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build: Adds a new opengl-egl-xlib build flavour

With this patch if you ./configure clutter using
--with-flavour=opengl-egl-xlib then it will use EGL + OpenGL instead of
the default GLX and OpenGL.

These days upstream driver work is more focused on improving EGL than it
is GLX so likewise we want to make sure Clutter has good support for
EGL.
This commit is contained in:
Robert Bragg 2010-06-17 23:23:12 +01:00
parent bf9d5f3949
commit 53bf95466b

View file

@ -122,7 +122,7 @@ experimental_backend=no
experimental_image=no
AC_ARG_WITH([flavour],
[AC_HELP_STRING([--with-flavour=@<:@glx/eglx/eglnative/osx/win32/fruity@:>@],
[AC_HELP_STRING([--with-flavour=@<:@glx/opengl-egl-xlib/eglx/eglnative/osx/win32/fruity@:>@],
[Select the Clutter window system backend])],
[CLUTTER_FLAVOUR=$with_flavour])
@ -164,6 +164,29 @@ AS_CASE([$CLUTTER_FLAVOUR],
PKG_CHECK_EXISTS([gl], [BACKEND_PC_FILES="$BACKEND_PC_FILES gl"], [])
],
[opengl-egl-xlib],
[
clutter_gl_header="GL/gl.h"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
SUPPORT_X11=1
SUPPORT_XLIB=1
SUPPORT_EGL=1
SUPPORT_EGL_PLATFORM_POWERVR_X11=1
COGL_DRIVER="gl"
CLUTTER_WINSYS=eglx
CLUTTER_WINSYS_BASE=x11
CLUTTER_WINSYS_BASE_LIB="x11/libclutter-x11.la"
# I think this winsys can be API and ABI compatible with the
# glx flavour so we can also be cheeky and use the same soname
CLUTTER_SONAME_INFIX=glx
PKG_CHECK_EXISTS([gl], [BACKEND_PC_FILES="$BACKEND_PC_FILES gl"], [])
PKG_CHECK_EXISTS([egl], [BACKEND_PC_FILES="$BACKEND_PC_FILES egl"], [])
],
[eglx],
[
# the GL header is defined in the COGL checks above