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cogl: Move data only used for upload out of CoglTexture

The CoglTexture struct previously contained some fields which are only
used to upload data such as the CoglBitmap and the source GL
format. These are now moved to a separate CoglTextureUploadData struct
which only exists for the duration of one of the cogl_texture_*_new
functions. In cogl-texture there are utility functions which operate
on this new struct rather than on CoglTexture directly.

Some of the fields that were previously stored in the CoglBitmap
struct are now copied to the CoglTexture such as the width, height,
format and internal GL format.

The rowstride was previously stored in CoglTexture and this was
publicly accessible with the cogl_texture_get_rowstride
function. However this doesn't seem to be a useful function because
there is no need to use the same rowstride again when uploading or
downloading new data. Instead cogl_texture_get_rowstride now just
calculates a suitable rowstride from the format and width of the
texture.
This commit is contained in:
Neil Roberts 2009-11-26 17:32:52 +00:00
parent 5441440f47
commit 5030356e0e
6 changed files with 262 additions and 262 deletions

View file

@ -71,8 +71,8 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
void *user_data) void *user_data)
{ {
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex); CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
float width = tex->bitmap.width; float width = tex->width;
float height = tex->bitmap.height; float height = tex->height;
CoglSpanIter iter_x; CoglSpanIter iter_x;
CoglSpanIter iter_y; CoglSpanIter iter_y;
@ -182,12 +182,12 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
} }
static guchar * static guchar *
_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds) _cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
CoglPixelFormat format)
{ {
CoglSpan *last_x_span; CoglSpan *last_x_span;
CoglSpan *last_y_span; CoglSpan *last_y_span;
guchar *waste_buf = NULL; guchar *waste_buf = NULL;
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
/* If the texture has any waste then allocate a buffer big enough to /* If the texture has any waste then allocate a buffer big enough to
fill the gaps */ fill the gaps */
@ -197,7 +197,7 @@ _cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds)
tex_2ds->slice_y_spans->len - 1); tex_2ds->slice_y_spans->len - 1);
if (last_x_span->waste > 0 || last_y_span->waste > 0) if (last_x_span->waste > 0 || last_y_span->waste > 0)
{ {
gint bpp = _cogl_get_format_bpp (tex->bitmap.format); gint bpp = _cogl_get_format_bpp (format);
CoglSpan *first_x_span CoglSpan *first_x_span
= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0); = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
CoglSpan *first_y_span CoglSpan *first_y_span
@ -212,7 +212,8 @@ _cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds)
} }
static gboolean static gboolean
_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds) _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
CoglTextureUploadData *upload_data)
{ {
CoglSpan *x_span; CoglSpan *x_span;
CoglSpan *y_span; CoglSpan *y_span;
@ -222,9 +223,11 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
guchar *waste_buf; guchar *waste_buf;
CoglTexture *tex = COGL_TEXTURE (tex_2ds); CoglTexture *tex = COGL_TEXTURE (tex_2ds);
bpp = _cogl_get_format_bpp (tex->bitmap.format); bpp = _cogl_get_format_bpp (upload_data->bitmap.format);
waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds); waste_buf =
_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
upload_data->bitmap.format);
/* Iterate vertical slices */ /* Iterate vertical slices */
for (y = 0; y < tex_2ds->slice_y_spans->len; ++y) for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
@ -242,34 +245,35 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint, slice_num); gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint, slice_num);
_cogl_texture_driver_upload_subregion_to_gl ( _cogl_texture_driver_upload_subregion_to_gl (
tex, tex->gl_target,
gl_handle,
x_span->start, /* src x */ x_span->start, /* src x */
y_span->start, /* src y */ y_span->start, /* src y */
0, /* dst x */ 0, /* dst x */
0, /* dst y */ 0, /* dst y */
x_span->size - x_span->waste, /* width */ x_span->size - x_span->waste, /* width */
y_span->size - y_span->waste, /* height */ y_span->size - y_span->waste, /* height */
&tex->bitmap, &upload_data->bitmap,
tex->gl_format, upload_data->gl_format,
tex->gl_type, upload_data->gl_type);
gl_handle);
/* Keep a copy of the first pixel if needed */ /* Keep a copy of the first pixel if needed */
if (tex_2ds->first_pixels) if (tex_2ds->first_pixels)
{ {
memcpy (tex_2ds->first_pixels[slice_num].data, memcpy (tex_2ds->first_pixels[slice_num].data,
tex->bitmap.data + x_span->start * bpp upload_data->bitmap.data + x_span->start * bpp
+ y_span->start * tex->bitmap.rowstride, + y_span->start * upload_data->bitmap.rowstride,
bpp); bpp);
tex_2ds->first_pixels[slice_num].gl_format = tex->gl_format; tex_2ds->first_pixels[slice_num].gl_format =
tex_2ds->first_pixels[slice_num].gl_type = tex->gl_type; upload_data->gl_format;
tex_2ds->first_pixels[slice_num].gl_type = upload_data->gl_type;
} }
/* Fill the waste with a copies of the rightmost pixels */ /* Fill the waste with a copies of the rightmost pixels */
if (x_span->waste > 0) if (x_span->waste > 0)
{ {
const guchar *src = tex->bitmap.data const guchar *src = upload_data->bitmap.data
+ y_span->start * tex->bitmap.rowstride + y_span->start * upload_data->bitmap.rowstride
+ (x_span->start + x_span->size - x_span->waste - 1) * bpp; + (x_span->start + x_span->size - x_span->waste - 1) * bpp;
guchar *dst = waste_buf; guchar *dst = waste_buf;
guint wx, wy; guint wx, wy;
@ -281,7 +285,7 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
memcpy (dst, src, bpp); memcpy (dst, src, bpp);
dst += bpp; dst += bpp;
} }
src += tex->bitmap.rowstride; src += upload_data->bitmap.rowstride;
} }
_cogl_texture_driver_prep_gl_for_pixels_upload ( _cogl_texture_driver_prep_gl_for_pixels_upload (
@ -293,15 +297,15 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
0, 0,
x_span->waste, x_span->waste,
y_span->size - y_span->waste, y_span->size - y_span->waste,
tex->gl_format, tex->gl_type, upload_data->gl_format, upload_data->gl_type,
waste_buf) ); waste_buf) );
} }
if (y_span->waste > 0) if (y_span->waste > 0)
{ {
const guchar *src = tex->bitmap.data const guchar *src = upload_data->bitmap.data
+ ((y_span->start + y_span->size - y_span->waste - 1) + ((y_span->start + y_span->size - y_span->waste - 1)
* tex->bitmap.rowstride) * upload_data->bitmap.rowstride)
+ x_span->start * bpp; + x_span->start * bpp;
guchar *dst = waste_buf; guchar *dst = waste_buf;
guint wy, wx; guint wy, wx;
@ -327,7 +331,7 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
y_span->size - y_span->waste, y_span->size - y_span->waste,
x_span->size, x_span->size,
y_span->waste, y_span->waste,
tex->gl_format, tex->gl_type, upload_data->gl_format, upload_data->gl_type,
waste_buf) ); waste_buf) );
} }
} }
@ -367,13 +371,14 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
bpp = _cogl_get_format_bpp (source_bmp->format); bpp = _cogl_get_format_bpp (source_bmp->format);
waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds); waste_buf =
_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_bmp->format);
/* Iterate vertical spans */ /* Iterate vertical spans */
for (source_y = src_y, for (source_y = src_y,
_cogl_span_iter_begin (&y_iter, _cogl_span_iter_begin (&y_iter,
tex_2ds->slice_y_spans, tex_2ds->slice_y_spans,
tex->bitmap.height, tex->height,
dst_y, dst_y,
dst_y + height); dst_y + height);
@ -396,7 +401,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
for (source_x = src_x, for (source_x = src_x,
_cogl_span_iter_begin (&x_iter, _cogl_span_iter_begin (&x_iter,
tex_2ds->slice_x_spans, tex_2ds->slice_x_spans,
tex->bitmap.width, tex->width,
dst_x, dst_x,
dst_x + width); dst_x + width);
@ -430,7 +435,8 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
/* Pick slice GL handle */ /* Pick slice GL handle */
gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint, slice_num); gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint, slice_num);
_cogl_texture_driver_upload_subregion_to_gl (tex, _cogl_texture_driver_upload_subregion_to_gl (tex->gl_target,
gl_handle,
source_x, source_x,
source_y, source_y,
local_x, /* dst x */ local_x, /* dst x */
@ -439,8 +445,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
inter_h, /* height */ inter_h, /* height */
source_bmp, source_bmp,
source_gl_format, source_gl_format,
source_gl_type, source_gl_type);
gl_handle);
/* Keep a copy of the first pixel if needed */ /* Keep a copy of the first pixel if needed */
if (tex_2ds->first_pixels && local_x == 0 && local_y == 0) if (tex_2ds->first_pixels && local_x == 0 && local_y == 0)
@ -681,10 +686,10 @@ _cogl_texture_2d_sliced_set_wrap_mode_parameter (CoglTexture *tex,
} }
static gboolean static gboolean
_cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds) _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
const CoglTextureUploadData *upload_data)
{ {
CoglTexture *tex = COGL_TEXTURE (tex_2ds); CoglTexture *tex = COGL_TEXTURE (tex_2ds);
gint bpp;
gint max_width; gint max_width;
gint max_height; gint max_height;
GLuint *gl_handles; GLuint *gl_handles;
@ -698,20 +703,18 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
gint (*slices_for_size) (gint, gint, gint, GArray*); gint (*slices_for_size) (gint, gint, gint, GArray*);
bpp = _cogl_get_format_bpp (tex->bitmap.format);
/* Initialize size of largest slice according to supported features */ /* Initialize size of largest slice according to supported features */
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)) if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
{ {
max_width = tex->bitmap.width; max_width = upload_data->bitmap.width;
max_height = tex->bitmap.height; max_height = upload_data->bitmap.height;
tex->gl_target = GL_TEXTURE_2D; tex->gl_target = GL_TEXTURE_2D;
slices_for_size = _cogl_rect_slices_for_size; slices_for_size = _cogl_rect_slices_for_size;
} }
else else
{ {
max_width = cogl_util_next_p2 (tex->bitmap.width); max_width = cogl_util_next_p2 (upload_data->bitmap.width);
max_height = cogl_util_next_p2 (tex->bitmap.height); max_height = cogl_util_next_p2 (upload_data->bitmap.height);
tex->gl_target = GL_TEXTURE_2D; tex->gl_target = GL_TEXTURE_2D;
slices_for_size = _cogl_pot_slices_for_size; slices_for_size = _cogl_pot_slices_for_size;
} }
@ -723,8 +726,8 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
/* Check if size supported else bail out */ /* Check if size supported else bail out */
if (!_cogl_texture_driver_size_supported (tex->gl_target, if (!_cogl_texture_driver_size_supported (tex->gl_target,
tex->gl_format, upload_data->gl_intformat,
tex->gl_type, upload_data->gl_type,
max_width, max_width,
max_height)) max_height))
{ {
@ -746,19 +749,19 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
/* Add a single span for width and height */ /* Add a single span for width and height */
span.start = 0; span.start = 0;
span.size = max_width; span.size = max_width;
span.waste = max_width - tex->bitmap.width; span.waste = max_width - upload_data->bitmap.width;
g_array_append_val (tex_2ds->slice_x_spans, span); g_array_append_val (tex_2ds->slice_x_spans, span);
span.size = max_height; span.size = max_height;
span.waste = max_height - tex->bitmap.height; span.waste = max_height - upload_data->bitmap.height;
g_array_append_val (tex_2ds->slice_y_spans, span); g_array_append_val (tex_2ds->slice_y_spans, span);
} }
else else
{ {
/* Decrease the size of largest slice until supported by GL */ /* Decrease the size of largest slice until supported by GL */
while (!_cogl_texture_driver_size_supported (tex->gl_target, while (!_cogl_texture_driver_size_supported (tex->gl_target,
tex->gl_format, upload_data->gl_intformat,
tex->gl_type, upload_data->gl_type,
max_width, max_width,
max_height)) max_height))
{ {
@ -773,11 +776,11 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
} }
/* Determine the slices required to cover the bitmap area */ /* Determine the slices required to cover the bitmap area */
n_x_slices = slices_for_size (tex->bitmap.width, n_x_slices = slices_for_size (upload_data->bitmap.width,
max_width, tex_2ds->max_waste, max_width, tex_2ds->max_waste,
NULL); NULL);
n_y_slices = slices_for_size (tex->bitmap.height, n_y_slices = slices_for_size (upload_data->bitmap.height,
max_height, tex_2ds->max_waste, max_height, tex_2ds->max_waste,
NULL); NULL);
@ -791,11 +794,11 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
n_y_slices); n_y_slices);
/* Fill span arrays with info */ /* Fill span arrays with info */
slices_for_size (tex->bitmap.width, slices_for_size (upload_data->bitmap.width,
max_width, tex_2ds->max_waste, max_width, tex_2ds->max_waste,
tex_2ds->slice_x_spans); tex_2ds->slice_x_spans);
slices_for_size (tex->bitmap.height, slices_for_size (upload_data->bitmap.height,
max_height, tex_2ds->max_waste, max_height, tex_2ds->max_waste,
tex_2ds->slice_y_spans); tex_2ds->slice_y_spans);
} }
@ -845,15 +848,15 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
/* Setup texture parameters */ /* Setup texture parameters */
GE( _cogl_texture_driver_bind (tex->gl_target, GE( _cogl_texture_driver_bind (tex->gl_target,
gl_handles[y * n_x_slices + x], gl_handles[y * n_x_slices + x],
tex->gl_intformat) ); upload_data->gl_intformat) );
_cogl_texture_driver_try_setting_gl_border_color (tex->gl_target, _cogl_texture_driver_try_setting_gl_border_color (tex->gl_target,
transparent_color); transparent_color);
/* Pass NULL data to init size and internal format */ /* Pass NULL data to init size and internal format */
GE( glTexImage2D (tex->gl_target, 0, tex->gl_intformat, GE( glTexImage2D (tex->gl_target, 0, upload_data->gl_intformat,
x_span->size, y_span->size, 0, x_span->size, y_span->size, 0,
tex->gl_format, tex->gl_type, 0) ); upload_data->gl_format, upload_data->gl_type, 0) );
} }
} }
@ -889,77 +892,108 @@ _cogl_texture_2d_sliced_slices_free (CoglTexture2DSliced *tex_2ds)
static void static void
_cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds) _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
{ {
/* Chain up to parent */
_cogl_texture_free (COGL_TEXTURE (tex_2ds));
_cogl_texture_2d_sliced_slices_free (tex_2ds); _cogl_texture_2d_sliced_slices_free (tex_2ds);
g_free (tex_2ds); g_free (tex_2ds);
} }
static gboolean
_cogl_texture_2d_sliced_upload_from_data
(CoglTexture2DSliced *tex_2ds,
CoglTextureUploadData *upload_data,
CoglPixelFormat internal_format)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable;
tex->is_foreign = FALSE;
tex->auto_mipmap = FALSE;
tex->mipmaps_dirty = TRUE;
tex_2ds->first_pixels = NULL;
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
tex_2ds->slice_gl_handles = NULL;
/* Unknown filter */
tex->min_filter = GL_FALSE;
tex->mag_filter = GL_FALSE;
if (upload_data->bitmap.data)
{
if (!_cogl_texture_upload_data_prepare (upload_data, internal_format))
return FALSE;
/* Create slices for the given format and size */
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds, upload_data))
return FALSE;
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds, upload_data))
return FALSE;
}
else
{
/* Find closest GL format match */
upload_data->bitmap.format =
_cogl_pixel_format_to_gl (internal_format,
&upload_data->gl_intformat,
&upload_data->gl_format,
&upload_data->gl_type);
/* Create slices for the given format and size */
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds, upload_data))
return FALSE;
}
tex->gl_format = upload_data->gl_intformat;
tex->width = upload_data->bitmap.width;
tex->height = upload_data->bitmap.height;
tex->format = upload_data->bitmap.format;
return TRUE;
}
CoglHandle CoglHandle
_cogl_texture_2d_sliced_new_with_size (unsigned int width, _cogl_texture_2d_sliced_new_with_size (unsigned int width,
unsigned int height, unsigned int height,
CoglTextureFlags flags, CoglTextureFlags flags,
CoglPixelFormat internal_format) CoglPixelFormat internal_format)
{ {
CoglTexture2DSliced *tex_2ds; CoglTexture2DSliced *tex_2ds;
CoglTexture *tex; CoglTexture *tex;
gint bpp; CoglTextureUploadData upload_data;
gint rowstride;
/* Since no data, we need some internal format */ /* Since no data, we need some internal format */
if (internal_format == COGL_PIXEL_FORMAT_ANY) if (internal_format == COGL_PIXEL_FORMAT_ANY)
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE; internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
/* Rowstride from width */
bpp = _cogl_get_format_bpp (internal_format);
rowstride = width * bpp;
/* Init texture with empty bitmap */ /* Init texture with empty bitmap */
tex_2ds = g_new (CoglTexture2DSliced, 1); tex_2ds = g_new (CoglTexture2DSliced, 1);
tex = COGL_TEXTURE (tex_2ds); tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable;
tex->is_foreign = FALSE; upload_data.bitmap.width = width;
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0; upload_data.bitmap.height = height;
tex->mipmaps_dirty = TRUE; upload_data.bitmap.data = NULL;
tex_2ds->first_pixels = NULL; upload_data.bitmap_owner = FALSE;
tex->bitmap.width = width; if ((flags & COGL_TEXTURE_NO_SLICING))
tex->bitmap.height = height;
tex->bitmap.format = internal_format;
tex->bitmap.rowstride = rowstride;
tex->bitmap.data = NULL;
tex->bitmap_owner = FALSE;
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
tex_2ds->slice_gl_handles = NULL;
if (flags & COGL_TEXTURE_NO_SLICING)
tex_2ds->max_waste = -1; tex_2ds->max_waste = -1;
else else
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE; tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
/* Unknown filter */ if (!_cogl_texture_2d_sliced_upload_from_data (tex_2ds, &upload_data,
tex->min_filter = GL_FALSE; internal_format))
tex->mag_filter = GL_FALSE;
/* Find closest GL format match */
tex->bitmap.format =
_cogl_pixel_format_to_gl (internal_format,
&tex->gl_intformat,
&tex->gl_format,
&tex->gl_type);
/* Create slices for the given format and size */
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds))
{ {
_cogl_texture_2d_sliced_free (tex_2ds); _cogl_texture_2d_sliced_free (tex_2ds);
_cogl_texture_upload_data_free (&upload_data);
return COGL_INVALID_HANDLE; return COGL_INVALID_HANDLE;
} }
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
_cogl_texture_upload_data_free (&upload_data);
return _cogl_texture_2d_sliced_handle_new (tex_2ds); return _cogl_texture_2d_sliced_handle_new (tex_2ds);
} }
@ -972,9 +1006,9 @@ _cogl_texture_2d_sliced_new_from_data (unsigned int width,
unsigned int rowstride, unsigned int rowstride,
const guint8 *data) const guint8 *data)
{ {
CoglTexture2DSliced *tex_2ds; CoglTexture2DSliced *tex_2ds;
CoglTexture *tex; CoglTexture *tex;
int bpp; CoglTextureUploadData upload_data;
if (format == COGL_PIXEL_FORMAT_ANY) if (format == COGL_PIXEL_FORMAT_ANY)
return COGL_INVALID_HANDLE; return COGL_INVALID_HANDLE;
@ -983,8 +1017,8 @@ _cogl_texture_2d_sliced_new_from_data (unsigned int width,
return COGL_INVALID_HANDLE; return COGL_INVALID_HANDLE;
/* Rowstride from width if not given */ /* Rowstride from width if not given */
bpp = _cogl_get_format_bpp (format); if (rowstride == 0)
if (rowstride == 0) rowstride = width * bpp; rowstride = width * _cogl_get_format_bpp (format);
/* Create new texture and fill with given data */ /* Create new texture and fill with given data */
tex_2ds = g_new0 (CoglTexture2DSliced, 1); tex_2ds = g_new0 (CoglTexture2DSliced, 1);
@ -992,55 +1026,34 @@ _cogl_texture_2d_sliced_new_from_data (unsigned int width,
tex = COGL_TEXTURE (tex_2ds); tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable; tex->vtable = &cogl_texture_2d_sliced_vtable;
tex->is_foreign = FALSE; upload_data.bitmap.width = width;
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0; upload_data.bitmap.height = height;
tex->mipmaps_dirty = TRUE; upload_data.bitmap.data = (guchar*)data;
tex_2ds->first_pixels = NULL; upload_data.bitmap.format = format;
upload_data.bitmap.rowstride = rowstride;
tex->bitmap.width = width; upload_data.bitmap_owner = FALSE;
tex->bitmap.height = height;
tex->bitmap.data = (guchar*)data;
tex->bitmap.format = format;
tex->bitmap.rowstride = rowstride;
tex->bitmap_owner = FALSE;
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
tex_2ds->slice_gl_handles = NULL;
if (flags & COGL_TEXTURE_NO_SLICING) if (flags & COGL_TEXTURE_NO_SLICING)
tex_2ds->max_waste = -1; tex_2ds->max_waste = -1;
else else
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE; tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
/* Unknown filter */
tex->min_filter = GL_FALSE;
tex->mag_filter = GL_FALSE;
/* FIXME: If upload fails we should set some kind of /* FIXME: If upload fails we should set some kind of
* error flag but still return texture handle (this * error flag but still return texture handle (this
* is to keep the behavior equal to _new_from_file; * is to keep the behavior equal to _new_from_file;
* see below) */ * see below) */
if (!_cogl_texture_bitmap_prepare (tex, internal_format)) if (!_cogl_texture_2d_sliced_upload_from_data (tex_2ds, &upload_data,
internal_format))
{ {
_cogl_texture_2d_sliced_free (tex_2ds); _cogl_texture_2d_sliced_free (tex_2ds);
_cogl_texture_upload_data_free (&upload_data);
return COGL_INVALID_HANDLE; return COGL_INVALID_HANDLE;
} }
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds)) _cogl_texture_upload_data_free (&upload_data);
{
_cogl_texture_2d_sliced_free (tex_2ds);
return COGL_INVALID_HANDLE;
}
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds)) tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
{
_cogl_texture_2d_sliced_free (tex_2ds);
return COGL_INVALID_HANDLE;
}
_cogl_texture_bitmap_free (COGL_TEXTURE (tex_2ds));
return _cogl_texture_2d_sliced_handle_new (tex_2ds); return _cogl_texture_2d_sliced_handle_new (tex_2ds);
} }
@ -1050,9 +1063,10 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
CoglTextureFlags flags, CoglTextureFlags flags,
CoglPixelFormat internal_format) CoglPixelFormat internal_format)
{ {
CoglTexture2DSliced *tex_2ds; CoglTexture2DSliced *tex_2ds;
CoglTexture *tex; CoglTexture *tex;
CoglBitmap *bmp = (CoglBitmap *)bmp_handle; CoglBitmap *bmp = (CoglBitmap *)bmp_handle;
CoglTextureUploadData upload_data;
g_return_val_if_fail (bmp_handle != COGL_INVALID_HANDLE, COGL_INVALID_HANDLE); g_return_val_if_fail (bmp_handle != COGL_INVALID_HANDLE, COGL_INVALID_HANDLE);
@ -1060,29 +1074,15 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
tex_2ds = g_new0 (CoglTexture2DSliced, 1); tex_2ds = g_new0 (CoglTexture2DSliced, 1);
tex = COGL_TEXTURE (tex_2ds); tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable;
tex->is_foreign = FALSE; upload_data.bitmap = *bmp;
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0; upload_data.bitmap_owner = FALSE;
tex->mipmaps_dirty = TRUE;
tex_2ds->first_pixels = NULL;
tex->bitmap = *bmp;
tex->bitmap_owner = FALSE;
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
tex_2ds->slice_gl_handles = NULL;
if (flags & COGL_TEXTURE_NO_SLICING) if (flags & COGL_TEXTURE_NO_SLICING)
tex_2ds->max_waste = -1; tex_2ds->max_waste = -1;
else else
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE; tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
/* Unknown filter */
tex->min_filter = GL_FALSE;
tex->mag_filter = GL_FALSE;
/* FIXME: If upload fails we should set some kind of /* FIXME: If upload fails we should set some kind of
* error flag but still return texture handle if the * error flag but still return texture handle if the
* user decides to destroy another texture and upload * user decides to destroy another texture and upload
@ -1091,25 +1091,17 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
* CoglHandle is returned, it should also be destroyed * CoglHandle is returned, it should also be destroyed
* with cogl_handle_unref at some point! */ * with cogl_handle_unref at some point! */
if (!_cogl_texture_bitmap_prepare (tex, internal_format)) if (!_cogl_texture_2d_sliced_upload_from_data (tex_2ds, &upload_data,
internal_format))
{ {
_cogl_texture_2d_sliced_free (tex_2ds); _cogl_texture_2d_sliced_free (tex_2ds);
_cogl_texture_upload_data_free (&upload_data);
return COGL_INVALID_HANDLE; return COGL_INVALID_HANDLE;
} }
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds)) tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
{
_cogl_texture_2d_sliced_free (tex_2ds);
return COGL_INVALID_HANDLE;
}
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds)) _cogl_texture_upload_data_free (&upload_data);
{
_cogl_texture_2d_sliced_free (tex_2ds);
return COGL_INVALID_HANDLE;
}
_cogl_texture_bitmap_free (tex);
return _cogl_texture_2d_sliced_handle_new (tex_2ds); return _cogl_texture_2d_sliced_handle_new (tex_2ds);
} }
@ -1160,7 +1152,6 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
GLint gl_width = 0; GLint gl_width = 0;
GLint gl_height = 0; GLint gl_height = 0;
GLint gl_gen_mipmap; GLint gl_gen_mipmap;
guint bpp;
CoglTexture2DSliced *tex_2ds; CoglTexture2DSliced *tex_2ds;
CoglTexture *tex; CoglTexture *tex;
CoglSpan x_span; CoglSpan x_span;
@ -1250,17 +1241,11 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
tex->mipmaps_dirty = TRUE; tex->mipmaps_dirty = TRUE;
tex_2ds->first_pixels = NULL; tex_2ds->first_pixels = NULL;
bpp = _cogl_get_format_bpp (format); tex->format = format;
tex->bitmap.format = format; tex->width = gl_width - x_pot_waste;
tex->bitmap.width = gl_width - x_pot_waste; tex->height = gl_height - y_pot_waste;
tex->bitmap.height = gl_height - y_pot_waste;
tex->bitmap.rowstride = tex->bitmap.width * bpp;
tex->bitmap_owner = FALSE;
tex->gl_target = gl_target; tex->gl_target = gl_target;
tex->gl_intformat = gl_int_format;
tex->gl_format = gl_int_format; tex->gl_format = gl_int_format;
tex->gl_type = GL_UNSIGNED_BYTE;
/* Unknown filter */ /* Unknown filter */
tex->min_filter = GL_FALSE; tex->min_filter = GL_FALSE;
@ -1351,8 +1336,8 @@ _cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0); x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0); y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
*s *= tex->bitmap.width / (float)x_span->size; *s *= tex->width / (float)x_span->size;
*t *= tex->bitmap.height / (float)y_span->size; *t *= tex->height / (float)y_span->size;
#if HAVE_COGL_GL #if HAVE_COGL_GL
/* Denormalize texture coordinates for rectangle textures */ /* Denormalize texture coordinates for rectangle textures */
@ -1503,7 +1488,7 @@ _cogl_texture_2d_sliced_set_region (CoglTexture *tex,
source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride; source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
/* Find closest format to internal that's supported by GL */ /* Find closest format to internal that's supported by GL */
closest_format = _cogl_pixel_format_to_gl (tex->bitmap.format, closest_format = _cogl_pixel_format_to_gl (tex->format,
NULL, /* don't need */ NULL, /* don't need */
&closest_gl_format, &closest_gl_format,
&closest_gl_type); &closest_gl_type);
@ -1661,14 +1646,14 @@ _cogl_texture_2d_sliced_get_data (CoglTexture *tex,
/* Default to internal format if none specified */ /* Default to internal format if none specified */
if (format == COGL_PIXEL_FORMAT_ANY) if (format == COGL_PIXEL_FORMAT_ANY)
format = tex->bitmap.format; format = tex->format;
/* Rowstride from texture width if none specified */ /* Rowstride from texture width if none specified */
bpp = _cogl_get_format_bpp (format); bpp = _cogl_get_format_bpp (format);
if (rowstride == 0) rowstride = tex->bitmap.width * bpp; if (rowstride == 0) rowstride = tex->width * bpp;
/* Return byte size if only that requested */ /* Return byte size if only that requested */
byte_size = tex->bitmap.height * rowstride; byte_size = tex->height * rowstride;
if (data == NULL) return byte_size; if (data == NULL) return byte_size;
closest_format = closest_format =
@ -1677,11 +1662,13 @@ _cogl_texture_2d_sliced_get_data (CoglTexture *tex,
&closest_gl_type); &closest_gl_type);
closest_bpp = _cogl_get_format_bpp (closest_format); closest_bpp = _cogl_get_format_bpp (closest_format);
target_bmp.width = tex->width;
target_bmp.height = tex->height;
/* Is the requested format supported? */ /* Is the requested format supported? */
if (closest_format == format) if (closest_format == format)
{ {
/* Target user data directly */ /* Target user data directly */
target_bmp = tex->bitmap;
target_bmp.format = format; target_bmp.format = format;
target_bmp.rowstride = rowstride; target_bmp.rowstride = rowstride;
target_bmp.data = data; target_bmp.data = data;
@ -1689,7 +1676,6 @@ _cogl_texture_2d_sliced_get_data (CoglTexture *tex,
else else
{ {
/* Target intermediate buffer */ /* Target intermediate buffer */
target_bmp = tex->bitmap;
target_bmp.format = closest_format; target_bmp.format = closest_format;
target_bmp.rowstride = target_bmp.width * closest_bpp; target_bmp.rowstride = target_bmp.width * closest_bpp;
target_bmp.data = (guchar*) g_malloc (target_bmp.height target_bmp.data = (guchar*) g_malloc (target_bmp.height

View file

@ -57,7 +57,8 @@ _cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
* XXX: sorry for the ridiculous number of arguments :-( * XXX: sorry for the ridiculous number of arguments :-(
*/ */
void void
_cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex, _cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
int src_x, int src_x,
int src_y, int src_y,
int dst_x, int dst_x,
@ -66,8 +67,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
int height, int height,
CoglBitmap *source_bmp, CoglBitmap *source_bmp,
GLuint source_gl_format, GLuint source_gl_format,
GLuint source_gl_type, GLuint source_gl_type);
GLuint gl_handle);
/* /*
* This sets up the glPixelStore state for an download to a destination with * This sets up the glPixelStore state for an download to a destination with

View file

@ -30,8 +30,9 @@
#define COGL_TEXTURE(tex) ((CoglTexture *)(tex)) #define COGL_TEXTURE(tex) ((CoglTexture *)(tex))
typedef struct _CoglTexture CoglTexture; typedef struct _CoglTexture CoglTexture;
typedef struct _CoglTextureVtable CoglTextureVtable; typedef struct _CoglTextureVtable CoglTextureVtable;
typedef struct _CoglTextureUploadData CoglTextureUploadData;
typedef void (*CoglTextureSliceCallback) (CoglHandle handle, typedef void (*CoglTextureSliceCallback) (CoglHandle handle,
GLuint gl_handle, GLuint gl_handle,
@ -95,16 +96,29 @@ struct _CoglTextureVtable
GLenum wrap_mode); GLenum wrap_mode);
}; };
/* This represents the state needed to upload texture data. There are
utility functions in cogl-texture which use this state */
struct _CoglTextureUploadData
{
CoglBitmap bitmap;
gboolean bitmap_owner;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
};
struct _CoglTexture struct _CoglTexture
{ {
CoglHandleObject _parent; CoglHandleObject _parent;
const CoglTextureVtable *vtable; const CoglTextureVtable *vtable;
CoglBitmap bitmap; /* The internal format of the GL texture represented as a
gboolean bitmap_owner; CoglPixelFormat */
GLenum gl_target; CoglPixelFormat format;
GLenum gl_intformat; /* The internal format of the GL texture represented as a GL enum */
GLenum gl_format; GLenum gl_format;
GLenum gl_type; GLenum gl_target;
gint width;
gint height;
GLenum min_filter; GLenum min_filter;
GLenum mag_filter; GLenum mag_filter;
gboolean is_foreign; gboolean is_foreign;
@ -144,23 +158,19 @@ _cogl_texture_set_filters (CoglHandle handle,
void void
_cogl_texture_ensure_mipmaps (CoglHandle handle); _cogl_texture_ensure_mipmaps (CoglHandle handle);
/* Utility functions to help uploading a bitmap. These are intended to
/* Functions currently only used by CoglTexture implementations or * be used by CoglTexture implementations or drivers... */
* drivers... */
void void
_cogl_texture_free (CoglTexture *tex); _cogl_texture_upload_data_free (CoglTextureUploadData *data);
void void
_cogl_texture_bitmap_free (CoglTexture *tex); _cogl_texture_upload_data_swap_bitmap (CoglTextureUploadData *data,
CoglBitmap *new_bitmap);
void
_cogl_texture_bitmap_swap (CoglTexture *tex,
CoglBitmap *new_bitmap);
gboolean gboolean
_cogl_texture_bitmap_prepare (CoglTexture *tex, _cogl_texture_upload_data_prepare (CoglTextureUploadData *data,
CoglPixelFormat internal_format); CoglPixelFormat internal_format);
void void
_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride); _cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
@ -168,8 +178,11 @@ _cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
void void
_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride); _cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride);
/* Utility function to use as a fallback for getting the data of any
texture via the framebuffer */
gboolean gboolean
_cogl_texture_draw_and_read (CoglTexture *tex, _cogl_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp, CoglBitmap *target_bmp,
GLuint target_gl_format, GLuint target_gl_format,
GLuint target_gl_type); GLuint target_gl_type);

View file

@ -96,24 +96,24 @@ cogl_texture_unref (CoglHandle handle)
} }
void void
_cogl_texture_bitmap_free (CoglTexture *tex) _cogl_texture_upload_data_free (CoglTextureUploadData *data)
{ {
if (tex->bitmap.data != NULL && tex->bitmap_owner) if (data->bitmap.data != NULL && data->bitmap_owner)
g_free (tex->bitmap.data); g_free (data->bitmap.data);
tex->bitmap.data = NULL; data->bitmap.data = NULL;
tex->bitmap_owner = FALSE; data->bitmap_owner = FALSE;
} }
void void
_cogl_texture_bitmap_swap (CoglTexture *tex, _cogl_texture_upload_data_swap_bitmap (CoglTextureUploadData *data,
CoglBitmap *new_bitmap) CoglBitmap *new_bitmap)
{ {
if (tex->bitmap.data != NULL && tex->bitmap_owner) if (data->bitmap.data != NULL && data->bitmap_owner)
g_free (tex->bitmap.data); g_free (data->bitmap.data);
tex->bitmap = *new_bitmap; data->bitmap = *new_bitmap;
tex->bitmap_owner = TRUE; data->bitmap_owner = TRUE;
} }
void void
@ -153,8 +153,8 @@ _cogl_texture_set_wrap_mode_parameter (CoglHandle handle,
} }
gboolean gboolean
_cogl_texture_bitmap_prepare (CoglTexture *tex, _cogl_texture_upload_data_prepare (CoglTextureUploadData *data,
CoglPixelFormat internal_format) CoglPixelFormat internal_format)
{ {
CoglBitmap new_bitmap; CoglBitmap new_bitmap;
CoglPixelFormat new_data_format; CoglPixelFormat new_data_format;
@ -165,23 +165,23 @@ _cogl_texture_bitmap_prepare (CoglTexture *tex,
* add control over this. */ * add control over this. */
if (internal_format == COGL_PIXEL_FORMAT_ANY) if (internal_format == COGL_PIXEL_FORMAT_ANY)
{ {
if ((tex->bitmap.format & COGL_A_BIT) && if ((data->bitmap.format & COGL_A_BIT) &&
tex->bitmap.format != COGL_PIXEL_FORMAT_A_8) data->bitmap.format != COGL_PIXEL_FORMAT_A_8)
internal_format = tex->bitmap.format | COGL_PREMULT_BIT; internal_format = data->bitmap.format | COGL_PREMULT_BIT;
else else
internal_format = tex->bitmap.format; internal_format = data->bitmap.format;
} }
/* Find closest format accepted by GL */ /* Find closest format accepted by GL */
new_data_format = _cogl_pixel_format_to_gl (internal_format, new_data_format = _cogl_pixel_format_to_gl (internal_format,
&tex->gl_intformat, &data->gl_intformat,
&tex->gl_format, &data->gl_format,
&tex->gl_type); &data->gl_type);
/* Convert to internal format */ /* Convert to internal format */
if (new_data_format != tex->bitmap.format) if (new_data_format != data->bitmap.format)
{ {
success = _cogl_bitmap_convert_and_premult (&tex->bitmap, success = _cogl_bitmap_convert_and_premult (&data->bitmap,
&new_bitmap, &new_bitmap,
new_data_format); new_data_format);
@ -189,18 +189,12 @@ _cogl_texture_bitmap_prepare (CoglTexture *tex,
return FALSE; return FALSE;
/* Update texture with new data */ /* Update texture with new data */
_cogl_texture_bitmap_swap (tex, &new_bitmap); _cogl_texture_upload_data_swap_bitmap (data, &new_bitmap);
} }
return TRUE; return TRUE;
} }
void
_cogl_texture_free (CoglTexture *tex)
{
_cogl_texture_bitmap_free (tex);
}
CoglHandle CoglHandle
cogl_texture_new_with_size (guint width, cogl_texture_new_with_size (guint width,
guint height, guint height,
@ -281,7 +275,7 @@ cogl_texture_get_width (CoglHandle handle)
tex = COGL_TEXTURE (handle); tex = COGL_TEXTURE (handle);
return tex->bitmap.width; return tex->width;
} }
guint guint
@ -294,7 +288,7 @@ cogl_texture_get_height (CoglHandle handle)
tex = COGL_TEXTURE (handle); tex = COGL_TEXTURE (handle);
return tex->bitmap.height; return tex->height;
} }
CoglPixelFormat CoglPixelFormat
@ -307,7 +301,7 @@ cogl_texture_get_format (CoglHandle handle)
tex = COGL_TEXTURE (handle); tex = COGL_TEXTURE (handle);
return tex->bitmap.format; return tex->format;
} }
guint guint
@ -318,9 +312,14 @@ cogl_texture_get_rowstride (CoglHandle handle)
if (!cogl_is_texture (handle)) if (!cogl_is_texture (handle))
return 0; return 0;
/* FIXME: This function should go away. It previously just returned
the rowstride that was used to upload the data as far as I can
tell. This is not helpful */
tex = COGL_TEXTURE (handle); tex = COGL_TEXTURE (handle);
return tex->bitmap.rowstride; /* Just guess at a suitable rowstride */
return _cogl_get_format_bpp (tex->format) * tex->width;
} }
gint gint
@ -416,7 +415,7 @@ _cogl_texture_get_internal_gl_format (CoglHandle handle)
{ {
CoglTexture *tex = COGL_TEXTURE (handle); CoglTexture *tex = COGL_TEXTURE (handle);
return tex->gl_intformat; return tex->gl_format;
} }
gboolean gboolean
@ -507,7 +506,7 @@ cogl_texture_set_region (CoglHandle handle,
* glGetTexImage, but may be used as a fallback in some circumstances. * glGetTexImage, but may be used as a fallback in some circumstances.
*/ */
static void static void
do_texture_draw_and_read (CoglTexture *tex, do_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp, CoglBitmap *target_bmp,
GLint *viewport) GLint *viewport)
{ {
@ -518,16 +517,18 @@ do_texture_draw_and_read (CoglTexture *tex,
float tx2, ty2; float tx2, ty2;
int bw, bh; int bw, bh;
CoglBitmap rect_bmp; CoglBitmap rect_bmp;
CoglHandle handle; guint tex_width, tex_height;
handle = (CoglHandle) tex;
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888); bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
tex_width = cogl_texture_get_width (handle);
tex_height = cogl_texture_get_height (handle);
ry1 = 0; ry2 = 0; ry1 = 0; ry2 = 0;
ty1 = 0; ty2 = 0; ty1 = 0; ty2 = 0;
/* Walk Y axis until whole bitmap height consumed */ /* Walk Y axis until whole bitmap height consumed */
for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3]) for (bh = tex_height; bh > 0; bh -= viewport[3])
{ {
/* Rectangle Y coords */ /* Rectangle Y coords */
ry1 = ry2; ry1 = ry2;
@ -535,13 +536,13 @@ do_texture_draw_and_read (CoglTexture *tex,
/* Normalized texture Y coords */ /* Normalized texture Y coords */
ty1 = ty2; ty1 = ty2;
ty2 = (ry2 / (float)tex->bitmap.height); ty2 = (ry2 / (float) tex_height);
rx1 = 0; rx2 = 0; rx1 = 0; rx2 = 0;
tx1 = 0; tx2 = 0; tx1 = 0; tx2 = 0;
/* Walk X axis until whole bitmap width consumed */ /* Walk X axis until whole bitmap width consumed */
for (bw = tex->bitmap.width; bw > 0; bw-=viewport[2]) for (bw = tex_width; bw > 0; bw-=viewport[2])
{ {
/* Rectangle X coords */ /* Rectangle X coords */
rx1 = rx2; rx1 = rx2;
@ -549,7 +550,7 @@ do_texture_draw_and_read (CoglTexture *tex,
/* Normalized texture X coords */ /* Normalized texture X coords */
tx1 = tx2; tx1 = tx2;
tx2 = (rx2 / (float)tex->bitmap.width); tx2 = (rx2 / (float) tex_width);
/* Draw a portion of texture */ /* Draw a portion of texture */
cogl_rectangle_with_texture_coords (0, 0, cogl_rectangle_with_texture_coords (0, 0,
@ -595,7 +596,7 @@ do_texture_draw_and_read (CoglTexture *tex,
* glGetTexImage, but may be used as a fallback in some circumstances. * glGetTexImage, but may be used as a fallback in some circumstances.
*/ */
gboolean gboolean
_cogl_texture_draw_and_read (CoglTexture *tex, _cogl_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp, CoglBitmap *target_bmp,
GLuint target_gl_format, GLuint target_gl_format,
GLuint target_gl_type) GLuint target_gl_type)
@ -650,14 +651,14 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
prev_source = cogl_handle_ref (ctx->source_material); prev_source = cogl_handle_ref (ctx->source_material);
cogl_set_source (ctx->texture_download_material); cogl_set_source (ctx->texture_download_material);
cogl_material_set_layer (ctx->texture_download_material, 0, tex); cogl_material_set_layer (ctx->texture_download_material, 0, handle);
cogl_material_set_layer_combine (ctx->texture_download_material, cogl_material_set_layer_combine (ctx->texture_download_material,
0, /* layer */ 0, /* layer */
"RGBA = REPLACE (TEXTURE)", "RGBA = REPLACE (TEXTURE)",
NULL); NULL);
do_texture_draw_and_read (tex, target_bmp, viewport); do_texture_draw_and_read (handle, target_bmp, viewport);
/* Check whether texture has alpha and framebuffer not */ /* Check whether texture has alpha and framebuffer not */
/* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer /* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer
@ -672,7 +673,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
printf ("G bits: %d\n", g_bits); printf ("G bits: %d\n", g_bits);
printf ("B bits: %d\n", b_bits); printf ("B bits: %d\n", b_bits);
printf ("A bits: %d\n", a_bits); */ printf ("A bits: %d\n", a_bits); */
if ((tex->bitmap.format & COGL_A_BIT)/* && a_bits == 0*/) if ((cogl_texture_get_format (handle) & COGL_A_BIT)/* && a_bits == 0*/)
{ {
guchar *srcdata; guchar *srcdata;
guchar *dstdata; guchar *dstdata;
@ -694,7 +695,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
"RGBA = REPLACE (TEXTURE[A])", "RGBA = REPLACE (TEXTURE[A])",
NULL); NULL);
do_texture_draw_and_read (tex, &alpha_bmp, viewport); do_texture_draw_and_read (handle, &alpha_bmp, viewport);
/* Copy temp R to target A */ /* Copy temp R to target A */
srcdata = alpha_bmp.data; srcdata = alpha_bmp.data;

View file

@ -102,7 +102,8 @@ _cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
} }
void void
_cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex, _cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
int src_x, int src_x,
int src_y, int src_y,
int dst_x, int dst_x,
@ -111,8 +112,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
int height, int height,
CoglBitmap *source_bmp, CoglBitmap *source_bmp,
GLuint source_gl_format, GLuint source_gl_format,
GLuint source_gl_type, GLuint source_gl_type)
GLuint gl_handle)
{ {
int bpp = _cogl_get_format_bpp (source_bmp->format); int bpp = _cogl_get_format_bpp (source_bmp->format);
@ -122,11 +122,11 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
src_y, src_y,
bpp); bpp);
/* Upload new image data */ /* We don't need to use _cogl_texture_driver_bind here because we're
GE( _cogl_texture_driver_bind (tex->gl_target, not using the bound texture to render yet */
gl_handle, tex->gl_intformat) ); GE( glBindTexture (gl_target, gl_handle) );
GE( glTexSubImage2D (tex->gl_target, 0, GE( glTexSubImage2D (gl_target, 0,
dst_x, dst_y, dst_x, dst_y,
width, height, width, height,
source_gl_format, source_gl_format,

View file

@ -71,7 +71,8 @@ _cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
} }
void void
_cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex, _cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
int src_x, int src_x,
int src_y, int src_y,
int dst_x, int dst_x,
@ -80,8 +81,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
int height, int height,
CoglBitmap *source_bmp, CoglBitmap *source_bmp,
GLuint source_gl_format, GLuint source_gl_format,
GLuint source_gl_type, GLuint source_gl_type)
GLuint gl_handle)
{ {
int bpp = _cogl_get_format_bpp (source_bmp->format); int bpp = _cogl_get_format_bpp (source_bmp->format);
CoglBitmap slice_bmp; CoglBitmap slice_bmp;
@ -94,7 +94,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
* rowstride = bpp * width and the texture image is not sliced */ * rowstride = bpp * width and the texture image is not sliced */
/* Setup temp bitmap for slice subregion */ /* Setup temp bitmap for slice subregion */
slice_bmp.format = tex->bitmap.format; slice_bmp.format = source_bmp->format;
slice_bmp.width = width; slice_bmp.width = width;
slice_bmp.height = height; slice_bmp.height = height;
slice_bmp.rowstride = bpp * slice_bmp.width; slice_bmp.rowstride = bpp * slice_bmp.width;
@ -113,11 +113,11 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
slice_bmp.width, slice_bmp.width,
slice_bmp.height); slice_bmp.height);
/* Upload new image data */ /* We don't need to use _cogl_texture_driver_bind here because we're
GE( _cogl_texture_driver_bind (tex->gl_target, not using the bound texture to render yet */
gl_handle, tex->gl_intformat) ); GE( glBindTexture (gl_target, gl_handle) );
GE( glTexSubImage2D (tex->gl_target, 0, GE( glTexSubImage2D (gl_target, 0,
dst_x, dst_y, dst_x, dst_y,
width, height, width, height,
source_gl_format, source_gl_format,