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stage: Clean up

Remove some ifdeffed out dead code, and some duplication.
This commit is contained in:
Emmanuele Bassi 2012-02-13 08:44:40 +00:00
parent cd118f0dc0
commit 519da376f0

View file

@ -691,44 +691,25 @@ clutter_stage_paint (ClutterActor *self)
* priv->color.alpha
/ 255;
clear_flags = COGL_BUFFER_BIT_DEPTH;
if (!STAGE_NO_CLEAR_ON_PAINT (self))
clear_flags |= COGL_BUFFER_BIT_COLOR;
cogl_disable_fog ();
CLUTTER_TIMER_START (_clutter_uprof_context, stage_clear_timer);
/* we use the real alpha to clear the stage if :use-alpha is
* set; the effect depends entirely on how the Clutter backend
* set; the effect depends entirely on the Clutter backend
*/
cogl_color_init_from_4ub (&stage_color,
priv->color.red,
priv->color.green,
priv->color.blue,
priv->use_alpha ? real_alpha
: 255);
priv->use_alpha ? real_alpha : 255);
cogl_color_premultiply (&stage_color);
clear_flags = COGL_BUFFER_BIT_DEPTH;
if (!STAGE_NO_CLEAR_ON_PAINT (self))
clear_flags |= COGL_BUFFER_BIT_COLOR;
CLUTTER_TIMER_START (_clutter_uprof_context, stage_clear_timer);
cogl_clear (&stage_color, clear_flags);
CLUTTER_TIMER_STOP (_clutter_uprof_context, stage_clear_timer);
#if 0
if (G_UNLIKELY (priv->use_fog))
{
/* we only expose the linear progression of the fog in
* the ClutterStage API, and that ignores the fog density.
* thus, we pass 1.0 as the density parameter
*/
cogl_set_fog (&stage_color,
COGL_FOG_MODE_LINEAR,
1.0,
priv->fog.z_near,
priv->fog.z_far);
}
else
cogl_disable_fog ();
#endif
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_paint (child);
@ -1400,7 +1381,6 @@ _clutter_stage_do_pick (ClutterStage *stage,
ClutterMainContext *context;
guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
CoglColor stage_pick_id;
guint32 id_;
gboolean dither_enabled_save;
CoglFramebuffer *fb;
ClutterActor *actor;
@ -1463,19 +1443,7 @@ _clutter_stage_do_pick (ClutterStage *stage,
CLUTTER_NOTE (PICK, "Reusing pick buffer from previous render to fetch "
"actor at %i,%i", x, y);
/* FIXME: This is a lazy copy and paste of the logic at the end of this
* function used when we actually do a pick render. It should be
* consolidated somehow.
*/
if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
{
actor = CLUTTER_ACTOR (stage);
goto result;
}
id_ = _clutter_pixel_to_id (pixel);
actor = _clutter_get_actor_by_id (stage, id_);
goto result;
goto check_pixel;
}
priv->picks_per_frame++;
@ -1565,16 +1533,17 @@ _clutter_stage_do_pick (ClutterStage *stage,
/* Restore whether GL_DITHER was enabled */
cogl_framebuffer_set_dither_enabled (fb, dither_enabled_save);
check_pixel:
if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
{
actor = CLUTTER_ACTOR (stage);
goto result;
}
else
{
guint32 id_ = _clutter_pixel_to_id (pixel);
id_ = _clutter_pixel_to_id (pixel);
actor = _clutter_get_actor_by_id (stage, id_);
result:
actor = _clutter_get_actor_by_id (stage, id_);
}
CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_timer);
@ -3159,25 +3128,6 @@ void
clutter_stage_set_use_fog (ClutterStage *stage,
gboolean fog)
{
#if 0
ClutterStagePrivate *priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
priv = stage->priv;
if (priv->use_fog != fog)
{
priv->use_fog = fog;
CLUTTER_NOTE (MISC, "%s depth-cueing inside stage",
priv->use_fog ? "enabling" : "disabling");
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
g_object_notify (G_OBJECT (stage), "use-fog");
}
#endif
}
/**
@ -3242,19 +3192,6 @@ void
clutter_stage_set_fog (ClutterStage *stage,
ClutterFog *fog)
{
#if 0
ClutterStagePrivate *priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
g_return_if_fail (fog != NULL);
priv = stage->priv;
priv->fog = *fog;
if (priv->use_fog)
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
#endif
}
/**