (const ClutterEvent *event,
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case CLUTTER_NOTHING:
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_EVENT_LAST:
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case CLUTTER_PROXIMITY_IN:
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case CLUTTER_PROXIMITY_OUT:
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@ -460,7 +459,6 @@ clutter_event_set_coords (ClutterEvent *event,
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case CLUTTER_NOTHING:
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_EVENT_LAST:
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case CLUTTER_PROXIMITY_IN:
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case CLUTTER_PROXIMITY_OUT:
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@ -1052,7 +1050,6 @@ clutter_event_set_device (ClutterEvent *event,
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_EVENT_LAST:
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case CLUTTER_IM_COMMIT:
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case CLUTTER_IM_DELETE:
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@ -1150,7 +1147,6 @@ clutter_event_get_device (const ClutterEvent *event)
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_IM_COMMIT:
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case CLUTTER_IM_DELETE:
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case CLUTTER_IM_PREEDIT:
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@ -1614,7 +1610,6 @@ clutter_event_get_axes (const ClutterEvent *event,
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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case CLUTTER_STAGE_STATE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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case CLUTTER_KEY_PRESS:
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@ -112,7 +112,6 @@ typedef struct _ClutterButtonEvent ClutterButtonEvent;
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typedef struct _ClutterKeyEvent ClutterKeyEvent;
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typedef struct _ClutterMotionEvent ClutterMotionEvent;
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typedef struct _ClutterScrollEvent ClutterScrollEvent;
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typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
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typedef struct _ClutterCrossingEvent ClutterCrossingEvent;
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typedef struct _ClutterTouchEvent ClutterTouchEvent;
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typedef struct _ClutterTouchpadPinchEvent ClutterTouchpadPinchEvent;
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@ -347,32 +346,6 @@ struct _ClutterScrollEvent
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ClutterScrollFinishFlags finish_flags;
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};
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/**
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* ClutterStageStateEvent:
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* @type: event type
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* @time: event time
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* @flags: event flags
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* @stage: event source stage
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* @source: event source actor (unused)
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* @changed_mask: bitwise OR of the changed flags
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* @new_state: bitwise OR of the current state flags
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*
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* Event signalling a change in the #ClutterStage state.
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*
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* Since: 0.2
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*/
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struct _ClutterStageStateEvent
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{
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ClutterEventType type;
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guint32 time;
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ClutterEventFlags flags;
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ClutterStage *stage;
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ClutterActor *source; /* XXX: should probably be the stage itself */
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ClutterStageState changed_mask;
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ClutterStageState new_state;
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};
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/**
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* ClutterTouchEvent:
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* @type: event type
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@ -587,7 +560,6 @@ union _ClutterEvent
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ClutterKeyEvent key;
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ClutterMotionEvent motion;
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ClutterScrollEvent scroll;
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ClutterStageStateEvent stage_state;
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ClutterCrossingEvent crossing;
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ClutterTouchEvent touch;
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ClutterTouchpadPinchEvent touchpad_pinch;
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@ -1900,13 +1900,6 @@ _clutter_process_event_details (ClutterActor *stage,
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break;
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case CLUTTER_STAGE_STATE:
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/* focus - forward to stage */
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event->any.source = stage;
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if (!_clutter_event_process_filters (event))
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clutter_stage_event (CLUTTER_STAGE (stage), event);
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break;
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case CLUTTER_DEVICE_ADDED:
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case CLUTTER_DEVICE_REMOVED:
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_clutter_event_process_filters (event);
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@ -110,15 +110,6 @@ ClutterActor * _clutter_stage_get_touch_drag_actor (ClutterStage *st
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void _clutter_stage_remove_touch_drag_actor (ClutterStage *stage,
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ClutterEventSequence *sequence);
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CLUTTER_EXPORT
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ClutterStageState _clutter_stage_get_state (ClutterStage *stage);
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CLUTTER_EXPORT
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gboolean _clutter_stage_is_activated (ClutterStage *stage);
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CLUTTER_EXPORT
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gboolean _clutter_stage_update_state (ClutterStage *stage,
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ClutterStageState unset_state,
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ClutterStageState set_state);
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void _clutter_stage_set_scale_factor (ClutterStage *stage,
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int factor);
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@ -121,8 +121,6 @@ struct _ClutterStagePrivate
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gint sync_delay;
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ClutterStageState current_state;
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int update_freeze_count;
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gboolean needs_update_devices;
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@ -1948,45 +1946,6 @@ clutter_stage_get_actor_at_pos (ClutterStage *stage,
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return _clutter_stage_do_pick (stage, x, y, pick_mode);
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}
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/**
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* clutter_stage_event:
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* @stage: a #ClutterStage
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* @event: a #ClutterEvent
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*
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* This function is used to emit an event on the main stage.
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*
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* You should rarely need to use this function, except for
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* synthetised events.
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*
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* Return value: the return value from the signal emission
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*
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* Since: 0.4
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*/
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gboolean
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clutter_stage_event (ClutterStage *stage,
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ClutterEvent *event)
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{
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
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g_return_val_if_fail (event != NULL, FALSE);
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if (event->type != CLUTTER_STAGE_STATE)
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return FALSE;
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/* emit raw event */
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if (clutter_actor_event (CLUTTER_ACTOR (stage), event, FALSE))
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return TRUE;
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if (event->stage_state.changed_mask & CLUTTER_STAGE_STATE_ACTIVATED)
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{
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if (event->stage_state.new_state & CLUTTER_STAGE_STATE_ACTIVATED)
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g_signal_emit (stage, stage_signals[ACTIVATE], 0);
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else
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g_signal_emit (stage, stage_signals[DEACTIVATE], 0);
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}
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return TRUE;
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}
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/**
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* clutter_stage_set_title:
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* @stage: A #ClutterStage
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@ -3024,77 +2983,6 @@ _clutter_stage_remove_touch_drag_actor (ClutterStage *stage,
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NULL);
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}
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/*< private >
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* _clutter_stage_get_state:
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* @stage: a #ClutterStage
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*
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* Retrieves the current #ClutterStageState flags associated to the @stage.
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*
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* Return value: a bitwise OR of #ClutterStageState flags
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*/
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ClutterStageState
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_clutter_stage_get_state (ClutterStage *stage)
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{
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return stage->priv->current_state;
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}
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/*< private >
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* _clutter_stage_is_activated:
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* @stage: a #ClutterStage
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*
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* Checks whether the @stage state includes %CLUTTER_STAGE_STATE_ACTIVATED.
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*
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* Return value: %TRUE if the @stage is active
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*/
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gboolean
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_clutter_stage_is_activated (ClutterStage *stage)
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{
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return (stage->priv->current_state & CLUTTER_STAGE_STATE_ACTIVATED) != 0;
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}
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/*< private >
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* _clutter_stage_update_state:
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* @stage: a #ClutterStage
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* @unset_flags: flags to unset
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* @set_flags: flags to set
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*
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* Updates the state of @stage, by unsetting the @unset_flags and setting
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* the @set_flags.
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*
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* If the stage state has been changed, this function will queue a
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* #ClutterEvent of type %CLUTTER_STAGE_STATE.
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*
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* Return value: %TRUE if the state was updated, and %FALSE otherwise
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*/
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gboolean
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_clutter_stage_update_state (ClutterStage *stage,
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ClutterStageState unset_flags,
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ClutterStageState set_flags)
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{
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ClutterStageState new_state;
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ClutterEvent *event;
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new_state = stage->priv->current_state;
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new_state |= set_flags;
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new_state &= ~unset_flags;
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if (new_state == stage->priv->current_state)
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return FALSE;
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event = clutter_event_new (CLUTTER_STAGE_STATE);
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clutter_event_set_stage (event, stage);
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event->stage_state.new_state = new_state;
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event->stage_state.changed_mask = new_state ^ stage->priv->current_state;
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stage->priv->current_state = new_state;
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clutter_stage_event (stage, event);
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clutter_event_free (event);
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return TRUE;
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}
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/**
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* clutter_stage_set_sync_delay:
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* @stage: a #ClutterStage
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@ -434,40 +434,13 @@ void
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meta_stage_set_active (MetaStage *stage,
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gboolean is_active)
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{
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ClutterEvent *event;
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/* Used by the native backend to inform accessibility technologies
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* about when the stage loses and gains input focus.
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*
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* For the X11 backend, clutter transparently takes care of this
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* for us.
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*/
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if (stage->is_active == is_active)
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return;
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event = clutter_event_new (CLUTTER_STAGE_STATE);
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clutter_event_set_stage (event, CLUTTER_STAGE (stage));
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event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
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if (is_active)
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event->stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED;
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/* Emitting this StageState event will result in the stage getting
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* activated or deactivated (with the activated or deactivated signal
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* getting emitted from the stage)
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*
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* FIXME: This won't update ClutterStage's own notion of its
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* activeness. For that we would need to somehow trigger a
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* _clutter_stage_update_state call, which will probably
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* require new API in clutter. In practice, nothing relies
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* on the ClutterStage's own notion of activeness when using
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* the EGL backend.
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*
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* See http://bugzilla.gnome.org/746670
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*/
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clutter_stage_event (CLUTTER_STAGE (stage), event);
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clutter_event_free (event);
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g_signal_emit_by_name (CLUTTER_STAGE (stage), "activate");
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else
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g_signal_emit_by_name (CLUTTER_STAGE (stage), "deactivate");
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}
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MetaStageWatch *
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@ -26,6 +26,7 @@
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#include <unistd.h>
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#endif
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#include "backends/meta-stage-private.h"
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#include "backends/x11/cm/meta-backend-x11-cm.h"
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#include "backends/x11/cm/meta-renderer-x11-cm.h"
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#include "backends/x11/meta-backend-x11.h"
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@ -692,21 +693,11 @@ meta_stage_x11_translate_event (MetaStageX11 *stage_x11,
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break;
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case FocusIn:
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if (!_clutter_stage_is_activated (stage_cogl->wrapper))
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{
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_clutter_stage_update_state (stage_cogl->wrapper,
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0,
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CLUTTER_STAGE_STATE_ACTIVATED);
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}
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meta_stage_set_active ((MetaStage *) stage_cogl->wrapper, TRUE);
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break;
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case FocusOut:
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if (_clutter_stage_is_activated (stage_cogl->wrapper))
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{
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_clutter_stage_update_state (stage_cogl->wrapper,
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CLUTTER_STAGE_STATE_ACTIVATED,
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0);
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}
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meta_stage_set_active ((MetaStage *) stage_cogl->wrapper, FALSE);
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break;
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case Expose:
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@ -109,8 +109,7 @@ handle_idletime_for_event (const ClutterEvent *event)
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if (event->any.flags & CLUTTER_EVENT_FLAG_SYNTHETIC ||
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event->type == CLUTTER_ENTER ||
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event->type == CLUTTER_LEAVE ||
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event->type == CLUTTER_STAGE_STATE)
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event->type == CLUTTER_LEAVE)
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return;
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core_monitor = meta_idle_monitor_get_core ();
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@ -104,15 +104,6 @@ get_event_state_string (const ClutterEvent *event)
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return g_strjoinv (",", (char **) mods);
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}
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static void
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stage_state_cb (ClutterStage *stage,
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gpointer data)
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{
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gchar *detail = (gchar*)data;
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printf("[stage signal] %s\n", detail);
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}
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static gboolean
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red_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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@ -347,9 +338,6 @@ input_cb (ClutterActor *actor,
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state);
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}
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break;
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case CLUTTER_STAGE_STATE:
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g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_TOUCHPAD_PINCH:
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g_print ("[%s] TOUCHPAD PINCH", clutter_actor_get_name (source_actor));
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break;
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@ -401,10 +389,6 @@ test_events_main (int argc, char *argv[])
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clutter_actor_set_name (stage, "Stage");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
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g_signal_connect (stage, "event", G_CALLBACK (input_cb), (char *) "stage");
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g_signal_connect (stage, "activate",
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G_CALLBACK (stage_state_cb), (char *) "activate");
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g_signal_connect (stage, "deactivate",
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G_CALLBACK (stage_state_cb), (char *) "deactivate");
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focus_box = clutter_actor_new ();
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clutter_actor_set_background_color (focus_box, CLUTTER_COLOR_Black);
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@ -9,15 +9,6 @@ test_grab_main (int argc, char *argv[]);
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const char *
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test_grab_describe (void);
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static void
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stage_state_cb (ClutterStage *stage,
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gpointer data)
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{
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gchar *detail = (gchar*)data;
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printf("[stage signal] %s\n", detail);
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}
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static gboolean
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debug_event_cb (ClutterActor *actor,
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ClutterEvent *event,
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@ -59,9 +50,6 @@ debug_event_cb (ClutterActor *actor,
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case CLUTTER_SCROLL:
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printf("[%s] BUTTON SCROLL", source);
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break;
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case CLUTTER_STAGE_STATE:
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printf("[%s] STAGE STATE", source);
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break;
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case CLUTTER_TOUCH_BEGIN:
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g_print ("[%s] TOUCH BEGIN", source);
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break;
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@ -222,10 +210,6 @@ test_grab_main (int argc, char *argv[])
|
|||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
|
||||
g_signal_connect (stage, "event",
|
||||
G_CALLBACK (debug_event_cb), (char *) "stage");
|
||||
g_signal_connect (stage, "activate",
|
||||
G_CALLBACK (stage_state_cb), (char *) "activate");
|
||||
g_signal_connect (stage, "deactivate",
|
||||
G_CALLBACK (stage_state_cb), (char *) "deactivate");
|
||||
|
||||
actor = clutter_actor_new ();
|
||||
clutter_actor_set_background_color (actor, &rcol);
|
||||
|
|
Loading…
Reference in a new issue