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surface-actor: Don't use self->priv->foo directly

I don't like it...
This commit is contained in:
Jasper St. Pierre 2013-12-06 12:00:13 -05:00
parent 1481836ed6
commit 57602adfe7

View file

@ -116,7 +116,7 @@ meta_surface_actor_damage_all (MetaSurfaceActor *self,
CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture);
update_area (self, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture));
return meta_shaped_texture_update_area (self->priv->texture,
return meta_shaped_texture_update_area (priv->texture,
0, 0,
cogl_texture_get_width (texture),
cogl_texture_get_height (texture),
@ -131,8 +131,10 @@ meta_surface_actor_damage_area (MetaSurfaceActor *self,
int height,
cairo_region_t *unobscured_region)
{
MetaSurfaceActorPrivate *priv = self->priv;
update_area (self, x, y, width, height);
return meta_shaped_texture_update_area (self->priv->texture,
return meta_shaped_texture_update_area (priv->texture,
x, y, width, height,
unobscured_region);
}
@ -145,30 +147,33 @@ meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self,
priv->buffer = buffer;
if (buffer)
meta_shaped_texture_set_texture (self->priv->texture, buffer->texture);
meta_shaped_texture_set_texture (priv->texture, buffer->texture);
else
meta_shaped_texture_set_texture (self->priv->texture, NULL);
meta_shaped_texture_set_texture (priv->texture, NULL);
}
void
meta_surface_actor_set_texture (MetaSurfaceActor *self,
CoglTexture *texture)
{
meta_shaped_texture_set_texture (self->priv->texture, texture);
MetaSurfaceActorPrivate *priv = self->priv;
meta_shaped_texture_set_texture (priv->texture, texture);
}
void
meta_surface_actor_set_input_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
meta_shaped_texture_set_input_shape_region (self->priv->texture, region);
MetaSurfaceActorPrivate *priv = self->priv;
meta_shaped_texture_set_input_shape_region (priv->texture, region);
}
void
meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
meta_shaped_texture_set_opaque_region (self->priv->texture, region);
MetaSurfaceActorPrivate *priv = self->priv;
meta_shaped_texture_set_opaque_region (priv->texture, region);
}
MetaSurfaceActor *