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cogl: Move data only used for upload out of CoglTexture

The CoglTexture struct previously contained some fields which are only
used to upload data such as the CoglBitmap and the source GL
format. These are now moved to a separate CoglTextureUploadData struct
which only exists for the duration of one of the cogl_texture_*_new
functions. In cogl-texture there are utility functions which operate
on this new struct rather than on CoglTexture directly.

Some of the fields that were previously stored in the CoglBitmap
struct are now copied to the CoglTexture such as the width, height,
format and internal GL format.

The rowstride was previously stored in CoglTexture and this was
publicly accessible with the cogl_texture_get_rowstride
function. However this doesn't seem to be a useful function because
there is no need to use the same rowstride again when uploading or
downloading new data. Instead cogl_texture_get_rowstride now just
calculates a suitable rowstride from the format and width of the
texture.
This commit is contained in:
Neil Roberts 2009-11-26 17:32:52 +00:00
parent 5441440f47
commit 5030356e0e
6 changed files with 262 additions and 262 deletions

View file

@ -71,8 +71,8 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
void *user_data)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
float width = tex->bitmap.width;
float height = tex->bitmap.height;
float width = tex->width;
float height = tex->height;
CoglSpanIter iter_x;
CoglSpanIter iter_y;
@ -182,12 +182,12 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
}
static guchar *
_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds)
_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
CoglPixelFormat format)
{
CoglSpan *last_x_span;
CoglSpan *last_y_span;
guchar *waste_buf = NULL;
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
/* If the texture has any waste then allocate a buffer big enough to
fill the gaps */
@ -197,7 +197,7 @@ _cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds)
tex_2ds->slice_y_spans->len - 1);
if (last_x_span->waste > 0 || last_y_span->waste > 0)
{
gint bpp = _cogl_get_format_bpp (tex->bitmap.format);
gint bpp = _cogl_get_format_bpp (format);
CoglSpan *first_x_span
= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
CoglSpan *first_y_span
@ -212,7 +212,8 @@ _cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds)
}
static gboolean
_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
CoglTextureUploadData *upload_data)
{
CoglSpan *x_span;
CoglSpan *y_span;
@ -222,9 +223,11 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
guchar *waste_buf;
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
bpp = _cogl_get_format_bpp (tex->bitmap.format);
bpp = _cogl_get_format_bpp (upload_data->bitmap.format);
waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds);
waste_buf =
_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
upload_data->bitmap.format);
/* Iterate vertical slices */
for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
@ -242,34 +245,35 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint, slice_num);
_cogl_texture_driver_upload_subregion_to_gl (
tex,
tex->gl_target,
gl_handle,
x_span->start, /* src x */
y_span->start, /* src y */
0, /* dst x */
0, /* dst y */
x_span->size - x_span->waste, /* width */
y_span->size - y_span->waste, /* height */
&tex->bitmap,
tex->gl_format,
tex->gl_type,
gl_handle);
&upload_data->bitmap,
upload_data->gl_format,
upload_data->gl_type);
/* Keep a copy of the first pixel if needed */
if (tex_2ds->first_pixels)
{
memcpy (tex_2ds->first_pixels[slice_num].data,
tex->bitmap.data + x_span->start * bpp
+ y_span->start * tex->bitmap.rowstride,
upload_data->bitmap.data + x_span->start * bpp
+ y_span->start * upload_data->bitmap.rowstride,
bpp);
tex_2ds->first_pixels[slice_num].gl_format = tex->gl_format;
tex_2ds->first_pixels[slice_num].gl_type = tex->gl_type;
tex_2ds->first_pixels[slice_num].gl_format =
upload_data->gl_format;
tex_2ds->first_pixels[slice_num].gl_type = upload_data->gl_type;
}
/* Fill the waste with a copies of the rightmost pixels */
if (x_span->waste > 0)
{
const guchar *src = tex->bitmap.data
+ y_span->start * tex->bitmap.rowstride
const guchar *src = upload_data->bitmap.data
+ y_span->start * upload_data->bitmap.rowstride
+ (x_span->start + x_span->size - x_span->waste - 1) * bpp;
guchar *dst = waste_buf;
guint wx, wy;
@ -281,7 +285,7 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
memcpy (dst, src, bpp);
dst += bpp;
}
src += tex->bitmap.rowstride;
src += upload_data->bitmap.rowstride;
}
_cogl_texture_driver_prep_gl_for_pixels_upload (
@ -293,15 +297,15 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
0,
x_span->waste,
y_span->size - y_span->waste,
tex->gl_format, tex->gl_type,
upload_data->gl_format, upload_data->gl_type,
waste_buf) );
}
if (y_span->waste > 0)
{
const guchar *src = tex->bitmap.data
const guchar *src = upload_data->bitmap.data
+ ((y_span->start + y_span->size - y_span->waste - 1)
* tex->bitmap.rowstride)
* upload_data->bitmap.rowstride)
+ x_span->start * bpp;
guchar *dst = waste_buf;
guint wy, wx;
@ -327,7 +331,7 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
y_span->size - y_span->waste,
x_span->size,
y_span->waste,
tex->gl_format, tex->gl_type,
upload_data->gl_format, upload_data->gl_type,
waste_buf) );
}
}
@ -367,13 +371,14 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
bpp = _cogl_get_format_bpp (source_bmp->format);
waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds);
waste_buf =
_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_bmp->format);
/* Iterate vertical spans */
for (source_y = src_y,
_cogl_span_iter_begin (&y_iter,
tex_2ds->slice_y_spans,
tex->bitmap.height,
tex->height,
dst_y,
dst_y + height);
@ -396,7 +401,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
for (source_x = src_x,
_cogl_span_iter_begin (&x_iter,
tex_2ds->slice_x_spans,
tex->bitmap.width,
tex->width,
dst_x,
dst_x + width);
@ -430,7 +435,8 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
/* Pick slice GL handle */
gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint, slice_num);
_cogl_texture_driver_upload_subregion_to_gl (tex,
_cogl_texture_driver_upload_subregion_to_gl (tex->gl_target,
gl_handle,
source_x,
source_y,
local_x, /* dst x */
@ -439,8 +445,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
inter_h, /* height */
source_bmp,
source_gl_format,
source_gl_type,
gl_handle);
source_gl_type);
/* Keep a copy of the first pixel if needed */
if (tex_2ds->first_pixels && local_x == 0 && local_y == 0)
@ -681,10 +686,10 @@ _cogl_texture_2d_sliced_set_wrap_mode_parameter (CoglTexture *tex,
}
static gboolean
_cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
_cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
const CoglTextureUploadData *upload_data)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
gint bpp;
gint max_width;
gint max_height;
GLuint *gl_handles;
@ -698,20 +703,18 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
gint (*slices_for_size) (gint, gint, gint, GArray*);
bpp = _cogl_get_format_bpp (tex->bitmap.format);
/* Initialize size of largest slice according to supported features */
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
{
max_width = tex->bitmap.width;
max_height = tex->bitmap.height;
max_width = upload_data->bitmap.width;
max_height = upload_data->bitmap.height;
tex->gl_target = GL_TEXTURE_2D;
slices_for_size = _cogl_rect_slices_for_size;
}
else
{
max_width = cogl_util_next_p2 (tex->bitmap.width);
max_height = cogl_util_next_p2 (tex->bitmap.height);
max_width = cogl_util_next_p2 (upload_data->bitmap.width);
max_height = cogl_util_next_p2 (upload_data->bitmap.height);
tex->gl_target = GL_TEXTURE_2D;
slices_for_size = _cogl_pot_slices_for_size;
}
@ -723,8 +726,8 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
/* Check if size supported else bail out */
if (!_cogl_texture_driver_size_supported (tex->gl_target,
tex->gl_format,
tex->gl_type,
upload_data->gl_intformat,
upload_data->gl_type,
max_width,
max_height))
{
@ -746,19 +749,19 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
/* Add a single span for width and height */
span.start = 0;
span.size = max_width;
span.waste = max_width - tex->bitmap.width;
span.waste = max_width - upload_data->bitmap.width;
g_array_append_val (tex_2ds->slice_x_spans, span);
span.size = max_height;
span.waste = max_height - tex->bitmap.height;
span.waste = max_height - upload_data->bitmap.height;
g_array_append_val (tex_2ds->slice_y_spans, span);
}
else
{
/* Decrease the size of largest slice until supported by GL */
while (!_cogl_texture_driver_size_supported (tex->gl_target,
tex->gl_format,
tex->gl_type,
upload_data->gl_intformat,
upload_data->gl_type,
max_width,
max_height))
{
@ -773,11 +776,11 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
}
/* Determine the slices required to cover the bitmap area */
n_x_slices = slices_for_size (tex->bitmap.width,
n_x_slices = slices_for_size (upload_data->bitmap.width,
max_width, tex_2ds->max_waste,
NULL);
n_y_slices = slices_for_size (tex->bitmap.height,
n_y_slices = slices_for_size (upload_data->bitmap.height,
max_height, tex_2ds->max_waste,
NULL);
@ -791,11 +794,11 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
n_y_slices);
/* Fill span arrays with info */
slices_for_size (tex->bitmap.width,
slices_for_size (upload_data->bitmap.width,
max_width, tex_2ds->max_waste,
tex_2ds->slice_x_spans);
slices_for_size (tex->bitmap.height,
slices_for_size (upload_data->bitmap.height,
max_height, tex_2ds->max_waste,
tex_2ds->slice_y_spans);
}
@ -845,15 +848,15 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
/* Setup texture parameters */
GE( _cogl_texture_driver_bind (tex->gl_target,
gl_handles[y * n_x_slices + x],
tex->gl_intformat) );
upload_data->gl_intformat) );
_cogl_texture_driver_try_setting_gl_border_color (tex->gl_target,
transparent_color);
/* Pass NULL data to init size and internal format */
GE( glTexImage2D (tex->gl_target, 0, tex->gl_intformat,
GE( glTexImage2D (tex->gl_target, 0, upload_data->gl_intformat,
x_span->size, y_span->size, 0,
tex->gl_format, tex->gl_type, 0) );
upload_data->gl_format, upload_data->gl_type, 0) );
}
}
@ -889,13 +892,67 @@ _cogl_texture_2d_sliced_slices_free (CoglTexture2DSliced *tex_2ds)
static void
_cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
{
/* Chain up to parent */
_cogl_texture_free (COGL_TEXTURE (tex_2ds));
_cogl_texture_2d_sliced_slices_free (tex_2ds);
g_free (tex_2ds);
}
static gboolean
_cogl_texture_2d_sliced_upload_from_data
(CoglTexture2DSliced *tex_2ds,
CoglTextureUploadData *upload_data,
CoglPixelFormat internal_format)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable;
tex->is_foreign = FALSE;
tex->auto_mipmap = FALSE;
tex->mipmaps_dirty = TRUE;
tex_2ds->first_pixels = NULL;
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
tex_2ds->slice_gl_handles = NULL;
/* Unknown filter */
tex->min_filter = GL_FALSE;
tex->mag_filter = GL_FALSE;
if (upload_data->bitmap.data)
{
if (!_cogl_texture_upload_data_prepare (upload_data, internal_format))
return FALSE;
/* Create slices for the given format and size */
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds, upload_data))
return FALSE;
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds, upload_data))
return FALSE;
}
else
{
/* Find closest GL format match */
upload_data->bitmap.format =
_cogl_pixel_format_to_gl (internal_format,
&upload_data->gl_intformat,
&upload_data->gl_format,
&upload_data->gl_type);
/* Create slices for the given format and size */
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds, upload_data))
return FALSE;
}
tex->gl_format = upload_data->gl_intformat;
tex->width = upload_data->bitmap.width;
tex->height = upload_data->bitmap.height;
tex->format = upload_data->bitmap.format;
return TRUE;
}
CoglHandle
_cogl_texture_2d_sliced_new_with_size (unsigned int width,
unsigned int height,
@ -904,62 +961,39 @@ _cogl_texture_2d_sliced_new_with_size (unsigned int width,
{
CoglTexture2DSliced *tex_2ds;
CoglTexture *tex;
gint bpp;
gint rowstride;
CoglTextureUploadData upload_data;
/* Since no data, we need some internal format */
if (internal_format == COGL_PIXEL_FORMAT_ANY)
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
/* Rowstride from width */
bpp = _cogl_get_format_bpp (internal_format);
rowstride = width * bpp;
/* Init texture with empty bitmap */
tex_2ds = g_new (CoglTexture2DSliced, 1);
tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable;
tex->is_foreign = FALSE;
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
tex->mipmaps_dirty = TRUE;
tex_2ds->first_pixels = NULL;
upload_data.bitmap.width = width;
upload_data.bitmap.height = height;
upload_data.bitmap.data = NULL;
upload_data.bitmap_owner = FALSE;
tex->bitmap.width = width;
tex->bitmap.height = height;
tex->bitmap.format = internal_format;
tex->bitmap.rowstride = rowstride;
tex->bitmap.data = NULL;
tex->bitmap_owner = FALSE;
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
tex_2ds->slice_gl_handles = NULL;
if (flags & COGL_TEXTURE_NO_SLICING)
if ((flags & COGL_TEXTURE_NO_SLICING))
tex_2ds->max_waste = -1;
else
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
/* Unknown filter */
tex->min_filter = GL_FALSE;
tex->mag_filter = GL_FALSE;
/* Find closest GL format match */
tex->bitmap.format =
_cogl_pixel_format_to_gl (internal_format,
&tex->gl_intformat,
&tex->gl_format,
&tex->gl_type);
/* Create slices for the given format and size */
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds))
if (!_cogl_texture_2d_sliced_upload_from_data (tex_2ds, &upload_data,
internal_format))
{
_cogl_texture_2d_sliced_free (tex_2ds);
_cogl_texture_upload_data_free (&upload_data);
return COGL_INVALID_HANDLE;
}
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
_cogl_texture_upload_data_free (&upload_data);
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
}
@ -974,7 +1008,7 @@ _cogl_texture_2d_sliced_new_from_data (unsigned int width,
{
CoglTexture2DSliced *tex_2ds;
CoglTexture *tex;
int bpp;
CoglTextureUploadData upload_data;
if (format == COGL_PIXEL_FORMAT_ANY)
return COGL_INVALID_HANDLE;
@ -983,8 +1017,8 @@ _cogl_texture_2d_sliced_new_from_data (unsigned int width,
return COGL_INVALID_HANDLE;
/* Rowstride from width if not given */
bpp = _cogl_get_format_bpp (format);
if (rowstride == 0) rowstride = width * bpp;
if (rowstride == 0)
rowstride = width * _cogl_get_format_bpp (format);
/* Create new texture and fill with given data */
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
@ -992,55 +1026,34 @@ _cogl_texture_2d_sliced_new_from_data (unsigned int width,
tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable;
tex->is_foreign = FALSE;
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
tex->mipmaps_dirty = TRUE;
tex_2ds->first_pixels = NULL;
tex->bitmap.width = width;
tex->bitmap.height = height;
tex->bitmap.data = (guchar*)data;
tex->bitmap.format = format;
tex->bitmap.rowstride = rowstride;
tex->bitmap_owner = FALSE;
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
tex_2ds->slice_gl_handles = NULL;
upload_data.bitmap.width = width;
upload_data.bitmap.height = height;
upload_data.bitmap.data = (guchar*)data;
upload_data.bitmap.format = format;
upload_data.bitmap.rowstride = rowstride;
upload_data.bitmap_owner = FALSE;
if (flags & COGL_TEXTURE_NO_SLICING)
tex_2ds->max_waste = -1;
else
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
/* Unknown filter */
tex->min_filter = GL_FALSE;
tex->mag_filter = GL_FALSE;
/* FIXME: If upload fails we should set some kind of
* error flag but still return texture handle (this
* is to keep the behavior equal to _new_from_file;
* see below) */
if (!_cogl_texture_bitmap_prepare (tex, internal_format))
if (!_cogl_texture_2d_sliced_upload_from_data (tex_2ds, &upload_data,
internal_format))
{
_cogl_texture_2d_sliced_free (tex_2ds);
_cogl_texture_upload_data_free (&upload_data);
return COGL_INVALID_HANDLE;
}
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds))
{
_cogl_texture_2d_sliced_free (tex_2ds);
return COGL_INVALID_HANDLE;
}
_cogl_texture_upload_data_free (&upload_data);
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds))
{
_cogl_texture_2d_sliced_free (tex_2ds);
return COGL_INVALID_HANDLE;
}
_cogl_texture_bitmap_free (COGL_TEXTURE (tex_2ds));
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
}
@ -1053,6 +1066,7 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
CoglTexture2DSliced *tex_2ds;
CoglTexture *tex;
CoglBitmap *bmp = (CoglBitmap *)bmp_handle;
CoglTextureUploadData upload_data;
g_return_val_if_fail (bmp_handle != COGL_INVALID_HANDLE, COGL_INVALID_HANDLE);
@ -1060,29 +1074,15 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable;
tex->is_foreign = FALSE;
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
tex->mipmaps_dirty = TRUE;
tex_2ds->first_pixels = NULL;
tex->bitmap = *bmp;
tex->bitmap_owner = FALSE;
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
tex_2ds->slice_gl_handles = NULL;
upload_data.bitmap = *bmp;
upload_data.bitmap_owner = FALSE;
if (flags & COGL_TEXTURE_NO_SLICING)
tex_2ds->max_waste = -1;
else
tex_2ds->max_waste = COGL_TEXTURE_MAX_WASTE;
/* Unknown filter */
tex->min_filter = GL_FALSE;
tex->mag_filter = GL_FALSE;
/* FIXME: If upload fails we should set some kind of
* error flag but still return texture handle if the
* user decides to destroy another texture and upload
@ -1091,25 +1091,17 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
* CoglHandle is returned, it should also be destroyed
* with cogl_handle_unref at some point! */
if (!_cogl_texture_bitmap_prepare (tex, internal_format))
if (!_cogl_texture_2d_sliced_upload_from_data (tex_2ds, &upload_data,
internal_format))
{
_cogl_texture_2d_sliced_free (tex_2ds);
_cogl_texture_upload_data_free (&upload_data);
return COGL_INVALID_HANDLE;
}
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds))
{
_cogl_texture_2d_sliced_free (tex_2ds);
return COGL_INVALID_HANDLE;
}
tex->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds))
{
_cogl_texture_2d_sliced_free (tex_2ds);
return COGL_INVALID_HANDLE;
}
_cogl_texture_bitmap_free (tex);
_cogl_texture_upload_data_free (&upload_data);
return _cogl_texture_2d_sliced_handle_new (tex_2ds);
}
@ -1160,7 +1152,6 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
GLint gl_width = 0;
GLint gl_height = 0;
GLint gl_gen_mipmap;
guint bpp;
CoglTexture2DSliced *tex_2ds;
CoglTexture *tex;
CoglSpan x_span;
@ -1250,17 +1241,11 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
tex->mipmaps_dirty = TRUE;
tex_2ds->first_pixels = NULL;
bpp = _cogl_get_format_bpp (format);
tex->bitmap.format = format;
tex->bitmap.width = gl_width - x_pot_waste;
tex->bitmap.height = gl_height - y_pot_waste;
tex->bitmap.rowstride = tex->bitmap.width * bpp;
tex->bitmap_owner = FALSE;
tex->format = format;
tex->width = gl_width - x_pot_waste;
tex->height = gl_height - y_pot_waste;
tex->gl_target = gl_target;
tex->gl_intformat = gl_int_format;
tex->gl_format = gl_int_format;
tex->gl_type = GL_UNSIGNED_BYTE;
/* Unknown filter */
tex->min_filter = GL_FALSE;
@ -1351,8 +1336,8 @@ _cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
*s *= tex->bitmap.width / (float)x_span->size;
*t *= tex->bitmap.height / (float)y_span->size;
*s *= tex->width / (float)x_span->size;
*t *= tex->height / (float)y_span->size;
#if HAVE_COGL_GL
/* Denormalize texture coordinates for rectangle textures */
@ -1503,7 +1488,7 @@ _cogl_texture_2d_sliced_set_region (CoglTexture *tex,
source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
/* Find closest format to internal that's supported by GL */
closest_format = _cogl_pixel_format_to_gl (tex->bitmap.format,
closest_format = _cogl_pixel_format_to_gl (tex->format,
NULL, /* don't need */
&closest_gl_format,
&closest_gl_type);
@ -1661,14 +1646,14 @@ _cogl_texture_2d_sliced_get_data (CoglTexture *tex,
/* Default to internal format if none specified */
if (format == COGL_PIXEL_FORMAT_ANY)
format = tex->bitmap.format;
format = tex->format;
/* Rowstride from texture width if none specified */
bpp = _cogl_get_format_bpp (format);
if (rowstride == 0) rowstride = tex->bitmap.width * bpp;
if (rowstride == 0) rowstride = tex->width * bpp;
/* Return byte size if only that requested */
byte_size = tex->bitmap.height * rowstride;
byte_size = tex->height * rowstride;
if (data == NULL) return byte_size;
closest_format =
@ -1677,11 +1662,13 @@ _cogl_texture_2d_sliced_get_data (CoglTexture *tex,
&closest_gl_type);
closest_bpp = _cogl_get_format_bpp (closest_format);
target_bmp.width = tex->width;
target_bmp.height = tex->height;
/* Is the requested format supported? */
if (closest_format == format)
{
/* Target user data directly */
target_bmp = tex->bitmap;
target_bmp.format = format;
target_bmp.rowstride = rowstride;
target_bmp.data = data;
@ -1689,7 +1676,6 @@ _cogl_texture_2d_sliced_get_data (CoglTexture *tex,
else
{
/* Target intermediate buffer */
target_bmp = tex->bitmap;
target_bmp.format = closest_format;
target_bmp.rowstride = target_bmp.width * closest_bpp;
target_bmp.data = (guchar*) g_malloc (target_bmp.height

View file

@ -57,7 +57,8 @@ _cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
* XXX: sorry for the ridiculous number of arguments :-(
*/
void
_cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
int src_x,
int src_y,
int dst_x,
@ -66,8 +67,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
GLuint gl_handle);
GLuint source_gl_type);
/*
* This sets up the glPixelStore state for an download to a destination with

View file

@ -32,6 +32,7 @@
typedef struct _CoglTexture CoglTexture;
typedef struct _CoglTextureVtable CoglTextureVtable;
typedef struct _CoglTextureUploadData CoglTextureUploadData;
typedef void (*CoglTextureSliceCallback) (CoglHandle handle,
GLuint gl_handle,
@ -95,16 +96,29 @@ struct _CoglTextureVtable
GLenum wrap_mode);
};
/* This represents the state needed to upload texture data. There are
utility functions in cogl-texture which use this state */
struct _CoglTextureUploadData
{
CoglBitmap bitmap;
gboolean bitmap_owner;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
};
struct _CoglTexture
{
CoglHandleObject _parent;
const CoglTextureVtable *vtable;
CoglBitmap bitmap;
gboolean bitmap_owner;
GLenum gl_target;
GLenum gl_intformat;
/* The internal format of the GL texture represented as a
CoglPixelFormat */
CoglPixelFormat format;
/* The internal format of the GL texture represented as a GL enum */
GLenum gl_format;
GLenum gl_type;
GLenum gl_target;
gint width;
gint height;
GLenum min_filter;
GLenum mag_filter;
gboolean is_foreign;
@ -144,22 +158,18 @@ _cogl_texture_set_filters (CoglHandle handle,
void
_cogl_texture_ensure_mipmaps (CoglHandle handle);
/* Functions currently only used by CoglTexture implementations or
* drivers... */
/* Utility functions to help uploading a bitmap. These are intended to
* be used by CoglTexture implementations or drivers... */
void
_cogl_texture_free (CoglTexture *tex);
_cogl_texture_upload_data_free (CoglTextureUploadData *data);
void
_cogl_texture_bitmap_free (CoglTexture *tex);
void
_cogl_texture_bitmap_swap (CoglTexture *tex,
_cogl_texture_upload_data_swap_bitmap (CoglTextureUploadData *data,
CoglBitmap *new_bitmap);
gboolean
_cogl_texture_bitmap_prepare (CoglTexture *tex,
_cogl_texture_upload_data_prepare (CoglTextureUploadData *data,
CoglPixelFormat internal_format);
void
@ -168,8 +178,11 @@ _cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
void
_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride);
/* Utility function to use as a fallback for getting the data of any
texture via the framebuffer */
gboolean
_cogl_texture_draw_and_read (CoglTexture *tex,
_cogl_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp,
GLuint target_gl_format,
GLuint target_gl_type);

View file

@ -96,24 +96,24 @@ cogl_texture_unref (CoglHandle handle)
}
void
_cogl_texture_bitmap_free (CoglTexture *tex)
_cogl_texture_upload_data_free (CoglTextureUploadData *data)
{
if (tex->bitmap.data != NULL && tex->bitmap_owner)
g_free (tex->bitmap.data);
if (data->bitmap.data != NULL && data->bitmap_owner)
g_free (data->bitmap.data);
tex->bitmap.data = NULL;
tex->bitmap_owner = FALSE;
data->bitmap.data = NULL;
data->bitmap_owner = FALSE;
}
void
_cogl_texture_bitmap_swap (CoglTexture *tex,
_cogl_texture_upload_data_swap_bitmap (CoglTextureUploadData *data,
CoglBitmap *new_bitmap)
{
if (tex->bitmap.data != NULL && tex->bitmap_owner)
g_free (tex->bitmap.data);
if (data->bitmap.data != NULL && data->bitmap_owner)
g_free (data->bitmap.data);
tex->bitmap = *new_bitmap;
tex->bitmap_owner = TRUE;
data->bitmap = *new_bitmap;
data->bitmap_owner = TRUE;
}
void
@ -153,7 +153,7 @@ _cogl_texture_set_wrap_mode_parameter (CoglHandle handle,
}
gboolean
_cogl_texture_bitmap_prepare (CoglTexture *tex,
_cogl_texture_upload_data_prepare (CoglTextureUploadData *data,
CoglPixelFormat internal_format)
{
CoglBitmap new_bitmap;
@ -165,23 +165,23 @@ _cogl_texture_bitmap_prepare (CoglTexture *tex,
* add control over this. */
if (internal_format == COGL_PIXEL_FORMAT_ANY)
{
if ((tex->bitmap.format & COGL_A_BIT) &&
tex->bitmap.format != COGL_PIXEL_FORMAT_A_8)
internal_format = tex->bitmap.format | COGL_PREMULT_BIT;
if ((data->bitmap.format & COGL_A_BIT) &&
data->bitmap.format != COGL_PIXEL_FORMAT_A_8)
internal_format = data->bitmap.format | COGL_PREMULT_BIT;
else
internal_format = tex->bitmap.format;
internal_format = data->bitmap.format;
}
/* Find closest format accepted by GL */
new_data_format = _cogl_pixel_format_to_gl (internal_format,
&tex->gl_intformat,
&tex->gl_format,
&tex->gl_type);
&data->gl_intformat,
&data->gl_format,
&data->gl_type);
/* Convert to internal format */
if (new_data_format != tex->bitmap.format)
if (new_data_format != data->bitmap.format)
{
success = _cogl_bitmap_convert_and_premult (&tex->bitmap,
success = _cogl_bitmap_convert_and_premult (&data->bitmap,
&new_bitmap,
new_data_format);
@ -189,18 +189,12 @@ _cogl_texture_bitmap_prepare (CoglTexture *tex,
return FALSE;
/* Update texture with new data */
_cogl_texture_bitmap_swap (tex, &new_bitmap);
_cogl_texture_upload_data_swap_bitmap (data, &new_bitmap);
}
return TRUE;
}
void
_cogl_texture_free (CoglTexture *tex)
{
_cogl_texture_bitmap_free (tex);
}
CoglHandle
cogl_texture_new_with_size (guint width,
guint height,
@ -281,7 +275,7 @@ cogl_texture_get_width (CoglHandle handle)
tex = COGL_TEXTURE (handle);
return tex->bitmap.width;
return tex->width;
}
guint
@ -294,7 +288,7 @@ cogl_texture_get_height (CoglHandle handle)
tex = COGL_TEXTURE (handle);
return tex->bitmap.height;
return tex->height;
}
CoglPixelFormat
@ -307,7 +301,7 @@ cogl_texture_get_format (CoglHandle handle)
tex = COGL_TEXTURE (handle);
return tex->bitmap.format;
return tex->format;
}
guint
@ -318,9 +312,14 @@ cogl_texture_get_rowstride (CoglHandle handle)
if (!cogl_is_texture (handle))
return 0;
/* FIXME: This function should go away. It previously just returned
the rowstride that was used to upload the data as far as I can
tell. This is not helpful */
tex = COGL_TEXTURE (handle);
return tex->bitmap.rowstride;
/* Just guess at a suitable rowstride */
return _cogl_get_format_bpp (tex->format) * tex->width;
}
gint
@ -416,7 +415,7 @@ _cogl_texture_get_internal_gl_format (CoglHandle handle)
{
CoglTexture *tex = COGL_TEXTURE (handle);
return tex->gl_intformat;
return tex->gl_format;
}
gboolean
@ -507,7 +506,7 @@ cogl_texture_set_region (CoglHandle handle,
* glGetTexImage, but may be used as a fallback in some circumstances.
*/
static void
do_texture_draw_and_read (CoglTexture *tex,
do_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp,
GLint *viewport)
{
@ -518,16 +517,18 @@ do_texture_draw_and_read (CoglTexture *tex,
float tx2, ty2;
int bw, bh;
CoglBitmap rect_bmp;
CoglHandle handle;
guint tex_width, tex_height;
handle = (CoglHandle) tex;
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
tex_width = cogl_texture_get_width (handle);
tex_height = cogl_texture_get_height (handle);
ry1 = 0; ry2 = 0;
ty1 = 0; ty2 = 0;
/* Walk Y axis until whole bitmap height consumed */
for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3])
for (bh = tex_height; bh > 0; bh -= viewport[3])
{
/* Rectangle Y coords */
ry1 = ry2;
@ -535,13 +536,13 @@ do_texture_draw_and_read (CoglTexture *tex,
/* Normalized texture Y coords */
ty1 = ty2;
ty2 = (ry2 / (float)tex->bitmap.height);
ty2 = (ry2 / (float) tex_height);
rx1 = 0; rx2 = 0;
tx1 = 0; tx2 = 0;
/* Walk X axis until whole bitmap width consumed */
for (bw = tex->bitmap.width; bw > 0; bw-=viewport[2])
for (bw = tex_width; bw > 0; bw-=viewport[2])
{
/* Rectangle X coords */
rx1 = rx2;
@ -549,7 +550,7 @@ do_texture_draw_and_read (CoglTexture *tex,
/* Normalized texture X coords */
tx1 = tx2;
tx2 = (rx2 / (float)tex->bitmap.width);
tx2 = (rx2 / (float) tex_width);
/* Draw a portion of texture */
cogl_rectangle_with_texture_coords (0, 0,
@ -595,7 +596,7 @@ do_texture_draw_and_read (CoglTexture *tex,
* glGetTexImage, but may be used as a fallback in some circumstances.
*/
gboolean
_cogl_texture_draw_and_read (CoglTexture *tex,
_cogl_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp,
GLuint target_gl_format,
GLuint target_gl_type)
@ -650,14 +651,14 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
prev_source = cogl_handle_ref (ctx->source_material);
cogl_set_source (ctx->texture_download_material);
cogl_material_set_layer (ctx->texture_download_material, 0, tex);
cogl_material_set_layer (ctx->texture_download_material, 0, handle);
cogl_material_set_layer_combine (ctx->texture_download_material,
0, /* layer */
"RGBA = REPLACE (TEXTURE)",
NULL);
do_texture_draw_and_read (tex, target_bmp, viewport);
do_texture_draw_and_read (handle, target_bmp, viewport);
/* Check whether texture has alpha and framebuffer not */
/* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer
@ -672,7 +673,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
printf ("G bits: %d\n", g_bits);
printf ("B bits: %d\n", b_bits);
printf ("A bits: %d\n", a_bits); */
if ((tex->bitmap.format & COGL_A_BIT)/* && a_bits == 0*/)
if ((cogl_texture_get_format (handle) & COGL_A_BIT)/* && a_bits == 0*/)
{
guchar *srcdata;
guchar *dstdata;
@ -694,7 +695,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
"RGBA = REPLACE (TEXTURE[A])",
NULL);
do_texture_draw_and_read (tex, &alpha_bmp, viewport);
do_texture_draw_and_read (handle, &alpha_bmp, viewport);
/* Copy temp R to target A */
srcdata = alpha_bmp.data;

View file

@ -102,7 +102,8 @@ _cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
}
void
_cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
int src_x,
int src_y,
int dst_x,
@ -111,8 +112,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
GLuint gl_handle)
GLuint source_gl_type)
{
int bpp = _cogl_get_format_bpp (source_bmp->format);
@ -122,11 +122,11 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
src_y,
bpp);
/* Upload new image data */
GE( _cogl_texture_driver_bind (tex->gl_target,
gl_handle, tex->gl_intformat) );
/* We don't need to use _cogl_texture_driver_bind here because we're
not using the bound texture to render yet */
GE( glBindTexture (gl_target, gl_handle) );
GE( glTexSubImage2D (tex->gl_target, 0,
GE( glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,

View file

@ -71,7 +71,8 @@ _cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
}
void
_cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
int src_x,
int src_y,
int dst_x,
@ -80,8 +81,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
GLuint gl_handle)
GLuint source_gl_type)
{
int bpp = _cogl_get_format_bpp (source_bmp->format);
CoglBitmap slice_bmp;
@ -94,7 +94,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
* rowstride = bpp * width and the texture image is not sliced */
/* Setup temp bitmap for slice subregion */
slice_bmp.format = tex->bitmap.format;
slice_bmp.format = source_bmp->format;
slice_bmp.width = width;
slice_bmp.height = height;
slice_bmp.rowstride = bpp * slice_bmp.width;
@ -113,11 +113,11 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
slice_bmp.width,
slice_bmp.height);
/* Upload new image data */
GE( _cogl_texture_driver_bind (tex->gl_target,
gl_handle, tex->gl_intformat) );
/* We don't need to use _cogl_texture_driver_bind here because we're
not using the bound texture to render yet */
GE( glBindTexture (gl_target, gl_handle) );
GE( glTexSubImage2D (tex->gl_target, 0,
GE( glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,